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{{TOCright}}
 
== Overview ==
== Overview ==


The '''Council''' are a villain group.
The '''Council''' is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.
 
__TOC__
 
== Villain Types ==


== Background ==
[[File:Emblem_V_Council_01.png|left|120px]]


===Minions ===
The Council official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114806/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_council.php]):


The shadowy brain trust known as the Council has become a major player in [[Paragon City]] only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on [[Striga Isle]].


==== Ascendant ====
This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The [[Warriors]] and the [[Family]] are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.


The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the [[Nictus]]. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: [[Requiem]] and [[Arakhn]]. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.


''Powers''
At the heart of the Council is [[The Center]], a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.


{{Power|[[Image:RadiationPoisoning EnervatingField.png|22px]]| Sonic Blast| (Ranged, Energy) Foe -Resistance (All but Psionics)| The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics. }}
== Weapon Unlocked ==


{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Ascendants don´t have any Melee attacks at all''}}
When a [[Assault Rifle]] [[Blaster]] or [[Corruptor]] or [[Mercenaries]] [[Mastermind]] defeats 200 Council they unlock [[Weapon Customization#Assault Rifle|Council Assault Weapon]] and Council [[Weapon Customization#Assault Rifle|SMG]]


==== Eclipse Nightwolf ====
== Villain Types ==
 
It is speculated that the sudden increase in the number of Nightwolves is due to some new, dark purpose of the Council, who recently subsumed the group the Nightwolves once belonged to. No one can be sure, however, since the process that creates Nightwolves is still shrouded in mystery. Unlike the Vampyri, these beasts are not the result of any known super serum treatment. Many suspect that a dark energy force is involved in their transformation.


''Powers''
=== Subgroups ===


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{image link list
| image1 = Portrait Nebula Elite Soldier.jpg
| link1  = Council/Nebula Outer Band
| text1  = Nebula Outer Band
| image2 = Portrait Penumbra Soldier.jpg
| link2  = Council/Penumbra Outer Band
| text2  = Penumbra Outer Band
| image3 = Portrait Vortex Cor Leonis Archon.jpg
| link3  = Council/Vortex Outer Band
| text3  = Vortex Outer Band
| image4 = Portrait Zenith Mech Man.jpg
| link4  = Council/Robots
| text4 = Council Robots
| image5 = Portrait Equinox.jpg
| link5  = Council/Vampyri
| text5  = Vampyri
| image6 = Portrait Warwolf.jpg
| link6  = Council/War Wolves
| text6  = War Wolves
| image7 = Portrait Galaxy Adjutant.jpg
| link7  = Council/Galaxy Soldiers
| text7  = Galaxy Soldiers
| image8 = Portrait Ascendant.jpg
| link8 = Council/Ascendants
| text8  = Ascendants
}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
=== Named Enemies ===


====Equinox Parasite====
==== Galaxy Quantum (Minion) ====
[[File:Galaxy Quantum.jpg|100px|thumb| |<div style="text-align: center;border:none">Galaxy Quantum</div>]]


After the Council took over another villainous organization, they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.


''Powers''
''Powers''


{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[Image:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>Note: This attack also has a chance of Knockdown. }}
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|12|12}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }}


{{Power|*|Reconstruction|Self Heal|The Vampyri can concentrate for a few moments to heal himself.}}
{{clr}}


==== Galaxy ====
==== Galaxy Adjutant Quantum (Lieutenant) ====
[[Image:Council Galaxy 01.jpg|100px|thumb|Galaxy]]
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.


 
The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.
===== Galaxy =====


''Powers''
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]|Shadow Bolt|Ranged Negative Energy damage, -Recharge, -Speed|Your attack and movement rate have been Slowed by a Shadow Bolt.}}
 
''Notes''
 
:Strangely, the Galaxy's Shadow Bolt uses the Neutrino Blast icon rather than the Shadow Bolt icon.
 
===== Galaxy Quantum =====
 
''Additional Description''


That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }}


==== Nebula ====
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }}


New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
{{clr}}


==== Vortex Intern (Lieutenant) ====


===== Nebula Buckshot =====
This Vortex Adjutant made a bet with his commanding officer that if he could take out heroes with a sidearm and raw physicality, he'd get the promotion to the rank of Elite. Let's see how well that turns out for him.


''Powers''
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shotgun|Cone Lethal, Knockback|Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit| You can perform a slow, high damage kick that will likely knock your target back. }}


===== Nebula Gunner =====
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit| You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. }}
 
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Light DMG(Lethal)| Small caliber side arm. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Submachine Gun|DoT (Lethal), -DEF|Your Defense has been slightly reduced by the Submachine Gun.}}
{{clr}}


==== Galaxy Archon Quantum (Boss) ====


===== Nebula Pistol =====
The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Automatic Pistol|Ranged Lethal, Med Dam|Small caliber side arm.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }}


{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }}


===== Nebula Rifle =====
{{clr}}


''Powers''
=== Elite Bosses ===


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Submachine Gun|DoT (Lethal), -DEF|Your Defense has been slightly reduced by the Submachine Gun.}}


==== Lt. Blechley ====
''Main Article:'' [[Lt. Blechley]]


==== Nebula Cor Leonis ====
Though the Vampyri of the Council are not undead, they are certainly monsters.  Lt. Blechley is typical of them.  His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match.  It's no wonder Old Man Marcone didn't allow them in [[Port Oakes]].


A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
''Levels: 6-12''
 
 
===== Nebula Cor Leonis Assult =====


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}


===== Nebula Cor Leonis Fire =====
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }}


''Powers''
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}
 
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}


===== Nebula Cor Leonis Marksman =====
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }}


''Powers''
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


==== Nebula Elite ====
{{clr}}


Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
==== Council War Walker ====


Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.


