Bind load (Slash Command): Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's | {{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's [[Default Folder]]. Keybinds.txt is in plain text format with one binding per line starting with the [[List of Key Names|key name]] followed by slash commands.}} | ||
''/bind_load takes no options/parameters'' | ''/bind_load takes no options/parameters'' | ||
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===Example=== | ===Example=== | ||
The following is an example of using the | The following is an example of using the bind_load command: | ||
/bind_load | /bind_load | ||
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{{Navbox Binds}} | {{Navbox Binds}} | ||
[[Category:Bind Commands]] | |||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Latest revision as of 14:19, 28 December 2022
Slash Command
Imports the default key binds file, keybinds.txt, located in the game's Default Folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.
/bind_load takes no options/parameters
- For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the /bind_save or /bind_save_file commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
- When a new character is created, the game automatically loads the default keybinds.txt file into the newly created character.
Example
The following is an example of using the bind_load command:
/bind_load