Invention Temporary Powers: Difference between revisions

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==Overview==
The [[Invention System]] includes [[Recipe|recipes]] for several Temporary Powers. They are rare recipes part of [[Recipe Drop Pools|Pool A]], and always drop at level 10, no matter what level was the critter that dropped it.
The [[Invention System]] includes [[Recipe|recipes]] for several Temporary Powers. They are rare recipes part of [[Recipe Drop Pools|Pool A]], and always drop at level 10, no matter what level was the critter that dropped it.


=Powers=
===St. Louis Slammer===
See the individual articles for recipe information.
*Salvage required: [[Thorn Tree Vine Salvage|Thorn Tree Vine]], [[Luck Charm Salvage|Luck Charm]]
<DPL>
*Crafting price: 500 inf.
include={PowerBox}
*Damage inflicted: 141.35 Smashing at Level 50.
titlematch=Temp Power: %
{{PowerBox|Icon=Temp Melee Heavy.png|Name=St. Louis Slammer|Effect=Melee Smash, Med Dam, Knockback|Desc=There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.}}
</DPL>
 
===Gabriel's Hammer===
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]
*Crafting price: 500 inf.
*Damage inflicted: 209.89 Smashing at Level 50.
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}}
 
===Revolver===
 
*Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]]
*Crafting price: 500 inf.
*Damage inflicted: 130.21 Lethal at Level 50.
* 30 Uses
{{PowerBox|Icon=Temporary_RangeLightDamage.png‎|Name=Revolver|Effect=Ranged Lethal, Med Dam|Desc=Small caliber side arm. You have 30 bullets.}}
 
===Ethereal Shift===
 
*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]]
*Crafting price: 10,000 inf.
 
{{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.}}


[[Category:Invention System]]
[[Category:Invention System]]

Revision as of 05:29, 2 July 2007

Overview

The Invention System includes recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at level 10, no matter what level was the critter that dropped it.

St. Louis Slammer

Power

Melee Smash, Med Dam, Knockback

There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.

Gabriel's Hammer

  • Salvage required: Steel, Thorn Tree Vine
  • Crafting price: 500 inf.
  • Damage inflicted: 209.89 Smashing at Level 50.
Power

Melee Smash, High Dam, Knockback

This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.

Revolver

  • Salvage required: Polycarbon, Boresight
  • Crafting price: 500 inf.
  • Damage inflicted: 130.21 Lethal at Level 50.
  • 30 Uses
Power

Ranged Lethal, Med Dam

Small caliber side arm. You have 30 bullets.

Ethereal Shift

Power

Self Intangible

You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.