===== Nebula Elite Assault =====
''Levels: 21-54''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, High DMG(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
 
===== Nebula Elite Buckshot=====


''Powers''
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shotgun|Cone Lethal, Knockback|Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Lance| Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regeneration, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate DMG(Energy), Foe -Regeneration, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


===== Nebula Elite Gunner =====
{{Power|[[Image:ElectricalBolt LightningBolt.png|22px]]| Sweeping Laser| Ranged (Cone), Heavy DMG(Energy), Foe -Regeneration, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


''Powers''
{{Power|[[Image:Regeneration_DullPain.png|22px]]| Nano Reconstruction| Self Heal| The Warwalker can heal themselves for a substantial amount of health. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Submachine Gun|DoT (Lethal), -DEF|Your Defense has been slightly reduced by the Submachine Gun.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| The Harder They Fall| Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient| When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{StatusProtVal|0|0|0|0|50|0|50}}| Resistance }}


===== Nebula Elite Marksman =====
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|50|50|20|20|50|20}}, {{StatusProtVal|0|0|0|0|50}}| Resistance }}


''Powers''
{{clr}}


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
==== Bulwark ====


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
''Main Article:'' [[Bulwark]]


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}
This monstrosity of a Mech Man was made using the same technology that powers Citadel. It is no fit legacy for the heroic android, and must be destroyed.


===== Nebula Elite Rifle =====
''Levels: 25-34''


''Powers''
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Heavy DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Submachine Gun|DoT (Lethal), -Defense|Your Defense has been slightly reduced by the Advanced Submachine Gun.}}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockback| The Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }}


==== Penumbra ====
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. }}


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|50|20|20|20|20|50|20|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }}


{{clr}}


===== Penumbra Assult =====
==== Injured Vandal ====


The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.


===== Penumbra Buckshot =====
''Levels: 29-44''
 
 
===== Penumbra Gunner =====


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Submachine Gun|DoT (Lethal), -Defense|Your Defense has been slightly reduced by the Submachine Gun.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Shot| Ranged, Light Energy/Smash Damage, Foe Knockback| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }}


===== Penumbra Marksman =====
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted Area of Effect), Light Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Vandal can launch small missiles at long range. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Light Damage(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


===== Penumbra Rifle =====
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


''Powers''
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, High Damage(Energy/Smash), Foe Disorient, Taunt| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Submachine Gun|DoT (Lethal), -Defense|Your Defense has been slightly reduced by the Advanced Submachine Gun.}}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Drill Strike| Point Blank Area of Effect, Light Damage over Time(Smash), Foe Knockup| PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance| You are Held by the EMP Pulse and your Regeneration Rate is reduced. }}


==== Penumbra Cor Leonis ====
{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self {{TypeDefVal|30|30|30|30|30|30}}, +Recovery, +MaxHP, Resist(-Defense)| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
[[Image:Council Penumbra Cor Leonis 01.jpg|100px|thumb|Penumbra Cor Leonis Force]]
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|20|0|30|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


===== Penumbra Cor Leonis Fire =====
{{clr}}
 
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
==== Archon Kruger ====


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Moderate DoT, Fire Damage|You are taking Fire Damage over Time from the Council Flamethrower.}}
An elite Council Archon, Kruger is not to be taken lightly.


===== Penumbra Cor Leonis Force =====
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:RoguesGallery_ArchonKruger_PowerBlast.png|22px]]| Power Blast| Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockback| You launch a more powerful blast of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
{{Power|[[File:RoguesGallery_ArchonKruger_PowerBolt.png|22px]]| Power Bolt| Ranged, Minor DMG(Energy/Smash), Foe Chance for Knockdown| You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down. }}


===== Penumbra Cor Leonis Marksman =====
{{Power|[[File:RoguesGallery_ArchonKruger_PowerBurst.png|22px]]| Power Burst| Close, Moderate DMG(Energy/Smash), Foe Chance for Knockback| You launch a very powerful burst of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back. }}


''Powers''
{{Power|[[File:RoguesGallery_ArchonKruger_ExplosiveBlast.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Light DMG(Energy/Smash), Foe Chance for Knockback| You hurl a blast of charged energy that violently explodes on impact, causing all foes in caught in the blast to suffer energy and smashing damage. There is also a chance that affected foes will be knocked back. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks}}
{{Power|[[File:RoguesGallery_ArchonKruger_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback| You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back. }}


{{Power|[[Image:Villain 5thcoldgun.png|22px]]|Cryonic Rounds| -Recharge, -Speed|Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.}}
{{Power|[[File:RoguesGallery_ArchonKruger_CyberneticBlade.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| You slash your target with a cybernetic arm, causing lethal damage. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Incendiary Rounds| Minor DoT(Fire)|You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.}}
{{Power|[[File:RoguesGallery_ArchonKruger_BoneSmasher.png|22px]]| Bone Smasher| Melee, Light DMG(Energy/Smash), Foe Chance for Disorient| You crush a single target with an energy infused overhead punch, causing smashing and energy damage. There is also a chance your target may be stunned. }}


==== Penumbra Elite ====
{{Power|[[File:RoguesGallery_ArchonKruger_TotalFocus.png|22px]]| Total Focus| Melee (Targeted AoE), High DMG(Energy/Smash), Foe Disorient, Chance for Taunt| You strike a single target with an exceptionally powerful burst of energy. This causes the target and all those nearby to suffer smashing and energy damage. Affected targets are also stunned and may be taunted, preventing them from taking action against anyone but you. }}


The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down.  Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration.  These enhancements make them incredibly dangerous, especially when encountered in force.
{{Power|[[File:RoguesGallery_ArchonKruger_Resistance.png|22px]]| Resistance| Auto, Self {{DamResVal|20|20}}| You are naturally resistant to smashing and lethal damage. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| [[Archvillain Resistance|Arch-villains]] are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}


===== Penumbra Elite Assult =====
{{clr}}


''Powers''
==== Council Supersoldier ====


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
The Council Super-Soldier, sometimes affectionately called 'The Rager' by their peers, are first-generation experimental soldiers borne from a marriage of Council determination and Praetorian science. A distant cousin to the serum from [[Marauder]] and the amphetamine drip from [[Neuron]] runs through this soldier's veins.
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
 
===== Penumbra Elite Fire =====


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


===== Penumbra Elite Marksman =====
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }}


''Powers''
{{Power|[[File:Brawling ThroatStrike.png|22px]]| Rib Cracker| Melee, Superior DMG(Smash), Foe -Resist(All), -DMG| You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time. }}


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[File:Brawling LowKick.png|22px]]| Shin Breaker| Melee, Extreme DMG(Smash), Foe -Speed, -Defense, -Fly| You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
{{Power|[[File:Brawling CombatReadiness.png|22px]]| Combat Readiness| Self +DMG, +ToHit| Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Superior DMG(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


==== Vortex ====
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback, -Fly| You have been knocked down to the ground by the Super Soldier's Hurl attack. }}


The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
{{Power|[[File:ShieldDefense BattleAgility.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. }}


===== Vortex Assault =====
{{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]| Against All Odds| Toggle, Self +DMG, Foe -DMG| The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. }}


''Powers''
{{Power|[[File:Regeneration FastHealing.png|22px]]| Healing Boost| Auto, Self {{DamResVal|55|55|30|30|30|30|0|30}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, +MaxHP, +Regeneration| The super serum delivers all kinds of perks, including increased vitality and super-tough skin, amongst other things! }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Super Quick| Auto, Self +Speed, +Recharge| Your experimental serum has you moving much quicker than before. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
{{clr}}


===== Vortex Fire =====
=== Giant Monsters ===


''Powers''
==== Council Goliath War Walker ====


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}
 
===== Vortex Marksman =====


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate Damage(Smash), Foe Knockback, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}


==== Vortex Cor Leonis ====
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High Damage(Smash), Foe Knockback, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side."
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Lance| Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate Damage(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


===== Vortex Cor Leonis Fire =====
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Sweeping Laser| Ranged (Cone), High Damage(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


''Powers''
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Ground Slam| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[Image:Regeneration_DullPain.png|22px]]| Nano Reconstruction| Self Heal| The Warwalker can heal themselves for a substantial amount of health. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| The Harder They Fall| Post Death Special: Point Blank Area of Effect, Moderate Fire/Smash Damage, Foe Knockback, Disorient| When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby. }}


===== Vortex Cor Leonis Force =====
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Repair Field| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|20}}, +Regeneration, Resist(-Regeneration)| These nanites are continuously repairing the Goliath's armor plating. }}


''Powers''
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Weaken| Special  ''(revokes Repair Field when Repair Field Generator is defeated)''| The destruction of the nearby generator has disabled the Goliath's Nanorepair system. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[Image:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|50}}| [[Archvillain Resistance|Monster resistance]]. }}


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]|Chain Gun|Heavy DoT (Lethal)|You are taking Lethal Damage over Time from the Council Chain Gun.}}
{{clr}}


===== Vortex Cor Leonis Marksman =====
=== Archvillains ===


''Powers''
==== Arakhn ====
 
''Main Article:'' [[Arakhn]]
{{Power|[[Image:Villain 5thcoldgun.png|22px]]|Cryonic Rounds| -Recharge, -Speed|Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.}}
[[File:Arakhn.jpg|thumb|100px]]
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Incendiary Rounds| Minor Damage Over Time (Fire)|You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.}}


===== Vortex Cor Leonis Sonic =====
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]].


''Levels: 23-54''


''Powers''
''Powers''


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
{{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }}


{{Power|[[Image:RadiationPoisoning EnervatingField.png|22px]]|Sonic Blast| -Resistance (All but Psionics)|The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.}}
{{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }}


==== Vortex Elite ====
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }}


Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him.  Either way, the secrets of the Council remain secure.
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }}


{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }}


===== Vortex Elite Assult =====
{{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar ''(Only Level 45 and up)''| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }}


''Powers''
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


===== Vortex Elite Fire =====
{{clr}}


''Powers''
==== Archon Burkholder ====
''Main Article:'' [[Archon Burkholder]]
[[File:Archon Burkholder.jpg|thumb|100px]]


{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|Council brawling attacks.}}
Archon Burkholder is a relic from [[5th Column|another villainous group]] that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Moderate DoT, Fire Damage|You are taking Fire Damage over Time from the Council Flamethrower.}}
''Levels: 25-32, 30-54''
 
===== Vortex Elite Marksman =====


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}


==== Zenith Hoverbot ====
{{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }}


The Zenith Hoverbot is one of Vandal's more ingeniuos inventions. Rumor has it that he was nspired by the Rikit attack drones, but there have been versions of the machines in sevice since the 1940's.  Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch.  They can make the skies a very dangerous place.
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }}


''Powers''
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Zenith Hoverbots Fly.  }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smah, Foe Knockback| Hoverbots can launch small missiles at long range. }}
''Archon Burkholder gains the following Levels 30-54''


{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Zenith Hoverbots don´t have any Melee attacks at all''}}


==== Zenith Mech Man ====
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
[[Image:Zenith Mech Man01.jpg|100px|thumb|Zenith Mech Man]]
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.


''Powers''
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]|Blast|Ranged Energy/Smashing Damage, Knockback|Zenith Mechs Blast sends a focused beam of energy that can knock foes back.}}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[Image:SuperStrength Punch.png|22px]]|Cybernetic Blade|Melee Lethal|A Cybernetic Blade is a powerful lethal attack.}}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


=== Lieutenants ===
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


==== Ascendant Adjutant ====
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient, AoE Taunt| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:PowerBlast NovaBlast.png|22px]]| Nova| PBAoE, Extreme DMG(Energy/Smash), Foe Knockback| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. }}


==== Eclipse Nightwolf Champion ====
{{clr}}


The Nightwolf champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
==== Maestro ====
 
[[File:Maestro.jpg|right|thumb|100px|Maestro]]
''Powers''
''Main Article:'' [[Maestro]]


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
''Levels: 20-27, 30-54''
 
{{Power|*|Wolf Jumping| - |Werewolves can inherently jump real high and travel very fast.}}
 
{{Power|*|Resistance|Auto Res(All Damage, Immobilization)|Werewolves are highly resistant to all damage and Immobilization.}}
 
==== Equinox Adjutant ====
 
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.


''Powers''
''Powers''


{{Power|[[Image:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
{{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }}


{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }}


{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
{{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]|Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>''Note:'' This attack also has a chance of Knockdown. }}
{{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }}


{{Power|*|Reconstruction|Self Heal|The Vampyri can concentrate for a few moments to heal himself.}}
{{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }}


==== Galaxy Adjutant ====
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.


