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{{EdNote|note=Be aware that while fighting Siege players will be attacked by the Warworks '''Orbital lance''' ''"The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid."'' Siege also has significant 'spikes' of regeneration and can be quite difficult to combat.}}
{{EdNote|note=Be aware that while fighting Siege players will be attacked by the Warworks '''Orbital Lance:''' ''"the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid."'' Siege also has significant 'spikes' of regeneration and can be quite difficult to defeat.}}


{{NPC Text|title=Siege dialogue|text=
{{NPC Text|title=Siege dialogue|text=

Revision as of 04:20, 15 January 2011

Overview

Maria Jenkins
File:MariaJenkins1.jpg
Former Heroine
Zone Peregrine Island
Coordinates (-1043, 0, -2783)[Copy]
Level Range 45-50
Introduced By == Level 40-44 ==
Angus McQueen
== Level 45-50 ==
Crimson
Unai Kemen
Introduces Crimson
Harvey Maylor
Enemy Groups
Badges Badge stature 15.png Agent
Badge tourist 01.png Shrouded
Badge villain praetorians.png Statesman's Pal
v  d  e

Maria Jenkins is a hero contact in the Poseidon Square neighborhood of Peregrine Island at coordinates (-1043, 0, -2783)[Copy] . Her level range is 45-50.

Introductions

Contact Introduced By

Level 40-44

Level 45-50

Contact Introduces

Multiple Contact Options
Some people I know want to meet you.

Level 45 - 50

Crimson is the second half of the most efficient spy tandem the government has available. He is just as determined as his partner to take out the Malta group. He can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities but they make a deadly team.

Harvey Maylor is a loudmouth and a sensationalist, but he is on the hot on the trail [sic] of the Carnival of Shadows. He loves to work with heroes, especially ones skilled with magic, and can provide Relic and Focus Enhancements.

I hope you don't mind being on the cover of the Paragon Tattler, Character.

Unai Kemen is the Security Chief for the Portal Corporation. He is on the front line of the dimensional war. He can offer Gadget and Relic Enhancements.

The dimensional rips on Peregrine Island are increasing, Character.

Information

Former Heroine

In the early days of the Statesman's costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met Statesman in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria was the first to deduce Statesman's kidnapping by Tyrant years ago, and is happy to have her friend returned to her.

Prior to Introduction

I think you should still be speaking with Active Contact.

Initial Contact

Well hello there. You must be Character. I have been hearing a lot about you. If anyone can help me with the problems I am trying to solve, I am sure it will be you.

Greeting

  • I am glad to see that you don't have any quit in you, Character.
  • This is a difficult time for us all.
  • We must find a way to persevere.

Too Busy

I think you have some other things to take care of first.

No More Missions

That's all I have for you. Thank you so much for your help.

or

What I need done shouldn't be tried by anyone below Security Level 50.

Store

Here are some Enhacements for you, my young friend. Stay in touch.

  • Level 50 Technology Single Origin Enhancements (200% base costs)
  • Level 50 Magic Single Origin Enhancements (200% base costs)
  • Level 50 Science Single Origin Enhancements (200% base costs)
  • Level 50 Mutation Single Origin Enhancements (200% base costs)
  • Level 50 Natural Single Origin Enhancements (200% base costs)

You are a firecracker, Character! Here are more Enhancements.

Badge Missions

Take down Nightstar

Briefing: Black Shroud Dimension

Are you familiar wiht the Praetorian version of Luminary? She calls herself Nightstar, and she's a self-aware robot like Siege, only she seems a little bit crazy. She believes her power comes from a place called 'the Black Shroud', another dimension that she recently gained access to.

We have gotten word from the resistance that she is making her monthly pilgramage to the Black Shroud dimension, and this would be a perfect time to strike, taking her down without fear of Praetorian reprisal. We need you to go to the Black Shroud dimension and take down Nightstar, can you pull this off for us, Character?

  • Go to the Black Shroud dimension and take down Nightstar

You'll want to check the rooftops for Nightstar and her minions. That's where they can usually be found.

Unnecessary Solicitation

This is our best time to strike!

Mission Objective(s)

The Black Shroud dimension is cloaked in eternal night. Strange forces are at play here.

  • Take down Nightstar
    • Defeat Nightstar & her guards

You defeated Nightstar.

Enemies

Warworks

Notable NPCs

Debriefing

So, Nightstar really believes that she possesses the power of an entire dimension? Well, I guess for all I know, it could be true. After all, there are more things in Paragon City than are dreamt of in your philosophy, Character. True or not, Nightstar will be licking her wounds for a time. You've weakened a big threat, my friend; you should be proud.

Spending time in this zone earns heroes and vigilantes the Shrouded Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

Spending time in this zone earns villains and rogues the Shady Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

Defeat Marauder and destroy the portal

Briefing: The Marauder's Cell

I heard you were responsible for taking down Marauder, Anti-Matter, and Neuron earlier this month. They got tossed in the Zig, but while they were setting up their 'special containment', they each broke out.

