Enhancement Sets: Difference between revisions

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imported>CmdrAdeon (historical)
(→‎Melee Damage: io level of melee def for ToD)
imported>GuyPerfect (historical)
(A) Moved Taunt and Knockback into Mez Sets and Slow Movement into Other Sets. B) Alphabetized set categories within article sections. C) Polished introduction section and moved auction listing notice.)
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'''Parent Article: [[Invention Origin Enhancements]]'''
'''Parent Article: [[Invention Origin Enhancements]]'''


In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
{| border=0
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
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Sets can also be browsed categorically at [[:Category:Invention Sets]].
Sets can also be browsed categorically at [[:Category:Invention Sets]].


{{clr}}


== Offensive Sets ==
<DIV Style="margin-left: 16px; margin-right: 16px"><span style="color:red;">
'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''</span>


<span style="color:red;">
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')
'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''
</DIV>


(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')
{{clr}}
</span>


== Offensive Sets ==
=== Melee Damage ===
=== Melee Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
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|}
|}


=== Ranged Damage ===
=== Pet Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Far_Strike.png|20px]]
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| [[Far Strike]]   
| [[Unquestioning Loyalty]]   
| 10-25
| 10-30
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End ||  ||  || 
|-
| [[File:IO_Salvo.png|20px]]
| [[Salvo]]   
| 10-25
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End/Rech
| {{IOUncommon}}Dam/End  
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Dam/End ||  ||  
|-
|-
| [[File:IO_Volley_Fire.png|20px]]
| [[File:IO_Commanding_Presence.png|20px]]
| [[Volley Fire]]   
| [[Commanding Presence]]   
| 15-30
| 10-30  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech ||  ||  || 
|-
| [[File:IO_Tempest.png|20px]]
| [[Tempest]]   
| 15-30  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolB}}Acc/End
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  || 
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}  
|-
|-
| [[File:IO_Maelstrom's_Fury.png|20px]]
| [[File:IO_Brilliant_Leadership.png|20px]]
| [[Maelstrom's Fury]]   
| [[Brilliant Leadership]]   
| 20-35
| 15-40
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Dam/End/Rech || || 
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Acc
| {{IOUncommon}}Dam
|-
|-
| [[File:IO_Entropic_Chaos.png|20px]]
| [[File:IO_Edict_of_the_Master.png|20px]]
| [[Entropic Chaos]]  
| [[Edict of the Master]]  
| 20-35
| 15-40
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolA}}Acc/End
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolB}}Acc/Dam/End
| {{IOPoolA}}Chance to Heal {{IOProc}} ||  
| {{IOPoolC}}Dam  
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| [[File:IO_Ruin.png|20px]]
| [[File:IO_Blood_Mandate.png|20px]]
| [[Ruin]]  
| [[Blood Mandate]]  
| 25-40
| 25-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Acc/Dam/Rech || 
| {{IOUncommon}}Acc  
| {{IOUncommon}}Dam
|-
|-
| [[File:IO_Decimation.png|20px]]
| [[File:IO_Sovereign_Right.png|20px]]
| [[Decimation]]  
| [[Sovereign Right]]  
| 25-40
| 25-50
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/End  
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Acc/End
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Acc/Dam/End  
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:IO_Thunderstrike.png|20px]]
| [[File:IO_Soulbound_Allegiance.png|20px]]
| [[Thunderstrike]]  
| [[Soulbound Allegiance]]  
| 30-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
| [[File:IO_Devastation.png|20px]]
| [[Devastation]]   
| 30-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
| [[File:IO_Apocalypse.png|20px]]
| [[Apocalypse]]   
| 50  
| 50  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
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| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}   
|-
| [[File:IO_Gladiator's Javelin.png|20px]]
| [[Gladiator's Javelin]] 
| 10-50
| {{IOPVP}}Dam/Acc  
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech 
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|-
|}
|}
Line 484: Line 446:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Far Strike]]  
| [[Unquestioning Loyalty]]  
| {{IOlevel1}} | Fear Res   
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | + Health  ||  ||  ||  
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | +Endurance ||  ||  
|-
|-
| [[Salvo]]  
| [[Commanding Presence]]  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | + Fire/Cold Res ||  ||  ||  
| {{IOlevel2}} | +Health  
| {{IOlevel2}} | +Endurance  
| {{IOlevel2}} | + AoE Def ||      
|-
|-
| [[Volley Fire]]  
| [[Brilliant Leadership]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | + Health ||  || ||  
| {{IOlevel1}} | Confuse Dur  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel1}} | + Movement Speed
| {{IOlevel3}} | + Toxic/Psionic Res     
|-
|-
| [[Tempest]]  
| [[Edict of the Master]]  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel3}} | + SpeedJumping  
| {{IOlevel1}} | + Positive/Negative Energy Res  
| {{IOlevel3}} | +Health  
| {{IOlevel3}} | + Damage ||  ||  
| {{IOlevel3}} | + Lethal Res  
| {{IOlevel3}} | Hold Res  
| {{IOlevel3}} | + Toxic/Psionic Res
|-
|-
| [[Maelstrom's Fury]]  
| [[Blood Mandate]]  
| {{IOlevel2}} | + RunSpeed  
| {{IOlevel2}} | + Recovery  
| {{IOlevel2}} | + Cold Def   
| {{IOlevel2}} | + Fire/Cold Def   
| {{IOlevel2}} | Stun Res  ||  ||  
| {{IOlevel2}} | Stun Res   
| {{IOlevel5}} | + AoE Def  
| {{IOlevel5}} | + Ranged Def     
|-
|-
| [[Entropic Chaos]]  
| [[Sovereign Right]]  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | Sleep Res  
| {{IOlevel4}} | Confuse Res   
| {{IOlevel4}} | Confuse Res   
| {{IOlevel4}} | + Endurance  
| {{IOlevel4}} | Stun Res  
| {{IOlevel4}} | - Recharge Time ||  
| {{IOlevel4}} | Hold Res  
| {{IOlevel4}} | + Melee Def
|-
|-
| [[Ruin]]  
| [[Soulbound Allegiance]]  
| {{IOlevel2}} | Fear Res  
| {{IOlevel7}} | + Regeneration  
| {{IOlevel2}} | + Health   
| {{IOlevel7}} | +Health   
| {{IOlevel1}} | Debt Prot  
| {{IOlevel7}} | + Damage  
| {{IOlevel2}} | + AoE Def ||  
| {{IOlevel7}} | Hold Res  
| {{IOlevel7}} | + Psionic Def
|-
|-
| [[Decimation]]
|}
| {{IOlevel4}} | Immob Res 
 
| {{IOlevel2}} | + Health 
=== Ranged Damage ===
| {{IOlevel4}} | + Endurance 
{| class="wikitable" style="text-align:left"
| {{IOlevel4}} | - Recharge Time 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel4}} | + Toxic/Psionic Res
|-
|-
| [[Thunderstrike]]  
| [[File:IO_Far_Strike.png|20px]]
| {{IOlevel3}} | + Recovery 
| [[Far Strike]]  
| {{IOlevel3}} | + Energy Def 
| 10-25
| {{IOlevel3}} | + Accuracy  
| {{IOUncommon}}Dam/Range
| {{IOlevel3}} | + Movement Speed
| {{IOUncommon}}Dam/Rech
| {{IOlevel3}} | + Ranged Def
| {{IOUncommon}}Acc/End ||  || ||
|-
|-
| [[Devastation]]  
| [[File:IO_Salvo.png|20px]]
| {{IOlevel5}} | + Regeneration 
| [[Salvo]]  
| {{IOlevel5}} | + Health 
| 10-25
| {{IOlevel5}} | + Damage  
| {{IOUncommon}}Acc/Dam
| {{IOlevel5}} | + Hold Res  
| {{IOPoolA}}Dam/End/Rech
| {{IOlevel5}} | + Psionic Def
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||
|-
|-
| [[Apocalypse]]  
| [[File:IO_Volley_Fire.png|20px]]
| {{IOlevel7}} | + Regeneration 
| [[Volley Fire]] 
| {{IOlevel7}} | + Health 
| 15-30
| {{IOlevel7}} | + Damage  
| {{IOUncommon}}Acc/Dam
| {{IOlevel7}} | - Recharge Time  
| {{IOUncommon}}Dam/End
| {{IOlevel7}} | + Psionic Def
| {{IOUncommon}}Dam/Rech ||  ||  ||
|-
|-
| [[Gladiator's Javelin]]    <br /> PVE + PVP
| [[File:IO_Tempest.png|20px]]
| {{IOlevel4}} | + Recovery
| [[Tempest]]     
| {{IOlevel5}} | + Health
| 15-30
| {{IOlevel3}} | + Damage
| {{IOUncommon}}Acc/Dam
| {{IOlevel1}} | 3 Knockback Protection
| {{IOPoolA}}Dam/End
| {{IOlevel3}} | + Accuracy
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  || 
|-
|-
| [[Gladiator's Javelin]]  <br /> PVP only
| [[File:IO_Maelstrom's_Fury.png|20px]]
| {{IOlevel4}} | + Range
| [[Maelstrom's Fury]]   
|  | + Status Resist
| 20-35
|  | + Energy/Neg En Defense
|  | + Energy/Neg En Resistance
| {{IOlevel5}} | + Recharge
|-
|}
 
=== Targeted AoE Damage ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Air_Burst.png|20px]]
| [[Air Burst]]   
| 10-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Range ||  ||
| {{IOUncommon}}Dam/End/Rech ||  ||
|-
| [[File:IO_Entropic_Chaos.png|20px]]
| [[Entropic Chaos]] 
| 20-35
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolA}}Chance to Heal {{IOProc}} || 
|-
|-
| [[File:IO_Detonation.png|20px]]
| [[File:IO_Ruin.png|20px]]
| [[Detonation]]     
| [[Ruin]]     
| 20-50
| 25-40
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Dam/Acc/End
| {{IOUncommon}}Acc/Dam/Rech || 
| {{IOUncommon}}Dam/End/Range
|-
|-
| [[File:IO_Positron's_Blast.png|20px]]
| [[File:IO_Decimation.png|20px]]
| [[Positron's Blast]]  
| [[Decimation]]  
| 20-50
| 25-40
| {{IOPoolA}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Dam/Acc/End
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| [[File:IO_Thunderstrike.png|20px]]
| [[Ragnarok]]  
| [[Thunderstrike]]  
| 30-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
| [[File:IO_Devastation.png|20px]]
| [[Devastation]]   
| 30-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
| [[File:IO_Apocalypse.png|20px]]
| [[Apocalypse]]   
| 50  
| 50  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
Line 602: Line 591:
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Javelin Volley.png|20px]]
| [[File:IO_Gladiator's Javelin.png|20px]]
| [[Javelin Volley]]   
| [[Gladiator's Javelin]]   
| 10-50  
| 10-50  
| {{IOPVP}}Dam/Acc   
| {{IOPVP}}Dam/Acc   
Line 612: Line 601:
| {{IOPVP}}Acc/End/Rech  
| {{IOPVP}}Acc/End/Rech  
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Acc/Dam/End/Rech  
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|-
|}
|}


Line 620: Line 608:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Air Burst]]  
| [[Far Strike]]  
| {{IOlevel1}} | Improved Knockback  
| {{IOlevel1}} | Fear Res  
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | + Health  ||  ||  ||  
| {{IOlevel1}} | + Smashing/Lethal Res ||  ||      
|-
|-
| [[Detonation]]  
| [[Salvo]]  
| {{IOlevel2}} | Sleep Res   
| {{IOlevel3}} | Sleep Res   
| {{IOlevel2}} | + Energy Res   
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel2}} | + Toxic Res
|-
|-
| [[Positron's Blast]]  
| [[Volley Fire]]  
| {{IOlevel4}} | + Recovery  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel4}} | + Fire/Cold Res  
| {{IOlevel1}} | + Health ||  ||  ||  
| {{IOlevel4}} | Accuracy  
| {{IOlevel4}} | - Recharge Time  
| {{IOlevel4}} | + Toxic Res
|-
|-
| [[Ragnarok]]  
| [[Tempest]]  
| {{IOlevel7}} | + Recovery  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel1}} | + Positive/Negative Energy Res   
| {{IOlevel7}} | Accuracy  
| {{IOlevel3}} | + Damage ||  ||  
| {{IOlevel7}} | - Recharge Time  
| {{IOlevel7}} | + Toxic Res
|-
|-
| [[Javelin Volley]] <br /> PVE + PVP
| [[Maelstrom's Fury]]  
| {{IOlevel3}} | + Recovery
| {{IOlevel2}} | + RunSpeed 
| {{IOlevel4}} | + Regeneration  
| {{IOlevel2}} | + Cold Def 
| {{IOlevel4}} | + Damage  
| {{IOlevel2}} | Stun Res  ||  ||
| 10% Slow Resistance
|-
| {{IOlevel3}} | Accuracy  
| [[Entropic Chaos]]
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | Confuse Res  
| {{IOlevel4}} | + Endurance  
| {{IOlevel4}} | - Recharge Time ||
|-
|-
| [[Javelin Volley]] <br /> PVP only
| [[Ruin]]  
| | +7.5% Range
| {{IOlevel2}} | Fear Res  
| +5% Status Resistance
| {{IOlevel2}} | + Health 
| {{IOlevel4}} | + Energy/Neg En. Def
| {{IOlevel1}} | Debt Prot 
| {{IOlevel5}} | + Fire/Cold Resistance
| {{IOlevel2}} | + AoE Def  ||  
| {{IOlevel5}} | - Recharge Time
|}
 
=== Sniper Attacks ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Exploit_Weakness.png|20px]]
| [[Decimation]]  
| [[Exploit Weakness]] 
| {{IOlevel4}} | Immob Res 
| 10-50
| {{IOlevel2}} | + Health 
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | + Endurance 
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | - Recharge Time 
| {{IOUncommon}}Dam/Range
| {{IOlevel4}} | + Toxic/Psionic Res
| {{IOUncommon}}Dam/Rech  ||  || 
|-
|-
| [[File:IO_Calibrated_Accuracy.png|20px]]
| [[Thunderstrike]]  
| [[Calibrated Accuracy]] 
| {{IOlevel3}} | + Recovery 
| 20-50
| {{IOlevel3}} | + Energy Def 
| {{IOUncommon}}Acc/Dam
| {{IOlevel3}} | + Accuracy 
| {{IOUncommon}}Acc/End
| {{IOlevel3}} | + Movement Speed
| {{IOUncommon}}Acc/Int
| {{IOlevel3}} | + Ranged Def
| {{IOUncommon}}Acc/Range
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam/Rech
|-
|-
| [[File:IO_Executioner's_Contract.png|20px]]
| [[Devastation]]  
| [[Executioner's Contract]]  
| {{IOlevel5}} | + Regeneration 
| 20-50
| {{IOlevel5}} | + Health 
| {{IOPoolA}}Acc/Dam
| {{IOlevel5}} | + Damage 
| {{IOPoolA}}Dam/End
| {{IOlevel5}} | + Hold Res 
| {{IOPoolB}}Dam/Int
| {{IOlevel5}} | + Psionic Def
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Disorient Bonus {{IOProc}}
|-
|-
| [[File:IO_Extreme_Measures.png|20px]]
| [[Apocalypse]]  
| [[Extreme Measures]] 
| {{IOlevel7}} | + Regeneration 
| 35-50
| {{IOlevel7}} | + Health 
| {{IOUncommon}}Acc/Dam
| {{IOlevel7}} | + Damage 
| {{IOUncommon}}Dam/End
| {{IOlevel7}} | - Recharge Time 
| {{IOUncommon}}Acc/Int/Range
| {{IOlevel7}} | + Psionic Def
| {{IOUncommon}}Dam/Int/Rech
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Range/Rech
|-
|-
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| [[Gladiator's Javelin]]   <br /> PVE + PVP
| [[Sting of the Manticore]]
| {{IOlevel4}} | + Recovery
| 35-50
| {{IOlevel5}} | + Health
| {{IOPoolA}}Acc/Dam
| {{IOlevel3}} | + Damage
| {{IOPoolB}}Dam/End
| {{IOlevel1}} | 3 Knockback Protection
| {{IOPoolC}}Acc/Int/Range
| {{IOlevel3}} | + Accuracy
| {{IOPoolC}}Dam/Int/Rech
| {{IOPoolA}}Dam/End/Rech
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}
|-
|-
|}
| [[Gladiator's Javelin]]  <br /> PVP only
| {{IOlevel4}} | + Range
|  | + Status Resist
|  | + Energy/Neg En Defense
|  | + Energy/Neg En Resistance
| {{IOlevel5}} | + Recharge
|-
|}
 