''Powers''
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail ''(Only Level 30 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. }}


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Shadow Blast| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement rate have been Slowed by a Shadow Blast. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}}


{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare. }}
{{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }}


{{Power|[[Image:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }}


==== Galaxy Adjutant Quantum ====
{{clr}}
 
 
==== Mk I Zenith Warcry ====
 
The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.


==== Nosferatu ====
[[File:Nosferatu Council.jpg|thumb|100px|Nosferatu]]
''Main Article:'' [[Nosferatu]]


==== Nebula Adjutant ====
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong [[Vampyri]] that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.


Only those Nebula soldiers who have proven both resilient and trustworthy achieve the rank of Adjutant. Through their skill in combat and their dedication to the Council's cause, they have begun to earn real respect from their leaders. In return, they receive better equipment and training, and are trusted with some low level secrets.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time. }}


==== Nebula Cor Leonis Adjutant ====
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }}


The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced.
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +End| The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}


''Powers''
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]|Chain Gun|Heavy DoT (Lethal)|You are taking Lethal Damage over Time from the Council Chain Gun.}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


{{Power|[[Image:AssaultWeapons ARM30grenade.png|22px]]|Frag Grenade|Targeted Area of Effect, 70% Lethal/30% Smashing Damage, Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }}


{{Power|[[Image:MartialArts StormKick.png|22px]]|Storm Kick| Melee, Moderate Smashing Damage|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[Image:MartialArts ThunderKick.png|22px]]|Thunder Kick|Melee Smashing, Disorient|You have been Disoriented by a Thunder Kick.}}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy: Ranged (Targeted AoE), Foe Hold| ears at the mind of a target foe and those near them. Dominate renders all affected foes helpless, lost in their own minds and unable to defend themselves. }}


==== Nebula Elite Adjutant ====
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night is chilling you for damage over time and reducing your Accuracy. }}


A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }}


''Powers''
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}}
{{clr}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
==== Requiem ====
[[File:Requiem.jpg|thumb|100px|Requiem]]
''Main Article:'' [[Requiem]]


==== Penumbra Adjutant ====
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before [[the Center]] arrived to spoil his fun, Requiem ruled over the [[5th Column|massive military organization]] that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.


The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.
''Levels: 48-54''


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}}
{{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}}
{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]| Sunless Mire| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:UmbralBlast_DarkMatterDetonation.png|22px]]| Dark Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}}
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }}


====Penumbra Cor Leonis Adjutant====
{{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }}


Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly.
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|20|20|c=-|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


''Powers''
{{clr}}
 
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[Image:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }}
 
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}}
 
==== Penumbra Elite Adjutant ====
 
Penumbra Elite at the peak of his game may earn the rank of Adjutant, and with it a large upgrade in super soldier serum. He is on the verge of Cor Leonis status, and his mind has become focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assassinated heads of state as well as world famous heroes.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[Image:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }}
 
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}}
 
==== Vortex Adjutant ====
 
Vortx Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}}
 
==== Vortex Cor Leonis Adjutant ====
 
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities.
 
 
==== Vortex Elite Adjutant ====
 
The Elite Vortex Adjutants are those destined for positions of authority in the Council hierarchy. Their authority supercedes nearly every other rank. These Adjutants reward the Council with the utmost devotion. By the time someone has reached this lofty level, he has given up any semblance of a normal life. He belongs to the Council, body and soul.
 
=== Bosses ===


==== Vandal ====
[[File:Vandal.jpg|100px|thumb|Vandal]]
''Main Article:'' [[Vandal]]


==== Ascendant Archon ====
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
[[Image:Ascendant Archon Shield.jpg|right|thumb|100px|Ascendant Archon using his shield]]


The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
''Levels: 28-54''


''Powers''
''Powers''


{{Power|[[Image:ForceField RefractionShield.png|22px]]| Detention Field| Capture (Special)| You are Encasesed in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }}


{{Power|[[Image:RadiationPoisoning EnervatingField.png|22px]]| Sonic Blast| (Ranged, Energy) Foe -Resistance (All but Psionics)| The Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| This melee attack deals a good amount of damage and has a good chance to Disorient the target. }}


{{Power|[[Image:RadiationPoisoning EnervatingField.png|22px]]| Heavy Sonic Blast| (Ranged, Energy) Foe -Resistance (All but Psionics)| The Heavy Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Resonator| (Ranged, Energy) Foe Disorient, -Resistances (all but Psionics)| The Resonator has reduced your resistances to all damage types except Psionicsand you are feeling Disoriented. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Vandal can launch small missiles at long range. }}


{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Ascendants don´t have any Melee attacks at all''}}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20|p=-}}| [[Archvillain Resistance]] }}


==== Dark Equinox Archon ====


The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
''Levels 30-54, Vandal gains the following''


''Powers''


{{Power|[[Image:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| (Ranged, Negative) Foe -Recharge, -Speed| The Shadow Blast has reduced your movement and attack speed. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE, Smash/Energy, Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[Image:UmbralBlast DarkMatterDetonation.png|22px]]| Dark Matter Detonation| (Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed| The Dark Matter Detonation has reduced your movement and attack speed. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme }}


{{Power|[[Image:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| (Negative, Self +Hit Points) Foe -Recharge, -Speed| Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Shot| Ranged, Energy/Smash, Foe Knockback| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }}


{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]| Gravity Well| (Ranged) Foe -Recharge, -Speed, Hold| You have been Held and your attack and movement rate have been Slowed by a Gravitic Well. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Minor DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor }}


{{Power|[[Image:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| PBAoE, Foe Hold, -Regen| You are Held by the EMP Pulse and your Regeneration Rate is reduced. }}


{{Power|[[Image:Paramilitary SuperSoldier.png|22px]]| Warwolf Metamorphosis| Turns into Warwolf| ??? }}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Drill Strike| PBAoE, Moderate DMG(Smashing), Foe Knockup| PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes }}


==== Eclipse Warwolf ====
{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self +DEF(All but Psionics), +Recovery, +Max HP, Res(DeBuff DEF), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|20|0|30|e=-}}| [[Archvillain Resistance]] }}


''Powers''
{{clr}}


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
=== Objects ===


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}


==== Equinox Archon ====
==== Transformation Capsule (Lieutenant) ====
''Main Article:'' [[Transformation Capsule]]
[[File:Transformation Capsule.jpg|right|125px|thumb| Transformation capsule]]


The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
The [[Vampyri]] are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.


''Powers''
''Powers''


{{Power|[[Image:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Transformation Capsules don´t have any Ranged attacks at all''}}
 
{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 
{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}


{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}  
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Transformation Capsules don´t have any Melee attacks at all''}}


{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Transformation Capsules are Immobile''}}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]|Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:FireTrap FireImps.png|22px]]|Chamber|Summon|Vampyri will continue to be generated from this chamber until it is destroyed.}}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>''Note:'' This attack also has a chance of Knockdown. }}


{{Power|*|Reconstruction|Self Heal|The Vampyri can concentrate for a few moments to heal himself.}}
==== Reinforced Door (Boss) ====
 
[[File:Council Door.jpg|125px|thumb| |<div style="text-align: center;border:none">Reinforced Door</div>]]
==== Galaxy Archon ====
This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.


''Powers''
''Powers''


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Shadow Blast| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and movement rate have been Slowed by a Shadow Blast. }}
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Reinforced Doors don´t have any Ranged attacks at all''}}
 
{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare. }}
 
{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Gravitic Emanation| (Ranged, Negative) Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been Slowed by a Gravitic Emanation. }}
 
{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]| Gravity Well| (Ranged) Foe -Recharge, -Speed, Hold| You have been Held and your attack and movement rate have been Slowed by a Gravitic Well. }}
 
{{Power|[[Image:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
 
==== Galaxy Archon Quantum ====
 
 
==== Mk II Zenith Warcry ====
 
The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }}
 
{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Reinforced Doors don´t have any Melee attacks at all''}}


==== Nebula Archon ====
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Reinforced Doors are Immobile''}}


To ascend to the rank of Archon, a Nebula soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhancements. Combined with their combat experience, these enhancements make them formidable foes.
{{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| -Teleport| You are being affected by a [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell.}}


''Powers''
{{Power|[[File:FireBlast_Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback| When the door is destroyed, it tends to explode.}}
 
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}}
 
==== Nebula Cor Leonis Archon ====
 
The highest ranking soldiers among the Nebula, the Nebula Cor Leonis Archons are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Cor Leonis are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
 
 
==== Nebula Elite Archon ====
 
The leaders of the Nebula Elite are near perfect soldierly specimens.  In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills.  An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Frag Grenade|Targeted AoE Lethal/Smashing, Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}}
 
{{Power|[[Image:MartialArts_ThunderKick.png|22px]]|Thunder Kick|Disorient|You have been Disoriented by a Thunder Kick.}}
 
 
==== Penumbra Archon ====
 
A Penumbra Archon is responsible for overseeing squads of covert operatives. Since coverts ops need to be precise and perfectly executed, a Penumbra Archon is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Archons receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
 
 
==== Penumbra Cor Leonis Archon ====
 
The Penumbra Cor Leonis Archons author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
 
 
==== Penumbra Elite Archon ====
 
While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops.
 
 
==== Vortex Archon ====
 
The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council.
 
 
==== Vortex Cor Leonis Archon ====
 
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
 
 
==== Vortex Elite Archon ====
 
The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization.
 
 
 
 
=== Elite Bosses ===
 
 
==== Lt. Blechley ====
 
Though the Vampyri of the Council are not undead, they are certainly monsters.  Lt. Blechley is typical of them.  His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match.  It's no wonder Old Man Marcone didn't allow them in Port Orleans
 
''Powers''
 
{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe-Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 
{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smas), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
 
{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
 
{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}


=== Named Bosses ===
=== Named Bosses ===
 
* Archon Alberto (''Galaxy Archon'', ''Warwolf'')
* Archon Snyder (Equinox Archon)
* Archon Assunta (''Mk II Zenith Warcry'')
* Archon Belaggi (''Vampyri Archon'', ''Vortex Cor Leonis Archon'', ''Nebula Elite Archon'') (Found on [[Rogue Isle Protector#Object Retrieval Missions|New Research Shows MMOs Are Good for You]] from the [[Rogue Isle Protector]].)
* Archon Carissa (''Mk II Zenith Warcry'', ''Eclipse Warwolf'')
* Archon Dekker (''Galaxy Archon'')
* Archon Fontaine (''Galaxy Archon'') ([[Moonfire#Help Moonfire end the Kheldian War|Help Moonfire end the Kheldian War]] mission from [[Moonfire]])
* Archon Foss (''Galaxy Archon'', ''Warwolf'')
* Archon Landy (''Vortex Cor Leonis Archon'') ([[Lars Hansen#Infiltrate the Council communication hub|Infiltrate mission]] from [[Lars Hansen]]))
* Archon Lucretia (''Galaxy Archon'', ''Vampyri Archon'')
* Archon Ippolita (''Vortex Cor Leonis Archon'')
* Archon Manuela (''Galaxy Archon'', ''Eclipse Warwolf'')
* Archon Maurillo (''Mk II Zenith Warcry'', ''Vortex Cor Leonis Archon'')
* Archon Morena (''Vampyri Archon'')
* Archon Parson (''Penumbra Archon'')
* Archon Roget (''Galaxy Archon'', ''Eclipse Nightwolf Champion'')
* Archon Romano (''Mk II Zenith Warcry'', ''Eclipse Warwolf'')
* Archon Rossi (''Galaxy Archon'', ''Vortex Cor Leonis Archon'', ''Mk II Zenith Warcry'')
* Archon Salvatore (''Penumbra Archon'')
* Archon Snyder (''Equinox Archon'')
* Archon Sylver (''Council Equinox Archon'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
* Archon Tiger (''Ascendant Archon'')
* Archon Todesco (''Vortex Cor Leonis Archon'') Found on the ''Go to Archon Todesco's base and get the data'' mission from [[Merisel Valenzuela#Go to Archon Todesco.27s base and get the data|Merisel Valenzuela]] or [[Jose Escalante#Go to Archon Todesco.27s base and get the data|Jose Escalante]].
* Archon Turney
* Archon Turney
* Archon Volder
* Archon Volder
* Archon Wylde (Equinox Archon)
* Archon Vyper (''Equinox Archon'') Found on the ''Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?'' mission from [[Merisel Valenzuela#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Merisel Valenzuela]] or [[Jose Escalante#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Jose Escalante]].
* Archon Zyver (Equinox Archon)
* Archon Walmer (''Vortex Elite Archon'')
* Giermann (Galaxy Archon, Equinox Archon, or Mark II Warcry) ([[Ganymede#Find location of Aphrodite's Girdle|Find Aphrodite's Girdle]] mission from [[Ganymede]])
* Archon Wilder (''Vortex Cor Leonis Archon'') Found on the ''Investigate base 80-05'' mission from [[Merisel Valenzuela#Investigate base 80-05|Merisel Valenzuela]] or [[Jose Escalante#Investigate base 80-05|Jose Escalante]].
* Professor Romano (Penumbra Cor Leonis Archon)
* Archon Worthing (''Galaxy Archon'') ([[Moonfire#Interrogate Arakhn.27s soldiers|Interrogate Arakn's soldiers]] mission from [[Moonfire]])
 
* Archon Wylde (''Equinox Archon'')
=== Arch Villains ===
* Archon Zane (''Vortex Cor Leonis Archon'') Found on the ''Take out the Council's supplies to cripple their plan'' mission from [[Merisel Valenzuela#Take out the Council.27s supplies to cripple their plan|Merisel Valenzuela]] or [[Jose Escalante#Take out the Council.27s supplies to cripple their plan|Jose Escalante]].
 
* Archon Zyver (''Equinox Archon'')
 
* Carl Anderson (''Vortex Archon'')
==== Arakhn ====
* Council Spymaster (''Penumbra Archon'')
 
* Giermann (''Galaxy Archon'', ''Penumbra Cor Leonis Archon'', ''Equinox Archon'', ''Eclipse Warwolf'' or ''Mark II Warcry'') ([[Ganymede#Find location of Aphrodite's Girdle|Find Aphrodite's Girdle]] mission from [[Ganymede]])
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
* Henry Wallens (''Vortex Archon'')
 
* Matthew (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
 
* Nictus Bearer (''Galaxy Archon'') ([[Dr. Shelly Percey#Retrieve Nictus from Council|Retrieve_Nictus_from_Council]] mission from [[Dr. Shelly Percey]]))
==== Archon Burkholder ====
* Professor Romano (''Penumbra Cor Leonis Archon'')
 
* Tom (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.
* Vampyr Guardian (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]].
 
* Vampyr Progenitor (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]].
 
==== Maestro ====
 
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. A SPIDER attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against SPIDER.
 
 
==== Nosferatu ====
 
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
 
 
==== Requiem ====
 
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.
 
 
==== Vandal ====


The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
== Related Badges ==
{{BadgeBox|Nebula Elite Buckshot}}
{{BadgeBox|Omega Wolf}}
{{BadgeBox|Penumbra Elite Adjutant}}
{{BadgeBox|The Silver Bullet}}
{{BadgeBox|The Slayer}}
{{BadgeBox|War Torn}}
{{BadgeBox|Zenith Warcry Mk I}}


[[Category:CoH]][[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 20:27, 23 February 2024

Overview

The Council is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.

Background

Emblem V Council 01.png

The Council official info ( Copied from the City of Heroes official website [1]):

The shadowy brain trust known as the Council has become a major player in Paragon City only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on Striga Isle.

This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The Warriors and the Family are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.

In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the Nictus. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: Requiem and Arakhn. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.

At the heart of the Council is The Center, a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.

Weapon Unlocked

When a Assault Rifle Blaster or Corruptor or Mercenaries Mastermind defeats 200 Council they unlock Council Assault Weapon and Council SMG

Villain Types

Subgroups

Named Enemies

Galaxy Quantum (Minion)

Galaxy Quantum

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

UmbralAura BlackDwarfStrike.png Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.

UmbralAura Absorption.png Absorption Auto: Self +Res( E12 N12 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.


Galaxy Adjutant Quantum (Lieutenant)

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

UmbralAura BlackDwarfStrike.png Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.

UmbralAura Absorption.png Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.


Vortex Intern (Lieutenant)

This Vortex Adjutant made a bet with his commanding officer that if he could take out heroes with a sidearm and raw physicality, he'd get the promotion to the rank of Elite. Let's see how well that turns out for him.

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

MartialArts CraneKick.png Crane Kick Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit
You can perform a slow, high damage kick that will likely knock your target back.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit
You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Light DMG(Lethal)
Small caliber side arm.


Galaxy Archon Quantum (Boss)

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

UmbralAura BlackDwarfStrike.png Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.

UmbralAura Absorption.png Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.


Elite Bosses

Lt. Blechley

Main Article: Lt. Blechley

Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.

Levels: 6-12

Powers

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.


Council War Walker

Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.

Levels: 21-54

Powers

SuperStrength FootStomp.png Foot Stomp PBAoE, High DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

PowerBlast PowerBurst.png Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

ElectricalBolt LightningBolt.png Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Invulnerability TemporaryInvulnerabilty.png Resistance Prot( Kb 50 Fr 50 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 )
Resistance


Bulwark

Main Article: Bulwark

This monstrosity of a Mech Man was made using the same technology that powers Citadel. It is no fit legacy for the heroic android, and must be destroyed.

Levels: 25-34

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Heavy DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

PowerBlast PowerBlast.png Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
The Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.

Invulnerability ToughHide.png Resistance Res( S-20 L50 F20 C20 E20 N20 P50 T20 ), Prot( Sl 100 Fr 100 )
Resistance


Injured Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.

Levels: 29-44

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBlast.png Power Shot Ranged, Light Energy/Smash Damage, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

PowerBlast Explosion.png Missile Launch Ranged (Targeted Area of Effect), Light Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Vandal can launch small missiles at long range.