Neuron and Anti-Matter had the smarts to figure out how to portal back to Praetoria, but Marauder got left behind. I heard he gathered up the remnants of the invasion force he brough here and they are holed up in a warehouse. They are planning something big and I need you to go in and take him down. You've done it once, I know you can do it again.

  • Wipe out Marauder's cell

Marauder may have his metal mits on a portal back to Praetoria. If you find it, destroy it, it's better he's here where we can keep a closer eye on him.

Unnecessary Solicitation

Marauder's recapture is your number one priority, Kleon.

Mission Objective(s)

Scuff marks on the floor testify to lots of recent activity.

  • Defeat Marauder and destroy the portal
    • Destroy the portal!
    • Take down Marauder

You have dispersed Marauder's cell.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

From what I've heard, Marauder is the most dedicated of Emperor Cole's lackeys. I'm happy he's back behind bars for now. Having a cell of Praetorians right here in Paragon City is extremely dangerous.

Completion of this mission earns a hero the Agent accomplishment badge.

Badge

You wiped out a cell of Marauder's forces right here in Paragon City.

Wipe out Marauder's cell

Bug! This mission is the older Badge mission and is still given out by Maria Jenkins (possibly an oversight). The current and correct (in terms of briefing, story and content) badge mission is shown above as Defeat Marauder and destroy the portal.

Briefing: The Marauder's Cell

Hold onto your hat, Character. I've got a lead on a Praetorian incursion into Paragon City itself. It seems that Marauder has set up a military base over on Peregrine Island! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. You've got to get to Peregrine Island and wipe out Marauder's cell.

  • Wipe out Marauder's cell

It may be that Marauder has a stable portal back to his home world. If so, you'll need to destroy it.

Unnecessary Solicitation

Marauder's infiltration cell is the single greatest threat to Paragon City's security.

Mission Objective(s)

Scuff marks on the floor testify to lots of recent activity.

  • Defeat all villains in base
    • Destroy the portal!

You have dispersed Marauder's cell.

Enemies

Praetorians

Notable NPCs

Debriefing

From what I've heard, Marauder is the most dedicated of Tyrant's lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked Portal Corporation to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.

Story Arc

A Hero's Epic

Merit Rewards: This activity awards 21 Reward Merits.

Souvenir

Bug! At this time it seems the souvenir for this arc is not awarding correctly

Part One: Fix the scanner

By now you know, Praetoria and it's tyrannical Emperor Cole is the single greatest threat to our dimension. Portal Corporation and Vanguard have been doing everything they can to combat that threat. Several heroes, including yourself, have been instrumental in the capture and containment of several of the Praetorian Guard: Anti-Matter, Neuron, Marauder, Nightstar, Battle Maiden, the list goes on and on. Unfortunately these villains can not be contained in a facility such as the Zig, as they have the resources of an entire dimension at their disposal. It seems that several powerful Loyalist members have taken the opportunity to break the Praetorian Guard out of prison and take them back to their home dimension.

This is unfortunate, but not completely unexpected. I had hoped we could keep them contained at least a little while longer.

A few weeks ago, Tina Macintyre had set up Dimensional Scanners in the forests of Praetoria, and these have been a godsend in our efforts. Vanguard has even been able to piggy-back communication intercept software onto those scanners, so we are getting a good idea on troop movements as well as the current political structure of Praetoria. However, one of those scanners has gone off-line and we need someone powerful to return to Praetoria and repair or replace it. Can you do this for us, Character?

  • Fix the scanner

Just like last time, that place is crawling with Devouring Earth.

Unnecessary Solicitation

I need to know the status of that data scanner.

Mission Objective(s)

You are unsure which trees are trees, and which trees want to kill you.

  • Repair or replace the scanner
    • Set up the Scanner
    • Defeat Chimera

You found the data scanner.

Enemies

Devouring Earth

Notable NPCs

Debriefing

So Chimera found one of our scanners? That is unfortunate. I wonder if he had time to tell the other Praetorians about it. Vanguard didn't pick up any such comminique, but Chimera has some undetectable communication methods.

Part Two: Check on the scanners

Damn, it looks like Chimera was able to get a signal off before you defeated him. All the scanners in Praetoria just died. We need to send you back to that forest and see what happened. It might be a jammer, or it might be that they destroyed them all.

If Emperor Cole is planning something big, we can't be blindsided. If the scanners are being jammed, find the source and unjam it. If they are destroyed or disabled, finish the job so they don't get their hands on any tech they might have left behind.

  • Check on the scanners

I'd say those scanners are more trouble than they were worth, but they've kept us aprised of the situation in Praetoria for weeks.

Unnecessary Solicitation

We still don't know what's going on why all those data scanners went dead. Character, go find out!

Mission Objective(s)

No signs of any jamming signals. Looks like the scanners themselves have been compromised. Destroy them all.

  • Check on the Dimensional Scanners
    • Destroy the scanners! (Four scanners to destroy)

With the scanners destroyed, the Praetorians will not be able to reverse engineer them. One scanner could not be located however, it was simply... gone.

Enemies

Devouring Earth
Clue
A scanner is missing

There were five scanners in Praetoria, but only four could be located and destroyed. One of them is missing.

Debriefing

One scanner was missing? It's bound to show up sooner or later, and we'll have to deal with it. I hate the fact that we are blind to Praetoria right about now.

Part Three: Go to Praetoria and destroy the stolen scanner

Briefing

It seems that the lone scanner we couldn't locate just started transmitting again, only it's not in the forest, it's in Underground Praetoria. Looks like the militant arm of the Resistance has the scanner and are trying to figure out what to do with it. Of course, if the Praetorian Guard know this too, they'll send some of their best operatives to retrieve it from the Resistance. I need you to go and destroy that scanner, we can't let it fall into either group's hands.

  • Go to Praetoria and destroy the stolen scanner

Those scanners were built with state of the art technology. There's no telling what the Praetorians can learn from it.

Unnecessary Solicitation

We can not let that scanner fall into enemy hands!

Mission Objective(s)

  • Defeat Praetorians, destroy stolen scanner
    • Defeat Nightstar
    • Destroy the Scanner

You have destroyed the Scanner that was stolen by the Resistance and defeated Nightstar.

Enemies

Resistance
Warworks

Notable NPCs

Debriefing

Excellent. We've destroyed all the scanners we've deployed to Praetoria. That is a huge relief. We had some tech in there that would be extremely dangerous in the hands of Neuron or Anti-Matter.

Part Four: Destroy all evidence of Vanguard's software

Briefing

Looks like I spoke too soon. Even though you destroyed all the scanners on Praetoria, Neuron got his hands on Vanguard's communication software. That's got a collapsing algorithm that he can use to piggy-back on our communications channels like we were doing to theirs, and that's not good. We need to get to Neuron's mainframe and remove all traces of that software. Vanguard is willing to offer up one of their best, Serpent Drummer, to assist in this mission. I am getting the coordinates to Neuron's lab now.

  • Destroy all evidence of Vanguard's software

In Neuron's hands, that software is extremely dangerous. Purge every copy you can find.

Unnecessary Solicitation

Every second you waste is a day of research to a speedster like Neuron.

Delete Vanguard's Software

Mission Objective(s)

You hear a sound that strangely resembles a purr.

  • Purge Software
    • Delete Vanguard's Software
    • Delete Backup File
    • Delete Secondary Backup File
    • Defeat Bobcat

You defeated Bobcat and deleted the data.

Enemies

Neuron's Clockwork

Notable NPCs

Clue
Bobcat's final words

Bobcat mentioned that Praetor Berry, aka Neuron, was already using parts of Vanguard's code to get what he needs. You have no idea what that is though.

Go to Tina Macintyre with the information you have

Mission Objective(s)

  • Go to Tina Macintyre with the information you have

Unnecessary Solicitation

Tina helped Vanguard put that software on those scanners, go talk to her.

Briefing

Bobcat mentioned that Neuron was already using the software? Hmm, our communication channels might already be compromised. If I were you I'd portal directly into Neuron's HQ and stop whatever insane plan he has cooked up. We don't have time to piece together exactly what he might be doing. I am going to call Maria Jenkins and see if she'll send one of her personal friends along to help.

Defeat Neuron, purge software

Mission Objective(s)

The sweat on the back of your neck chills you as you step into the climate-controlled lab.

  • Defeat Neuron, purge software
    • Delete Vanguard's Software,
    • Defeat Neuron

You defeated Neuron but learn that Emperor Cole already has some plan underway.

Unnecessary Solicitation

We need to know what Neuron is playing at!

Enemies

Neuron's Clockwork

Notable NPCs

Clue
Neuron's final words

Neuron mentioned that his plan was already underway. Whatever he's up to, you are one step behind.

Debriefing

I am worried about what Neuron meant. If Emperor Cole is planning something, we defintely don't need it to be a surprise. Statesman tells me he has the entire Freedom Phalanx on ready-alert and investigating this matter as well.

Part Five: Investigate Warrior Earth

Briefing

I really wonder what Emperor Cole has up his sleeves. I mean, I want to think we stopped whatever plan he had cooked up, but I have a bad feeling that we may have just accelerated his time table.

Statesman has been doing some of his own investigation and believes that there is a clue to Cole's plan somewhere on Warrior Earth, the place where Battle Maiden and Valkyrie got their powers. He wants you to meet him there so he can assist your investigation.

  • Go to Warrior Earth and meet Statesman.

Battle Maiden may be there, so you might want to bring other allies along with you.

Unnecessary Solicitation

Have you learned anything from Warrior Earth yet?

Investigate Warrior Earth

Mission Objective(s)

The sound of steel on steel quickens your heartbeat.

  • Investigate Warrior Earth
    • Find any clues

You have recovered the Dimensional Resonator, you need to return this to Tina Macintyre.

Enemies

Praetorians

Notable NPCs

Take Resonator to Tina

Unnecessary Solicitation

Go see Tina Macintyre about that Resonator.

Mission Objective(s)

  • Take Resonator to Tina

Briefing

+++ Missing Information +++

Defeat Battle Maiden to gather info

Unnecessary Solicitation

Battle Maiden is our best shot at learning what Emperor Cole is up to

Mission Objective(s)

The caverns' air is ice cold; little thought is given to comfort in Battle Maiden's domain.

