Category talk:Powersets: Difference between revisions

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imported>Hopefails17 (historical)
m (→‎Check for IO sets: added elec blast, as it is missing some)
 
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* [[Electrical Mastery]]
* [[Electrical Mastery]]
* [[Electrical Melee]]
* [[Electrical Melee]]
* [[Electrical Blast]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
* [[Empathy]]
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* [[Medicine]]  
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* [[Presence]]
* [[Presence]]
== Adding End Cost to Power Descriptions ==
Hey, I was wondering, since we now have real numbers available through the game, why don't we add the unenhanced endurance cost of each power and exact recharge time?  I think it would really help people who are referencing the wiki for power and enhancement selection.
[[User:Hopefails17|Hopefails17]] 13:55, 14 May 2008 (UTC)
Do you think it's worthwhile to do for all of the powers?  I'd imagine that it would be more useful to just have the End Cost of Toggle powers rather than all of them.  After all, we have City of Data for all those numbers as it is. --[[User:Rantmo|Rantmo]] 20:05, 14 May 2008 (UTC)
I think that having the info in the same place (on the wiki) will be helpful for build planning and enhancement selection and such.  Most toggle powers, for example, have the same minimal endo cost of .10, it wouldn't be too hard to cut and paste, or maybe even leave that info off of toggles except for special cases.  AS for the rest of the powers, I think it would be worth while, at least for endurance.  I'm not sure whether my suggestion of having exact numbers for recharge time is really necessary, but it would be nice for those with the ambiguous "very long" so that players can slot enhancements accordingly.  Just a thought.
--[[User:Hopefails17|Hopefails17]] 02:36, 15 May 2008 (UTC)

Latest revision as of 02:39, 15 May 2008

To do list

I'm in a groove on getting some stub entries for the powersets, so I'm making a list of what needs doing. --StarGeek 15:22, 2 May 2006 (PDT)

And I'm in a groove to make tables. --Konoko 13:24, 25 May 2007 (EDT)
Powerset Exists Pet data Invention data
Archery N {{{pet}}}  
Arctic Mastery N {{{pet}}}  
Assault Rifle N {{{pet}}}  
Battle Axe N {{{pet}}}  
Body Mastery N {{{pet}}}  
Broad Sword N {{{pet}}}  
Broad Sword N {{{pet}}}  
Claws N {{{pet}}}  
Cold Domination N {{{pet}}}  
Cold Mastery N {{{pet}}}  
Concealment N {{{pet}}}  
Dark Armor N {{{pet}}}  
Dark Blast N {{{pet}}}  
Dark Mastery N {{{pet}}}  
Dark Melee N {{{pet}}}  
Dark Miasma yes, needs data done needs data
Darkness Mastery N {{{pet}}}  
Devices N {{{pet}}}  
Earth Control N {{{pet}}}  
Earth Mastery N {{{pet}}}  
Electric Armor N {{{pet}}}  
Electric Melee N {{{pet}}}  
Electrical Blast N {{{pet}}}  
Electrical Mastery N {{{pet}}}  
Electrical Melee N {{{pet}}}  
Electricity Manipulation N {{{pet}}}  
Electricity Mastery N {{{pet}}}  
Empathy N {{{pet}}}  
Energy Assault N {{{pet}}}  
Energy Aura N {{{pet}}}  
Energy Blast N {{{pet}}}  
Energy Manipulation N {{{pet}}}  
Energy Mastery N {{{pet}}}  
Energy Melee N {{{pet}}}  
Fiery Assault N {{{pet}}}  
Fiery Aura N {{{pet}}}  
Fiery Melee N {{{pet}}}  
Fighting N {{{pet}}}  
Fire Blast N {{{pet}}}  
Fire Control N {{{pet}}}  
Fire Manipulation N {{{pet}}}  
Fire Mastery N {{{pet}}}  
Fitness N {{{pet}}}  
Flame Mastery N {{{pet}}}  
Flight N {{{pet}}}  
Force Field N {{{pet}}}  
Force Field N {{{pet}}}  
Force Mastery N {{{pet}}}  
Gravity Control N {{{pet}}}  
Gravity Control N {{{pet}}}  
Ice Armor N {{{pet}}}  
Ice Blast N {{{pet}}}  
Ice Control N {{{pet}}}  
Ice Manipulation N {{{pet}}}  
Ice Mastery N {{{pet}}}  
Ice Melee N {{{pet}}}  
Icy Assault N {{{pet}}}  
Illusion Control N {{{pet}}}  
Invulnerability N {{{pet}}}  
Katana N {{{pet}}}  
Kinetics N {{{pet}}}  
Leadership N {{{pet}}}  
Leaping N {{{pet}}}  
Leviathan Mastery N {{{pet}}}  
Luminous Aura N {{{pet}}}  
Luminous Blast N {{{pet}}}  
Mace Mastery N {{{pet}}}  
Martial Arts N {{{pet}}}  
Medicine N {{{pet}}}  
Mercenaries N {{{pet}}}  
Mind Control N {{{pet}}}  
Mu Mastery N {{{pet}}}  
Munitions Mastery N {{{pet}}}  
Necromancy N {{{pet}}}  
Ninja Blade N {{{pet}}}  
Ninjas N {{{pet}}}  
Ninjitsu N {{{pet}}}  
Plant Control N {{{pet}}}  
Poison N {{{pet}}}  
Power Mastery N {{{pet}}}  
Presence N {{{pet}}}  
Primal Forces Mastery N {{{pet}}}  
Psionic Assault N {{{pet}}}  
Psionic Mastery N {{{pet}}}  
Psychic Blast N {{{pet}}}  
Psychic Mastery N {{{pet}}}  
Pyre Mastery N {{{pet}}}  
Radiation Blast N {{{pet}}}  
Radiation Emission N {{{pet}}}  
Regeneration N {{{pet}}}  
Robotics N {{{pet}}}  
Sonic Attack N {{{pet}}}  
Sonic Resonance N {{{pet}}}  
Soul Mastery N {{{pet}}}  
Speed N {{{pet}}}  
Spines N {{{pet}}}  
Stone Armor N {{{pet}}}  
Stone Mastery N {{{pet}}}  
Stone Melee N {{{pet}}}  
Storm Summoning N {{{pet}}}  
Super Reflexes N {{{pet}}}  
Super Strength N {{{pet}}}  
Teleportation N {{{pet}}}  
Thermal Radiation N {{{pet}}}  
Thorny Assault N {{{pet}}}  
Thugs N {{{pet}}}  
Traps N {{{pet}}}  
Trick Arrow N {{{pet}}}  
Umbral Aura N {{{pet}}}  
Umbral Blast N {{{pet}}}  
War Mace N {{{pet}}}  
Weapon Mastery N {{{pet}}}  