=== Recharge Intensive Pet ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Call_to_Arms.png|20px]]
| [[Call to Arms]] 
| 10-30
| {{IOPoolA}} Acc/Rech
| {{IOPoolA}} Acc/Dam
| {{IOPoolB}} Dam/End
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
| [[File:IO_Expedient_Reinforcement.png|20px]]
| [[Expedient Reinforcement]] 
| 30-50
| {{IOPoolA}} Acc/Rech
| {{IOPoolA}} Acc/Dam
| {{IOPoolB}} Dam/End
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|}


:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploit Weakness]]  
| [[Call to Arms]]  
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel4}} | + Recovery
| {{IOlevel1}} | + Fire/Cold Def 
| {{IOlevel3}} | +Health
| {{IOlevel1}} | Accuracy  || ||  
| {{IOlevel4}} | - Recharge Time
| {{IOlevel5}} | + Smashing/Lethal Res
| {{IOlevel3}} | + AoE Def
|-
|-
| [[Calibrated Accuracy]]  
| [[Expedient Reinforcement]]  
| {{IOlevel1}} | + Recovery 
| +2.5% Status Resistance
| {{IOlevel2}} | + Positive/Negative Energy Def 
| {{IOlevel5}} | + Damage
| {{IOlevel2}} | Accuracy 
| {{IOlevel4}} | - Recharge Time
| {{IOlevel2}} | - Recharge Time 
| {{IOlevel4}} | + Regeneration
| {{IOlevel2}} | + Ranged Def      
| {{IOlevel4}} | + Ranged Def
|-
|-
| [[Executioner's Contract]]
|}
| {{IOlevel3}} | + Recovery 
 
| {{IOlevel4}} | + Cold Res 
=== Sniper Attacks ===
| {{IOlevel4}} | Debt Prot 
{| class="wikitable" style="text-align:left"
| {{IOlevel4}} | Hold Res 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel4}} | + Ranged Def
|-
|-
| [[Extreme Measures]]
| [[File:IO_Exploit_Weakness.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Exploit Weakness]]   
| {{IOlevel3}} | +Health 
| 10-50
| {{IOlevel3}} | + Damage 
| {{IOlevel3}} | + AoE Def 
| {{IOlevel3}} | + Melee Def
|-
| [[Sting of the Manticore]]
| {{IOlevel5}} | + Regeneration 
| {{IOlevel2}} | + Positive/Negative Energy Def 
| {{IOlevel5}} | + Damage 
| {{IOlevel5}} | - Recharge Time 
| {{IOlevel4}} | + Toxic Res
|-
|}
 
=== Pet Damage ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| [[Unquestioning Loyalty]]   
| 10-30
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Acc/Dam/End ||  ||  
| {{IOUncommon}}Dam/Rech  ||  ||
|-
|-
| [[File:IO_Commanding_Presence.png|20px]]
| [[File:IO_Calibrated_Accuracy.png|20px]]
| [[Commanding Presence]]   
| [[Calibrated Accuracy]]   
| 10-30
| 20-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Int
| {{IOUncommon}}Acc/Range
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam/Rech
|-
| [[File:IO_Executioner's_Contract.png|20px]]
| [[Executioner's Contract]] 
| 20-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Dam/Int
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolB}}Dam/Range
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}  
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
|-
|-
| [[File:IO_Brilliant_Leadership.png|20px]]
| [[File:IO_Extreme_Measures.png|20px]]
| [[Brilliant Leadership]]   
| [[Extreme Measures]]   
| 15-40
| 35-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Int/Range
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/Int/Rech
| {{IOUncommon}}Acc
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Dam
| {{IOUncommon}}Acc/Range/Rech
|-
|-
| [[File:IO_Edict_of_the_Master.png|20px]]
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| [[Edict of the Master]]  
| [[Sting of the Manticore]]  
| 15-40
| 35-50
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/End  
| {{IOPoolA}}Acc/End
| {{IOPoolC}}Acc/Int/Range
| {{IOPoolB}}Acc/Dam/End
| {{IOPoolC}}Dam/Int/Rech
| {{IOPoolC}}Dam  
| {{IOPoolA}}Dam/End/Rech
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
|-
|-
| [[File:IO_Blood_Mandate.png|20px]]
|}
| [[Blood Mandate]]  
 
| 25-50
:Set Bonuses
| {{IOUncommon}}Acc/Dam
 
| {{IOUncommon}}Dam/End
{{IOBonusHeader}}
| {{IOUncommon}}Acc/End
| [[Exploit Weakness]]  
| {{IOUncommon}}Acc/Dam/End
| {{IOlevel1}} | +RunSpeed 
| {{IOUncommon}}Acc
| {{IOlevel1}} | + Fire/Cold Def 
| {{IOUncommon}}Dam
| {{IOlevel1}} | Accuracy  ||  ||  
|-
|-
| [[File:IO_Sovereign_Right.png|20px]]
| [[Calibrated Accuracy]]  
| [[Sovereign Right]] 
| {{IOlevel1}} | + Recovery 
| 25-50
| {{IOlevel2}} | + Positive/Negative Energy Def 
| {{IOPoolA}}Acc/Dam
| {{IOlevel2}} | Accuracy 
| {{IOPoolB}}Dam/End
| {{IOlevel2}} | - Recharge Time 
| {{IOPoolC}}Acc/End
| {{IOlevel2}} | + Ranged Def     
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolA}}Acc
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}} 
|-
|-
| [[File:IO_Soulbound_Allegiance.png|20px]]
| [[Executioner's Contract]]  
| [[Soulbound Allegiance]] 
| {{IOlevel3}} | + Recovery 
| 50
| {{IOlevel4}} | + Cold Res 
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOlevel4}} | Debt Prot 
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| {{IOlevel4}} | Hold Res 
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| {{IOlevel4}} | + Ranged Def
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} 
|-
|-
|}
| [[Extreme Measures]]  
 
| {{IOlevel2}} | + Recovery  
:Set Bonuses
| {{IOlevel3}} | +Health   
 
| {{IOlevel3}} | + Damage  
{{IOBonusHeader}}
| {{IOlevel3}} | + AoE Def  
| [[Unquestioning Loyalty]]  
| {{IOlevel3}} | + Melee Def
| {{IOlevel1}} | Immob Res  
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | +Endurance ||  ||  
|-
|-
| [[Commanding Presence]]  
| [[Sting of the Manticore]]  
| {{IOlevel2}} | + Recovery  
| {{IOlevel5}} | + Regeneration  
| {{IOlevel2}} | +Health  
| {{IOlevel2}} | + Positive/Negative Energy Def  
| {{IOlevel2}} | +Endurance  
| {{IOlevel5}} | + Damage  
| {{IOlevel2}} | + AoE Def ||      
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel4}} | + Toxic Res
|-
|-
| [[Brilliant Leadership]]
|}
| {{IOlevel1}} | + Regeneration 
 
| {{IOlevel1}} | Confuse Dur 
=== Targeted AoE Damage ===
| {{IOlevel1}} | Debt Prot 
{| class="wikitable" style="text-align:left"
| {{IOlevel1}} | + Movement Speed
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel3}} | + Toxic/Psionic Res     
|-
|-
| [[Edict of the Master]]  
| [[File:IO_Air_Burst.png|20px]]
| {{IOlevel3}} | + SpeedJumping 
| [[Air Burst]]  
| {{IOlevel3}} | +Health 
| 10-50
| {{IOlevel3}} | + Lethal Res 
| {{IOUncommon}}Acc/Dam
| {{IOlevel3}} | Hold Res  
| {{IOUncommon}}Dam/End
| {{IOlevel3}} | + Toxic/Psionic Res
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Dam/Range ||  ||
|-
|-
| [[Blood Mandate]]  
| [[File:IO_Detonation.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Detonation]]  
| {{IOlevel2}} | + Fire/Cold Def 
| 20-50
| {{IOlevel2}} | Stun Res 
| {{IOUncommon}}Acc/Dam
| {{IOlevel5}} | + AoE Def 
| {{IOUncommon}}Dam/End
| {{IOlevel5}} | + Ranged Def     
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Acc/End
| {{IOUncommon}}Dam/End/Range
|-
|-
| [[Sovereign Right]]  
| [[File:IO_Positron's_Blast.png|20px]]
| {{IOlevel4}} | Sleep Res 
| [[Positron's Blast]]  
| {{IOlevel4}} | Confuse Res 
| 20-50
| {{IOlevel4}} | Stun Res 
| {{IOPoolA}}Acc/Dam
| {{IOlevel4}} | Hold Res 
| {{IOPoolA}}Dam/End
| {{IOlevel4}} | + Melee Def
| {{IOPoolB}}Dam/Rech
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Dam/Acc/End
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
|-
|-
| [[Soulbound Allegiance]]  
| [[File:IO_Ragnarok.png|20px]]
| {{IOlevel7}} | + Regeneration 
| [[Ragnarok]]  
| {{IOlevel7}} | +Health 
| 50
| {{IOlevel7}} | + Damage  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOlevel7}} | Hold Res  
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOlevel7}} | + Psionic Def
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Javelin Volley.png|20px]]
| [[Javelin Volley]] 
| 10-50
| {{IOPVP}}Dam/Acc  
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech  
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
|-
|-
|}
|}


=== Recharge Intensive Pet ===
:Set Bonuses
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
{{IOBonusHeader}}
| [[Air Burst]]
| {{IOlevel1}} | Improved Knockback 
| {{IOlevel1}} | +Health 
| {{IOlevel1}} | + Smashing/Lethal Res  ||  ||     
|-
|-
| [[File:IO_Call_to_Arms.png|20px]]
| [[Detonation]]  
| [[Call to Arms]]  
| {{IOlevel2}} | Sleep Res 
| 10-30
| {{IOlevel2}} | + Energy Res 
| {{IOPoolA}} Acc/Rech
| {{IOlevel1}} | Debt Prot 
| {{IOPoolA}} Acc/Dam
| {{IOlevel2}} | + AoE Def 
| {{IOPoolB}} Dam/End
| {{IOlevel2}} | + Toxic Res
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:IO_Expedient_Reinforcement.png|20px]]
| [[Positron's Blast]]  
| [[Expedient Reinforcement]]  
| {{IOlevel4}} | + Recovery 
| 30-50
| {{IOlevel4}} | + Fire/Cold Res 
| {{IOPoolA}} Acc/Rech
| {{IOlevel4}} | Accuracy 
| {{IOPoolA}} Acc/Dam
| {{IOlevel4}} | - Recharge Time 
| {{IOPoolB}} Dam/End
| {{IOlevel4}} | + Toxic Res
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
|}
| [[Ragnarok]]  
 
| {{IOlevel7}} | + Recovery
:Set Bonuses
| {{IOlevel7}} | + Fire/Cold Res 
 
| {{IOlevel7}} | Accuracy 
{{IOBonusHeader}}
| {{IOlevel7}} | - Recharge Time 
| [[Call to Arms]]  
| {{IOlevel7}} | + Toxic Res
| {{IOlevel4}} | + Recovery
| {{IOlevel3}} | +Health
| {{IOlevel4}} | - Recharge Time
| {{IOlevel5}} | + Smashing/Lethal Res
| {{IOlevel3}} | + AoE Def
|-
|-
| [[Expedient Reinforcement]]  
| [[Javelin Volley]] <br /> PVE + PVP
| +2.5% Status Resistance
| {{IOlevel3}} | + Recovery
| {{IOlevel5}} | + Damage
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + Regeneration
|  | 10% Slow Resistance
| {{IOlevel4}} | + Ranged Def
| {{IOlevel3}} | Accuracy 
|-
|-
| [[Javelin Volley]] <br /> PVP only
|  | +7.5% Range
|  | +5% Status Resistance
| {{IOlevel4}} | + Energy/Neg En. Def
| {{IOlevel5}} | + Fire/Cold Resistance
| {{IOlevel5}} | - Recharge Time
|}
|}


== Defensive Sets ==
== Defensive Sets ==
=== Healing ===
=== Accurate Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Triage.png|20px]]
| [[File:IO_Theft_of_Essence.png|20px]]
| [[Triage]]  
| [[Theft of Essence]]  
| 10-30  
| 10-30  
| {{IOUncommon}}End/Heal  
| {{IOPoolA}}Heal
| {{IOUncommon}}End/Rech  
| {{IOPoolA}}Heal/Rech
| {{IOUncommon}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOUncommon}}End/Heal/Rech ||  || 
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +End {{IOProc}}
|-
|-
| [[File:IO_Regenerative_Tissue.png|20px]]
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[Regenerative Tissue]]   
| [[Touch of the Nictus]]   
| 10-30
| 30-50
| {{IOUncommon}}End/Heal  
| {{IOPoolA}}Heal
| {{IOPoolA}}End/Rech  
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOPoolC}}End/Heal/Rech  
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for NE damage {{IOProc}}
|-
|-
| [[File:IO_Harmonized_Healing.png|20px]]
|}
| [[Harmonized Healing]]  
 
| 20-40
:Set Bonuses
| {{IOUncommon}}End/Heal
 
| {{IOUncommon}}End/Rech
{{IOBonusHeader}}
| {{IOUncommon}}Heal/Rech
| [[Theft of Essence]]  
| {{IOUncommon}}End/Heal/Rech
| {{IOlevel4}} | + Regeneration
| {{IOUncommon}}Heal
| {{IOlevel3}} | + Endurance 
| {{IOUncommon}}End
| {{IOlevel4}} | + Heal
| {{IOlevel5}} | + Damage 
| {{IOlevel5}} | + Negative Energy Res 
|-
|-
| [[File:IO_Miracle.png|20px]]
| [[Touch of the Nictus]]  
| [[Miracle]]   
| {{IOlevel4}} | + Health
| 20-40
| {{IOlevel4}} | + Accuracy
| {{IOUncommon}}End/Heal
| {{IOlevel4}} | + Heal
| {{IOPoolA}}End/Rech
| {{IOlevel4}} | + Endurance 
| {{IOPoolA}}Heal/Rech
| {{IOlevel5}} | + Negative Energy Res 
| {{IOPoolB}}End/Heal/Rech
| {{IOPoolB}}Heal
| {{IOPoolC}}+Recovery {{IOUnique}}
|-
|-
| [[File:IO_Doctored_Wounds.png|20px]]
|}
| [[Doctored Wounds]]  
 
| 30-50
=== Defense ===
| {{IOUncommon}}End/Heal
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}End/Rech  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOUncommon}}Heal/Rech
|-
| {{IOUncommon}}End/Heal/Rech
| [[File:IO_Karma.png|20px]]
| {{IOUncommon}}Heal
| [[Karma]]  
| {{IOUncommon}}Rech
| 10-30  
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Def/Rech  
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   ||  ||  ||
|-
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[File:IO_Kismet.png|20px]]
| [[Numina's Convalescence]]  
| [[Kismet]]  
| 30-50
| 10-30  
| {{IOPoolA}}End/Heal
| {{IOUncommon}}Def/End  
| {{IOPoolB}}End/Rech  
| {{IOPoolA}}Def/Rech  
| {{IOPoolC}}Heal/Rech  
| {{IOPoolA}}End/Rech  
| {{IOPoolC}}End/Heal/Rech  
| {{IOPoolC}}Def/End/Rech  
| {{IOPoolA}}Heal
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}   ||
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
|-
|-
| [[File:IO_Panacea.png|20px]]
| [[File:IO_Serendipity.png|20px]]
| [[Panacea]]  
| [[Serendipity]]  
| 10-50
| 15-40
| {{IOPVP}}Heal/End
| {{IOUncommon}}Def/End  
| {{IOPVP}}End/Rech
| {{IOUncommon}}Def/Rech  
| {{IOPVP}}Heal/Rech
| {{IOUncommon}}End/Rech  
| {{IOPVP}}Heal/End/Rech  
| {{IOUncommon}}Def/End/Rech  
| {{IOPVP}}Heal
| {{IOUncommon}}Def
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
| {{IOUncommon}}End
|-
|-
 
| [[File:IO_Gift_of_the_Ancients.png|20px]]
|}
| [[Gift of the Ancients]]
 
