Commercial Cybernetic Salvage: Difference between revisions
imported>Omnium (historical) |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
{{Image|Salvage SyntheticOrgans.png}} | {{Image|Salvage SyntheticOrgans.png}} | ||
==Description== | == Description == | ||
A cybernetic implant approved for medical use. | A cybernetic implant approved for medical use. | ||
==Recipes Used In== | == Recipes Used In == | ||
{{SalvageList}} | |||
== Dropped By == | == Dropped By == |
Latest revision as of 01:39, 10 June 2009
Description
A cybernetic implant approved for medical use.
Recipes Used In
Set Enhancements
- Analyze Weakness: Defense Debuff for levels 30-40
- Basilisk's Gaze: Accuracy/Hold for levels 26-30
- Call of the Sandman: Sleep/Range for levels 26-40
- Cleaving Blow: Damage/Recharge for levels 26-40
- Commanding Presence: Damage/Endurance for levels 26-30
- Dark Watcher's Despair: To Hit Debuff/Endurance for levels 26-40
- Decimation: Accuracy/Damage/Recharge for levels 25-40
- Detonation: Damage/Range for levels 26-40
- Devastation: Accuracy/Damage for levels 30-40
- Doctored Wounds: Healing/Absorb/Recharge for levels 30-40
- Edict of the Master: Defense Bonus for levels 26-40
- Efficacy Adaptor: Endurance Modification/Recharge for levels 26-40
- Eradication: Damage for levels 26-30
- Essence of Curare: Accuracy/Hold for levels 26-40
- Executioner's Contract: Damage/Endurance for levels 26-40
- Expedient Reinforcement: Accuracy/Damage for levels 30-40
- Experienced Marksman: Accuracy/Damage for levels 26-40
- Experienced Marksman: Accuracy/Endurance/Recharge for levels 26-40
- Experienced Marksman: Damage/Endurance/Interrupt for levels 26-40
- Experienced Marksman: Damage/Interrupt/Range/Recharge for levels 26-40
- Experienced Marksman: Damage/Recharge for levels 26-40
- Experienced Marksman: Range/Fast Snipe for levels 26-40
- Focused Smite: Accuracy/Damage for levels 25-40
- Force Feedback: Knockback/Damage for levels 26-40
- Fury of the Gladiator: Damage/Recharge for levels 26-40
- Gaussian's Synchronized Fire-Control: Chance for Build Up for levels 26-40
- Gift of the Ancients: Defense/Endurance for levels 26-40
- Gladiator's Armor: Resistance/Recharge for levels 26-40
- Gladiator's Javelin: Accuracy/Damage/Endurance/Recharge for levels 26-40
- Gladiator's Net: Accuracy/Endurance/Recharge/Hold for levels 26-40
- Gladiator's Strike: Chance for Smashing Damage for levels 26-40
- Horror: Accuracy/Recharge for levels 26-30
- Hypersonic: Endurance for levels 26-40
- Ice Mistral's Torment: Damage/Slow for levels 26-40
- Impervious Skin: Endurance/Recharge for levels 26-30
- Induced Coma: Endurance/Sleep for levels 26-30
- Jaunt: Endurance/Range for levels 26-40
- Javelin Volley: Accuracy/Endurance/Recharge for levels 26-40
- Kinetic Combat: Damage/Endurance for levels 26-35
- Maelstrom's Fury: Accuracy/Damage for levels 26-35
- Miracle: Healing/Absorb for levels 26-40
- Multi-Strike: Accuracy/Damage/Endurance for levels 26-40
- Nightmare: Endurance/Fear for levels 26-40
- Pacing of the Turtle: Accuracy/Slow for levels 26-40
- Panacea: Healing/Absorb/Endurance/Recharge for levels 26-40
- Paralytic: Accuracy/Recharge for levels 26-30
- Perfect Zinger: Taunt/Placate/Recharge for levels 26-40
- Performance Shifter: Chance for +Endurance for levels 26-40
- Perplex: Accuracy/Endurance for levels 26-40
- Quickfoot: Endurance for levels 26-40
- Reactive Defenses: Scaling Damage Resistance for levels 20-35
- Red Fortune: Defense/Recharge for levels 25-40
- Regenerative Tissue: Healing/Absorb/Recharge for levels 26-30
- Shield Wall: Defense/Recharge for levels 26-40
- Smashing Haymaker: Damage/Endurance for levels 26-35
- Sovereign Right: Accuracy/Damage/Endurance for levels 25-40
- Springfoot: Endurance for levels 26-40
- Sting of the Manticore: Damage/Interrupt/Recharge for levels 35-40
- Stupefy: Endurance/Stun for levels 26-40
- Sudden Acceleration: Knockback to Knockdown for levels 26-40
- Synapse's Shock: Endurance Modification/Increased Run Speed for levels 26-40
- Titanium Coating: Resistance/Endurance/Recharge for levels 25-40
- Touch of Death: Damage/Endurance for levels 25-40
- Touch of the Nictus: Accuracy/Endurance/Recharge for levels 30-40
- Trap of the Hunter: Accuracy/Recharge for levels 26-40
- Triage: Healing/Absorb/Recharge for levels 26-30
- Unbreakable Guard: Resistance/Recharge for levels 20-35
- Unspeakable Terror: Accuracy/Endurance for levels 26-30
- Volley Fire: Damage/Endurance for levels 26-30
- Winter's Gift: Slow Resistance (20%) for levels 26-40
Dropped By
This salvage is Uncommon. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.