Merisel Valenzuela: Difference between revisions
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The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid. | The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid. | ||
{{Mission Common Save the people from the Devouring Earth}} | |||
=== Fight the Devouring Earth wherever they appear === | === Fight the Devouring Earth wherever they appear === |
Revision as of 23:19, 4 September 2006
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Overview
Merisel Valenzuela is a hero contact in Brickstown Merisel Valenzuela is a Mutation origin contact. Her level range is 30-34.
Introductions
Contact Introduced By
New Contact(s)
Information
Investigator
Merisel Describes herself as freelance investigator. In reality, she's part hacker, part reporter, and part private eye. She made her fortune in the dot-com craze before the Rikti War and continues to do security consulting for a number of high profile Internet companies. But lately she finds herself fighting against big business more often than protecting it. She's famous for her outspoken advocacy of small businesses, open source software, and other causes that she thinks of as 'societal equalizers.' her online persona is a closely guarded secret, but more than a few people suspect she's the renowned hacker, Cipher, who's been responsible for several acts of anti-corporate cyber-espionage
Initial Contact
Lets find out what we can do together to let freedom ring. Sound good?
Store
- Inspirations
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation Single Origin Enhancements (200% base costs)
- Level 35 Mutation Single Origin Enhancements (200% base costs)
Story Arc
Missions
Defeat Council in Brickstown
Briefing
The Council has recently made a habit of sending War Wolves to the streets of Brickstown to 'relax'. And by relax, I mean terrorize the local population. That can't be allowed to continue and I'm asking you to fight it. I would like to see you hit the streets of Brickstown and show the Council that people aren't their play toys.
They've been sending up a lot of War Wolves into Seven Gates and the Abyss Towers, but whatever you're fighting and wherever you're doing it, the message will get across.
Mission Objective(s)
- Defeat Council in Brickstown
- Defeat 35 Council
You have defeated enough Council agents.
Debriefing
The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid.
Template:Mission Common Save the people from the Devouring Earth
Fight the Devouring Earth wherever they appear
Briefing
The Devouring Earth are a terrible threat to the future and safety of Paragon City, and their numbers keep on growing. Heroes need to fight the Devouring Earth's monsters wherever they appear. Can you do your part against them?
Devouring Earth's creatures have been seen in Crey's Folly, and of course they're all over in Eden. Anywhere you can stop them will help, though.
Mission Objective(s)
- Combat Devouring Earth menace
- Defeat 35 Devouring Earth
Debriefing
The Devouring Earth are a constant threat to every person in this city. It's only thanks to heroes like you that people can be safe from them.
Go to Crey's Folly and defeat Devouring Earth
Briefing
Crey's Folly is an environmental wasteland, heavily polluted after the Rikti blew up a secret Crey facility in the early days of the war. The Devouring Earth have been making inroads into the area, accosting any one else they find there and making it impossible to even properly asses the damage. I need a hero who can get to Crey's Folly and help clear the Devouring Earth out of there.
Mission Objective(s)
- Missing info
Debriefing
Missing info
Stop production of Council robots and retrieve some parts for analysis
Briefing
I need you to get over to a local warehouse on the double. I have it on good authority that the Council is producing some sort of advanced robots there. I want you to shut down the production of Council robots and retrieve some parts for analysis. We have to be prepared if we're going to face a new threat.
The Council's robots were originally developed by Vandal in the 1940's. They weren't called Zenith Mech Men then, since Vandal was working for another organization. Ever since his research came under the Council's control, they've been trying to push things farther. So be careful. You could be going up against just about anything.
Mission Objective(s)
- Stop Prototype A-12 and its guards
- Recover robot parts
After calling in to your contact, you receive instructions to get over to a Council base where strange things are afoot. Frightened Council soldiers have been pouring out of the base in droves.
These robot parts are mostly metal, but there seems to be organic material included as well. A pack of blue fluid glows with a bioluminescent aura and quivers slightly at your touch.
Notable NPCs
- Prototype A-12 (Rogue Robots MK II Zenith Warcry)
Enemies
Mission Objective(s)
- Investigate base, find clues
You defeated the robots and found their plan.
After being taken into custody, the former Council base commander told you:
'Warcry robots are already nearly sentient, so when we got some new robots that were supposed to be smarter than any we'd had before, we didn't know what to expect. It was only days before they had begun replicating more of themselves and upgrading our old robots in secret. Now those machines have taken over this base. I have lost my command to a machine! As we speak, a Warcry robot is running my base! Please, I beg you to arrest me. It's the only way I might escape punishment.
You found this plan on a computer in the Council base. In cold, logical, detail it lays out the diagram of a chilling plan: The Rogue Robots plan to strike soon, uploading their core programs onto the Internet and then infiltrating as many computers and electronic devices as possible. If they succeed, they might be able to replicate their consciousness across the entire globe, and begin the destruction of humanity. They have already targeted the location they plan to use for the first upload.
Notable NPCs
- Prototype B-15 (Rogue Robots MK II Zenith Warcry)
- Former base leader (Hostage)
Enemies
Mission Objective(s)
- Stop robot coup, destroy code
- 4 Computers to destroy
You defeated the Council robots and destroyed their code.
Notable NPCs
- Progenitor Runtime 001 (Rogue Robots MK II Zenith Warcry)
Enemies
Debriefing
Well, it looks like the Council has expressed its gratitude by knocking over a munitions plant upstate. Still, you did a good job cleaning up their mess. With the robots destroyed and their code deleted, we can hope we've put an end to their dreams of supplanting humanity.
Template:Mission Common Save the lawyers from the Devouring Earth