| 15-40
:Set Bonuses
| {{IOUncommon}}Def/End
 
| {{IOPoolA}}Def/Rech
{{IOBonusHeader}}
| {{IOPoolA}}End/Rech
| [[Triage]]
| {{IOPoolB}}Def/End/Rech
| {{IOlevel1}} | + Regeneration 
| {{IOPoolC}}Def
| {{IOlevel1}} | +Health 
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}   
| {{IOlevel1}} | Improved Heal ||  ||
|-
|-
| [[Regenerative Tissue]]  
| [[File:IO_Red_Fortune.png|20px]]
| {{IOlevel3}} | +RunSpeed 
| [[Red Fortune]]  
| {{IOlevel3}} | +Health 
| 25-50
| {{IOlevel3}} | Improved Heal 
| {{IOUncommon}}Def/End
| {{IOlevel3}} | - Recharge Time  ||
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
|-
| [[Harmonized Healing]]  
| [[File:IO_Luck_of_the_Gambler.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Luck of the Gambler]]  
| {{IOlevel2}} | Confuse Res 
| 25-50
| {{IOlevel2}} | Improved Heal 
| {{IOPoolA}}Def/End
| {{IOlevel2}} | + AoE Def
| {{IOPoolB}}Def/Rech
| {{IOlevel2}} | + Toxic Res
| {{IOPoolC}}End/Rech
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Def  
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
|-
|-
| [[Miracle]]  
| [[File:IO_Shield Wall.png|20px]]
| {{IOlevel4}} | + Recovery 
| [[Shield Wall]] 
| {{IOlevel4}} | +Health 
| 10-50
| {{IOlevel4}} | Improved Heal  
| {{IOPVP}}Def/End
| {{IOlevel2}} | + AoE Def
| {{IOPVP}}Def/Rech
| {{IOlevel2}} | + Psionic Def
| {{IOPVP}}End/Rech  
| {{IOPVP}}Def/End/Rech
| {{IOPVP}}Defense
| {{IOPVP}}TP Protection, +Res(all) {{IOGlobal}} {{IOUnique}}
|-
|-
| [[Doctored Wounds]]  
|}
| {{IOlevel3}} | Fear Res  
 
| {{IOlevel3}} | + Fire/Cold Res  
:Set Bonuses
| {{IOlevel3}} | Improved Heal  
 
| {{IOlevel3}} | - Recharge Time  
{{IOBonusHeader}}
| {{IOlevel3}} | + Toxic/Psionic Res
| [[Karma]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel3}} | +Health ||  ||  ||  
|-
|-
| [[Numina's Convalescence]]
| [[Kismet]]  
| {{IOlevel5}} | + Regeneration  
| {{IOlevel2}} | + Recovery  
| {{IOlevel4}} | +Health  
| {{IOlevel2}} | Confuse Res  
| {{IOlevel5}} | Improved Heal  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel5}} | Hold Res  
| {{IOlevel2}} | - Recharge Time ||  
| {{IOlevel5}} | + Ranged Def
|-
|-
| [[Panacea]] <br /> PVE + PVP
| [[Serendipity]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel1}} | + Regeneration 
| {{IOlevel4}} | + Regeneration
| {{IOlevel1}} | +Health 
| {{IOlevel3}} | + Health  
| {{IOlevel1}} | Accuracy  
| {{IOlevel5}} | - Recharge Time
| {{IOlevel1}} | + AoE Def 
| {{IOlevel5}} | + Healing
| {{IOlevel1}} | + Toxic Res
|-
|-
| [[Panacea]] <br /> PVP only
| [[Gift of the Ancients]]  
| {{IOlevel4}} | + Sm/Lethal Res
| {{IOlevel3}} | + Recovery 
|  | 10% Chance for Repel Protection
| {{IOlevel3}} | + Fire Res  
|  | 5% Status Resistance
| {{IOlevel3}} | +Endurance  
| +7.5% range
| {{IOlevel3}} | Hold Res  
| {{IOlevel4}} | + Melee Def
| {{IOlevel3}} | + Psionic Res
|-
|-
|}
| [[Red Fortune]]
 
| {{IOlevel3}} | Immob Res 
=== Resist Damage ===
| {{IOlevel3}} | + Fire/Cold Res
{| class="wikitable" style="text-align:left"
| {{IOlevel3}} | + Damage
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | + Ranged Def
|-
|-
| [[File:IO_Steadfast_Protection.png|20px]]
| [[Luck of the Gambler]]  
| [[Steadfast Protection]] 
| {{IOlevel4}} | + Regeneration 
| 10-30
| {{IOlevel2}} | +Health 
| {{IOUncommon}}End/Res
| {{IOlevel4}} | Accuracy 
| {{IOUncommon}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}}  
| {{IOlevel4}} | Hold Res
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   ||  || ||
| {{IOlevel4}} | + Psionic Res
|-
| [[Shield Wall]]  <br /> PvE and PVP
| {{IOlevel4}} | + Regeneration 
| {{IOlevel3}} | + Health 
| {{IOlevel5}} | + Energy/NE Res  
| {{IOlevel4}} | + Damage
| {{IOlevel4}} | + Toxic/Psionic Res
|-
|-
| [[File:IO_Impervious_Skin.png|20px]]
| [[Shield Wall]] <br /> PvP Only
| [[Impervious Skin]] 
| {{IOlevel4}} | + Recovery 
| 10-30
| | 7.5% Chance for Repel Protection
| {{IOUncommon}}End/Res
| | 5% Status Resistance
| {{IOPoolA}}Rech/Res
| | 10% Slow Resistance
| {{IOPoolA}}End/Rech
| {{IOlevel5}} | - Recharge Time
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}+Mez Resist {{IOGlobal}}   ||
|-
|-
| [[File:IO_Reactive_Armor.png|20px]]
|}
| [[Reactive Armor]]  
 
| 15-40
=== Healing ===
| {{IOUncommon}}End/Res
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}Rech/Res
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Triage.png|20px]]
| [[Triage]]  
| 10-30
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Res
| {{IOUncommon}}End/Heal/Rech ||  ||
| {{IOUncommon}}End
|-
|-
| [[File:IO_Impervium_Armor.png|20px]]
| [[File:IO_Regenerative_Tissue.png|20px]]
| [[Impervium Armor]]   
| [[Regenerative Tissue]]   
| 15-40
| 10-30
| {{IOUncommon}}End/Res
| {{IOUncommon}}End/Heal
| {{IOPoolA}}Rech/Res
| {{IOPoolA}}End/Rech  
| {{IOPoolA}}End/Rech  
| {{IOPoolB}}End/Rech/Res
| {{IOPoolB}}Heal/Rech  
| {{IOPoolC}}Res
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}  
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
|-
|-
| [[File:IO_Titanium_Coating.png|20px]]
| [[File:IO_Harmonized_Healing.png|20px]]
| [[Titanium Coating]]   
| [[Harmonized Healing]]   
| 25-50
| 20-40
| {{IOUncommon}}End/Res
| {{IOUncommon}}End/Heal
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}Res
| {{IOUncommon}}End/Heal/Rech  
| {{IOUncommon}}End
| {{IOUncommon}}Heal
| {{IOUncommon}}End  
|-
|-
| [[File:IO_Aegis.png|20px]]
| [[File:IO_Miracle.png|20px]]
| [[Aegis]]     
| [[Miracle]]     
| 25-50
| 20-40
| {{IOPoolA}}End/Res
| {{IOUncommon}}End/Heal
| {{IOPoolB}}Rech/Res
| {{IOPoolA}}End/Rech  
| {{IOPoolC}}End/Rech  
| {{IOPoolA}}Heal/Rech  
| {{IOPoolC}}End/Rech/Res
| {{IOPoolB}}End/Heal/Rech  
| {{IOPoolA}}Res
| {{IOPoolB}}Heal
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} 
| {{IOPoolC}}+Recovery {{IOUnique}}
|-
|-
| [[File:IO_Gladiator's Armor.png|20px]]
| [[File:IO_Doctored_Wounds.png|20px]]
| [[Gladiator's Armor]]   
| [[Doctored Wounds]] 
| 10-50  
| 30-50
| {{IOPVP}}Res/End  
| {{IOUncommon}}End/Heal
| {{IOPVP}}Res/Rech
| {{IOUncommon}}End/Rech
| {{IOPVP}}End/Rech   
| {{IOUncommon}}Heal/Rech
| {{IOPVP}}Res/End/Rech  
| {{IOUncommon}}End/Heal/Rech
| {{IOPVP}}Resistance
| {{IOUncommon}}Heal
| {{IOPVP}}TP Protection, +Def(all) {{IOGlobal}} {{IOUnique}}
| {{IOUncommon}}Rech
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[Numina's Convalescence]] 
| 30-50
| {{IOPoolA}}End/Heal
| {{IOPoolB}}End/Rech
| {{IOPoolC}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}Heal
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
|-
| [[File:IO_Panacea.png|20px]]
| [[Panacea]]   
| 10-50  
| {{IOPVP}}Heal/End
| {{IOPVP}}End/Rech
| {{IOPVP}}Heal/Rech   
| {{IOPVP}}Heal/End/Rech  
| {{IOPVP}}Heal
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
|-
|-
|}
|}
Line 1,130: Line 1,173:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Steadfast Protection]]  
| [[Triage]]  
| {{IOlevel2}} | + Recovery  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel3}} | +Health  ||  ||  ||  
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | Improved Heal ||  ||  
|-
|-
| [[Impervious Skin]]  
| [[Regenerative Tissue]]  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel3}} | +RunSpeed  
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | Debt Prot  
| {{IOlevel3}} | Improved Heal  
| {{IOlevel3}} | - Recharge Time  ||  
| {{IOlevel3}} | - Recharge Time  ||  
|-
|-
| [[Reactive Armor]]  
| [[Harmonized Healing]]  
| {{IOlevel1}} | Immob Res  
| {{IOlevel2}} | + Recovery  
| {{IOlevel1}} | + Energy Def  
| {{IOlevel2}} | Confuse Res  
| {{IOlevel1}} | + Lethal Def  
| {{IOlevel2}} | Improved Heal  
| {{IOlevel1}} | + AoE Def   
| {{IOlevel2}} | + AoE Def   
| {{IOlevel1}} | + Toxic Res  
| {{IOlevel2}} | + Toxic Res  
|-
|-
| [[Impervium Armor]]  
| [[Miracle]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | + Recovery   
| {{IOlevel2}} | + Psionic Def  
| {{IOlevel4}} | +Health  
| {{IOlevel4}} | +Endurance  
| {{IOlevel4}} | Improved Heal  
| {{IOlevel4}} | Hold Res  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel4}} | + Psionic Res
| {{IOlevel2}} | + Psionic Def
|-
|-
| [[Titanium Coating]]  
| [[Doctored Wounds]]  
| {{IOlevel3}} | Sleep Res   
| {{IOlevel3}} | Fear Res   
| {{IOlevel3}} | +Health  
| {{IOlevel3}} | + Fire/Cold Res  
| {{IOlevel3}} | Stun Res  
| {{IOlevel3}} | Improved Heal  
| {{IOlevel4}} | Hold Res  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel3}} | + Melee Def
| {{IOlevel3}} | + Toxic/Psionic Res
|-
|-
| [[Aegis]]  
| [[Numina's Convalescence]]
| {{IOlevel4}} | +RunSpeed  
| {{IOlevel5}} | + Regeneration  
| {{IOlevel4}} | + Fire/Cold Def  
| {{IOlevel4}} | +Health  
| {{IOlevel4}} | Debt Prot  
| {{IOlevel5}} | Improved Heal  
| {{IOlevel4}} | + AoE Def  
| {{IOlevel5}} | Hold Res  
| {{IOlevel4}} | + Toxic Res     
| {{IOlevel5}} | + Ranged Def
|-
|-
| [[Gladiator's Armor]] <br /> PVE + PVP
| [[Panacea]] <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | + Recovery
| | 3 Knockback Protection
| {{IOlevel4}} | + Regeneration
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel3}} | + Health  
| {{IOlevel5}} | + Health
| {{IOlevel5}} | - Recharge Time
| {{IOlevel3}} | + Ranged Def
| {{IOlevel5}} | + Healing
|-
|-
| [[Gladiator's Armor]] <br /> PVP only
| [[Panacea]] <br /> PVP only
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | + Sm/Lethal Res
|  | 10% Chance for Repel Protection
|  | 10% Chance for Repel Protection  
|  | +5% Status Resistance
|  | 5% Status Resistance
|  | 10% Slow Resistance
|  | +7.5% range
| {{IOlevel5}} | - Recharge Time
| {{IOlevel4}} | + Melee Def
|-
|-
|}
|}


=== Defense ===
=== Resist Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Karma.png|20px]]
| [[File:IO_Steadfast_Protection.png|20px]]
| [[Karma]]  
| [[Steadfast Protection]]  
| 10-30  
| 10-30  
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Res
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}} 
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
|-
|-
| [[File:IO_Kismet.png|20px]]
| [[File:IO_Impervious_Skin.png|20px]]
| [[Kismet]]  
| [[Impervious Skin]]  
| 10-30  
| 10-30  
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Res
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}Rech/Res
| {{IOPoolA}}End/Rech  
| {{IOPoolA}}End/Rech  
| {{IOPoolC}}Def/End/Rech  
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}  ||
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
|-
|-
| [[File:IO_Serendipity.png|20px]]
| [[File:IO_Reactive_Armor.png|20px]]
| [[Serendipity]]  
| [[Reactive Armor]]  
| 15-40  
| 15-40  
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Res
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Def/End/Rech  
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Def
| {{IOUncommon}}Res
| {{IOUncommon}}End
| {{IOUncommon}}End  
|-
|-
| [[File:IO_Gift_of_the_Ancients.png|20px]]
| [[File:IO_Impervium_Armor.png|20px]]
| [[Gift of the Ancients]]  
| [[Impervium Armor]]  
| 15-40  
| 15-40  
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Res
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}Rech/Res
| {{IOPoolA}}End/Rech  
| {{IOPoolA}}End/Rech  
| {{IOPoolB}}Def/End/Rech  
| {{IOPoolB}}End/Rech/Res
| {{IOPoolC}}Def
| {{IOPoolC}}Res
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}  
|-
|-
| [[File:IO_Red_Fortune.png|20px]]
| [[File:IO_Titanium_Coating.png|20px]]
| [[Red Fortune]]   
| [[Titanium Coating]]   
| 25-50  
| 25-50  
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Res
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Def/End/Rech  
| {{IOUncommon}}End/Rech/Res
| {{IOUncommon}}Def
| {{IOUncommon}}Res
| {{IOUncommon}}End
| {{IOUncommon}}End
|-
|-
| [[File:IO_Luck_of_the_Gambler.png|20px]]
| [[File:IO_Aegis.png|20px]]
| [[Luck of the Gambler]]  
| [[Aegis]]  
| 25-50  
| 25-50  
| {{IOPoolA}}Def/End
| {{IOPoolA}}End/Res
| {{IOPoolB}}Def/Rech
| {{IOPoolB}}Rech/Res
| {{IOPoolC}}End/Rech  
| {{IOPoolC}}End/Rech  
| {{IOPoolC}}Def/End/Rech  
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}Def
| {{IOPoolA}}Res
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}}  
|-
|-
| [[File:IO_Shield Wall.png|20px]]
| [[File:IO_Gladiator's Armor.png|20px]]
| [[Shield Wall]]   
| [[Gladiator's Armor]]   
| 10-50  
| 10-50  
| {{IOPVP}}Def/End  
| {{IOPVP}}Res/End  
| {{IOPVP}}Def/Rech
| {{IOPVP}}Res/Rech
| {{IOPVP}}End/Rech   
| {{IOPVP}}End/Rech   
| {{IOPVP}}Def/End/Rech  
| {{IOPVP}}Res/End/Rech  
| {{IOPVP}}Defense
| {{IOPVP}}Resistance
| {{IOPVP}}TP Protection, +Res(all) {{IOGlobal}} {{IOUnique}}
| {{IOPVP}}TP Protection, +Def(all) {{IOGlobal}} {{IOUnique}}
|-
|-
|}
|}


:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Karma]]  
| [[Steadfast Protection]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | +Health  ||  ||  ||  
| {{IOlevel3}} | +Health  ||  ||  ||  
|-
|-
| [[Kismet]]  
| [[Impervious Skin]]  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | Sleep Res  
| {{IOlevel2}} | Confuse Res  
| {{IOlevel3}} | +Health  
| {{IOlevel2}} | Debt Prot   
| {{IOlevel3}} | Debt Prot   
| {{IOlevel2}} | - Recharge Time  ||  
| {{IOlevel3}} | - Recharge Time  ||  
|-
|-
| [[Serendipity]]  
| [[Reactive Armor]]  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel1}} | Immob Res  
| {{IOlevel1}} | +Health  
| {{IOlevel1}} | + Energy Def  
| {{IOlevel1}} | Accuracy  
| {{IOlevel1}} | + Lethal Def  
| {{IOlevel1}} | + AoE Def   
| {{IOlevel1}} | + AoE Def   
| {{IOlevel1}} | + Toxic Res  
| {{IOlevel1}} | + Toxic Res  
|-
|-
| [[Gift of the Ancients]]  
| [[Impervium Armor]]  
| {{IOlevel3}} | + Recovery   
| {{IOlevel4}} | + Recovery   
| {{IOlevel3}} | + Fire Res  
| {{IOlevel2}} | + Psionic Def  
| {{IOlevel3}} | +Endurance   
| {{IOlevel4}} | +Endurance   
| {{IOlevel3}} | Hold Res   
| {{IOlevel4}} | Hold Res   
| {{IOlevel3}} | + Psionic Res  
| {{IOlevel4}} | + Psionic Res  
|-
|-
| [[Red Fortune]]  
| [[Titanium Coating]]  
| {{IOlevel3}} | Immob Res   
| {{IOlevel3}} | Sleep Res   
| {{IOlevel3}} | + Fire/Cold Res
| {{IOlevel3}} | +Health  
| {{IOlevel3}} | + Damage  
| {{IOlevel3}} | Stun Res  
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | + Ranged Def
|-
| [[Luck of the Gambler]]
| {{IOlevel4}} | + Regeneration 
| {{IOlevel2}} | +Health 
| {{IOlevel4}} | Accuracy  
| {{IOlevel4}} | Hold Res   
| {{IOlevel4}} | Hold Res   
| {{IOlevel4}} | + Psionic Res
| {{IOlevel3}} | + Melee Def
|-
|-
| [[Shield Wall]] <br /> PvE and PVP
| [[Aegis]]  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | +RunSpeed  
| {{IOlevel3}} | + Health  
| {{IOlevel4}} | + Fire/Cold Def  
| {{IOlevel5}} | + Energy/NE Res  
| {{IOlevel4}} | Debt Prot  
| {{IOlevel4}} | + Damage
| {{IOlevel4}} | + AoE Def 
| {{IOlevel4}} | + Toxic/Psionic Res
| {{IOlevel4}} | + Toxic Res      
|-
|-
| [[Shield Wall]] <br /> PvP Only
| [[Gladiator's Armor]] <br /> PVE + PVP
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | + Recovery
| | 7.5% Chance for Repel Protection
|  | 3 Knockback Protection
| | 5% Status Resistance
| {{IOlevel3}} | + Toxic/Psionic Res 
| | 10% Slow Resistance
| {{IOlevel5}} | + Health
| {{IOlevel5}} | - Recharge Time
| {{IOlevel3}} | + Ranged Def
|-
| [[Gladiator's Armor]] <br /> PVP only
| {{IOlevel4}} | + Endurance
| 10% Chance for Repel Protection
| | +5% Status Resistance
| | 10% Slow Resistance  
| {{IOlevel5}} | - Recharge Time
|-
|-
|}
|}


=== Accurate Healing ===
== Mez Sets ==
=== Confuse ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Theft_of_Essence.png|20px]]
| [[File:IO_Befuddling_Aura.png|20px]]
| [[Theft of Essence]]   
| [[Befuddling Aura]]   
| 10-30  
| 10-30  
| {{IOPoolA}}Heal
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Heal/Rech
| {{IOUncommon}}End/Conf
| {{IOPoolB}}Acc/Heal
| {{IOUncommon}}Acc/End
| {{IOPoolB}}Acc/End/Heal
| {{IOUncommon}}Conf/Range
| {{IOPoolC}}Acc/End/Rech
| {{IOUncommon}}Acc/Conf/Rech |
| {{IOPoolC}}Chance for +End {{IOProc}}
|-
|-
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[File:IO_Cacophony.png|20px]]
| [[Touch of the Nictus]]  
| [[Cacophony]]  
| 30-50
| 10-30  
| {{IOPoolA}}Heal
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Heal/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Acc/Heal
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Acc/Conf/Rech
| {{IOPoolC}}Chance for NE damage {{IOProc}}
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
|-
|-
|}
| [[File:IO_Perplex.png|20px]]
 
| [[Perplex]]  
:Set Bonuses
| 20-50
 
| {{IOUncommon}}Acc/Rech
{{IOBonusHeader}}
| {{IOUncommon}}End/Conf
| [[Theft of Essence]]  
| {{IOUncommon}}Acc/End
| {{IOlevel4}} | + Regeneration
| {{IOUncommon}}Conf/Range
| {{IOlevel3}} | + Endurance 
| {{IOUncommon}}Acc/Conf/Rech
| {{IOlevel4}} | + Heal 
| {{IOUncommon}}Conf/Rech
| {{IOlevel5}} | + Damage 
| {{IOlevel5}} | + Negative Energy Res 
|-
|-
| [[Touch of the Nictus]]
| [[File:IO_Malaise's_Illusions.png|20px]]
| {{IOlevel4}} | + Health
| [[Malaise's Illusions]]   
| {{IOlevel4}} | + Accuracy
| 20-50
| {{IOlevel4}} | + Heal
| {{IOPoolA}}Acc/Rech  
| {{IOlevel4}} | + Endurance 
| {{IOlevel5}} | + Negative Energy Res 
|-
|}
 
== Mez Sets ==
=== Confuse ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Befuddling_Aura.png|20px]]
| [[Befuddling Aura]]   
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech || 
|-
| [[File:IO_Cacophony.png|20px]]
| [[Cacophony]]   
| 10-30
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}}End/Conf  
| {{IOPoolA}}End/Conf  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Conf/Range  
| {{IOPoolB}}Conf/Range  
| {{IOPoolC}}Acc/Conf/Rech   
| {{IOPoolC}}Acc/Conf/Rech   
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
| [[File:IO_Perplex.png|20px]]
| [[File:IO_Coercive_Persuasion.png|20px]]
| [[Perplex]]   
| [[Coercive Persuasion]]   
| 20-50
| 50  
| {{IOUncommon}}Acc/Rech
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| {{IOUncommon}}End/Conf
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}  
| {{IOUncommon}}Acc/End
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}  
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech
| {{IOUncommon}}Conf/Rech
|-
| [[File:IO_Malaise's_Illusions.png|20px]]
| [[Malaise's Illusions]] 
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/Conf/Rech 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:IO_Coercive_Persuasion.png|20px]]
| [[Coercive Persuasion]]   
| 50  
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}  
Line 1,454: Line 1,452:
|}
|}


=== Sleep ===
=== Fear ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Hibernation.png|20px]]
| [[File:IO_Horror.png|20px]]
| [[Hibernation]]     
| [[Horror]]     
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Sleep/Range  
| {{IOUncommon}}Fear/Range  
| {{IOUncommon}}Acc/Rech/Sleep ||
| {{IOUncommon}}Acc/Fear/Rech ||
|-
|-
| [[File:IO_Induced_Coma.png|20px]]
| [[File:IO_Unspeakable_Terror.png|20px]]
| [[Induced Coma]]   
| [[Unspeakable Terror]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}}End/Sleep
| {{IOPoolA}}End/Fear
| {{IOPoolA}}Acc/End  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Sleep/Range  
| {{IOPoolB}}Fear/Range  
| {{IOPoolC}}Acc/Sleep/Rech
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| {{IOPoolC}}Chance for Disorient {{IOProc}}
|-
|-
| [[File:IO_Lethargic_Repose.png|20px]]
| [[File:IO_Nightmare.png|20px]]
| [[Lethargic Repose]]  
| [[Nightmare]]  
| 20-50  
| 20-50  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Sleep/Range  
| {{IOUncommon}}Fear/Range  
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOUncommon}}Acc/Fear/Rech  
| {{IOUncommon}}Acc/Sleep
| {{IOUncommon}}Acc/Fear
|-
|-
| [[File:IO_Call_of_the_Sandman.png|20px]]
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| [[Call of the Sandman]]  
| [[Glimpse of the Abyss]]  
| 20-50  
| 20-50  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Sleep
| {{IOPoolA}}End/Fear
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Sleep/Range  
| {{IOPoolB}}Fear/Range  
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:IO_Fortunata_Hypnosis.png|20px]]
| [[Fortunata Hypnosis]] 
| 50
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,512: Line 1,500:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Hibernation]]  
| [[Horror]]  
| {{IOlevel3}} | Sleep Dur   
| {{IOlevel1}} | Fear Dur   
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | + Smashing Res   
| {{IOlevel1}} | Stun Res   
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | - Recharge Time  ||  
|-
|-
| [[Induced Coma]]  
| [[Unspeakable Terror]]  
| {{IOlevel5}} | Sleep Dur   
| {{IOlevel3}} | Fear Dur   
| {{IOlevel1}} | +Health  
| {{IOlevel3}} | + Negative Energy Res  
| {{IOlevel3}} | Debt Prot   
| {{IOlevel3}} | Debt Prot   
| {{IOlevel2}} | + Move  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel3}} | + Melee Def
| {{IOlevel3}} | + Psionic Res
|-
|-
| [[Lethargic Repose]]  
| [[Nightmare]]  
| {{IOlevel3}} | Sleep Dur   
| {{IOlevel2}} | Fear Dur   
| {{IOlevel2}} | + Energy Def   
| {{IOlevel2}} | + Negative Energy Def   
| {{IOlevel2}} | + Smashing Def  
| {{IOlevel2}} | Accuracy  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel2}} | Hold Res  
| {{IOlevel2}} | + Toxic Res  
| {{IOlevel2}} | + Toxic/Psionic Res  
|-
|-
| [[Call of the Sandman]]  
| [[Glimpse of the Abyss]]  
| {{IOlevel4}} | Sleep Dur   
| {{IOlevel4}} | Fear Dur   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | +Endurance  
| {{IOlevel4}} | Accuracy  
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | + Toxic/Psionic Res     
| {{IOlevel4}} | + Psionic Res  
|-
| [[Fortunata Hypnosis]]
| {{IOlevel7}} | + Recovery 
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel7}} | Accuracy 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Toxic Res  
|-
|-
|}
|}


=== Slow Movement ===
=== Holds ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Curtail_Speed.png|20px]]
| [[File:IO_Paralytic.png|20px]]
| [[Curtail Speed]]  
| [[Paralytic]]  
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}End/Hold
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Slow/Range  
| {{IOUncommon}}Hold/Range  
| {{IOUncommon}}End/Rech/Slow ||  
| {{IOUncommon}}Acc/Hold/Rech ||  
|-
|-
| [[File:IO_Impeded_Swiftness.png|20px]]
| [[File:IO_Neuronic_Shutdown.png|20px]]
| [[Impeded Swiftness]]   
| [[Neuronic Shutdown]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Dam/Slow
| {{IOPoolA}}End/Hold
| {{IOPoolA}}Acc/End  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Slow/Range
| {{IOPoolB}}Hold/Range  
| {{IOPoolC}}End/Rech/Slow 
| {{IOPoolC}}Acc/Hold/Rech
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
|-
| [[File:IO_Basilisk's_Gaze.png|20px]]
| [[Basilisk's Gaze]] 
| 10-30
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
|-
|-
| [[File:IO_Tempered_Readiness.png|20px]]
| [[File:IO_Essence_of_Curare.png|20px]]
|nowrap|[[Tempered Readiness]]  
| [[Essence of Curare]]
| 20-50  
| 20-50  
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}End/Hold
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Slow/Range  
| {{IOUncommon}}Hold/Range  
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Acc/Hold
| {{IOUncommon}}Acc/Dam/Slow
| {{IOUncommon}}Acc/Hold/Rech
|-
|-
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
| [[Pacing of the Turtle]]  
| [[Ghost Widow's Embrace]]
| 20-50  
| 20-50  
| {{IOPoolA}}Acc/Slow
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}Dam/Slow
| {{IOPoolA}}End/Hold
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Slow/Range  
| {{IOPoolB}}Hold/Range  
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
|}
| [[File:IO_Lockdown.png|20px]]
 
| [[Lockdown]] 
:Set Bonuses
| 30-50
 
| {{IOPoolA}}Acc/Hold
{{IOBonusHeader}}
| {{IOPoolA}}Acc/Rech
| [[Curtail Speed]]
| {{IOPoolB}}Rech/Hold
| {{IOlevel1}} | Immob Res 
| {{IOPoolB}}End/Rech/Hold
| {{IOlevel3}} | Improved Slow 
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOlevel1}} | + Lethal Def 
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
| {{IOlevel1}} | - Recharge Time  ||     
|-
|-
| [[Impeded Swiftness]]  
| [[File:IO_Unbreakable_Constraint.png|20px]]
| {{IOlevel3}} | Immob Res 
| [[Unbreakable Constraint]]  
| {{IOlevel5}} | Improved Slow 
| 50
| {{IOlevel3}} | Stun Res 
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
| {{IOlevel3}} | Hold Res 
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
| {{IOlevel3}} | + Melee Def
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Tempered Readiness]]  
| [[File:IO_Gladiator's Net.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Gladiator's Net]]  
| {{IOlevel2}} | Improved Slow 
| 10-50
| {{IOlevel1}} | +Endurance 
| {{IOPVP}}Acc/Hold
| {{IOlevel2}} | - Recharge Time 
| {{IOPVP}}Acc/Rech
| {{IOlevel2}} | + Ranged Def
| {{IOPVP}}Rech/Hold
| {{IOPVP}}End/Rech/Hold
| {{IOPVP}}Acc/End/Rech/Hold
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Pacing of the Turtle]]
|}
| {{IOlevel4}} | Sleep Res 
 
| {{IOlevel4}} | Improved Slow 
:Set Bonuses
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | + Ranged Def
|-
|}


=== Immobilize ===
{{IOBonusHeader}}
{| class="wikitable" style="text-align:left"
| [[Paralytic]]
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | + Positive/Negative Energy Res 
| {{IOlevel1}} | Debt Prot 
| {{IOlevel1}} | Hold Dur  ||
|-
|-
| [[File:IO_Rooting_Grasp.png|20px]]
| [[Neuronic Shutdown]]  
| [[Rooting Grasp]]  
| {{IOlevel3}} | Immob Res 
| 10-30
| {{IOlevel3}} | +Health 
| {{IOUncommon}}Acc/Rech
| {{IOlevel3}} | Accuracy 
| {{IOUncommon}}End/Immob
| {{IOlevel3}} | Hold Dur 
| {{IOUncommon}}Acc/End
| {{IOlevel3}} | + Melee Def
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}Acc/Immob/Rech ||  
|-
|-
| [[File:IO_Debilitative_Action.png|20px]]
| [[Basilisk's Gaze]]   
| [[Debilitative Action]]   
| {{IOlevel4}} | +Negative Def
| 10-30
| {{IOlevel3}} | +Recovery
| {{IOUncommon}}Acc/Rech
| {{IOlevel5}} | +Recharge
| {{IOPoolA}}Rech/Immob
| +5% Status Resistance
| {{IOPoolA}}Acc/End
| {{IOlevel4}} | +Regeneration
| {{IOPoolB}}Immob/Range
| {{IOPoolC}}Acc/Immob/Rech
| {{IOPoolC}}Chance for Stun {{IOProc}}
|-
|-
| [[File:IO_Enfeebled_Operation.png|20px]]
| [[Essence of Curare]]  
| [[Enfeebled Operation]]  
| {{IOlevel2}} | Fear Res 
| 20-50
| {{IOlevel2}} | Confuse Res 
| {{IOUncommon}}Acc/Rech
| {{IOlevel2}} | Stun Res 
| {{IOUncommon}}End/Immob
| {{IOlevel2}} | Hold Dur 
| {{IOUncommon}}Acc/End
| {{IOlevel2}} | + Ranged Def
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}Acc/Immob/Rech
| {{IOUncommon}}Acc/Immob
|-
|-
| [[File:IO_Trap_of_the_Hunter.png|20px]]
| [[Ghost Widow's Embrace]]  
| [[Trap of the Hunter]]
| {{IOlevel4}} | +RunSpeed 
| 20-50
| {{IOlevel4}} | +Health 
| {{IOPoolA}}Acc/Rech
| {{IOlevel4}} | +Endurance 
| {{IOPoolA}}End/Immob
| {{IOlevel4}} | Hold Dur 
| {{IOPoolB}}Acc/End
| {{IOlevel4}} | + Psionic Res
| {{IOPoolB}}Immob/Acc
|-
| {{IOPoolC}}Acc/Immob/Rech
| [[Lockdown]] 
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| {{IOlevel5}} | +Damage
| {{IOlevel4}} | +Hold
| {{IOlevel3}} | +Hold Res
| {{IOlevel3}} | +AoE Def
| {{IOlevel5}} | +Ranged Def
|-
|-
| [[File:IO_Gravitational_Anchor.png|20px]]
| [[Unbreakable Constraint]]  
| [[Gravitational Anchor]]  
| {{IOlevel7}} | + Recovery 
| 50
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
| {{IOlevel7}} | Accuracy 
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
| {{IOlevel7}} | - Recharge Time 
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}  
| {{IOlevel7}} | + Toxic Res
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
|}
| [[Gladiator's Net]] <br /> PvE and PvP
 
| {{IOlevel4}} | + Hold
:Set Bonuses
| {{IOlevel4}} | + Endurance  
 
| {{IOlevel4}} | + Damage  
{{IOBonusHeader}}
| {{IOlevel5}} | - Recharge Time   
| [[Rooting Grasp]]  
| {{IOlevel4}} | + AOE Defence
| {{IOlevel1}} | Immob Dur 
| {{IOlevel1}} | +Health  
| {{IOlevel1}} | + Damage
| {{IOlevel1}} | - Recharge Time  ||  
|-
|-
| [[Debilitative Action]]  
| [[Gladiator's Net]] <br /> PvP Only
| {{IOlevel3}} | Immob Dur 
| | 5% Status Protection
| {{IOlevel3}} | + Cold Res 
| | +10% Range
| {{IOlevel3}} | Debt Prot  
| | 10% Slow Resistance  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel5}} | + Health  
| {{IOlevel3}} | + Toxic Res
| {{IOlevel5}} | + Recovery
|-
|-
| [[Enfeebled Operation]]
|}
| {{IOlevel2}} | Immob Dur 
 
| {{IOlevel2}} | + Negative Energy Res 
=== Immobilize ===
| {{IOlevel3}} | + Lethal Def 
{| class="wikitable" style="text-align:left"
| {{IOlevel2}} | - Recharge Time 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel4}} | + Melee Def
|-
|-
| [[Trap of the Hunter]]
| [[File:IO_Rooting_Grasp.png|20px]]
| {{IOlevel4}} | Immob Dur 
| [[Rooting Grasp]]  
| {{IOlevel4}} | +Health 
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | + Ranged Def
|-
| [[Gravitational Anchor]]
| {{IOlevel7}} | + Recovery 
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel7}} | Accuracy 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Toxic Res
|-
|}
 
=== Holds ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Paralytic.png|20px]]
| [[Paralytic]]  
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Hold
| {{IOUncommon}}End/Immob
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Hold/Range  
| {{IOUncommon}}Immob/Range  
| {{IOUncommon}}Acc/Hold/Rech ||  
| {{IOUncommon}}Acc/Immob/Rech ||  
|-
|-
| [[File:IO_Neuronic_Shutdown.png|20px]]
| [[File:IO_Debilitative_Action.png|20px]]
| [[Neuronic Shutdown]]   
| [[Debilitative Action]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}}End/Hold
| {{IOPoolA}}Rech/Immob
| {{IOPoolA}}Acc/End  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Hold/Range  
| {{IOPoolB}}Immob/Range
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
| {{IOPoolC}}Chance for Stun {{IOProc}}  
|-
|-
| [[File:IO_Basilisk's_Gaze.png|20px]]
| [[File:IO_Enfeebled_Operation.png|20px]]
| [[Basilisk's Gaze]]   
| [[Enfeebled Operation]]   
| 10-30
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
|-
| [[File:IO_Essence_of_Curare.png|20px]]
| [[Essence of Curare]] 
| 20-50  
| 20-50  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Hold
| {{IOUncommon}}End/Immob
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Hold/Range  
| {{IOUncommon}}Immob/Range  
| {{IOUncommon}}Acc/Hold
| {{IOUncommon}}Acc/Immob/Rech
| {{IOUncommon}}Acc/Hold/Rech
| {{IOUncommon}}Acc/Immob
|-
|-
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
| [[File:IO_Trap_of_the_Hunter.png|20px]]
| [[Ghost Widow's Embrace]]
| [[Trap of the Hunter]]  
| 20-50  
| 20-50  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Hold
| {{IOPoolA}}End/Immob
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Hold/Range
| {{IOPoolB}}Immob/Acc
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
|-
|-
| [[File:IO_Lockdown.png|20px]]
| [[File:IO_Gravitational_Anchor.png|20px]]
| [[Lockdown]] 
| [[Gravitational Anchor]]   
| 30-50
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
|-
| [[File:IO_Unbreakable_Constraint.png|20px]]
| [[Unbreakable Constraint]]   
| 50  
| 50  
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Gladiator's Net.png|20px]]
|}
| [[Gladiator's Net]] 
 
| 10-50
:Set Bonuses
| {{IOPVP}}Acc/Hold
 
| {{IOPVP}}Acc/Rech
| {{IOPVP}}Rech/Hold
| {{IOPVP}}End/Rech/Hold
| {{IOPVP}}Acc/End/Rech/Hold
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Paralytic]]  
| [[Rooting Grasp]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel1}} | Immob Dur  
| {{IOlevel1}} | + Positive/Negative Energy Res  
| {{IOlevel1}} | +Health  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel1}} | + Damage  
| {{IOlevel1}} | Hold Dur ||  
| {{IOlevel1}} | - Recharge Time ||  
|-
|-
| [[Neuronic Shutdown]]  
| [[Debilitative Action]]  
| {{IOlevel3}} | Immob Res  
| {{IOlevel3}} | Immob Dur  
| {{IOlevel3}} | +Health  
| {{IOlevel3}} | + Cold Res  
| {{IOlevel3}} | Accuracy  
| {{IOlevel3}} | Debt Prot  
| {{IOlevel3}} | Hold Dur  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel3}} | + Melee Def
| {{IOlevel3}} | + Toxic Res
|-
|-
| [[Basilisk's Gaze]]  
| [[Enfeebled Operation]]  
| {{IOlevel4}} | +Negative Def
| {{IOlevel2}} | Immob Dur 
| {{IOlevel3}} | +Recovery
| {{IOlevel2}} | + Negative Energy Res 
| {{IOlevel5}} | +Recharge
| {{IOlevel3}} | + Lethal Def 
| +5% Status Resistance
| {{IOlevel2}} | - Recharge Time 
| {{IOlevel4}} | +Regeneration
| {{IOlevel4}} | + Melee Def
|-
|-
| [[Essence of Curare]]  
| [[Trap of the Hunter]]  
| {{IOlevel2}} | Fear Res 
| {{IOlevel4}} | Immob Dur   
| {{IOlevel2}} | Confuse Res 
| {{IOlevel2}} | Stun Res 
| {{IOlevel2}} | Hold Dur
| {{IOlevel2}} | + Ranged Def
|-
| [[Ghost Widow's Embrace]]
| {{IOlevel4}} | +RunSpeed  
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | +Endurance  
| {{IOlevel4}} | Accuracy  
| {{IOlevel4}} | Hold Dur  
| {{IOlevel4}} | Hold Res  
| {{IOlevel4}} | + Psionic Res
| {{IOlevel4}} | + Ranged Def
|-
|-
| [[Lockdown]] 
| [[Gravitational Anchor]]  
| {{IOlevel5}} | +Damage
| {{IOlevel4}} | +Hold
| {{IOlevel3}} | +Hold Res
| {{IOlevel3}} | +AoE Def
| {{IOlevel5}} | +Ranged Def
|-
| [[Unbreakable Constraint]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | + Fire/Cold Res   
Line 1,854: Line 1,772:
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | + Toxic Res  
|-
| [[Gladiator's Net]] <br /> PvE and PvP
| {{IOlevel4}} | + Hold
| {{IOlevel4}} | + Endurance 
| {{IOlevel4}} | + Damage
| {{IOlevel5}} | - Recharge Time 
| {{IOlevel4}} | + AOE Defence
|-
| [[Gladiator's Net]] <br /> PvP Only
| | 5% Status Protection
| | +10% Range
| | 10% Slow Resistance 
| {{IOlevel5}} | + Health 
| {{IOlevel5}} | + Recovery
|-
|-
|}
|}


=== Fear ===
=== Knockback ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Horror.png|20px]]
| [[File:IO_Volley_of_Velocity.png|20px]]  
| [[Horror]]  
| [[Volley of Velocity]]  
| 10-30
| 10-20
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Knock/Acc  
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Knock/Rech ||  || ||
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear/Rech ||
|-
|-
| [[File:IO_Unspeakable_Terror.png|20px]]
| [[File:IO_Explosive_Strike.png|20px]]  
| [[Unspeakable Terror]]  
| [[Explosive Strike]]  
| 10-30
| 10-20
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}End/Fear
| {{IOPoolA}}Knock/Acc  
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Disorient {{IOProc}}
|-
|-
| [[File:IO_Nightmare.png|20px]]
| [[File:IO_Kinetic_Crash.png|20px]]  
| [[Nightmare]]  
| [[Kinetic Crash]]  
| 20-50  
| 21-50  
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Knock/Rech
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Acc/Fear/Rech
| {{IOUncommon}}Knock/Dam/End
| {{IOUncommon}}Acc/Fear
| {{IOPoolA}}Knock/Dam/Acc
|-
|-
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| [[File:IO_Force_Feedback.png|20px]]  
| [[Glimpse of the Abyss]]  
| [[Force Feedback]]  
| 20-50  
| 21-50  
| {{IOPoolA}}Acc/Rech
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}End/Fear
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}}Acc/End
| {{IOPoolB}} Knock/Rech
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Rech/End
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolB}}Knock/Dam/End
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
|}
|}
Line 1,919: Line 1,818:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Horror]]  
| [[Volley of Velocity]]
| {{IOlevel1}} | Fear Dur  
| {{IOlevel1}} | Debt Prot  
| {{IOlevel1}} | +Health   
| {{IOlevel2}} | +Health  ||  ||  ||
| {{IOlevel1}} | Stun Res  
| {{IOlevel1}} | - Recharge Time ||  
|-
|-
| [[Unspeakable Terror]]  
| [[Explosive Strike]]
| {{IOlevel3}} | Fear Dur  
| {{IOlevel2}} | + Damage  
| {{IOlevel3}} | + Negative Energy Res  
| {{IOlevel2}} | + Ranged Def ||  ||  ||
| {{IOlevel3}} | Debt Prot  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel3}} | + Psionic Res
|-
|-
| [[Nightmare]]  
| [[Kinetic Crash]]
| {{IOlevel2}} | Fear Dur  
| {{IOlevel2}} | +RunSpeed  
| {{IOlevel2}} | + Negative Energy Def  
| {{IOlevel3}} | + Smashing Res  
| {{IOlevel2}} | Accuracy  
| | + 3 Knockback Protection  
| {{IOlevel2}} | Hold Res  
| {{IOlevel2}} | + Regeneration  
| {{IOlevel2}} | + Toxic/Psionic Res
| {{IOlevel5}} | - Recharge Time
|-
|-
| [[Glimpse of the Abyss]]  
| [[Force Feedback]]
| {{IOlevel4}} | Fear Dur  
| {{IOlevel4}} | + Movement Speed  
| {{IOlevel4}} | +Health  
| {{IOlevel4}} | Fear Res  
| {{IOlevel4}} | Accuracy  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | - Recharge Time  
| {{IOlevel4}} | + Damage  
| {{IOlevel4}} | + Psionic Res
| {{IOlevel4}} | + AoE Def
|-
|-
|}
|}


=== Stuns ===
=== Sleep ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Stagger.png|20px]]
| [[File:IO_Hibernation.png|20px]]
| [[Stagger]]     
| [[Hibernation]]     
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Stun
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Sleep/Range  
| {{IOUncommon}}Acc/Range/Rech
| {{IOUncommon}}Acc/Rech/Sleep ||
|-
|-
| [[File:IO_Razzle_Dazzle.png|20px]]
| [[File:IO_Induced_Coma.png|20px]]
| [[Razzle Dazzle]]   
| [[Induced Coma]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}}End/Stun
| {{IOPoolA}}End/Sleep
| {{IOPoolA}}Acc/End  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Stun/Range  
| {{IOPoolB}}Sleep/Range  
| {{IOPoolC}}Acc/Stun/Rech  
| {{IOPoolC}}Acc/Sleep/Rech
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
|-
|-
| [[File:IO_Rope_A_Dope.png|20px]]
| [[File:IO_Lethargic_Repose.png|20px]]
| [[Rope A Dope]]  
| [[Lethargic Repose]]  
| 20-50  
| 20-50  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Stun
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Stun/Range  
| {{IOUncommon}}Sleep/Range  
| {{IOUncommon}}Acc/Stun/Rech
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOUncommon}}Acc/Stun
| {{IOUncommon}}Acc/Sleep
|-
|-
| [[File:IO_Stupefy.png|20px]]
| [[File:IO_Call_of_the_Sandman.png|20px]]
| [[Stupefy]]  
| [[Call of the Sandman]]  
| 20-50  
| 20-50  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Stun
| {{IOPoolA}}End/Sleep
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Stun/Range
| {{IOPoolB}}Sleep/Range  
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOPoolC}}Chance for Knockback {{IOProc}}
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
|-
|-
| [[File:IO_Absolute_Amazement.png|20px]]
| [[File:IO_Fortunata_Hypnosis.png|20px]]
| [[Absolute Amazement]]   
| [[Fortunata Hypnosis]]   
| 50  
| 50  
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,006: Line 1,900:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Stagger]]  
| [[Hibernation]]  
| {{IOlevel1}} | +RunSpeed  
| {{IOlevel3}} | Sleep Dur  
| {{IOlevel1}} | + Fire/Cold Def  
| {{IOlevel1}} | +Health  
| {{IOlevel1}} | Stun Dur  
| {{IOlevel1}} | + Smashing Res  
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | - Recharge Time  ||  
|-
|-
| [[Razzle Dazzle]]  
| [[Induced Coma]]  
| {{IOlevel3}} | + Recovery  
| {{IOlevel5}} | Sleep Dur  
| {{IOlevel3}} | +Health   
| {{IOlevel1}} | +Health   
| {{IOlevel3}} | Stun Dur  
| {{IOlevel3}} | Debt Prot  
| {{IOlevel3}} | + Melee Def  
| {{IOlevel2}} | + Move  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel3}} | + Melee Def  
|-
|-
| [[Rope A Dope]]  
| [[Lethargic Repose]]  
| {{IOlevel2}} | + Regeneration  
| {{IOlevel3}} | Sleep Dur  
| {{IOlevel2}} | + Fire/Cold Res  
| {{IOlevel2}} | + Energy Def  
| {{IOlevel3}} | Stun Dur  
| {{IOlevel2}} | + Smashing Def  
| {{IOlevel2}} | Hold Res  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel2}} | + Psionic Def
| {{IOlevel2}} | + Toxic Res
|-
|-
| [[Stupefy]]  
| [[Call of the Sandman]]  
| {{IOlevel4}} | + Recovery  
| {{IOlevel4}} | Sleep Dur  
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | +Health   
| {{IOlevel5}} | Stun Dur  
| {{IOlevel4}} | +Endurance  
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | + Ranged Def
| {{IOlevel4}} | + Toxic/Psionic Res     
|-
|-
| [[Absolute Amazement]]  
| [[Fortunata Hypnosis]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | + Fire/Cold Res   
Line 2,042: Line 1,936:
|}
|}


== Travel Sets ==
=== Stuns ===
=== Flight ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Soaring.png|20px]]
| [[File:IO_Stagger.png|20px]]
| [[Soaring]]
| [[Stagger]]  
| 15-50
| 10-30
| {{IOUncommon}}Fly
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Fly/End
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Range/Rech
|-
|-
| [[File:IO_Freebird.png|20px]]
| [[File:IO_Razzle_Dazzle.png|20px]]
| [[Freebird]]
| [[Razzle Dazzle]]  
| 15-50
| 10-30
| {{IOPoolA}}End
| {{IOUncommon}}Acc/Rech
| {{IOPoolB}}Fly
| {{IOPoolA}}End/Stun
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Stun/Range
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
|-
|-
|}
| [[File:IO_Rope_A_Dope.png|20px]]
 
| [[Rope A Dope]]   
:Set Bonuses
| 20-50
 
| {{IOUncommon}}Acc/Rech
{| class="wikitable" style="text-align:left; background:SeaShell"
| {{IOUncommon}}End/Stun
! Set name !! With 2 slotted !! With 3 slotted
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Stun/Rech
| {{IOUncommon}}Acc/Stun
|-
|-
| [[Soaring]]
| [[File:IO_Stupefy.png|20px]]
| {{IOlevel1}} | + Recovery
| [[Stupefy]]   
| {{IOlevel1}} | +Health
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Stun
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Stun/Range 
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Knockback {{IOProc}}
|-
|-
| [[Freebird]]
| [[File:IO_Absolute_Amazement.png|20px]]
| {{IOlevel3}} | + Regeneration
| [[Absolute Amazement]]  
| {{IOlevel3}} | +Health
| 50
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


=== Leaping ===
:Set Bonuses
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
{{IOBonusHeader}}
| [[Stagger]]
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | + Fire/Cold Def 
| {{IOlevel1}} | Stun Dur 
| {{IOlevel1}} | - Recharge Time  ||
|-
|-
| [[File:IO_Springfoot.png|20px]]
| [[Razzle Dazzle]]
| [[Springfoot]]
| {{IOlevel3}} | + Recovery 
| 15-50
| {{IOlevel3}} | +Health 
| {{IOUncommon}}Jump
| {{IOlevel3}} | Stun Dur 
| {{IOUncommon}}End
| {{IOlevel3}} | + Melee Def 
| {{IOUncommon}}Jump/End
| {{IOlevel3}} | + AoE Def
|-
| [[Rope A Dope]]  
| {{IOlevel2}} | + Regeneration 
| {{IOlevel2}} | + Fire/Cold Res 
| {{IOlevel3}} | Stun Dur 
| {{IOlevel2}} | Hold Res 
| {{IOlevel2}} | + Psionic Def
|-
| [[Stupefy]]  
| {{IOlevel4}} | + Recovery 
| {{IOlevel4}} | +Health 
| {{IOlevel5}} | Stun Dur 
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel4}} | + Ranged Def
|-
|-
| [[File:IO_Unbounded_Leap.png|20px]]
| [[Absolute Amazement]]  
| [[Unbounded Leap]]
| {{IOlevel7}} | + Recovery 
| 15-50
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOPoolA}}End
| {{IOlevel7}} | Accuracy 
| {{IOPoolB}}Jump
| {{IOlevel7}} | - Recharge Time 
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOlevel7}} | + Toxic Res
|-
|-
|}
|}


:Set Bonuses
=== Taunt ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left; background:SeaShell"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Springfoot]]
| [[File:IO_Annoyance.png|20px]]  
| {{IOlevel1}} | + SpeedJumping
| [[Annoyance]]
| {{IOlevel1}} | +Health
| 10-20
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
|-
|-
| [[Unbounded Leap]]
| [[File:IO_Triumphant_Insult.png|20px]]
| {{IOlevel3}} | + SpeedJumping
| [[Triumphant Insult]]  
| {{IOlevel3}} | +Health
| 10-20
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
|-
|}
| [[File:IO_Mocking_Beratement.png|20px]]  
 
| [[Mocking Beratement]]  
=== Running ===
| 21-50  
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}Taunt
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
| {{IOUncommon}}Taunt/Rech
|-
| {{IOUncommon}}Taunt/Rech/Range
| [[File:IO_Quickfoot.png|20px]]
| {{IOUncommon}}Rech/Acc
| [[Quickfoot]]
| {{IOUncommon}}Taunt/Range
| 15-50
| {{IOPoolA}}Rech
| {{IOUncommon}}Run Speed
| {{IOUncommon}}End
| {{IOUncommon}}Run/End
|-
|-
| [[File:IO_Celerity.png|20px]]
| [[File:IO_Perfect_Zinger.png|20px]]  
| [[Celerity]]
| [[Perfect Zinger]]  
| 15-50
| 21-50  
| {{IOPoolA}}End
| {{IOUncommon}}Taunt
| {{IOPoolB}}Run Speed
| {{IOPoolA}}Taunt/Rech
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|-
|}
|}
Line 2,135: Line 2,072:
:Set Bonuses
:Set Bonuses


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Annoyance]]
| {{IOlevel1}} | + Regeneration 
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  || 
|-
|-
| [[Quickfoot]]
| [[Triumphant Insult]]
| {{IOlevel1}} | Immob Res
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | +Health
| {{IOlevel2}} | + Smashing/Lethal Def  ||  ||  || 
|-
| [[Mocking Beratement]]
| {{IOlevel3}} | +Endurance 
| {{IOlevel4}} | Hold Res
| {{IOlevel3}} | + Smashing/Lethal Def 
| {{IOlevel4}} | + Fire/Cold Def 
| {{IOlevel5}} | - Recharge Time
|-
|-
| [[Celerity]]
| [[Perfect Zinger]]
| {{IOlevel3}} | Immob Res
| {{IOlevel4}} | Fear Res
| {{IOlevel3}} | +Health
| {{IOlevel4}} | + Regeneration 
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + Smashing/Lethal Def
|-
|-
|}
|}


=== Teleport ===
== Travel Sets ==
=== Flight ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
|-
| [[File:IO_Jaunt.png|20px]]
| [[File:IO_Soaring.png|20px]]
| [[Jaunt]]
| [[Soaring]]
| 15-50
| 15-50
| {{IOUncommon}}Range
| {{IOUncommon}}Fly
| {{IOUncommon}}End
| {{IOUncommon}}End
| {{IOUncommon}}Range/End
| {{IOUncommon}}Fly/End
|-
|-
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
| [[File:IO_Freebird.png|20px]]
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[Freebird]]
| 15-50
| 15-50
| {{IOPoolA}}End
| {{IOPoolA}}End
| {{IOPoolB}}Range
| {{IOPoolB}}Fly
| {{IOPoolC}}+Stealth {{IOUnique}}
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|-
Line 2,173: Line 2,123:
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Jaunt]]
| [[Soaring]]
| {{IOlevel1}} | + Regeneration
| {{IOlevel1}} | + Recovery
| {{IOlevel1}} | +Health
| {{IOlevel1}} | +Health
|-
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[Freebird]]
| {{IOlevel3}} | + Regeneration
| {{IOlevel3}} | + Regeneration
| {{IOlevel3}} | +Health
| {{IOlevel3}} | +Health
Line 2,183: Line 2,133:
|}
|}


=== Universal Travel ===
=== Leaping ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[File:IO_Springfoot.png|20px]]
| [[Blessing of the Zephyr]]  
| [[Springfoot]]
| 10-50
| 15-50
| {{IOPoolA}}Run, Jump, Fly, Range
| {{IOUncommon}}Jump
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| {{IOUncommon}}End
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
| {{IOUncommon}}Jump/End
|-
| [[File:IO_Unbounded_Leap.png|20px]]
| [[Unbounded Leap]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Jump
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|-
| [[File:IO_Winter's_Gift.png|20px]]
| [[Winter's Gift]]
| 10-50
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
|}
|}


Line 2,208: Line 2,158:
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Blessing of the Zephyr]]  
| [[Springfoot]]
| {{IOlevel4}} | + Ranged Def
| {{IOlevel1}} | + SpeedJumping
| {{IOlevel4}} | + AoE Def
| {{IOlevel1}} | +Health
|-
| [[Unbounded Leap]]
| {{IOlevel3}} | + SpeedJumping
| {{IOlevel3}} | +Health
|-
|-
| [[Winter's Gift]]
| {{IOlevel5}} | + Cold Res
| {{IOlevel5}} | + Movement Speed
|}
|}


== Other Sets ==
=== Running ===
 
=== Taunt ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
|-
| [[File:IO_Annoyance.png|20px]]  
| [[File:IO_Quickfoot.png|20px]]
| [[Annoyance]]  
| [[Quickfoot]]
| 10-20
| 15-50
| {{IOUncommon}}Taunt
| {{IOUncommon}}Run Speed
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}End
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
| {{IOUncommon}}Run/End
|-
|-
| [[File:IO_Triumphant_Insult.png|20px]]  
| [[File:IO_Celerity.png|20px]]
| [[Triumphant Insult]]  
| [[Celerity]]
| 10-20
| 15-50
| {{IOUncommon}}Taunt
| {{IOPoolA}}End
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Run Speed
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
| [[File:IO_Mocking_Beratement.png|20px]]
| [[Mocking Beratement]]
| 21-50
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}Taunt/Range
| {{IOPoolA}}Rech
|-
| [[File:IO_Perfect_Zinger.png|20px]]
| [[Perfect Zinger]]
| 21-50  
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|-
|}
|}
Line 2,262: Line 2,190:
:Set Bonuses
:Set Bonuses


{{IOBonusHeader}}
{| class="wikitable" style="text-align:left; background:SeaShell"
| [[Annoyance]]
! Set name !! With 2 slotted !! With 3 slotted
| {{IOlevel1}} | + Regeneration 
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  || 
|-
|-
| [[Triumphant Insult]]
| [[Quickfoot]]
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | Immob Res
| {{IOlevel2}} | + Smashing/Lethal Def  ||  ||  || 
| {{IOlevel1}} | +Health
|-
|-
| [[Mocking Beratement]]
| [[Celerity]]
| {{IOlevel3}} | +Endurance 
| {{IOlevel3}} | Immob Res
| {{IOlevel4}} | Hold Res
| {{IOlevel3}} | +Health
| {{IOlevel3}} | + Smashing/Lethal Def 
| {{IOlevel4}} | + Fire/Cold Def 
| {{IOlevel5}} | - Recharge Time
|-
| [[Perfect Zinger]]
| {{IOlevel4}} | Fear Res 
| {{IOlevel4}} | + Regeneration 
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + Smashing/Lethal Def
|-
|-
|}
|}


=== Knockback ===
=== Teleport ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
|-
| [[File:IO_Volley_of_Velocity.png|20px]]  
| [[File:IO_Jaunt.png|20px]]
| [[Volley of Velocity]]  
| [[Jaunt]]
| 10-20
| 15-50
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Range
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}End
| {{IOUncommon}}Knock/Rech ||  ||  ||
| {{IOUncommon}}Range/End
|-
|-
| [[File:IO_Explosive_Strike.png|20px]]  
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
| [[Explosive Strike]]  
| [[Time and Space Manipulation|Time & Space Manipulation]]
| 10-20
| 15-50
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}End
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}}Range
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|-
| [[File:IO_Kinetic_Crash.png|20px]]
|}
| [[Kinetic Crash]]
 
| 21-50
:Set Bonuses
| {{IOUncommon}}Knock/Dam
 
| {{IOUncommon}}Knock/Acc
{| class="wikitable" style="text-align:left; background:SeaShell"
| {{IOUncommon}}Knock/Rech
! Set name !! With 2 slotted !! With 3 slotted
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Knock/Dam/End
| {{IOPoolA}}Knock/Dam/Acc
|-
|-
| [[File:IO_Force_Feedback.png|20px]]  
| [[Jaunt]]
| [[Force Feedback]]
| {{IOlevel1}} | + Regeneration
| 21-50
| {{IOlevel1}} | +Health
| {{IOUncommon}}Knock/Dam
|-
| {{IOPoolA}}Knock/Acc
| [[Time and Space Manipulation|Time & Space Manipulation]]
| {{IOPoolB}} Knock/Rech
| {{IOlevel3}} | + Regeneration
| {{IOPoolC}}Rech/End
| {{IOlevel3}} | +Health
| {{IOPoolB}}Knock/Dam/End
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
|}
|}


:Set Bonuses
=== Universal Travel ===


{{IOBonusHeader}}
{| class="wikitable" style="text-align:left"
| [[Volley of Velocity]]
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | +Health  ||  ||  || 
|-
|-
| [[Explosive Strike]]
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| {{IOlevel2}} | + Damage 
| [[Blessing of the Zephyr]]  
| {{IOlevel2}} | + Ranged Def  ||  ||  || 
| 10-50
| {{IOPoolA}}Run, Jump, Fly, Range
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
|-
|-
| [[Kinetic Crash]]
| [[File:IO_Winter's_Gift.png|20px]]
| {{IOlevel2}} | +RunSpeed 
| [[Winter's Gift]]  
| {{IOlevel3}} | + Smashing Res 
| 10-50
|  | + 3 Knockback Protection 
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOlevel2}} | + Regeneration 
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOlevel5}} | - Recharge Time
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:left; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Force Feedback]]
| [[Blessing of the Zephyr]]  
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel4}} | + Ranged Def
| {{IOlevel4}} | Fear Res 
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | + Regeneration 
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + AoE Def  
|-
|-
| [[Winter's Gift]]
| {{IOlevel5}} | + Cold Res
| {{IOlevel5}} | + Movement Speed
|}
|}


=== Endurance Modification ===
== Other Sets ==
 
=== Accurate Defense Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO Adrenal Adjustment.png|20px]]  
| [[File:IO_Shield_Breaker.png|20px]]
| [[Adrenal Adjustment]]  
| [[Shield Breaker]]  
| 10-20
| 10-30
| {{IOUncommon}}EndMod
| {{IOPoolA}}Def
| {{IOUncommon}}EndMod/Rech  
| {{IOPoolA}}Acc/Def
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[File:IO Energy Manipulator.png|20px]]  
| [[File:IO_Analyze_Weakness.png|20px]]
| [[Energy Manipulator]]  
| [[Analyze Weakness]]  
| 10-20
| 30-50
| {{IOUncommon}}EndMod
| {{IOPoolA}}Def
| {{IOPoolA}}EndMod/Rech  
| {{IOPoolA}}Acc/Def
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
|-
|-
| [[File:IO Efficacy Adaptor.png|20px]]
|}
| [[Efficacy Adaptor]]  
 
| 21-50
:Set Bonuses
| {{IOUncommon}}EndMod
 
| {{IOUncommon}}EndMod/Rech
{{IOBonusHeader}}
| {{IOUncommon}}EndMod/Rech/Acc
| [[Shield Breaker]]  
| {{IOUncommon}}Rech/Acc
| {{IOlevel4}} | + Recovery
| {{IOUncommon}}EndMod/Acc
| |+ 2.5% Status Resistance
| {{IOPoolA}}EndMod/End
| {{IOlevel3}} | + AoE Def
| {{IOlevel5}} | Accuracy
| {{IOlevel4}} | + Melee Def
|-
|-
| [[File:IO Performance Shifter.png|20px]]  
| [[Analyze Weakness]]  
| [[Performance Shifter]]
| {{IOlevel4}} | + Regeneration
| 21-50
| {{IOlevel3}} | Stun Res
| {{IOUncommon}}EndMod
| {{IOlevel3}} | + Damage
| {{IOPoolA}}EndMod/Rech
| {{IOlevel5}} | Accuracy
| {{IOPoolB}}EndMod/Rech/Acc
| {{IOlevel4}} | + Smashing/Lethal Res
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}EndMod/Acc
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
|-
|-
|}
|}


:Set Bonuses
=== Accurate To Hit Debuff ===
 
{| class="wikitable" style="text-align:left"
{{IOBonusHeader}}
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| [[Adrenal Adjustment]]
| {{IOlevel1}} | + Recovery 
| {{IOlevel2}} | +Health  ||  ||  ||
|-
|-
| [[Energy Manipulator]]  
| [[File:IO_Cloud_Senses.png|20px]]
| {{IOlevel2}} | + Recovery 
| [[Cloud Senses]]  
| {{IOlevel2}} | + Regeneration  ||  ||  ||  
| 10-30
| {{IOPoolA}}ToHit
| {{IOPoolA}}Acc/ToHit
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
|-
|-
| [[Efficacy Adaptor]]
| [[File:IO_Siphon_Insight.png|20px]]
| {{IOlevel2}} | +Health 
| [[Siphon Insight]] 
| {{IOlevel2}} | + Recovery 
| 30-50
| {{IOlevel4}} | + Regeneration 
| {{IOPoolA}}ToHit
| {{IOlevel4}} | + Damage 
| {{IOPoolA}}Acc/ToHit
| {{IOlevel3}} | - Recharge Time 
| {{IOPoolB}}Acc/Rech
|-
| {{IOPoolB}}ToHit/End/Rech
| [[Performance Shifter]]
| {{IOPoolC}}Acc/End/Rech
| {{IOlevel4}} | + Movement Speed 
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| {{IOlevel4}} | +Health 
| {{IOlevel4}} | + Recovery 
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + AoE Def
|-
|-
|}
|}


=== To Hit Buff ===
:Set Bonuses


{{IOBonusHeader}}
| [[Cloud Senses]]
| + 2.5% Status Resistance
| {{IOlevel4}} | +Endurance
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | + Movement Speed
| {{IOlevel5}} | + Ranged Def
|-
| [[Siphon Insight]]
| {{IOlevel3}} | + Movement Speed
| {{IOlevel3}} | Debt Prot
| {{IOlevel4}} | Accuracy
| {{IOlevel5}} | + Smashing Def<br />+ Lethal Def
| {{IOlevel5}} | + AoE Def
|-
|}
=== Defense Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO Encouraged Accuracy.png|20px]]  
| [[File:IO Exploited Vulnerability.png|20px]]  
| [[Encouraged Accuracy]]  
| [[Exploited Vulnerability]]  
| 10-20  
| 10-20  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Def
| {{IOUncommon}}ToHit/Rech  
| {{IOUncommon}}Def/Rech  
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
| {{IOUncommon}}Def/Rech/End ||  ||  ||
|-
|-
| [[File:IO Rectified Reticle.png|20px]]  
| [[File:IO Achilles' Heel.png|20px]]  
| [[Rectified Reticle]]  
| [[Achilles' Heel]]  
| 10-20  
| 10-20  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Def
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}Def/Rech  
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO Adjusted Targeting.png|20px]]  
| [[File:IO Undermined Defenses.png|20px]]  
| [[Adjusted Targeting]]  
| [[Undermined Defenses]]  
| 21-50  
| 21-50  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Def
| {{IOUncommon}}ToHit/Rech  
| {{IOUncommon}}Def/Rech  
| {{IOUncommon}}ToHit/Rech/End  
| {{IOUncommon}}Def/Rech/End  
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}ToHit/End  
| {{IOUncommon}}Def/End  
| {{IOPoolA}}Rech
| {{IOPoolA}}Rech
|-
|-
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]  
| [[File:IO Touch of Lady Grey.png|20px]]  
| [[Gaussian's Synchronized Fire-Control]]  
| [[Touch of Lady Grey]]  
| 21-50  
| 21-50  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Def
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}Def/Rech  
| {{IOPoolB}}ToHit/Rech/End  
| {{IOPoolB}}Def/Rech/End  
| {{IOPoolC}}Rech/End  
| {{IOPoolC}}Rech/End  
| {{IOPoolA}}ToHit/End  
| {{IOPoolA}}Def/End  
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
|-
|-
|}
|}
Line 2,467: Line 2,406:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Encouraged Accuracy]]  
| [[Exploited Vulnerability]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel1}} | Accuracy  
| {{IOlevel2}} | + Damage ||  ||  ||  
| {{IOlevel1}} | + Melee Def ||  ||  ||  
|-
|-
| [[Rectified Reticle]]  
| [[Achilles' Heel]]  
| {{IOlevel2}} | + Smashing/Lethal Def  
| {{IOlevel2}} | + Damage  
| {{IOlevel2}} | + Regeneration ||  ||  ||  
| {{IOlevel2}} | + AoE Def ||  ||  ||  
|-
|-
| [[Adjusted Targeting]]
| [[Undermined Defenses]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | + Positive/Negative Energy Res  
| {{IOlevel3}} | +Endurance  
| {{IOlevel4}} | Accuracy   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel3}} | +Health  
| | + 7.5% Status Resistance
| {{IOlevel3}} | + AoE Def
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| [[Touch of Lady Grey]]
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel3}} | +Health   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | + Damage  
| {{IOlevel3}} | + Regeneration  
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def
| {{IOlevel3}} | + Damage 
| {{IOlevel5}} | Accuracy
|-
|-
|}
|}


=== To Hit Debuff ===
=== Endurance Modification ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO Discouraging Words.png|20px]]  
| [[File:IO Adrenal Adjustment.png|20px]]  
| [[Discouraging Words]]  
| [[Adrenal Adjustment]]  
| 10-20  
| 10-20  
| {{IOUncommon}}ToHit
| {{IOUncommon}}EndMod
| {{IOUncommon}}ToHit/Rech  
| {{IOUncommon}}EndMod/Rech  
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
|-
|-
| [[File:IO Deflated Ego.png|20px]]  
| [[File:IO Energy Manipulator.png|20px]]  
| [[Deflated Ego]]  
| [[Energy Manipulator]]  
| 10-20  
| 10-20  
| {{IOUncommon}}ToHit
| {{IOUncommon}}EndMod
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}EndMod/Rech  
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO Dampened Spirits.png|20px]]  
| [[File:IO Efficacy Adaptor.png|20px]]  
| [[Dampened Spirits]]  
| [[Efficacy Adaptor]]  
| 21-50  
| 21-50  
| {{IOUncommon}}ToHit
| {{IOUncommon}}EndMod
| {{IOUncommon}}ToHit/Rech  
| {{IOUncommon}}EndMod/Rech  
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}EndMod/Rech/Acc
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}ToHit/End
| {{IOUncommon}}EndMod/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}EndMod/End
|-
|-
| [[File:IO Dark Watcher's Despair.png|20px]]  
| [[File:IO Performance Shifter.png|20px]]  
| [[Dark Watcher's Despair]]  
| [[Performance Shifter]]  
| 21-50  
| 21-50  
| {{IOUncommon}}ToHit
| {{IOUncommon}}EndMod
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}EndMod/Rech  
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolB}}EndMod/Rech/Acc
| {{IOPoolC}}Rech/End
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}EndMod/Acc
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
|-
|-
|}
|}
Line 2,535: Line 2,473:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Discouraging Words]]  
| [[Adrenal Adjustment]]  
| {{IOlevel2}} | + Confuse Res  
| {{IOlevel1}} | + Recovery  
| {{IOlevel1}} | + Smashing/Lethal Def ||  ||  ||  
| {{IOlevel2}} | +Health ||  ||  ||  
|-
|-
| [[Deflated Ego]]  
| [[Energy Manipulator]]  
| {{IOlevel1}} | Accuracy  
| {{IOlevel2}} | + Recovery  
| {{IOlevel2}} | + Damage ||  ||  ||  
| {{IOlevel2}} | + Regeneration ||  ||  ||  
|-
|-
| [[Dampened Spirits]]
| [[Efficacy Adaptor]]
| {{IOlevel3}} | + Damage  
| {{IOlevel2}} | +Health 
| {{IOlevel3}} | +Endurance  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | + Negative Energy Res  
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | + Damage  
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | - Recharge Time   
|  | + 7.5% Status Resistance
|-
|-
| [[Dark Watcher's Despair]]
| [[Performance Shifter]]
| {{IOlevel3}} | +Health   
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | + Recovery   
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | + Damage   
| {{IOlevel3}} | + Damage   
| {{IOlevel4}} | + AoE Def
| {{IOlevel5}} | + Psionic Res
|-
|-
|}
|}


=== Defense Debuff ===
=== Slow Movement ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO Exploited Vulnerability.png|20px]]  
| [[File:IO_Curtail_Speed.png|20px]]
| [[Exploited Vulnerability]]  
| [[Curtail Speed]]  
| 10-20
| 10-30
| {{IOUncommon}}Def
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Def/Rech/End || ||  ||
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow ||  
|-
|-
| [[File:IO Achilles' Heel.png|20px]]  
| [[File:IO_Impeded_Swiftness.png|20px]]
| [[Achilles' Heel]]  
| [[Impeded Swiftness]]  
| 10-20
| 10-30
| {{IOUncommon}}Def
| {{IOUncommon}}Acc/Slow
| {{IOPoolA}}Def/Rech  
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Slow/Range 
| {{IOPoolC}}End/Rech/Slow 
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
|-
|-
| [[File:IO Undermined Defenses.png|20px]]  
| [[File:IO_Tempered_Readiness.png|20px]]
| [[Undermined Defenses]]  
|nowrap|[[Tempered Readiness]]  
| 21-50  
| 20-50  
| {{IOUncommon}}Def
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Def/Rech/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Rech/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Rech/Slow
| {{IOPoolA}}Rech
| {{IOUncommon}}Acc/Dam/Slow
|-
|-
| [[File:IO Touch of Lady Grey.png|20px]]  
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[Touch of Lady Grey]]  
| [[Pacing of the Turtle]]  
| 21-50  
| 20-50  
| {{IOUncommon}}Def
| {{IOPoolA}}Acc/Slow
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Def/Rech/End  
| {{IOPoolB}}Acc/End  
| {{IOPoolC}}Rech/End
| {{IOPoolB}}Slow/Range
| {{IOPoolA}}Def/End
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
|-
|-
|}
|}
Line 2,603: Line 2,545:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploited Vulnerability]]  
| [[Curtail Speed]]  
| {{IOlevel1}} | Accuracy  
| {{IOlevel1}} | Immob Res 
| {{IOlevel1}} | + Melee Def  ||  || ||
| {{IOlevel3}} | Improved Slow  
| {{IOlevel1}} | + Lethal Def   
| {{IOlevel1}} | - Recharge Time ||      
|-
|-
| [[Achilles' Heel]]  
| [[Impeded Swiftness]]  
| {{IOlevel2}} | + Damage  
| {{IOlevel3}} | Immob Res  
| {{IOlevel2}} | + AoE Def ||  ||  ||  
| {{IOlevel5}} | Improved Slow  
| {{IOlevel3}} | Stun Res  
| {{IOlevel3}} | Hold Res  
| {{IOlevel3}} | + Melee Def
|-
|-
| [[Undermined Defenses]]
| [[Tempered Readiness]]  
| {{IOlevel3}} | + Damage  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | +Endurance  
| {{IOlevel2}} | Improved Slow  
| {{IOlevel3}} | Accuracy  
| {{IOlevel1}} | +Endurance  
| {{IOlevel3}} | +Health  
| {{IOlevel2}} | - Recharge Time  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel2}} | + Ranged Def  
|-
|-
| [[Touch of Lady Grey]]
| [[Pacing of the Turtle]]  
| {{IOlevel3}} | +Health  
| {{IOlevel4}} | Sleep Res  
| {{IOlevel4}} | + Recovery  
| {{IOlevel4}} | Improved Slow  
| {{IOlevel3}} | + Regeneration  
| {{IOlevel4}} | Accuracy  
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | Hold Res  
| {{IOlevel5}} | Accuracy
| {{IOlevel4}} | + Ranged Def
|-
|-
|}
|}


=== Accurate Defense Debuff ===
=== To Hit Buff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Shield_Breaker.png|20px]]
| [[File:IO Encouraged Accuracy.png|20px]]  
| [[Shield Breaker]]  
| [[Encouraged Accuracy]]  
| 10-30
| 10-20
| {{IOPoolA}}Def
| {{IOUncommon}}ToHit
| {{IOPoolA}}Acc/Def
| {{IOUncommon}}ToHit/Rech
| {{IOPoolB}}Acc/Rech
| {{IOUncommon}}ToHit/Rech/End || ||  ||
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[File:IO_Analyze_Weakness.png|20px]]
| [[File:IO Rectified Reticle.png|20px]]  
| [[Analyze Weakness]]  
| [[Rectified Reticle]]  
| 30-50
| 10-20
| {{IOPoolA}}Def
| {{IOUncommon}}ToHit
| {{IOPoolA}}Acc/Def
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| {{IOPoolB}}Def/End/Rech
|-
| {{IOPoolC}}Acc/End/Rech
| [[File:IO Adjusted Targeting.png|20px]]
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
| [[Adjusted Targeting]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech  
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End  
| {{IOPoolA}}Rech
|-
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]
| [[Gaussian's Synchronized Fire-Control]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}Rech/End  
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,656: Line 2,617:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Shield Breaker]]  
| [[Encouraged Accuracy]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel2}} | Debt Prot 
| |+ 2.5% Status Resistance
| {{IOlevel2}} | + Damage  ||  ||  ||
| {{IOlevel3}} | + AoE Def
|-
| {{IOlevel5}} | Accuracy
| [[Rectified Reticle]]
| {{IOlevel4}} | + Melee Def
| {{IOlevel2}} | + Smashing/Lethal Def 
| {{IOlevel2}} | + Regeneration  ||  ||  ||
|-
| [[Adjusted Targeting]]
| {{IOlevel3}} | + Damage 
| {{IOlevel3}} | + Positive/Negative Energy Res 
| {{IOlevel4}} | Accuracy
| {{IOlevel3}} | - Recharge Time 
| + 7.5% Status Resistance
|-
|-
| [[Analyze Weakness]]  
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel3}} | Stun Res
| {{IOlevel4}} | +Health 
| {{IOlevel3}} | + Damage
| {{IOlevel4}} | + Recovery 
| {{IOlevel5}} | Accuracy
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + Smashing/Lethal Res
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def
|-
|-
|}
|}


=== Accurate To Hit Debuff ===
=== To Hit Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Cloud_Senses.png|20px]]
| [[File:IO Discouraging Words.png|20px]]  
| [[Cloud Senses]]  
| [[Discouraging Words]]  
| 10-30
| 10-20
| {{IOPoolA}}ToHit
| {{IOUncommon}}ToHit  
| {{IOPoolA}}Acc/ToHit
| {{IOUncommon}}ToHit/Rech  
| {{IOPoolB}}Acc/Rech
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
|-
|-
| [[File:IO_Siphon_Insight.png|20px]]
| [[File:IO Deflated Ego.png|20px]]  
| [[Siphon Insight]]  
| [[Deflated Ego]]  
| 30-50
| 10-20
| {{IOPoolA}}ToHit
| {{IOUncommon}}ToHit  
| {{IOPoolA}}Acc/ToHit
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
|-
|-
|}
| [[File:IO Dampened Spirits.png|20px]]
 
| [[Dampened Spirits]]
:Set Bonuses
| 21-50
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End
| {{IOPoolA}}Rech
|-
| [[File:IO Dark Watcher's Despair.png|20px]]
| [[Dark Watcher's Despair]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
|-
|}
 
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Discouraging Words]]  
| + 2.5% Status Resistance
| {{IOlevel2}} | + Confuse Res 
| {{IOlevel4}} | +Endurance
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  ||
| {{IOlevel4}} | - Recharge Time
|-
| {{IOlevel4}} | + Movement Speed
| [[Deflated Ego]]
| {{IOlevel5}} | + Ranged Def
| {{IOlevel1}} | Accuracy 
| {{IOlevel2}} | + Damage  ||  ||  ||
|-
| [[Dampened Spirits]]
| {{IOlevel3}} | + Damage 
| {{IOlevel3}} | +Endurance 
| {{IOlevel3}} | + Negative Energy Res 
| {{IOlevel3}} | - Recharge Time 
| + 7.5% Status Resistance
|-
|-
| [[Siphon Insight]]  
| [[Dark Watcher's Despair]]
| {{IOlevel3}} | + Movement Speed
| {{IOlevel3}} | +Health 
| {{IOlevel3}} | Debt Prot
| {{IOlevel4}} | + Recovery 
| {{IOlevel4}} | Accuracy
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel5}} | + Smashing Def<br />+ Lethal Def
| {{IOlevel3}} | + Damage 
| {{IOlevel5}} | + AoE Def
| {{IOlevel5}} | + Psionic Res
|-
|-
|}
|}

Revision as of 23:23, 8 December 2009

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D)
PVP Obtained through PvP
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Invention Origin Enhancement Set Bonuses for explanations of the colorings in the set bonus tables.

Sets can also be browsed categorically at Category:Invention Sets.


NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.

(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc --as of 5/12/08)


Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc
IO Focused Smite.png Focused Smite 25-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End/Rech Uncommon Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Dam/Rech Uncommon Acc/Dam/End Uncommon Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc
IO Hecatomb.png Hecatomb 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Negative Energy Dam Unique Proc
IO Gladiator's Strike.png Gladiator's Strike 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Smashing Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Bruising Blow + Recovery +Health
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Smashing Haymaker Immob Res +Health + Smashing Def
+Lethal Def
Kinetic Combat Immob Res +Health + Smashing Def
+ Lethal Def
+ Movement Speed
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Mako's Bite Immob Res +Health + Damage Hold Res + Ranged Def
Hecatomb + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Gladiator's Strike
PVE + PVP
+ Recovery + Health + Damage Sm/Lethal Res Accuracy
Gladiator's Strike
PVP only
+ Endurance +5% Status Resistance + Sm/Lethal Def 10% Chance for Repel Protection - Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Rech
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc
IO Armageddon.png Armageddon 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Fire Dam Unique Proc
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for -Resistance Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Eradication +Endurance + Positive/Negative Energy Def +Health Debt Prot + AoE Def
Cleaving Blow + Recovery + Energy Def + Damage
Multi-Strike Sleep Res + Fire/Cold Res Stun Res + AoE Def + Melee Def
Scirocco's Dervish + Regeneration + Negative Energy Res Accuracy + AoE Def + Psionic Def
Obliteration Stun Res + Damage + Accuracy - Recharge Time + Melee Def
Armageddon + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Fury of the Gladiator
PVE + PVP
+ Fire/Cold Res 3 Knockback Protection + Damage + Toxic/Psionic Res + Accuracy
Fury of the Gladiator
PvP Only
10% Slow Resistance 7.5% Chance of Repel Protection + Fire/Cold Defence + Health - Recharge Time

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Taunt and Placate Resistance for Pets Global
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Acc Uncommon Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Defensive Aura for Pets Unique Global
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Acc Uncommon Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura Increased Resistance (All Damage) buff for Pets Unique Global
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty Immob Res +Health +Endurance
Commanding Presence + Recovery +Health +Endurance + AoE Def
Brilliant Leadership + Regeneration Confuse Dur Debt Prot + Movement Speed + Toxic/Psionic Res
Edict of the Master + SpeedJumping +Health + Lethal Res Hold Res + Toxic/Psionic Res
Blood Mandate + Recovery + Fire/Cold Def Stun Res + AoE Def + Ranged Def
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res + Melee Def
Soulbound Allegiance + Regeneration +Health + Damage Hold Res + Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Dam/Range Uncommon Dam/Rech Uncommon Acc/End
IO Salvo.png Salvo 10-25 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc
IO Ruin.png Ruin 25-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End/Rech Uncommon Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique Proc
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Dam/Rech Uncommon Acc/Dam/End Uncommon Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc
IO Apocalypse.png Apocalypse 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Negative Energy Dam Unique Proc
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Toxic Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike Fear Res + Health
Salvo Sleep Res + Fire/Cold Res
Volley Fire + Regeneration + Health
Tempest Sleep Res + Positive/Negative Energy Res + Damage
Maelstrom's Fury + RunSpeed + Cold Def Stun Res
Entropic Chaos + Regeneration Confuse Res + Endurance - Recharge Time
Ruin Fear Res + Health Debt Prot + AoE Def
Decimation Immob Res + Health + Endurance - Recharge Time + Toxic/Psionic Res
Thunderstrike + Recovery + Energy Def + Accuracy + Movement Speed + Ranged Def
Devastation + Regeneration + Health + Damage + Hold Res + Psionic Def
Apocalypse + Regeneration + Health + Damage - Recharge Time + Psionic Def
Gladiator's Javelin
PVE + PVP
+ Recovery + Health + Damage 3 Knockback Protection + Accuracy
Gladiator's Javelin
PVP only
+ Range + Status Resist + Energy/Neg En Defense + Energy/Neg En Resistance + Recharge

Recharge Intensive Pet

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique Global
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms + Recovery +Health - Recharge Time + Smashing/Lethal Res + AoE Def
Expedient Reinforcement +2.5% Status Resistance + Damage - Recharge Time + Regeneration + Ranged Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Range Uncommon Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Acc/Dam Uncommon Acc/End Uncommon Acc/Int Uncommon Acc/Range Uncommon Acc/Rech Uncommon Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/Int/Range Uncommon Dam/Int/Rech Uncommon Dam/End/Rech Uncommon Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness +RunSpeed + Fire/Cold Def Accuracy
Calibrated Accuracy + Recovery + Positive/Negative Energy Def Accuracy - Recharge Time + Ranged Def
Executioner's Contract + Recovery + Cold Res Debt Prot Hold Res + Ranged Def
Extreme Measures + Recovery +Health + Damage + AoE Def + Melee Def
Sting of the Manticore + Regeneration + Positive/Negative Energy Def + Damage - Recharge Time + Toxic Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/Range Uncommon Dam/Acc/End Uncommon Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc
IO Ragnarok.png Ragnarok 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Knockdown Unique Proc
IO Javelin Volley.png Javelin Volley 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Lethal Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst Improved Knockback +Health + Smashing/Lethal Res
Detonation Sleep Res + Energy Res Debt Prot + AoE Def + Toxic Res
Positron's Blast + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Ragnarok + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Javelin Volley
PVE + PVP
+ Recovery + Regeneration + Damage 10% Slow Resistance Accuracy
Javelin Volley
PVP only
+7.5% Range +5% Status Resistance + Energy/Neg En. Def + Fire/Cold Resistance - Recharge Time

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence + Regeneration + Endurance + Heal + Damage + Negative Energy Res
Touch of the Nictus + Health + Accuracy + Heal + Endurance + Negative Energy Res

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Def/End Uncommon Def/Rech Uncommon Knockback Protection Global
IO Kismet.png Kismet 10-30 Uncommon Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique
IO Serendipity.png Serendipity 15-40 Uncommon Def/End Uncommon Def/Rech Uncommon End/Rech Uncommon Def/End/Rech Uncommon Def Uncommon End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/Increased Run Speed Global
IO Red Fortune.png Red Fortune 25-50 Uncommon Def/End Uncommon Def/Rech Uncommon End/Rech Uncommon Def/End/Rech Uncommon Def Uncommon End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/Increased Recharge Speed Global
IO Shield Wall.png Shield Wall 10-50 PVP Def/End PVP Def/Rech PVP End/Rech PVP Def/End/Rech PVP Defense PVP TP Protection, +Res(all) Global Unique
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma Debt Prot +Health
Kismet + Recovery Confuse Res Debt Prot - Recharge Time
Serendipity + Regeneration +Health Accuracy + AoE Def + Toxic Res
Gift of the Ancients + Recovery + Fire Res +Endurance Hold Res + Psionic Res
Red Fortune Immob Res + Fire/Cold Res + Damage - Recharge Time + Ranged Def
Luck of the Gambler + Regeneration +Health Accuracy Hold Res + Psionic Res
Shield Wall
PvE and PVP
+ Regeneration + Health + Energy/NE Res + Damage + Toxic/Psionic Res
Shield Wall
PvP Only
+ Recovery 7.5% Chance for Repel Protection 5% Status Resistance 10% Slow Resistance - Recharge Time

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon End/Heal Uncommon End/Rech Uncommon Heal/Rech Uncommon End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) +Regeneration Unique
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon End/Heal Uncommon End/Rech Uncommon Heal/Rech Uncommon End/Heal/Rech Uncommon Heal Uncommon End
IO Miracle.png Miracle 20-40 Uncommon End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) +Recovery Unique
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon End/Heal Uncommon End/Rech Uncommon Heal/Rech Uncommon End/Heal/Rech Uncommon Heal Uncommon Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) +Recovery and +Regeneration Unique
IO Panacea.png Panacea 10-50 PVP Heal/End PVP End/Rech PVP Heal/Rech PVP Heal/End/Rech PVP Heal PVP Chance for +HP and + End UniqueProc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage + Regeneration +Health Improved Heal
Regenerative Tissue +RunSpeed +Health Improved Heal - Recharge Time
Harmonized Healing + Recovery Confuse Res Improved Heal + AoE Def + Toxic Res
Miracle + Recovery +Health Improved Heal + AoE Def + Psionic Def
Doctored Wounds Fear Res + Fire/Cold Res Improved Heal - Recharge Time + Toxic/Psionic Res
Numina's Convalescence + Regeneration +Health Improved Heal Hold Res + Ranged Def
Panacea
PVE + PVP
+ Recovery + Regeneration + Health - Recharge Time + Healing
Panacea
PVP only
+ Sm/Lethal Res 10% Chance for Repel Protection 5% Status Resistance +7.5% range + Melee Def

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon End/Res Uncommon Res/Increased Defense (+3%) Unique Global Uncommon Knockback Protection Global
IO Impervious Skin.png Impervious Skin 10-30 Uncommon End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) +Mez Resist Global
IO Reactive Armor.png Reactive Armor 15-40 Uncommon End/Res Uncommon Rech/Res Uncommon End/Rech Uncommon End/Rech/Res Uncommon Res Uncommon End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +Psionic Resist Global
IO Titanium Coating.png Titanium Coating 25-50 Uncommon End/Res Uncommon Rech/Res Uncommon End/Rech Uncommon End/Rech/Res Uncommon Res Uncommon End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +Psionic and Mez Resist Unique Global
IO Gladiator's Armor.png Gladiator's Armor 10-50 PVP Res/End PVP Res/Rech PVP End/Rech PVP Res/End/Rech PVP Resistance PVP TP Protection, +Def(all) Global Unique
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection + Recovery +Health
Impervious Skin Sleep Res +Health Debt Prot - Recharge Time
Reactive Armor Immob Res + Energy Def + Lethal Def + AoE Def + Toxic Res
Impervium Armor + Recovery + Psionic Def +Endurance Hold Res + Psionic Res
Titanium Coating Sleep Res +Health Stun Res Hold Res + Melee Def
Aegis +RunSpeed + Fire/Cold Def Debt Prot + AoE Def + Toxic Res
Gladiator's Armor
PVE + PVP
+ Recovery 3 Knockback Protection + Toxic/Psionic Res + Health + Ranged Def
Gladiator's Armor
PVP only
+ Endurance 10% Chance for Repel Protection +5% Status Resistance 10% Slow Resistance - Recharge Time

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Acc/Rech Uncommon End/Conf Uncommon Acc/End Uncommon Conf/Range Uncommon Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc
IO Perplex.png Perplex 20-50 Uncommon Acc/Rech Uncommon End/Conf Uncommon Acc/End Uncommon Conf/Range Uncommon Acc/Conf/Rech Uncommon Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Conf (Superior) Unique Very Rare Conf/Rech (Superior) Unique Very Rare Conf/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Conf/End (Superior) Unique Very Rare Contagious Confusion Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura + Recovery Confuse Dur Stun Res - Recharge Time
Cacophony + Recovery Confuse Dur Stun Res + AoE Def + Ranged Def
Perplex + Regeneration Confuse Dur Accuracy + AoE Def + Toxic/Psionic Res
Malaise's Illusions + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def
Coercive Persuasion + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Acc/Rech Uncommon End/Fear Uncommon Acc/End Uncommon Fear/Range Uncommon Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc
IO Nightmare.png Nightmare 20-50 Uncommon Acc/Rech Uncommon End/Fear Uncommon Acc/End Uncommon Fear/Range Uncommon Acc/Fear/Rech Uncommon Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror Fear Dur +Health Stun Res - Recharge Time
Unspeakable Terror Fear Dur + Negative Energy Res Debt Prot - Recharge Time + Psionic Res
Nightmare Fear Dur + Negative Energy Def Accuracy Hold Res + Toxic/Psionic Res
Glimpse of the Abyss Fear Dur +Health Accuracy - Recharge Time + Psionic Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Acc/Rech Uncommon End/Hold Uncommon Acc/End Uncommon Hold/Range Uncommon Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Acc/Rech Uncommon End/Hold Uncommon Acc/End Uncommon Hold/Range Uncommon Acc/Hold Uncommon Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc
IO Lockdown.png Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Hold (Superior) Unique Very Rare Hold/Rech (Superior) Unique Very Rare Hold/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Hold/End (Superior) Unique Very Rare Chance for Smashing Dam Unique Proc
IO Gladiator's Net.png Gladiator's Net 10-50 PVP Acc/Hold PVP Acc/Rech PVP Rech/Hold PVP End/Rech/Hold PVP Acc/End/Rech/Hold PVP Chance for Lethal Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic + Recovery + Positive/Negative Energy Res Debt Prot Hold Dur
Neuronic Shutdown Immob Res +Health Accuracy Hold Dur + Melee Def
Basilisk's Gaze +Negative Def +Recovery +Recharge +5% Status Resistance +Regeneration
Essence of Curare Fear Res Confuse Res Stun Res Hold Dur + Ranged Def
Ghost Widow's Embrace +RunSpeed +Health +Endurance Hold Dur + Psionic Res
Lockdown +Damage +Hold +Hold Res +AoE Def +Ranged Def
Unbreakable Constraint + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Gladiator's Net
PvE and PvP
+ Hold + Endurance + Damage - Recharge Time + AOE Defence
Gladiator's Net
PvP Only
5% Status Protection +10% Range 10% Slow Resistance + Health + Recovery

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Acc/Rech Uncommon End/Immob Uncommon Acc/End Uncommon Immob/Range Uncommon Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) Rech/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Acc/Rech Uncommon End/Immob Uncommon Acc/End Uncommon Immob/Range Uncommon Acc/Immob/Rech Uncommon Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Immob (Superior) Unique Very Rare Immob/Rech (Superior) Unique Very Rare Immob/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Immob/End (Superior) Unique Very Rare Chance for Hold Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp Immob Dur +Health + Damage - Recharge Time
Debilitative Action Immob Dur + Cold Res Debt Prot + AoE Def + Toxic Res
Enfeebled Operation Immob Dur + Negative Energy Res + Lethal Def - Recharge Time + Melee Def
Trap of the Hunter Immob Dur +Health Accuracy Hold Res + Ranged Def
Gravitational Anchor + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Knock/Acc Uncommon Knock/Dam Uncommon Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Knock/Dam Uncommon Knock/Acc Uncommon Knock/Rech Uncommon Rech/End Uncommon Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity Debt Prot +Health
Explosive Strike + Damage + Ranged Def
Kinetic Crash +RunSpeed + Smashing Res + 3 Knockback Protection + Regeneration - Recharge Time
Force Feedback + Movement Speed Fear Res + Regeneration + Damage + AoE Def

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Acc/Rech Uncommon End/Sleep Uncommon Acc/End Uncommon Sleep/Range Uncommon Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Acc/Rech Uncommon End/Sleep Uncommon Acc/End Uncommon Sleep/Range Uncommon Acc/Rech/Sleep Uncommon Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Sleep (Superior) Unique Very Rare Sleep/Rech (Superior) Unique Very Rare Sleep/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Sleep/End (Superior) Unique Very Rare Chance for Placate Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation Sleep Dur +Health + Smashing Res - Recharge Time
Induced Coma Sleep Dur +Health Debt Prot + Move + Melee Def
Lethargic Repose Sleep Dur + Energy Def + Smashing Def + AoE Def + Toxic Res
Call of the Sandman Sleep Dur +Health +Endurance - Recharge Time + Toxic/Psionic Res
Fortunata Hypnosis + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Acc/Rech Uncommon End/Stun Uncommon Acc/End Uncommon Stun/Range Uncommon Acc/Range/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Acc/Rech Uncommon End/Stun Uncommon Acc/End Uncommon Stun/Range Uncommon Acc/Stun/Rech Uncommon Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Stun (Superior) Unique Very Rare Stun/Rech (Superior) Unique Very Rare Stun/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Stun/End (Superior) Unique Very Rare Chance for ToHit Debuff Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger +RunSpeed + Fire/Cold Def Stun Dur - Recharge Time
Razzle Dazzle + Recovery +Health Stun Dur + Melee Def + AoE Def
Rope A Dope + Regeneration + Fire/Cold Res Stun Dur Hold Res + Psionic Def
Stupefy + Recovery +Health Stun Dur - Recharge Time + Ranged Def
Absolute Amazement + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Taunt Uncommon Taunt/Rech Uncommon Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Taunt Uncommon Taunt/Rech Uncommon Taunt/Rech/Range Uncommon Rech/Acc Uncommon Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance + Regeneration + Smashing/Lethal Def
Triumphant Insult + Recovery + Smashing/Lethal Def
Mocking Beratement +Endurance Hold Res + Smashing/Lethal Def + Fire/Cold Def - Recharge Time
Perfect Zinger Fear Res + Regeneration - Recharge Time + Damage + Smashing/Lethal Def

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Fly Uncommon End Uncommon Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring + Recovery +Health
Freebird + Regeneration +Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Jump Uncommon End Uncommon Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot + SpeedJumping +Health
Unbounded Leap + SpeedJumping +Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Run Speed Uncommon End Uncommon Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot Immob Res +Health
Celerity Immob Res +Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Range Uncommon End Uncommon Range/End
File:IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt + Regeneration +Health
Time & Space Manipulation + Regeneration +Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Run, Jump, Fly, Range Mission drops (Pool B) Run, Jump, Fly, Range/Endurance Task Force drops (Pool C) Knockback Protection (4 points) Global
IO Winter's Gift.png Winter's Gift 10-50 Obtained by Special Means Run, Jump, Fly, Range Unique Obtained by Special Means Run, Jump, Fly, Range/Endurance Unique Obtained by Special Means Slow Resistance (20%) Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr + Ranged Def + AoE Def
Winter's Gift + Cold Res + Movement Speed

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker + Recovery + 2.5% Status Resistance + AoE Def Accuracy + Melee Def
Analyze Weakness + Regeneration Stun Res + Damage Accuracy + Smashing/Lethal Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses + 2.5% Status Resistance +Endurance - Recharge Time + Movement Speed + Ranged Def
Siphon Insight + Movement Speed Debt Prot Accuracy + Smashing Def
+ Lethal Def
+ AoE Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Def Uncommon Def/Rech Uncommon Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Def Uncommon Def/Rech Uncommon Def/Rech/End Uncommon Rech/End Uncommon Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability Accuracy + Melee Def
Achilles' Heel + Damage + AoE Def
Undermined Defenses + Damage +Endurance Accuracy +Health + AoE Def
Touch of Lady Grey +Health + Recovery + Regeneration + Damage Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon EndMod Uncommon EndMod/Rech Uncommon EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon EndMod Uncommon EndMod/Rech Uncommon EndMod/Rech/Acc Uncommon Rech/Acc Uncommon EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment + Recovery +Health
Energy Manipulator + Recovery + Regeneration
Efficacy Adaptor +Health + Recovery + Regeneration + Damage - Recharge Time
Performance Shifter + Movement Speed +Health + Recovery + Damage + AoE Def

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Acc/Slow Uncommon Dam/Slow Uncommon Acc/End Uncommon Slow/Range Uncommon End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Acc/Slow Uncommon Dam/Slow Uncommon Acc/End Uncommon Slow/Range Uncommon End/Rech/Slow Uncommon Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res Improved Slow + Lethal Def - Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res + Melee Def
Tempered Readiness + Recovery Improved Slow +Endurance - Recharge Time + Ranged Def
Pacing of the Turtle Sleep Res Improved Slow Accuracy Hold Res + Ranged Def

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique Global
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End Uncommon Rech/End Uncommon ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy Debt Prot + Damage
Rectified Reticle + Smashing/Lethal Def + Regeneration
Adjusted Targeting + Damage + Positive/Negative Energy Res Accuracy - Recharge Time + 7.5% Status Resistance
Gaussian's Synchronized Fire-Control + Movement Speed +Health + Recovery + Damage + Melee Def
+ Ranged Def
+ AoE Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End Uncommon Rech/End Uncommon ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words + Confuse Res + Smashing/Lethal Def
Deflated Ego Accuracy + Damage
Dampened Spirits + Damage +Endurance + Negative Energy Res - Recharge Time + 7.5% Status Resistance
Dark Watcher's Despair +Health + Recovery - Recharge Time + Damage + Psionic Res