EnergyManipulation PowerThrust.png Power Thrust Melee, Light Damage(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, High Damage(Energy/Smash), Foe Disorient, Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

SuperStrength FootStomp.png Drill Strike Point Blank Area of Effect, Light Damage over Time(Smash), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes.

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance
You are Held by the EMP Pulse and your Regeneration Rate is reduced.

EnergyAura Overload.png Overload Self Def( S30 L30 F30 C30 E30 N30 ), +Recovery, +MaxHP, Resist(-Defense)
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 E-20 P30 )
Archvillain resistance.


Archon Kruger

An elite Council Archon, Kruger is not to be taken lightly.

Levels: 30-54

Powers

RoguesGallery ArchonKruger PowerBlast.png Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a more powerful blast of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.

RoguesGallery ArchonKruger PowerBolt.png Power Bolt Ranged, Minor DMG(Energy/Smash), Foe Chance for Knockdown
You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down.

RoguesGallery ArchonKruger PowerBurst.png Power Burst Close, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a very powerful burst of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.

RoguesGallery ArchonKruger ExplosiveBlast.png Explosive Blast Ranged (Targeted AoE), Light DMG(Energy/Smash), Foe Chance for Knockback
You hurl a blast of charged energy that violently explodes on impact, causing all foes in caught in the blast to suffer energy and smashing damage. There is also a chance that affected foes will be knocked back.

RoguesGallery ArchonKruger EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback
You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back.

RoguesGallery ArchonKruger CyberneticBlade.png Cybernetic Blade Melee, Moderate DMG(Lethal)
You slash your target with a cybernetic arm, causing lethal damage.

RoguesGallery ArchonKruger BoneSmasher.png Bone Smasher Melee, Light DMG(Energy/Smash), Foe Chance for Disorient
You crush a single target with an energy infused overhead punch, causing smashing and energy damage. There is also a chance your target may be stunned.

RoguesGallery ArchonKruger TotalFocus.png Total Focus Melee (Targeted AoE), High DMG(Energy/Smash), Foe Disorient, Chance for Taunt
You strike a single target with an exceptionally powerful burst of energy. This causes the target and all those nearby to suffer smashing and energy damage. Affected targets are also stunned and may be taunted, preventing them from taking action against anyone but you.

RoguesGallery ArchonKruger Resistance.png Resistance Auto, Self Res( S20 L20 )
You are naturally resistant to smashing and lethal damage.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Council Supersoldier

The Council Super-Soldier, sometimes affectionately called 'The Rager' by their peers, are first-generation experimental soldiers borne from a marriage of Council determination and Praetorian science. A distant cousin to the serum from Marauder and the amphetamine drip from Neuron runs through this soldier's veins.

Powers

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.

Brawling ThroatStrike.png Rib Cracker Melee, Superior DMG(Smash), Foe -Resist(All), -DMG
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time.

Brawling LowKick.png Shin Breaker Melee, Extreme DMG(Smash), Foe -Speed, -Defense, -Fly
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time.

Brawling CombatReadiness.png Combat Readiness Self +DMG, +ToHit
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.

SuperStrength FootStomp.png Foot Stomp PBAoE Melee, Superior DMG(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback, -Fly
You have been knocked down to the ground by the Super Soldier's Hurl attack.

ShieldDefense BattleAgility.png Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.

ShieldDefense AgainstAllOdds.png Against All Odds Toggle, Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.

Regeneration FastHealing.png Healing Boost Auto, Self Res( S55 L55 F30 C30 E30 N30 T30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +MaxHP, +Regeneration
The super serum delivers all kinds of perks, including increased vitality and super-tough skin, amongst other things!

Temporary PVP BuffDefense.png Super Quick Auto, Self +Speed, +Recharge
Your experimental serum has you moving much quicker than before.


Giant Monsters

Council Goliath War Walker

Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.

Powers

SuperStrength Punch.png Smash Melee, Moderate Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

PowerBlast PowerBurst.png Particle Lance Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

ElectricalBolt LightningBolt.png Sweeping Laser Ranged (Cone), High Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength FootStomp.png Ground Slam Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Post Death Special: Point Blank Area of Effect, Moderate Fire/Smash Damage, Foe Knockback, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Regeneration FastHealing.png Repair Field Auto, Self Res( All20 ), +Regeneration, Resist(-Regeneration)
These nanites are continuously repairing the Goliath's armor plating.

Regeneration FastHealing.png Weaken Special (revokes Repair Field when Repair Field Generator is defeated)
The destruction of the nearby generator has disabled the Goliath's Nanorepair system.

Invulnerability ToughHide.png Resistance Res( All50 )
Monster resistance.


Archvillains

Arakhn

Main Article: Arakhn

Arakhn.jpg

Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.

Levels: 23-54

Powers

UmbralBlast EbonEye.png Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.

UmbralBlast GravimetricSnare.png Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.

UmbralBlast GravityWell.png Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.

UmbralBlast EssenceDrain.png Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.

UmbralBlast Quasar.png Quasar (Only Level 45 and up) PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.

UmbralAura StygianCircle.png Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.

UmbralAura InkyAspect.png Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N20 )
Archvillain resistance.


Archon Burkholder

Main Article: Archon Burkholder

Archon Burkholder.jpg

Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.

Levels: 25-32, 30-54

Powers

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch PowerCrash.png Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.

SuperStrength Punch.png Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 )
Archvillain resistance.


Archon Burkholder gains the following Levels 30-54


PowerBlast PowerBlast.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient, AoE Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

PowerBlast NovaBlast.png Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary.


Maestro

Maestro

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.

Levels: 20-27, 30-54

Powers

SymphonyControl HoldST.png Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.

SymphonyControl ImmobAoE.png Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.

SymphonyControl SleepST.png Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.

SymphonyControl StunAoE.png Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.

SonicManipulation Scream.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.

SonicManipulation Shockwave.png Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.

SonicManipulation Shout.png Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.

SonicBlast Cone.png Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast MassiveDamage.png Dreadful Wail (Only Level 30 and up) PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary.

