Sonic Manipulation: Difference between revisions
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'''Sonic Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s. | '''Sonic Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s. | ||
" | "You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as inflicing devastating close range sonic attacks that can cause Migraines that hold foes for a short hold. This chance can be dramatically increased by using Sound Booster." | ||
{{clrl}} | {{clrl}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_SonicThrust.png|Power=Sonic Thrust|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=SonicManipulation_SonicThrust.png|Power=Sonic Thrust|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_StridentEcho.png|Power=Strident Echo|Level= | {{Powers_LevelRow|Icon=SonicManipulation_StridentEcho.png|Power=Strident Echo|Level=1|Effect=Melee, High DMG(Smashing/Energy), chance for Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_EchoChamber.png|Power=Echo Chamber|Level=4|Effect=Ranged, | {{Powers_LevelRow|Icon=SonicManipulation_EchoChamber.png|Power=Echo Chamber|Level=4|Effect=Ranged, Light DMG(Energy), Foe Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_BuildUp.png|Power=Sound Booster|Level=10|Effect=Self +DMG, +To Hit, +Special|Border=1}} | {{Powers_LevelRow|Icon=SonicManipulation_BuildUp.png|Power=Sound Booster|Level=10|Effect=Self +DMG, +To Hit, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_DeafeningCry.png|Power=Deafening Wave|Level=16|Effect=Melee (AoE), | {{Powers_LevelRow|Icon=SonicManipulation_DeafeningCry.png|Power=Deafening Wave|Level=16|Effect=Melee (AoE), Light DMG(Sonic/Energy), chance for Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_SoundBarrier.png|Power=Sound Barrier|Level=20|Effect=Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep)|Border=1}} | {{Powers_LevelRow|Icon=SonicManipulation_SoundBarrier.png|Power=Sound Barrier|Level=20|Effect=Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep)|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_DisruptionAura.png|Power=Disruption Aura|Level= | {{Powers_LevelRow|Icon=SonicManipulation_DisruptionAura.png|Power=Disruption Aura|Level=24|Effect=Toggle: Foe -Res|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_SoundCannon.png|Power=Sound Cannon |Level= | {{Powers_LevelRow|Icon=SonicManipulation_SoundCannon.png|Power=Sound Cannon |Level=28|Effect=Ranged (Cone), Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=SonicManipulation_Earsplitter.png|Power=Earsplitter|Level= | {{Powers_LevelRow|Icon=SonicManipulation_Earsplitter.png|Power=Earsplitter|Level=30|Effect=Melee, Extreme DMG(Smashing/Energy), chance for Hold|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate DMG(Energy/Smash)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|PBAoE}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Blank|Foe Chance for Hold}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SonicManipulation_DisruptionAura.png]] Disruption Aura === | === [[File:SonicManipulation_DisruptionAura.png]] Disruption Aura === | ||
You | You set up a constant wave of sonic energy around yourself, weakening the Damage Resistance of all nearby foes. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Toggle: PBAoE}} | ||
{{PowerBlock_Blank|Foe - | {{PowerBlock_Blank|Foe -Resist(All)}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|None}} | |||
{{ | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SonicManipulation_Earsplitter.png]] Earsplitter === | === [[File:SonicManipulation_Earsplitter.png]] Earsplitter === | ||
You generate an earsplitting sound wave right in the face of your foe, inflicting great damage. It has a good chance of causing | You generate an earsplitting sound wave right in the face of your foe, inflicting great damage. It has a good chance of causing severe headaches leaving them shaking in pain and helpless. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Extreme DMG(Energy/Smash)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe Chance for Hold}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate DMG(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light DMG(Energy/Smash)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback, Repel}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SonicManipulation_SoundBarrier.png]] Sound Barrier === | === [[File:SonicManipulation_SoundBarrier.png]] Sound Barrier === | ||
Creates a barrier around the caster which reduces incoming energy and smashing damage | Creates a barrier around the caster which reduces incoming energy and smashing damage while granting absorption. Recovery is also increased. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
{{PowerBlock_Effects|Toggle: Self +Absorb, +Recovery, + | {{PowerBlock_Effects|Toggle: Self +Absorb, +Recovery, +Resist(Smash, Energy, Sleep)}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
{{PowerBlock_Effects|Self +DMG, + | {{PowerBlock_Effects|Self +DMG, +ToHit, +Special}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Sets|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SonicManipulation_StridentEcho.png]] Strident Echo === | === [[File:SonicManipulation_StridentEcho.png]] Strident Echo === | ||
Strident Echo deals minor damage over time. It has a low chance of causing a migraine, leaving | Strident Echo deals minor damage over time. It has a low chance of causing a migraine, leaving your target shaking in pain and helpless. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Superior DoT(Energy/Smash)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Chance for Hold}} | {{PowerBlock_Blank|Foe Chance for Hold}} | ||
{{PowerBlock_Enhancements|}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Sets|}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This | * This set was added to the game for [[Blaster]]s in [[Issue 27 Page 1|Issue 27, Page 1]]. | ||
== External Links == | == External Links == | ||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}} | |||
[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Blaster Secondary]] | [[Category:Blaster Secondary]] |
Latest revision as of 19:33, 13 September 2023
Overview
Sonic Manipulation is a standard power set that is a secondary set for Blasters.
"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as inflicing devastating close range sonic attacks that can cause Migraines that hold foes for a short hold. This chance can be dramatically increased by using Sound Booster."
Power Table
The Sonic Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Sonic Thrust | 1 | Melee, Minor DMG(Smash/Energy), Foe Knockback |
Strident Echo | 1 | Melee, High DMG(Smashing/Energy), chance for Hold |
Echo Chamber | 4 | Ranged, Light DMG(Energy), Foe Hold |
Sound Booster | 10 | Self +DMG, +To Hit, +Special |
Deafening Wave | 16 | Melee (AoE), Light DMG(Sonic/Energy), chance for Hold |
Sound Barrier | 20 | Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep) |
Disruption Aura | 24 | Toggle: Foe -Res |
Sound Cannon | 28 | Ranged (Cone), Foe Disorient, Knockback |
Earsplitter | 30 | Melee, Extreme DMG(Smashing/Energy), chance for Hold |
Powers
Deafening Wave
You create a large field of sonic waves, causing damage to all foes around you. It has a moderate chance of causing migraines, leaving them shaking in pain and helpless.
Damage | Moderate DMG(Energy/Smash) |
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | PBAoE |
Foe Chance for Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Holds | |
Universal Damage |
Disruption Aura
You set up a constant wave of sonic energy around yourself, weakening the Damage Resistance of all nearby foes.
Recharge | Moderate |
Minimum Level | 24 (Blaster) |
Effects | Toggle: PBAoE |
Foe -Resist(All) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Earsplitter
You generate an earsplitting sound wave right in the face of your foe, inflicting great damage. It has a good chance of causing severe headaches leaving them shaking in pain and helpless.
Damage | Extreme DMG(Energy/Smash) |
Recharge | Slow |
Minimum Level | 30 (Blaster) |
Effects | Melee |
Foe Chance for Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds | |
Universal Damage |
Echo Chamber
Encases the target in a field of sonic waves, dealing energy damage and holding them in place.
Damage | Moderate DMG(Energy) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
Sonic Thrust
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.
Damage | Light DMG(Energy/Smash) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Knockback, Repel | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Sound Barrier
Creates a barrier around the caster which reduces incoming energy and smashing damage while granting absorption. Recovery is also increased.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Self +Absorb, +Recovery, +Resist(Smash, Energy, Sleep) |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Endurance Modification | |
Healing/Absorb |
Sound Booster
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. Moderately increases the duration of mez effects. Moderately increases the chance for Sound Manipulation powers to induce migraines.
Recharge | Long |
Minimum Level | 10 (Blaster) |
Effects | Self +DMG, +ToHit, +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Sound Cannon
You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Cone) |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Knockback |
Stuns |
Strident Echo
Strident Echo deals minor damage over time. It has a low chance of causing a migraine, leaving your target shaking in pain and helpless.
Damage | Superior DoT(Energy/Smash) |
Recharge | Slow |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Chance for Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds | |
Universal Damage |
Historical
- This set was added to the game for Blasters in Issue 27, Page 1.