Patch Notes/2008-07-22: Difference between revisions

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__TOC__
__TOC__
=7.22.08 Version 17.20080709.3T2=
= 7.22.08 Version 17.20080709.3T2 =
== COMBINED NOTES ==
== COMBINED NOTES ==
=== AI ===
=== AI ===
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* [[Energy Melee#Energy Transfer|Energy Melee / Energy Transfer]] - Increased visual impact of Hit graphical effects.
* [[Energy Melee#Energy Transfer|Energy Melee / Energy Transfer]] - Increased visual impact of Hit graphical effects.
* [[Accolade Powers|Accolade / Portable Workbench]] - The Portable Workbench should no longer be seen as a viable target for critter attacks.
* [[Accolade Powers|Accolade / Portable Workbench]] - The Portable Workbench should no longer be seen as a viable target for critter attacks.
* [[Speed#Flurry|Flurry]] and [[Veteran_Reward_Powers#Sands_of_Mu|Sands of Mu]] should now play the correct animation while Spines - Quills is active
* [[Speed#Flurry|Flurry]] and [[Veteran Reward Powers#Sands of Mu|Sands of Mu]] should now play the correct animation while Spines - Quills is active


=== Tasks ===
=== Tasks ===
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=== User Commands ===
=== User Commands ===
* [[Synch_(Slash_Command)|“Synch”]] Command - Players can now use “Synch” in addition to [[Sync_(Slash_Command)|“Sync”]] if they are experiencing any synchronization issues with the game servers.
* [[Synch (Slash Command)|“Synch”]] Command - Players can now use “Synch” in addition to [[Sync (Slash Command)|“Sync”]] if they are experiencing any synchronization issues with the game servers.


=== User Interface ===
=== User Interface ===
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==== Blasters ====
==== Blasters ====
* [[Defiance]] - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
* [[Defiance]] - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
* [[Energy_Manipulation#Total_Focus|Blaster / Energy Manipulation / Total Focus]] - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power
* [[Energy Manipulation#Total Focus|Blaster / Energy Manipulation / Total Focus]] - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power


=== Badges ===
=== Badges ===
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=== Powers ===
=== Powers ===
==== Masterminds ====
==== Masterminds ====
* [[Ninjas#Call_Genin|Mastermind / Ninjas / Genin]] no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
* [[Ninjas#Call Genin|Mastermind / Ninjas / Genin]] no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
* [[Necromancy#Lich|Mastermind / Necromancy / Lich]] should remain at Range in combat more often now.
* [[Necromancy#Lich|Mastermind / Necromancy / Lich]] should remain at Range in combat more often now.
{{Navbox Patch Notes}}
[[Category:Patch Notes]]

Latest revision as of 18:07, 28 July 2012

7.22.08 Version 17.20080709.3T2

COMBINED NOTES

AI

  • Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.

Badges

  • Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.
  • Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
  • Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons

Global Chat

Invention

  • Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
  • ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.

Powers

  • Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
  • Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
  • Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
  • Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
  • Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
  • Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
  • Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
  • Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active

Tasks

  • The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.

User Commands

  • “Synch” Command - Players can now use “Synch” in addition to “Sync” if they are experiencing any synchronization issues with the game servers.

User Interface

  • Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
  • Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.

CITY of HEROES

Powers

Blasters

  • Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
  • Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power

Badges

CITY OF VILLAINS

Powers

Masterminds