Combat Attributes Window: Difference between revisions
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=== Attribute List === | === Attribute List === | ||
==== Base ==== | ==== Base ==== | ||
{{columns| | {{columns|3| | ||
* Current Hit Points | * Current Hit Points | ||
* Max Hit Points | * Max Hit Points | ||
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* Experience to Next Level | * Experience to Next Level | ||
* Experience Debt | * Experience Debt | ||
* {{nobr|{{TinyHero}} Influence}} {{nobr|{{TinyVillain}} Infamy {{nobr|{{TinyPrae}} Information}}}} | * {{nobr|{{TinyHero}} Influence}} {{nobr|{{TinyVillain}} Infamy}} {{nobr|{{TinyPrae}} Information}} }} | ||
==== Movement ==== | ==== Movement ==== |
Latest revision as of 06:59, 26 February 2012
Overview
The Combat Attributes Window allows players to view the real numbers value for all of their character's attributes, such as Recovery Rate, Defense, etc. The numbers listed will be the final numbers, after all enhancements, buffs, debuffs, etc., have been applied to the various attributes. A player may show or hide the sources of the increases and reductions of an attribute.
Details
Attribute List
Base
- Current Hit Points
- Max Hit Points
- Current Endurance
- Max Endurance
- Regeneration Rate
- Recovery Rate
- Endurance Consumption
- To Hit Bonus
- Accuracy Bonus
- Last Hit Chance
- Damage Bonus
- Healing Bonus
- Healing Received Bonus
- Recharge Time Bonus
- Endurance Discount
- Stealth Radius (PvE)
- Stealth Radius (PvP)
- Perception Radius
- Range Bonus
- Threat Level
- Level Shift
- Experience to Next Level
- Experience Debt
- Influence Infamy Information
Movement
- Running Speed
- Flying Speed
- Jumping Speed
- Max Jump Height
Damage Resistance
- Smashing Resistance
- Lethal Resistance
- Fire Resistance
- Cold Resistance
- Energy Resistance
- Negative Energy Resistance
- Psionic Resistance
- Toxic Resistance
Defense
- Base Defense
- Ranged Defense
- Melee Defense
- AOE Defense
- Smashing Defense
- Lethal Defense
- Fire Defense
- Cold Defense
- Energy Defense
- Negative Energy Defense
- Psionic Defense
Debuff Resistance
- Regeneration Resistance
- Recovery Resistance
- To Hit Resistance
- Recharge Time Resistance
- Defense Resistance
Status Effect Protection
- Hold Protection
- Immobilize Protection
- Stun Protection
- Sleep Protection
- Knockback Protection
- Confuse Protection
- Terrorize Protection
- Repel Protection
- Teleport Protection
Status Effect Resistance
- Hold Resistance
- Immobilize Resistance
- Stun Resistance
- Sleep Resistance
- Confused Resistance
- Terrorize Resistance
- Placate Resistance
- Taunt Resistance
Color Scheme
When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.
Monitoring Attributes
Right clicking on a power within the Combat Attributes Window gives players the option to monitor that power, opening the Attribute Monitor Window.
Accessing
The Combat Attributes Window may be accessed by:
- typing /window_show combatnumbers into the command line.
- opening the Powers Window and selecting "Combat Attributes" at the top of the window.
- right-clicking the Attribute Monitor Window and selecting "Open Combat Attributes Window".
Provides Access To
The following additional windows may be accessed from the Status Window:
- Attribute Monitor Window - right-click the Combat Attributes Window and monitor an attribute.