Melee: Difference between revisions
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[[Category:Definition]] | [[Category:Definition]] | ||
==Overview== | ==Overview== | ||
Melee range: less than | Melee range: less than 7 feet. Extremely close range combat. Punches, kicks, swords. | ||
==Archetypes with primarily Melee attacks== | ==Archetypes with primarily Melee attacks== | ||
Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However [[Dominator]]s and [[Blaster]]s have access to some powerful melee attacks as well. | Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However [[Dominator]]s and [[Blaster]]s have access to some powerful melee attacks as well. |
Revision as of 14:41, 8 January 2009
Overview
Melee range: less than 7 feet. Extremely close range combat. Punches, kicks, swords.
Archetypes with primarily Melee attacks
Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However Dominators and Blasters have access to some powerful melee attacks as well.
A Brute's primary power sets are designed specifically for melee. They are:
* Dark Melee * Electrical Melee * Energy Melee * Fiery Melee * Stone Melee * Super Strength
A Scrapper's primary powersets are designed specifically for melee. They are:
* Broad Sword * Claws * Dark Melee * Katana * Martial Arts * Spines
A Stalker's primary power sets are designed for melee. They are:
* Claws * Dark Melee * Energy Melee * Martial Arts * Ninja Blade * Spines
A Tanker's secondary powersets are designed for melee. They are:
* Battle Axe * Energy Melee * Fiery Melee * Ice Melee * Stone Melee * Super Strength * War Mace