Template:IOEffectPreamble: Difference between revisions

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imported>Lin Chiao Feng (historical)
m (Template:IOEffectPreamble: moved to Template:IOEffectPreamble: Removed bogus colon.)
imported>Sekoia (historical)
(moved documentation to subpage to reduce pre-parse size of template, since the docs were longish)
 
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This enhancement improves the {{{1}}}{{#if: {{{3|}}}|, {{{2}}}, {{#if: {{{4|}}}|{{{3}}}, and {{{4}}}|and {{{3}}}}}|{{#if: {{{2|}}}| and {{{2}}}}}}} of your power by the following amounts:
<includeonly>This enhancement improves the {{{1}}}{{#if: {{{3|}}}|, {{{2}}}, {{#if: {{{4|}}}|{{{3}}}, and {{{4}}}|and {{{3}}}}}|{{#if: {{{2|}}}|&nbsp;and {{{2}}}}}}} of your power by the following amounts:</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 19:31, 29 February 2008

[edit] [purge] Documentation

This template is used to create part of an Invention Origin Enhancement/Recipe article. It specifies what aspects of a power the enhancement improves. It also introduces the table that is created by the template intended to follow this one.

This template should not be used on enhancements that only provide global effects or procs. However, if the enhancement provides a global effect or proc as well as enhances some aspect of the power, then this template can still be used.

Usage

This template takes one, two, three, or four arguments. These arguments should be the aspects of the power that are enhanced by the template. Some examples:

{{IOEffectPreamble|accuracy}}
{{IOEffectPreamble|accuracy|damage}}
{{IOEffectPreamble|accuracy|damage|recharge time}}
{{IOEffectPreamble|accuracy|damage|recharge time|endurance reduction}}

For the sake of uniformity, here is a list of how the aspects are usually described:

  • accuracy
  • confuse duration
  • damage
  • damage absorption
  • defense
  • defense debuff
  • endurance modification
  • endurance reduction
  • fear
  • flight speed
  • healing
  • hold duration
  • immobilization duration
  • interrupt time
  • jumping distance
  • knockback distance
  • range
  • recharge time
  • resistance
  • running speed
  • sleep duration
  • speed reduction
  • stun duration
  • taunt duration
  • to-hit buff
  • to-hit debuff

See Also