Template:TicketPurchases: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Sweetpayne (historical)
imported>Felderburg (historical)
No edit summary
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
<noinclude>{{incomplete|note=The [[Ticket Vendor]] had a wip note stating that it was missing several Issues worth of items. Since this template is where that info came from, it is actually this template that needs that info. Based on the editing history of this template, Issue 19 forward is what is needed, in part or in whole.}}</noinclude>
==Ticket Purchases==
==Ticket Purchases==
===Badges===
===Badges===
{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
! Reward !! Ticket Cost
! Reward !! Ticket Cost
Line 10: Line 11:


===Salvage, Inspirations, Standard Enhancements===
===Salvage, Inspirations, Standard Enhancements===
{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
! Reward !! Ticket Cost
! Reward !! Ticket Cost
Line 35: Line 35:


===Purchase Standard IO Recipe===
===Purchase Standard IO Recipe===
{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
! Reward !! Ticket Cost
! Reward !! Ticket Cost
Line 62: Line 60:
===Random Recipe Rolls===
===Random Recipe Rolls===
For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: [[Recipe Drop Pools]]
For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: [[Recipe Drop Pools]]


====Bronze Class Recipe Roll====
====Bronze Class Recipe Roll====
 
The [[Bronze Class Recipe Roll]] is composed of all [[Recipe_Drop_Pools#Pool_A_.28Critters.29|Pool A]] uncommon recipes and all Pool A rare recipes.
The [[Bronze Class Recipe Roll]] is comprised of all Pool A uncommon recipes and all Pool A rare recipes.


Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.


The likelihood of receiving a Pool A uncommon recipe is '''8 times greater''' than that of a Pool A rare recipe.
The likelihood of receiving a Pool A uncommon recipe is believed to be between 5 and 8 times greater than that of a Pool A rare recipe.
This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers or respec recipes.  
This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers or respec recipes.  


Line 95: Line 91:


====Silver Class Recipe Roll====
====Silver Class Recipe Roll====
 
The [[Silver Class Recipe Roll]] is composed of all [[Recipe_Drop_Pools#Pool_A_.28Critters.29|Pool A]] rare recipes and all [[Recipe_Drop_Pools#Pool_B_.28Missions.29|Pool B]] Mission Complete.
The [[Silver Class Recipe Roll]] is comprised of all Pool A rare recipes and all Pool B Mission Complete.


Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.


The likelihood of receiving a Pool A rare recipe is '''50% greater''' than that of a Pool B rare/mission complete recipe. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes.  
The likelihood of receiving a Pool A rare recipe is '''50% greater''' than that of a Pool B rare/mission complete recipe. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes.  


{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
Line 125: Line 119:


====Gold Class Recipe Roll====
====Gold Class Recipe Roll====
 
The Gold Class Recipe Roll is composed of all Pool C and all Pool D recipes. In fact, the Gold Class table is exactly the same as the [[Random Rare Recipe Roll]] table.
The Gold Class Recipe Roll is comprised of all Pool C and all Pool D recipes. In fact, the Gold Class table is exactly the same as the [[Random Rare Recipe Roll]] table.


Also, the Gold Class table is "weighted" in the same manner as the [[Random Rare Recipe Roll]] that is available via "cashing in" merits at any [[Merit Vendor]] in the game. Purchasing this reward will grant you a recipe equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
Also, the Gold Class table is "weighted" in the same manner as the [[Random Rare Recipe Roll]] that is available via "cashing in" merits at any [[Merit Vendor]] in the game. Purchasing this reward will grant you a recipe equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
Line 152: Line 145:


=== Unlockable Mission Architect Features ===
=== Unlockable Mission Architect Features ===
The total cost of all the unlockables is 4,375 Tickets. Mission Architect items that are unlocked are accessible to all characters on an account while using the editor.
The total cost of all the unlockables is 4,375 Tickets. Mission Architect items that are unlocked are accessible to all characters on an account while using the editor.


====Unlockable Costume Pieces====
====Unlockable Costume Pieces====
{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
! Reward !! Ticket Cost
! Reward !! Ticket Cost
Line 190: Line 181:
! Total to unlock all Costume Pieces !! 750
! Total to unlock all Costume Pieces !! 750
|}
|}


====Unlockable Character Packs====
====Unlockable Character Packs====
Line 223: Line 212:
! Total to unlock all Character Packs !! 450
! Total to unlock all Character Packs !! 450
|}
|}


====Unlockable Enemy Groups====
====Unlockable Enemy Groups====
Line 261: Line 249:
| Unlockable Enemies: Axis America || 50
| Unlockable Enemies: Axis America || 50
|-
|-
| Unlockable Enemies: 1960s Arachnos || 50
| Unlockable Enemies: Syndicate || 50
|-
| Unlockable Enemies: Seers || 50
|-
| Unlockable Enemies: Praetorian Resistance || 50
|-
| Unlockable Enemies: Praetorian Police || 50
|-
| Unlockable Enemies: Praetorian Clockwork || 200
|-
| Unlockable Enemies: Ghouls || 50
|-
| Unlockable Enemies: Failed Experiments || 50
|-
| Unlockable Enemies: Destroyers || 50
|-
|-
! Total to unlock all Enemy Groups !! 850
! Total to unlock all Enemy Groups !! 1,400
|}
|}


====Unlockable Map Packs====
====Unlockable Map Packs====
{| class="wikitable" style="text-align:center; background:white"
{| class="wikitable" style="text-align:center; background:white"
! Reward !! Ticket Cost
! Reward !! Ticket Cost
Line 304: Line 304:
| Map Pack: Additional 5th Column Maps || 200
| Map Pack: Additional 5th Column Maps || 200
|-
|-
! Total to unlock all Map Packs !! 2,325
| Map Pack: Praetorian Tech Maps || 300
|}
|-
| Map Pack: Praetorian Tunnels Maps || 100
|-
| Map Pack: Praetorian Office Maps || 100
|-
! Total to unlock all Map Packs !! 2,825
|}<noinclude>
 
[[Category:Invention System Templates]]</noinclude>

Latest revision as of 18:35, 27 March 2014


Ticket Purchases

Badges

Reward Ticket Cost
Payoff Badge 1,000

Salvage, Inspirations, Standard Enhancements

Reward Ticket Cost
Random Common Arcane Salvage (Level 10 and up) 8
Random Common Tech Salvage (Level 10 and up) 8
Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 80
Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 540
Random Medium Inspiration (Level 1 and up) 20
Random Large Inspiration (Level 1 and up) 100
Training Origin Enhancement (Level 1 and up) 15
Dual Origin Enhancement (Level 15 and up) 35
Single Origin Enhancement (Level 25 and up) 75

Purchase Standard IO Recipe

Reward Ticket Cost
Level 10 IO 70
Level 15 IO 115
Level 20 IO 150
Level 25 IO 190
Level 30 IO 210
Level 35 IO 215
Level 40 IO 225
Level 45 IO 240
Level 50 IO 250

Random Recipe Rolls

For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: Recipe Drop Pools

Bronze Class Recipe Roll

The Bronze Class Recipe Roll is composed of all Pool A uncommon recipes and all Pool A rare recipes.

Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

The likelihood of receiving a Pool A uncommon recipe is believed to be between 5 and 8 times greater than that of a Pool A rare recipe. This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers or respec recipes.

Reward Ticket Cost
Level 10-14 60
Level 15-19 60
Level 20-24 65
Level 25-29 65
Level 30-34 70
Level 35-39 70
Level 40-44 75
Level 45-50 75

Silver Class Recipe Roll

The Silver Class Recipe Roll is composed of all Pool A rare recipes and all Pool B Mission Complete.

Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

The likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B rare/mission complete recipe. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.

Reward Ticket Cost
Level 10-14 450
Level 15-19 500
Level 20-24 505
Level 25-29 515
Level 30-34 525
Level 35-39 555
Level 40-44 585
Level 45-50 600

Gold Class Recipe Roll

The Gold Class Recipe Roll is composed of all Pool C and all Pool D recipes. In fact, the Gold Class table is exactly the same as the Random Rare Recipe Roll table.

Also, the Gold Class table is "weighted" in the same manner as the Random Rare Recipe Roll that is available via "cashing in" merits at any Merit Vendor in the game. Purchasing this reward will grant you a recipe equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.

Reward Ticket Cost
Level 10-14 3000
Level 15-19 3150
Level 20-24 3350
Level 25-29 3400
Level 30-34 3500
Level 35-39 3700
Level 40-44 3900
Level 45-50 4000

Unlockable Mission Architect Features

The total cost of all the unlockables is 4,375 Tickets. Mission Architect items that are unlocked are accessible to all characters on an account while using the editor.

