Melee: Difference between revisions
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Melee range: less than 7 feet. Extremely close range combat. Punches, kicks, swords. | Melee range: less than 7 feet. Extremely close range combat. Punches, kicks, swords. | ||
==Archetypes with primarily Melee attacks== | == Archetypes with primarily Melee attacks == | ||
Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However [[Dominator]]s and [[Blaster]]s have access to some powerful melee attacks as well. | Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However [[Dominator]]s and [[Blaster]]s have access to some powerful melee attacks as well. | ||
Revision as of 02:36, 10 June 2009
Overview
Melee range: less than 7 feet. Extremely close range combat. Punches, kicks, swords.
Archetypes with primarily Melee attacks
Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However Dominators and Blasters have access to some powerful melee attacks as well.
A Brute's primary power sets are designed specifically for melee. They are:
A Scrapper's primary powersets are designed specifically for melee. They are:
A Stalker's primary power sets are designed for melee. They are:
A Tanker's secondary powersets are designed for melee. They are: