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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
== Definition == | == Definition == | ||
; Bind File | ; Bind File | ||
# A '''bind file''' is a text file that contains one or more {{slashcommand|bind}} to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. | # A '''bind file''' is a text file that contains one or more {{slashcommand|bind}}s to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. | ||
#* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game. | #* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game. | ||
#* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds. | #* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds. | ||
#* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical binds. | #* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds. | ||
{{Navbox Binds}} | |||
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[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 21:41, 25 July 2022
Definition
- Bind File
- A bind file is a text file that contains one or more /binds to be loaded with the /bind_load or /bind_load_file commands.
- They can either be created manually, or by using the /bind_save (which saves into the Game Client installation directory) or /bind_save_file path (which saves to a specific folder) commands in-game.
- If a bind file is named keybinds.txt and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds.
- You can use /bind_load_file as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds.