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== Notes ==
== Notes ==
* This and other City of Villains maps are available as [{{CoVMapPatchLatest}} downloadable in-game maps].
* This map was created using graphic resources from [http://www.vidiotmaps.com/maps_ig.php?map=mercy_island VidiotMaps].
* This map was created using graphic resources from [http://www.vidiotmaps.com/maps_ig.php?map=mercy_island VidiotMaps].


[[Category:CoV City Zones]]
[[Category:CoV City Zones]]
[[Category:Villain Zones]]
[[Category:Villain Zones]]

Revision as of 06:24, 6 July 2009

Mercy Island
Map
Villain City Zone (1-8)
No updated MoreMaps4U map available

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-6.

Here, villains will meet their first contact (Kalinda or Matthew Burke) and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called Fort Cerberus.

NOTE: Soldiers of Arachnos must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.

Contacts

Trainers

Regular Contacts

Level 1-4
Level 5-9
  • Mongoose (Darwin's Landing: -1182.5, 96, -394.5)
  • Doctor Creed (Darwin's Landing: -1888.2, 96.2, -1576.4)
Level 15-19

Special Contacts

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone, contains Doctor Creed and Mongoose. The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker.
  • Fort Cerberus is the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here, in addition to the Black Helicopter Line to Cap au Diable.
  • Fort Darwin is the north-eastern fort where a villain starts their career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock. The Mercy Island Hospital is located here.
  • Mercy is the neighborhood south of the wall that, along with Darwin's Landing, forms most of the island; it contains Arbiter Richard. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A Black Market truck is located between the doors to the Port Oakes Ferry and the doors to Fort Cerberus.

Exploration Badges

Badge
Cesspool (-322.5, 67.4, -2656.5)[Copy]

Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.

Badge
Chum (-4047.0, 6.3, -1853.5)[Copy]

Just when you thought it was safe...

Badge
Fortified (-2496.5, 303.2, -439.0)[Copy]

Arachnos built the wall around Mercy to keep it safe.

Badge
Snake Charmer (-384.5, 42.2, -1711.5)[Copy]

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

Badge
The Next Big Thing (-1215.5, 239.0, -152.0)[Copy]

This is the good life. The higher up you get, the bigger you are.

Badge
Widower / Widow (-3889.5, 407.0, 354.5)[Copy]

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Plaques

Badge

You have learned much that is hidden from the eyes of mortal men.

  • V badge HistoryBadge.png Lorekeeper I - This monument is right up against the wall that splits the zone between Darwin's Landing and Mercy. It is 90 yards west of Mongoose. Coordinates (-907, 97, -377)[Copy]

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge
Arachnos Agent / Cannon Fodder (requires rogue/villain)

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.


There's no resigning from Arachnos, but you appear to have done just that. Good luck.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Stores

  • All Quartermasters sell Levels 5, 10, and 15 TO Enhancements
  • Alan Desslock sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Kalinda sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Matthew Burke sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Doctor Creed sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
  • Mongoose sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
  • Seer Marino sells Levels 10 and 15 TO Enhancements, Level 20 Magic/Mutant DO Enhancements, and Small Inspirations

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Enemy Groups

Notes

  • This map was created using graphic resources from VidiotMaps.