Investigator Whitworth: Difference between revisions
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=== The Trash Collectors === | === The Trash Collectors === | ||
{{MeritAward|2}} | |||
==== Souvenir ==== | ==== Souvenir ==== | ||
'''High Caliber Pistol''' | |||
You kept the high caliber pistol given to you by Investigator Whitworth during your time working with him. Turning the pistol over in your hand you think back to when you were sent in to execute a traitor in the PPD who was selling information to the Resistance. Whitworth headed up a team of investigators working within the Ministry of Information and tasked with undercovering such traitors and you were called in to lend Powers Division assistance. Together, your group was affectionately known within the Ministry as: | |||
'''The Trash Collectors ''' | |||
You were assigned to work with Investigator Whitworth on an important case. Whitworth wasn't sure he could entrust you with all the details at first, so when you first met Sergeant Iminez during a police stand-off with Resistance terrorists in Holon Industries, you didn't know that he was being investigated for acts of treason. It wasn't until after you had neutralized the terrorists that Whitworth let you know that John Houston - the TPN investigative reporter - was sent along to ensure that Iminez and his men didn't move against you inside. That's when he let you know that Sergeant Iminez and a number of PPD officers in Imperial City were under investigation. | |||
Taking down the Resistance group inside Holon Technologies gave Whitworth and the Ministry interrogators the information they needed to start getting solid evidence against Iminez, and not a moment too soon. The Resistance was already absconding with highly classified data from the Lodestone Technology group. Praetor Sinclair himself informed Whitworth that this data could not be allowed to fall into Resistance hands, and so you were called in to stop them. But the Lodestone raid was only the first part of a race to stop the data from being stolen. Rather than physically remove the information from the building, they were transmitting it to another location. Rushing to the Kearney-Lansing building you stopped the Resistance and their allied Syndicate hackers from escaping. | |||
With such a close call due to Sergeant Iminez's treacherous activity, Whitworth resolved that the sergeant was too dangerous and had to be dealt with immediately. Rather than arrest him, however, he had a plan to use him to drive a wedge between the growing alliance between the Resistance and the Syndicate. Donning the guise of a Syndicate thug, you were sent in to a secret meeting between Iminez and his less than happy Resistance and Syndicate associates, with orders to eliminate the traitor. The tension was high, and when you struck, it broke. A firefight erupted as the Resistance thought they were being betrayed, and the Syndicate sought to eliminate their incompetent business partners. | |||
Returning to Whitworth he commended you for a job well done, noting that in order to keep the streets of Praetoria City clean, someone has to pick up the trash. | |||
==== Part One: Carpe Diem ==== | ==== Part One: Carpe Diem ==== |
Revision as of 14:10, 9 September 2010
Overview
Investigator Whitworth | |
---|---|
Zone | Imperial City |
Coordinates | (-128, 127, 183) |
Level Range | 8-15 |
Introduced By |
== Level 8 == Alec Parson |
Introduces |
== Level 8 == Chance McKnight |
Enemy Groups | None |
Investigator Whitworth is a Praetorian contact in Imperial City at coordinates (-128, 127, 183) . His level range is 8-15.
Introductions
Contact Introduced By
Contact Introduces
Information
Investigator for MICIR, the Ministry of Intelligence Criminal Investigation and Research.
Whitworth is a member of the internal affairs branch of the Ministry of Intelligence. His job is to look in on the PPD and Ministries for signs of corruption, treason, and just plain bad apples. He does his job very well and is on a first name basis with Praetor Sinclair.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Because you voluntarily chose to speak with me, rather than me having to hunt you down, we've gotten off to a good first step.
Greeting
- We've got work to do.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Story Arc
The Trash Collectors
Souvenir
High Caliber Pistol
You kept the high caliber pistol given to you by Investigator Whitworth during your time working with him. Turning the pistol over in your hand you think back to when you were sent in to execute a traitor in the PPD who was selling information to the Resistance. Whitworth headed up a team of investigators working within the Ministry of Information and tasked with undercovering such traitors and you were called in to lend Powers Division assistance. Together, your group was affectionately known within the Ministry as:
The Trash Collectors
You were assigned to work with Investigator Whitworth on an important case. Whitworth wasn't sure he could entrust you with all the details at first, so when you first met Sergeant Iminez during a police stand-off with Resistance terrorists in Holon Industries, you didn't know that he was being investigated for acts of treason. It wasn't until after you had neutralized the terrorists that Whitworth let you know that John Houston - the TPN investigative reporter - was sent along to ensure that Iminez and his men didn't move against you inside. That's when he let you know that Sergeant Iminez and a number of PPD officers in Imperial City were under investigation.
Taking down the Resistance group inside Holon Technologies gave Whitworth and the Ministry interrogators the information they needed to start getting solid evidence against Iminez, and not a moment too soon. The Resistance was already absconding with highly classified data from the Lodestone Technology group. Praetor Sinclair himself informed Whitworth that this data could not be allowed to fall into Resistance hands, and so you were called in to stop them. But the Lodestone raid was only the first part of a race to stop the data from being stolen. Rather than physically remove the information from the building, they were transmitting it to another location. Rushing to the Kearney-Lansing building you stopped the Resistance and their allied Syndicate hackers from escaping.
With such a close call due to Sergeant Iminez's treacherous activity, Whitworth resolved that the sergeant was too dangerous and had to be dealt with immediately. Rather than arrest him, however, he had a plan to use him to drive a wedge between the growing alliance between the Resistance and the Syndicate. Donning the guise of a Syndicate thug, you were sent in to a secret meeting between Iminez and his less than happy Resistance and Syndicate associates, with orders to eliminate the traitor. The tension was high, and when you struck, it broke. A firefight erupted as the Resistance thought they were being betrayed, and the Syndicate sought to eliminate their incompetent business partners.
Returning to Whitworth he commended you for a job well done, noting that in order to keep the streets of Praetoria City clean, someone has to pick up the trash.
Part One: Carpe Diem
Let's get down to business, shall we? There is a situation unfolding in Industry Avenue at Holon Technologies. The PPD are on scene, but, we have a very strong reason to believe that they may not be reliable in the apprehension of the Resistance elements holed up inside the facility. I'm sending you to Holon Technologies to take control of the situation and make the arrests.
Arrest Resistance forces in Holon Technologies
Oh, another thing. TPN, the Total Praetoria Network is within their rights to accompany you with one of their investigative reporters.
Don't let it distract you from your job, but, make sure that he catches everything that happens inside.
I can't give you the details right now, Character, but I assure you, as long as that camera is rolling, this operation will go smoothly.
Unnecessary Solicitation
The terrorist forces are still inside Holon Technologies and the PPD have yet to move. Not surprising, really, but I'll tell you about that later. Get down there and end the stalemate.
Mission Objective(s)
As you approached the building you were met by the enthusiastic and fast talking John Houston, TPN's most self absorbed investigative reporter. Together you pushed past some sour faced PPD officers and entered the building.
- Arrest Resistance in Holon Technologies
- Talk to Sergeant Iminez
- Get the Scientist Out Safely
You rescued the scientist and ensured that the Resistance inside Holon Technologies were taken in by Whitworth's colleagues in MICIR.
Enemies
Notable NPCs
- John Houston (TPN, TPN Investigative Reporter, non-combat ally)
- Scientist (Hostage, must escort to exit)
Mission Exit: You exit Holon Technologies with the hostage saved, John Houston gushing about how amazing you are, and Sergeant Iminez and the PPD looking sour faced and tongue tied. MICIR interrogators arrive on scene to bring the terrorists in for questioning.
Debriefing
You handled that situation very well, Character.
Now, I owe you an apology. Sergeant Iminez is under investigation for conspiracy, but we lack any hard evidence against him or his men. All we have are coincidences, nothing solid. We believe that Iminez and his men are responsible for letting the Resistance get a foothold into Imperial City. In addition, the Syndicate have been slippery ever since Iminez was put into the Anti-Syndicate Task Force. This is why we called you in.
We leaked some intel to Iminez and it looks like the Resistance took the bait. Holon was a trap. We closed the door on them, and then called you in to make sure you took them down, rather than having them make a miraculous escape despite being surrounded by Iminez's men. This is also the reason we called in that yahoo from TPN, John Houston. With him reporting a live feed back to TPN we knew that Iminez wouldn't make any moves against you, it would out him immediately. In this way we ensured that the Resistance terrorists are now in our custody.
You did fantastic work, and I want you to know that we're on a two way street of communication from now on.
We appreciate people like you who offer their help quite willingly, Character. Feel free to get in touch with me anytime.
Part Two: Dangerous Liaisons
We got some good intel out of those Resistance members you apprehended in Holon Technologies. According to their cell leader, Tire Iron, a second team of terrorists are raiding Lodestone Technologies.
I'm going to be frank with you, Character. I don't know what is in this lab, but I've been given instructions by Praetor Sinclair himself that this lab contains sensitive material and that it must not be allowed to fall into anyone's hands. I'm sending you in to stop the Resistance and ensure that nothing leaves Lodestone.
Stop Resistance in Lodestone Technologies
We are not sure whether the Resistance is aware of what is in Lodestone's mainframe, but I've been told that if they find the data then it will not take them long to realize how important it is.
I need to be very clear on this. Do not let them escape with this information. No matter the cost, this data must either be recovered... or destroyed!
I'll stay in contact with you via the Seer Network. If anything changes, we'll let you know.
Unnecessary Solicitation
Praetor Sinclair was very clear, Character. The Resistance in Lodestone Technologies must be stopped.
Mission Objective(s)
The Resistance didn't leave a door guard. Their mistake.
- Stop Resistance in Lodestone Technologies
- Stop Decker
- Destroy the mainframe
Whitworth reported that the Syndicate bounced the data to another system via burst transmission. Though fast, it was easily traced back to the Kearney-Lansing building. Get there immediately.
Enemies
- Decker (Syndicate Telekineticist Adept, Lieutenant)
- The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own.
Mission Objective(s)
It looks like you arrived just in time to stop your quarry from leaving.
- Stop Hackers in the Kearney-Lansing building
- Find the Syndicate Hacker
- Stop the data courier
You stopped Blueshift and his Resistance compatriots from escaping with the stolen Lodestone Technologies data. However, Blueshift mentally transferred something to you that is very, very confusing.
Enemies
- Blueshift (Syndicate Data Courier)
- Blueshift is a notorious Syndicate data courier who disappeared from the grid two years ago. The PPD reported him killed during a botched raid on a Syndicate hideout, but apparently they got somebody else instead.
Debriefing
That was a close one, Character. It would appear that Sergeant Iminez is a much more dangerous liability than we initially suspected. He will have to be dealt with.
On the plus side you apprehended two of our Syndicate most wanted. Ministry Interrogators will be overjoyed to hear that we have two new visitors for them.
However, it looks like Lodestone Technologies will have to wait for our Ministry technicians to get their data out of Blueshift's cranial storage casing. He'll undergo interrogation and then memory removal and storage before he's mind wiped and integrated back into the Ministry. It has been some time since he worked for us, it will be good to have him back.
Do you realize that if we had more people like you in Praetoria, Character, we wouldn't have as much crime with all these gangs and outlaws.
Finale: Taking Out The Trash
Sergeant Iminez has been feeding the Resistance information, that much is clear. Additionally, it's clear that the Resistance is working with the Syndicate here in Imperial City. This cannot stand. Iminez needs to go down, and the Syndicate and Resistance cannot be allowed to align. Luckily, I have a plan.
We put a tail on Sergeant Iminez and followed him to this warehouse in Industry Avenue. From the look of it, he's got a meeting with his buddies in the Resistance and Syndicate, no doubt to explain why his intel resulted in all of their personnel getting arrested. I want you to go to that meeting, only, you're going to fit right in there.
Attend meeting in Industry Avenue warehouse
You aren't going to show up and arrest Iminez. No, I'm going to turn his worthless existence into the catalyst that sets the Syndicate and Resistance at one another's throats.
You're going to that meeting, only in the guise of a Syndicate thug. When you find Sergeant Iminez, kill him.
When the Resistance sees a Syndicate go-ganger take down their inside man in the PPD they're going to go ballistic. Likewise, if the Syndicate see one of their own start shooting, they're going to jump in. Once the bullets start flying, get out of there.
Members of the Resistance working undercover for Calvin Scott should inform him of what is happening.
Unnecessary Solicitation
I'm not sure how long Iminez is going to be at that Resistance and Syndicate meeting, so you'd better hurry, we might not get another shot at this.
Mission Objective(s)
You quickly don your disguise and enter the warehouse. You hope this works.
- Eliminate Sergeant Iminez in warehouse
- Eliminate Sergeant Iminez
- Find mission exit
You've eliminated Sergeant Iminez and turned his Resistance and Syndicate allies against one another.
Enemies
(Syndicate are neutral to the player, but will attack Resistance once Sergeant Iminez has been defeated)
Hey, wait a second... Aren't you...?
Psst. You miss me?
Wha...?
(Attack)
Debriefing
My field agents report that the Syndicate and Resistance fighting has died down, with both groups falling back having suffered heavy casualties. Relations between the Syndicate and Resistance have always been tenuous for a long time. However, I have read several reports that indicate those relationships are strengthening of late. And what's more, not everyone in the Syndicate appears to be happy about that.
You eliminated a dangerous traitor, Kerian, and saved face for his family. Iminez will be buried with honors, having died valiantly defending Praetoria from terrorists and criminals.
I know it's not the way things should be, Kerian, but this is the unfortunately reality we live in. We have to do a lot of dirty work here in the Ministry of Intelligence, but our chief job is to protect Praetoria no matter the cost. Thankfully, today, the cost was the life of a traitor. But tomorrow it could be a good honest cop, a daughter who manifests dangerous psychic powers, or a family just in the wrong place at the wrong time.
In order to keep the streets of Praetoria City clean, someone has to pick up the trash.