  • Defeat Battle Maiden to gather info
    • Defeat Battle Maiden

You have defeated Battle Maiden and learned a vital clue.

Enemies

Praetorians

Notable NPCs

Clue
Battle Maiden's banter

In the fight with Battle Maiden, she revealed that Emperor Cole was planning an attack on Primal Earth, possibly using other dimensions as staging areas.

Debriefing

Using other dimensions as staging grounds, eh? Doing that gives them even more of an edge against us. We're going to need to check out other dimensions that the Praetorians have access to.

Part Six: Save Portal Corporation

Briefing

Tina Macintyre and I were looking up those other dimensions that the Praetorians frequent. Nightstar has that nighttime dimension, and Black Swan has that version of the Shadow Shard she created. Tina said she opened a portal to Shadow World and a whole slew of those living shadow minions of Black Swan's streamed out. They are all over Portal Corporation causing all sorts of destruction and panic. I need you to get over there A.S.A.P. and stop those Shadows!

  • Rescue Portal Corp from the shadow invasion!

Just check in with me to get over to Portal Corporation!

Unnecessary Solicitation

Portal Corporation is in trouble!

Mission Objective(s)

It's worse than you thought.

  • Save Portal Corporation
    • Destroy the portal device to Shadow Earth

You destroyed the portal and sealed the dimensional breach.

Enemies

Praetorians

Temporary Power:

Upon rescuing Gregor Richardson, players will receive the Fettering Nimbus temporary power.

Gregor Richardson: "This should help you out, Character!"
Power

Ranged, DoT (Energy), Target Immobilise, 75 Uses

MAGI's Galaxy City liaison Gregor Richardson has bestowed upon you a spell that brings forth a strange white light from your hands. This light is painful to the shadows, and can hold them in place while dealing Energy damage to them. There are 75 charges.

Debriefing

It's probably a good idea if you and Statesman check out the Shadow Earth of Black Swan's. If our suspicions are correct, we could be facing a massive invasion soon!

Part Seven: Go into the Shadow World

Briefing

Statesman called me. He wants to go with you to the Shadow World to determine exactly what Tyrant's, I mean Emperor Cole's, plan is. Go see Tina Macintyre, I'm giving her the heads up that you are both headed over there.

Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.

  • Talk to Tina Macintyre about going to the Shadow World

Statesman's already on his way, you'd best not be late.

Unnecessary Solicitation

Tina just called. She's waiting for you.

Talk to Tina Macintyre

Mission Objective(s)

  • Talk to Tina Macintyre

{{Mission Briefing|Contact=Tina Macintyre|Text=Ok, you're here. After last time we are not opening any portals to Black Swan's Shadow World without proper Hero support. Stateman has already gone through, he'll be waiting for you on the other side of the portal.

Meet up with Statesman

Mission Objective(s)

Statesman should have met you as you arrived. Something is wrong.

  • Meet up with Statesman
    • Look for clues
    • Defeat Black Swan

Black Swan's shadows have overpowered and taken Statesman, for what purpose you do not know.

Editor's Note:

This mission takes place in The Chantry, with the player arriving in the Bastion of Shame neighborhood. Players will find it difficult to navigate this map without the Flight travel power or a Jetpack.

The one and only clue (a portal) will be found in the Chantry proper (the big ball at the end of the map); which is where the player will also find Black Swan.

Enemies

Praetorians

Notable NPCs


Ambush! Clicking on the Portal will cause an ambush by a Master Shadow

Find the other one!
There are more! Get them!
Clue
Scrap of cape

You were ambushed by Black Swan's shadows, and after defeating them you noticed that a scrap of Statesman's cape was caught in the claw of one of the minions!

Debriefing

Marcus is gone?! If he's in the hands of Tyrant again, I don't know what I'd do. We need to get him back!

Part Eight: Find Statesman

Briefing

Sister Psyche thinks that Mother Mayhem's insanity may be behind Statesman's abduction. On Praetoria, Praetor Tilman, 'Mother', runs the Mother of Mercy Psychiatric Hospital. That is her public facing headquarters. Her nasty side shows up in her secret asylum. If they are going to try to pry secrets out of Marcus' brain, they'd do it there. Sister Psyche wants to team up with you and take down that asylum. She'll meet you on the other side of the portal.

  • Search the asylum with Sister Psyche

Statesman and I used to adventure together, you know. If the Praetorians have done anything to him, they'll have me to deal with.

Unnecessary Solicitation

Have you found any sign of Statesman yet? Character, if they draw out any secrets from his mind we have to know!

Mission Objective(s)

Praetor Tilman, aka Mother Mayhem, creates her creepy Seers here.

  • Find Statesman
    • Find Statesman
    • Defeat Malaise
    • Defeat Mother Mayhem

You defeated Mother Mayhem and Malaise, and uncovered the fact that Statesman was worked on here, and that Infernal and Diabolique are somehow involved.