Power Missing.png No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all

SonicManipulation SoundBarrier.png Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 E20 )
Archvillain Resistance


Nosferatu

Nosferatu

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Levels: 30-54

Powers

ShadowFighting Smite.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

ShadowFighting DarkConsumption.png Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +End
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

DarkCast LifeDrain.png Life Drain Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Freeze.png Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
ears at the mind of a target foe and those near them. Dominate renders all affected foes helpless, lost in their own minds and unable to defend themselves.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night is chilling you for damage over time and reducing your Accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N20 P20 T20 )
Archvillain resistance.


Requiem

Requiem

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.

Levels: 48-54

Powers

UmbralBlast ShadowBlast.png Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.

UmbralBlast SunlessMire.png Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

UmbralBlast DarkMatterDetonation.png Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down.

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.

UmbralAura GravityShield.png Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.

Temporary PVP BuffDefense.png Resistance Res( F20 C-20 E-20 N20 )
Archvillain resistance.


Vandal

Vandal

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.

Levels: 28-54

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
This melee attack deals a good amount of damage and has a good chance to Disorient the target.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

PowerBlast Explosion.png Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Vandal can launch small missiles at long range.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 P-20 )
Archvillain Resistance


Levels 30-54, Vandal gains the following


PowerPunch Flurry.png Whirling Hands PBAoE, Smash/Energy, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme

PowerBlast PowerBlast.png Power Shot Ranged, Energy/Smash, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

EnergyManipulation PowerThrust.png Power Thrust Melee, Minor DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor

RadiationPoisoning EMPPulse.png EM Pulse PBAoE, Foe Hold, -Regen
You are Held by the EMP Pulse and your Regeneration Rate is reduced.

SuperStrength FootStomp.png Drill Strike PBAoE, Moderate DMG(Smashing), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes

EnergyAura Overload.png Overload Self +DEF(All but Psionics), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 E-20 P30 )
Archvillain Resistance


Objects

Transformation Capsule (Lieutenant)

Main Article: Transformation Capsule

Transformation capsule

The Vampyri are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Council's Transformation Capsules don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Council's Transformation Capsules don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Council's Transformation Capsules are Immobile

FireTrap FireImps.png Chamber Summon
Vampyri will continue to be generated from this chamber until it is destroyed.


Reinforced Door (Boss)

Reinforced Door

This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Council's Reinforced Doors don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Council's Reinforced Doors don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Council's Reinforced Doors are Immobile

Teleportation Teleport.png Dampening Field -Teleport
You are being affected by a Dampening Field. It seems unlikely you could teleport out of this prison cell.

FireBlast Inferno.png Explode Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback
When the door is destroyed, it tends to explode.

Named Bosses

  • Archon Alberto (Galaxy Archon, Warwolf)
  • Archon Assunta (Mk II Zenith Warcry)
  • Archon Belaggi (Vampyri Archon, Vortex Cor Leonis Archon, Nebula Elite Archon) (Found on New Research Shows MMOs Are Good for You from the Rogue Isle Protector.)
  • Archon Carissa (Mk II Zenith Warcry, Eclipse Warwolf)
  • Archon Dekker (Galaxy Archon)
  • Archon Fontaine (Galaxy Archon) (Help Moonfire end the Kheldian War mission from Moonfire)
  • Archon Foss (Galaxy Archon, Warwolf)
  • Archon Landy (Vortex Cor Leonis Archon) (Infiltrate mission from Lars Hansen))
  • Archon Lucretia (Galaxy Archon, Vampyri Archon)
  • Archon Ippolita (Vortex Cor Leonis Archon)
  • Archon Manuela (Galaxy Archon, Eclipse Warwolf)
  • Archon Maurillo (Mk II Zenith Warcry, Vortex Cor Leonis Archon)
  • Archon Morena (Vampyri Archon)
  • Archon Parson (Penumbra Archon)
  • Archon Roget (Galaxy Archon, Eclipse Nightwolf Champion)
  • Archon Romano (Mk II Zenith Warcry, Eclipse Warwolf)
  • Archon Rossi (Galaxy Archon, Vortex Cor Leonis Archon, Mk II Zenith Warcry)
  • Archon Salvatore (Penumbra Archon)
  • Archon Snyder (Equinox Archon)
  • Archon Sylver (Council Equinox Archon) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Archon Tiger (Ascendant Archon)
  • Archon Todesco (Vortex Cor Leonis Archon) Found on the Go to Archon Todesco's base and get the data mission from Merisel Valenzuela or Jose Escalante.
  • Archon Turney
  • Archon Volder
  • Archon Vyper (Equinox Archon) Found on the Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them? mission from Merisel Valenzuela or Jose Escalante.
  • Archon Walmer (Vortex Elite Archon)
  • Archon Wilder (Vortex Cor Leonis Archon) Found on the Investigate base 80-05 mission from Merisel Valenzuela or Jose Escalante.
  • Archon Worthing (Galaxy Archon) (Interrogate Arakn's soldiers mission from Moonfire)
  • Archon Wylde (Equinox Archon)
  • Archon Zane (Vortex Cor Leonis Archon) Found on the Take out the Council's supplies to cripple their plan mission from Merisel Valenzuela or Jose Escalante.
  • Archon Zyver (Equinox Archon)
  • Carl Anderson (Vortex Archon)
  • Council Spymaster (Penumbra Archon)
  • Giermann (Galaxy Archon, Penumbra Cor Leonis Archon, Equinox Archon, Eclipse Warwolf or Mark II Warcry) (Find Aphrodite's Girdle mission from Ganymede)
  • Henry Wallens (Vortex Archon)
  • Matthew (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Nictus Bearer (Galaxy Archon) (Retrieve_Nictus_from_Council mission from Dr. Shelly Percey))
  • Professor Romano (Penumbra Cor Leonis Archon)
  • Tom (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Vampyr Guardian (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
  • Vampyr Progenitor (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.

Related Badges

Badge
Nebula Elite Buckshot (requires hero/vigilante)

These Council will make good gladiators.

Badge

This beast is yours in the Arena.

Badge

You've beat down the Council and now they fear you.

Badge

The Warwolves have a nickname for you: The Silver Bullet.

Badge

You are a slayer of the darkest of Vampyri.

Badge

You have torn the Council War Walkers into scrap metal.

Badge

Gladiator program initiated.