Sonic Manipulation
Overview
Sonic Manipulation is a standard power set that is a secondary set for Blasters.
"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as inflicing devastating close range sonic attacks that can cause Migraines that hold foes for a short hold. This chance can be dramatically increased by using Sound Booster."
Power Table
The Sonic Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
| Power | Level | Effect |
|---|---|---|
| 1 | Melee, Minor DMG(Smash/Energy), Foe Knockback | |
| 1 | Melee, High DMG(Smashing/Energy), chance for Hold | |
| 4 | Ranged, Light DMG(Energy), Foe Hold | |
| 10 | Self +DMG, +To Hit, +Special | |
| 16 | Melee (AoE), Light DMG(Sonic/Energy), chance for Hold | |
| 20 | Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep) | |
| 24 | Toggle: Foe -Res | |
| 28 | Ranged (Cone), Foe Disorient, Knockback | |
| 30 | Melee, Extreme DMG(Smashing/Energy), chance for Hold |
Powers
Deafening Wave
You create a large field of sonic waves, causing damage to all foes around you. It has a moderate chance of causing migraines, leaving them shaking in pain and helpless.
| Damage | Moderate DMG(Energy/Smash) |
| Recharge | Slow |
| Minimum Level | |
| Effects | PBAoE |
| Foe Chance for Hold | |
| Enhancements | |
| Set Categories | |
Disruption Aura
You set up a constant wave of sonic energy around yourself, weakening the Damage Resistance of all nearby foes.
| Recharge | Moderate |
| Minimum Level | |
| Effects | Toggle: PBAoE |
| Foe -Resist(All) | |
| Enhancements | |
| Set Categories | None |
Earsplitter
You generate an earsplitting sound wave right in the face of your foe, inflicting great damage. It has a good chance of causing severe headaches leaving them shaking in pain and helpless.
| Damage | Extreme DMG(Energy/Smash) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Melee |
| Foe Chance for Hold | |
| Enhancements | |
| Set Categories | |
Echo Chamber
Encases the target in a field of sonic waves, dealing energy damage and holding them in place.
| Damage | Moderate DMG(Energy) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged |
| Foe Hold | |
| Enhancements | |
| Set Categories | |
Sonic Thrust
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.
| Damage | Light DMG(Energy/Smash) |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Melee |
| Foe Knockback, Repel | |
| Enhancements | |
| Set Categories | |
Sound Barrier
Creates a barrier around the caster which reduces incoming energy and smashing damage while granting absorption. Recovery is also increased.
| Recharge | Moderate |
| Minimum Level | |
| Effects | Toggle: Self +Absorb, +Recovery, +Resist(Smash, Energy, Sleep) |
| Enhancements | |
| Set Categories | |
Sound Booster
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. Moderately increases the duration of mez effects. Moderately increases the chance for Sound Manipulation powers to induce migraines.
| Recharge | Long |
| Minimum Level | |
| Effects | Self +DMG, +ToHit, +Special |
| Enhancements | |
| Set Categories |
Sound Cannon
You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time.
| Recharge | Long |
| Minimum Level | |
| Effects | Ranged (Cone) |
| Foe Disorient, Knockback | |
| Enhancements | |
| Set Categories | |
Strident Echo
Strident Echo deals minor damage over time. It has a low chance of causing a migraine, leaving your target shaking in pain and helpless.
| Damage | Superior DoT(Energy/Smash) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Melee |
| Foe Chance for Hold | |
| Enhancements | |
| Set Categories | |
Historical
- This set was added to the game for Blasters in Issue 27, Page 1.