Bug! It's possible that this mission is bugged and Sister Psyche is not available as an ally (she does not appear in the mission)

Enemies

Seers

Notable NPCs

Clue
Collection of Vials

You found a collection of vials labeled: Marcus Cole, Primal Earth, Spinal Fluid. Marcus Cole, Primal Earth, Blood. Marcus Cole, Primal Earth, Saliva.

Debriefing

I hate being one step behind like this.

Part Nine:Find Statesman

Briefing

Diabolique is Emperor Cole's personal ghost. She's bound to him and has no free will of her own, if she's involved then Emperor Cole is defintely pulling the strings. The Praetorian Infernal acts as her bodyguard on occassion, if they have Statesman, it's going to be a tough fight. I need you to get to Infernal's Lair and see if they have him.

Infernal keeps his lair in the tunnels system under Praetoria. You'll likely encounter Resistance as well, and they tend to shoot first and ask questions later.

  • Search Infernal's lair for any sign of Statesman

Statesman is one of the greatest heroes I have ever met, and I've made the acquaintance of quite a few.

I'll call around and try to get you some backup.

Unnecessary Solicitation

Statesman may be in Infernal's torture chamber right this minute.

Mission Objective(s)

You can't tell in this light, but it's possible that the walls are stained with blood.

    • Defeat Diabolique
    • Defeat Infernal

You defeated Infernal and Diabolique, and learned something of Emperor Cole's ultimate plan.

Enemies

Praetorians
Resistance

Notable NPCs

Clue
Infernal Taunting

Infernal taunted you throughout the battle with him. He mentioned that Statesman was in the hands of Dominatrix and Emperor Cole was extracting 'codes' from him. Also that Vanguard would be of no use. Perhaps this has something to do with the Vanguard code that was stolen?

Debriefing

If Statesman is in the hands of Dominatrix and Marauder, we have to make haste to rescue him. I will follow up with Vanguard on what Infernal might have been talking about.

Part Ten: Rescue Statesman from Marauder and Dominatrix

Briefing

I'm working the Vanguard angle that Infernal hinted at, but we need to get Statesman out of Dominatrix and Marauder's clutches. One of the Freedom Phalanx will meet you in Praetorian Earth to help you rescue Statesman.

  • Go to Praetoria and rescue Statesman

Vanguard and I will work out the other half of this while you do the hard work.

Unnecessary Solicitation

Statesman isn't going to rescue himself. Well, he might, but he could probably use your help!

Mission Objective(s)

This is it. Find Statesman!

  • Rescue Statesman from Marauder and Dominatrix
    • Defeat Dominatrix
    • Defeat Marauder
    • Find Statesman

You have defeated Marauder and Dominatrix and stopped the infiltration plot!

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

Excellent work, uncovering that Hyper Advanced Clockwork before it could infiltrate probably saved all of Paragon City and maybe even the entire planet. One last thing to do is find the real Statesman and I think I know just where he might be.

The Final Chapter: Rescue Statesman

A few years back when we first uncovered Praetoria, Statesman was kidnapped by Tyrant and held in bonds. We had a theory that Statesman and Tyrant were nearly identical and that lead us to believe that Statesman was powerless to their technology. What a load of bunk that turned out to be! We thought those bonds held him because of that theory, but we recently deduced that those bonds themselves are powered by the Praetorian Well of the Furies. They are the only thing in the multi-verse that can hold an Incarnate like Statesman.

If Emperor Cole is keeping Statesman alive, he'll have him in those exact same bonds. It's the only way he can keep him from escaping. If that's truly the case, we know exactly where to portal you in to save him.

  • Free Statesman

I doubt Emperor Cole will show his face at this point, but the guards he will have placed will be very powerful. Good luck.

Unnecessary Solicitation

Paragon City needs Statesman, Character! And Statesman needs you!

Mission Objective(s)

  • Rescue Statesman

You defeated the Olympian Guard and freed Statesman!

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

You did it, Character! Statesman has been rescued! Character, I don't think I've ever been so proud!

Statesman sent this cape to you. He believes that you were insturmental in stopping a Praetorian invasion, something he and the Freedom Phalanx couldn't have done without your lead. Statesman isn't careless with his praise, Character; it seems pretty clear to me that he thinks the world of you.

Completing this mission awards the badge Statesman's Pal.

Badge

You have rescued Statesman from the clutches of Praetoria.

Missions

Battle the Praetorian threat

Note: This is usually the first mission that you receive from Maria.

Briefing

You may be aware, Character, that Portal Corporation has faced down some serious threats from the dimension they've designated Upsilon Beta 9-6. Otherwise known as Praetorian Earth. It's a dimension ruled by brutal supervillains who seem intent on claiming our world for their own. Portal scientists have done a lot of research into the Praetorian dimension, and they believe they've identified weaknesses for each of the Praetorian supervillains. I'm about to send you on some of the most critical missions you'll ever carry out. You've got to battle this new threat at it's source: Praetorian Earth.

The dangers you face on that world will be monstrous. I'd recommend always bringing a few friends along for backup.

Mission Acceptance

Your first task is to prevent the villain Infernal from summoning more demons to bind within his spectral armor. I need you to get to Infernal's lair and destroy his summoning altar.

Unnecessary Solicitation

You've got to prevent Infernal from summoning more demons!

Mission Objective(s)

The shadows that flit across the cavern walls seem somehow substantial.

  • Defeat Infernal & his guards
    • Destroy the summoning portal

You defeated Infernal and destroyed his summoning altar.

Enemies

Praetorians

Notable NPCs

Debriefing

I think they've sent me the right hero for this job, Character. In one mighty effort, you crippled the armies of Infernal, one of the biggest threats the Praetorians have to offer. I've got many more jobs like this for you, and not one of them is going to be easy. But I'm beginning to believe that you'll see them through to the finish.

Run a patrol for Warwork activity

Briefing

Tyra-, err 'Emperor Cole' has taken to sending scouts of his Warworks robots into Peregrine Island recently. I need you to run a patrol sweep, tagging the patrol boxes as you go, to check for any Warwork incursions.

  • Run a patrol for Warwork activity

If you see anything, and I mean anything, we need to know about it.

Unnecessary Solicitation

You haven't completed that patrol yet.

Mission Objective(s)

  • Patrol, watch for Warworks
    • 5 locations to visit

You have ensured Peregrine Island's safety.

Debriefing

Thanks for doing your part to keep Peregrine Island safe. Make no mistake about it, if the Praetorians ever manage to mount an invasion, Peregrine Island will be ground zero. It's up to heroes like you to make sure they can't get a foothold on the area.

Take down Chimera at his training facility

Briefing

Chimera. Manticore's evil twin as it were. He's just as big a mystery in Praetoria as he is on this world, but a woman named Belladonna knows exactly where to find him. Turns out she used to be one of his assassins, but now she's part of the Resistance. We can portal you in directly into the training facility and you can take down Chimera and drag him back here for incarceration. Simple job, but he is extremely deadly, so bring some help.

  • Take down Chimera at his training facility

Chimera's ninjas are stealthy and smart. You'll have to be the same if you want to succeed.

Unnecessary Solicitation

That training facility was still in operation last time I checked.

Mission Objective(s)

Chimera's training facility is hidden away in this forgotten graveyard.

  • Defeat Chimera & his guards

You defeated Chimera.

Enemies

Praetorians

Notable NPCs

Editor's Note:

Chimera is always located on the central plateau. Defeating Chimera alone without defeating his guards (except perhaps the one immediately next to him) is sufficient to complete the mission.

Ambush! You will be attacked by three waves of Cockatrice after defeating Chimera.

Chimera has been felled!

Debriefing

That ninja camp you shut down was one of Praetorian Earth's best facilities for churning out smart, well-trained troops. With it gone, we can all breathe a little easier. We've got Chimera contained as best we can in the Zig. Some days I wish we could go back to the Cold Storage method of containing the really awful villains. It kept Reichsman off the street for the longest time.

Stop Mother Mayhem

Briefing

Sister Psyche's Praetorian counterpart is called Praetor Tilman by those who back Cole's regime, and Mother Mayhem by those who oppose it. The reason I'm telling you this is that SHE'S ATTACKING PARAGON CITY RIGHT NOW!

Sorry, I'm in sort of panic mode right this second. She's over in Waxahachie Business Park with a whole slew of those creepy Seers and IDF soldiers. I don't know what her ultimate plan is, but she's definitely up to something to come to our world. I need you to get to that business park and take her down. You are our best hope in stopping whatever she has cooked up.

  • Stop Mother Mayhem

You'll need to take the Monorail to get to Waxahachie Park. Remember, Mother Mayhem's Seers are brainwashed psychics from Praetoria. Most of them don't even know a life outside of being one of her psychic puppets.

Unnecessary Solicitation

Waxahachie Park is still in the grip of Mother Mayhem and her Seers!

Mission Objective(s)

Upon exiting the monorail you have a splitting headache.

  • Defeat Mother Mayhem

You defeated Mother Mayhem.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

Wow, Tilman must be desperate to come to Primal Earth looking for more psychics. I'll have to let the Resistance there know they are putting a dent in her armor. They need some good news right about now.

Prevent Shadowhunter's resurrection

Briefing

A while back we had intel on a Praetorian version of Woodsman called Shadowhunter. It seems that the Praetorian version's fate has caught up to that of his Primal counterpart and he's now dead. Killed by the Devouring Earth that rule the areas outside of Praetoria. Unfortunately this man killed tons of people and left thier bodies strewn throughout the forests, unconsecrated. Because of his nature, these bodies have the ability to ressurect him and he'll be a threat once again. I need you to go to Shadowhunter's former lair and consecrate the bodies strewn about there. Doing this will keep him dead a little while longer. Watch out for the Devouring Earth, they are just as vicious, if not moreso, in Praetoria.

  • Go to Shadowhunter's lair and consecrate the bones

This may be a tactical strike, but it's also a mission of mercy. You'll be freeing many trapped and miserable spirits.

Unnecessary Solicitation

I need you to get to Shadowhunter's lair and consecrate those bone

Here's a bottle of holy water. Use it sparingly, Character; from what I understand, Shadowhunter has many victims.

Clue
Holy Water

This flask of water has been blessed by Father Hanrahan, one of Paragon City's many priests. By sprinkling it over the bones of Shadowhunter's victims, you can weaken the villain's power.