Unlockable Costume Pieces

Reward Ticket Cost
Unlockable Costume Pieces: Common Capes 30
Unlockable Costume Pieces: Common Auras 40
Unlockable Costume Pieces: Veteran Costume Pieces 75
Unlockable Costume Pieces: Arachnos Costume Pieces 15
Unlockable Costume Pieces: Invention Boots 15
Unlockable Costume Pieces: Invention Crafted Wings 40
Unlockable Costume Pieces: Halloween Event Costumes 20
Unlockable Costume Pieces: Holiday Event Costumes 40
Unlockable Costume Pieces: Valentines Event Costumes 25
Unlockable Costume Pieces: Vanguard Armor and Weapons 200
Unlockable Costume Pieces: Rularuu Weapons and Shields 100
Unlockable Costume Pieces: Roman Armor, Shields and Weapons 50
Unlockable Costume Pieces: Special Weapons and Shields 50
Unlockable Costume Pieces: DVD Edition and Good Vs. Evil Costume Pack 50
Total to unlock all Costume Pieces 750

Unlockable Character Packs

Reward Ticket Cost
Unlockable Enemies: Longbow Warden Controller Pack 25
Unlockable Enemies: Longbow Warden Defender Pack 25
Unlockable Enemies: Longbow Warden Tanker Pack 25
Unlockable Enemies: Longbow Warden Scrapper Pack 25
Unlockable Enemies: Longbow Warden Blaster Pack 25
Unlockable Enemies: Vindicators Character Pack 50
Unlockable Enemies: Level 50+ Freedom Phalanx Character Pack 50
Unlockable Enemies: Freedom Phalanx Elite Boss Character Pack 50
Unlockable Enemies: Dr. Aeon Clone Pack 25
Unlockable Enemies: Devouring Earth Monster Pack 50
Unlockable Enemies: Arachnos 50+ Character Pack 50
Unlockable Enemies: Arachnos Elite Boss Character Pack 50
Total to unlock all Character Packs 450

Unlockable Enemy Groups

Reward Ticket Cost
Unlockable Enemies: Winter Horde 50
Unlockable Enemies: Siege and his Praetorian Minions 50
Unlockable Enemies: Shadow Hunter and his Praetorian Minions 50
Unlockable Enemies: Nightstar and her Praetorian Minions 50
Unlockable Enemies: Neuron and his Praetorian Minions 50
Unlockable Enemies: Mother Mayhem and her Praetorian Minions 50
Unlockable Enemies: Marauder and his Praetorian Minions 50
Unlockable Enemies: Malaise and his Praetorian Minions 50
Unlockable Enemies: Infernal and his Praetorian Minions 50
Unlockable Enemies: Dominatrix and her Praetorian Minions 50
Unlockable Enemies: Diabolique and her Praetorian Minions 50
Unlockable Enemies: Chimera and his Praetorian Minions 50
Unlockable Enemies: Bobcat and her Praetorian Minions 50
Unlockable Enemies: Black Swan and her Praetorian Minions 50
Unlockable Enemies: Battle Maiden and her Praetorian Minions 50
Unlockable Enemies: Axis America 50
Unlockable Enemies: Syndicate 50
Unlockable Enemies: Seers 50
Unlockable Enemies: Praetorian Resistance 50
Unlockable Enemies: Praetorian Police 50
Unlockable Enemies: Praetorian Clockwork 200
Unlockable Enemies: Ghouls 50
Unlockable Enemies: Failed Experiments 50
Unlockable Enemies: Destroyers 50
Total to unlock all Enemy Groups 1,400

Unlockable Map Packs

Reward Ticket Cost
Map Pack: Unique Circle of Thorns Maps 75
Map Pack: Additional Special Cave Maps 50
Map Pack: Additional Tech Maps 75
Map Pack: Pawn Shops, Casinos and Police Stations 75
Map Pack: Special Outdoor Maps 100
Map Pack: Croatoa Maps 75
Map Pack: Unique Council Maps 75
Map Pack: Additional Bank Maps 200
Map Pack: Arachnoid Tech Maps 200
Map Pack: Villain Caves Maps 200
Map Pack: Arachnoid Caves Maps 200
Map Pack: Abandoned Tech Maps 200
Map Pack: Additional Longbow Maps 200
Map Pack: Cimeroran Cave Maps 200
Map Pack: Additional Cave Maps 200
Map Pack: Additional 5th Column Maps 200
Map Pack: Praetorian Tech Maps 300
Map Pack: Praetorian Tunnels Maps 100
Map Pack: Praetorian Office Maps 100
Total to unlock all Map Packs 2,825