Needs entries

  • None, Woo Hoo!

Needs cleanup

Pet data sets

The following are pet controlling sets. All need to have the data on the abilities of the pets added. The format for this data has been developed on the various Mastermind power set pages. Some need additional work, some only need the data on the abilities of the pets. As these are completed, they should be moved down into the completed section below.

Does Voltaic Sentinel count as a pet? And what about Photon Seekers for Peacbringers?--Konoko 11:36, 23 October 2006 (PDT)
I usually consider the line between true pet and psudo-pet to be whether the thing is targetable and attackable by enemies. If so then it's a true pet. That definition would include some things from the Traps and Devices sets, but not Voltaic Sentinal. Other Psudo-pets include Lightning Storm and Tornado.
In the end, for a border of whether we need to include the set here for work, I would say that we ask whether it is useful/needed to add a listing for the pet/psudo-pet's powers and abilities. If such would be useful, then yeah, we should include them. If the entity is pretty well defined by it's current listing, then we really do not need to include it in the pet cleanup. All IMHO. - Sister Leortha 12:22, 23 October 2006 (PDT)

Patron Sets

These sets may need special formatting as far as pet powers go. See Category Talk: Patron Powers

Need invention set data

Stuff that needs which invention enhancment sets can go on which powers. Not done checking TayJK 11:51, 25 May 2007 (EDT)

I-W regular powersets, Pool, Ancillery and Parton sets need checking.

Check for IO sets

Little, if any editing needed

Adding End Cost to Power Descriptions

Hey, I was wondering, since we now have real numbers available through the game, why don't we add the unenhanced endurance cost of each power and exact recharge time? I think it would really help people who are referencing the wiki for power and enhancement selection.

Hopefails17 13:55, 14 May 2008 (UTC)

Do you think it's worthwhile to do for all of the powers? I'd imagine that it would be more useful to just have the End Cost of Toggle powers rather than all of them. After all, we have City of Data for all those numbers as it is. --Rantmo 20:05, 14 May 2008 (UTC)

I think that having the info in the same place (on the wiki) will be helpful for build planning and enhancement selection and such. Most toggle powers, for example, have the same minimal endo cost of .10, it wouldn't be too hard to cut and paste, or maybe even leave that info off of toggles except for special cases. AS for the rest of the powers, I think it would be worth while, at least for endurance. I'm not sure whether my suggestion of having exact numbers for recharge time is really necessary, but it would be nice for those with the ambiguous "very long" so that players can slot enhancements accordingly. Just a thought. --Hopefails17 02:36, 15 May 2008 (UTC)