Mission Objective(s)

Shadowhunter dared to live out among the Devouring Earth. It was only a matter of time before he was caught and killed.

  • Prevent Shadowhunter's ressurection
    • 15 bones to consecrate

You consecrated the bones of Shadowhunter's victims, preventing his ressurection.

Enemies

Devouring Earth

Notable NPCs

Debriefing Mission Successful

Good work, Character. We need to do this occassionally to prevent Shadowhunter's resurrection. I will seek out a more permanent solution.

Defeat Black Swan, find her power source

Black Swan is somewhat of an enigma. A few years back she was a major player in Praetoria, but her power seems to have waned in the meantime. It is apparent that Emperor Cole has a stranglehold on the Magic of Praetoria, so Black Swan is taking whatever she can get. She seems to strengthen her power by visits to an alternate dimension known as the Shadow World. We need you to go to the Shadow World and find out what she is doing to keep her power, and take her down if possible. Cutting off her power supply will deal a huge blow to the Praetorian power base.

  • Cut off Black Swan's source of power

She's doing something to gain more power, we just need to determine what.

Unnecessary Solicitation

I need you to stop whatever it is Black Swan is doing.

Mission Objective(s)

Shadow Earth eerily resembles the Shadow Shard.

  • Defeat Black Swan, find her power source
    • Defeat Black Swan

You defeated Black Swan and recovered one of her powerful quills.

Enemies

Praetorians

Notable NPCs

Clue
Quill of Jocas

The Praetorian version of the Dagger of Jocas, which was used by the Midnight Squad to imprison Rularuu by creating the Shadow Shard. Each quill is able to sever the shadow essence of a living being which can then be taken to Shadow Earth where Black Swan absorbs it, renewing her power.

Debriefing

So it seems that the Dagger of Jocas is different in Praetoria and Black Swan got her hands on the Quills of Jocas? I assume that's how she made the Shadow World, which resembles the Shadow Shard that the Midnight Squad made with the Dagger. She must absorb the shadows of her victims to power herself and create her minions at the same time. Excellent work, Character!

Defeat Diabolique

Briefing

In Praetoria there is a ghost who goes by the name of Diabolique, and is their version of our very own Numina. We have learned that she has no free will of her own, and is completely controlled by Emperor Cole, bound by some mystic artifact. We do know that she roams around the Magisterium in Praetoria on a nightly basis, and that could be an excellent opportunity to launch a surprise attack. I am going to portal you directly into the heart of the beast, the Magisterium Plaza where you will have only 30 minutes to locate and defeat Diabolique. Fail to do so and we will lose our chance to take her down for now. Are you up to the task?

  • Stop Diabolique before she enslaves the spirits of the graveyard

It's hard to believe that Numina's alternate self can be so evil.

Unnecessary Solicitation

If you don't hurry, Diabolique will bind those poor spirits to her forever!

Mission Objective(s)

You are going to need to move swiftly if you want to avoid the Praetorian Guard being summoned to bring you down.

  • Defeat Diabolique 30:00

You defeated Diabolique.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

Diabolique's essence has been suppressed, but for how long? You were incredibly brave Character, you went to the Magisterium itself and survived!

Defeat Malaise

Briefing

One thing that Praetoria has no counterpart to our world with is the Rikti. Since the Rikti are not from outer space but from another dimension, they could have just as easily invaded Praetoria as here, and the Rikti can only invade one dimension at any given time, get it?

Yeah it's kinda complicated I know, but eventually you wrap your head around this stuff.

The reason I bring this up is because Malaise, the Praetorian one- not our version, seems to be waging a war against the Rikti right in our sewer networks. I'd like you to go into the sewers, find Malaise and put a stop to whatever plan he's cooked up. Whatever it is, it can't be good for Paragon City.

  • Stop the battle between Malaise and the Rikti

Malaise is the thrall of Mother Mayhem, so expect a heavy Seer presence in the sewers.

Unnecessary Solicitation

With all the gas pipes running through that sewer annex, you're courting disaster by letting that battle continue.

Mission Objective(s)

The maddened screams of tortured Rikti echo off the stone walls.

  • Defeat Malaise
    • 4 drug stashes to confiscate
    • Defeat Malaise

You stopped the battle in the sewers.

Enemies

Seers
Rikti

Notable NPCs

Debriefing

The Praetorian version of Malaise is one twisted individual. I shudder to think if that could have been our Malaise if Sister Psyche hadn't gotten to him first.

Defeat Siege and all Warworks

Briefing

Intel keeps rolling in on the Praetorians. They have an analogue of Citadel named Siege who oversees their Imperial Clockwork maintenance. We've got word that he's currently outside the City Maintenance Facility and overseeing some final prep on what they are calling 'WarWorks'. It could be a trap to draw out the Resistance and powerful heroes like yourself, but I think you can handle whatever they are throwing your way. Siege used to have a body that was similar to Citadel's, but he long since abandonded it once the new model Clockwork bodies came online. Now he hops from shell to shell for whatever he feels is appropriate for the job at hand. I need you to go in and destroy any and all WarWorks you find, including Siege if possible, and disable any power generators they have in the area.

  • Take down the WarWorks

My sources have informed me that the facility has several power generators you'll need to disable.

And if those WarWorks really are as powerful as intel suggest, I'd bring along some friends as well.

Unnecessary Solicitation

If Siege isn't destroyed we've got a real problem on our hands.

Mission Objective(s)

Taking dimensional portals sometimes leaves a bad taste in your mouth.

  • Defeat Siege and all Warworks
    • 7 generators to destroy

You disabled Siege and his Warworks.

Enemies

Warworks

Notable NPCs


Editor's Note:

Be aware that while fighting Siege players will be attacked by the Warworks Orbital Lance: "the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid." Siege also has significant 'spikes' of regeneration and can be quite difficult to defeat.

Debriefing

You've put a serious crimp in Siege's production. These Warworks seem very powerful, I shudder to think what they will ultimately be used for.

Defeat Dominatrix and confiscate the Fixadine

Briefing

Today I've got a chance for you to not only strike the Praetorians, but also do some good for this world. I've received word that the villain Dominatrix is having a rave in a warehouse on Praetorian Earth. Her guests will be enjoying all the most extravagant debauchments Praetorian Earth has to offer, including a drug called Fixadine. Sound familiar? That's because it's the Praetorian version of Superadine. I need you to defeat Dominatrix and confiscate the Fixadine. Can you do it?

  • Defeat Dominatrix and confiscate the Fixadine

Fixadine and Superadine have some subtle molecular differences. Dr. Steve Sheridan believes he can use the Fixadine in his ongoing efforts to cure the Trolls of their Superadine-induced mutations. Once you've got the drug, get it over to him.

Defeat Dominatrix & her minions

Unnecesary Solicitation

I need you to take out Dominatrix and return with some Fixadine.

Mission Objective(s)

The sound system booms out a crazy punk beat.

  • Defeat Dominatrix & her minions
    • Find the drugs!

You defeated Dominatrix and confiscated her Fixadine.

Enemies

Praetorians

Notable NPCs

Clue
Fixadine

This Praetorian drug is quite similar to your world's Superadine, but there are certain subtle molecular differences. These differences could help Dr. Steven Sheridan isolate the components of Superadine that turn its users into Trolls.

Take Fixadine to Dr. Sheridan

Unnecessary Solicitation

Dr. Sheridan is waiting on that Fixadine.

Mission Objective(s)

  • Take Fixadine to Dr. Sheridan

Briefing

Ah, the Fixadine. Good. This should help my Superadine studies tremendously. Thank you, Character.

Debriefing

Great job, Character. Just terrific. Not only did you do something good for science, you also weakened Dominatrix's hold over her minions. Dominatrix leads through the strength of her personality and her followers' blind faith. Now that you've made her look weak before them, I doubt it'll be easy for her to maintain her position.

Battle Maiden

Briefing

The Praetorian known as Battle Maiden is the counterpart to our very own Valkyrie. They both derive their power from the weapons strapped to their backs, weapons which came from an alternate dimension known as 'Warrior Earth'. We know that Battle Maiden is currently on Warrior Earth, but getting to that dimension is a bit tricky. She has in her lair an obelisk that when activated will give us the window we need to open a Portal to Warrior Earth. I need you to get to that obelisk and activate it, then get back here and we can get you to Warrior Earth.

  • Go activate Battle Maiden's obelisk

Battle Maiden's guards all come from Warrior Earth, not Praetoria.

Defeat Battle Maiden on Warrior Earth

Unnecessary Solicitation

We need to get to Warrior Earth.

Mission Objective(s)

The dampness of the cavern walls tells you you're deep within the Earth.

  • Find the obelisk

The obelisk has been activated, report to Tina Macintyre.

Enemies

Praetorians

Take stone to Tina Macintyre

Unnecessary Solicitation

Tina Macintyre needs to be informed that a portal can now be opened.

Mission Objective(s)

  • Take stone to Tina Macintyre

Briefing

Maria phoned me and told me you'd be here to have me open a portal to Warrior Earth. We've been trying to do so but some sort of barrier was preventing the portal from working. However, just mintues ago something changed that allowed the portal to open. Your doing I suppose?

Defeat Battle Maiden & her guards

Unnecessary Solicitation

Battle Maiden can't be allowed to swell her army! She's already dangerous enough as it is!

Mission Objective(s)

It looks like Warrior Earth has seen better days.

  • Defeat Battle Maiden & her guards
    • Destroy the last weapons!

You defeated Battle Maiden.

Enemies

Praetorians

Notable NPCs

Debriefing

By destroying those weapons, you upset Battle Maiden's delicate negotiations. I think it's safe to say that Warrior Earth won't be sending any more troops her way, at least for a while. From what we can tell of that world's warriors, not one of them wants to join up with a losing team.

Historical

This page reflects the content revised by the developers with the release of Going Rogue. To review older content from before these changes were made, please see Maria Jenkins/Flashback.

Trivia

  • Maria's grandson Chris Jenkins is featured on some of Paragon City's billboards.

External Links