Window Names List: Difference between revisions
No edit summary |
No edit summary |
||
(52 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
'''Windows''' are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc. | '''Windows''' are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc. | ||
The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: {{slashcommand|window_show}}, {{slashcommand|window_hide}}, and {{slashcommand|window_scale}}. Some windows have other slash commands dedicated to opening only | The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: {{slashcommand|window_show}}, {{slashcommand|window_hide}}, and {{slashcommand|window_scale}}. Some windows have other slash commands dedicated to opening only those specific windows. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. Before attempting to scale individual windows, make sure to detach the particular window from its parent window by de-selecting the tiny blue radial button in the corner of the window. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*). | ||
Most window names were first made available to players in [[Patch Notes/2008-05-20|Issue 12 (2008)]], as well as the commands to configure them. A command called {{slashcommand|window_names}} was created to output a list of all window names intended to be used by players with slash commands or binds. The command can still be used today, but the list is sadly incomplete and contains inaccuracies. A complete list of window names | Most window names were first made available to players in [[Patch Notes/2008-05-20|Issue 12 (2008)]], as well as the commands to configure them. A command called {{slashcommand|window_names}} was created to output a list of all window names intended to be used by players with slash commands or binds. The command can still be used today, but the list is sadly incomplete and contains inaccuracies. A complete list of window names intended for the player can be found in the windows configuration file ''wdw.txt'' located in the game's default folder (see {{slashcommand|wdw_save}}). | ||
Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not in the WDW.txt windows configuration file can nonetheless be accessed. These window names have been listed in their own section below. Also, the functions of many of the additional window names are simply not known (at least at this time). | Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not in the WDW.txt windows configuration file can nonetheless be accessed. These window names have been listed in their own section below. Also, the functions of many of the additional window names are simply not known (at least at this time). | ||
Line 13: | Line 11: | ||
Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, SG raids, and other windows whose function has either been altered or no longer exists. | Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, SG raids, and other windows whose function has either been altered or no longer exists. | ||
The following is a complete list of all known window names taken from the game files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included. | The following is a complete list of all known window names taken from the game configuration files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included. | ||
<onlyinclude> | |||
==Window Name Lists== | ==Window Name Lists== | ||
Line 29: | Line 27: | ||
|- | |- | ||
!Window</br \>Name | !Window</br \>Name | ||
!Description | ! Description | ||
!style="text-align:center;"|Opens | !style="text-align:center;"|Opens | ||
!style="text-align:center;"|Closes | !style="text-align:center;"|Closes | ||
!style="text-align:center;"|Scales | !style="text-align:center;"|Scales | ||
|- | |- | ||
| status | | [[File:City_of_Heroes-star-icon25x25.png]] status | ||
| The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health | | The main game window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health | ||
| | | | ||
| | | | ||
! S | ! S | ||
|- | |- | ||
| actions | | actions | ||
| The Action Window may be opened by clicking "Action" at the bottom of the Target Window. This window is similar to the context menu displayed by right-clicking on a target. | | The Action Window may be opened by clicking "Action" at the bottom of the Target Window. This window is similar to the context menu displayed by right-clicking on a target. | ||
! O | ! O | ||
! C | ! C | ||
Line 53: | Line 45: | ||
|- | |- | ||
| auction | | auction | ||
| The Auction window. Use the slash commands {{slashcommand|auctionhouse}}, {{slashcommand|ah}}, {{slashcommand|wentworths}}, or {{slashcommand|blackmarket}} to | | The Auction window. Use the slash commands {{slashcommand|auctionhouse}}, {{slashcommand|ah}}, {{slashcommand|wentworths}}, or {{slashcommand|blackmarket}} to toggle this window open and closed. | ||
| | | | ||
! C | ! C | ||
Line 65: | Line 57: | ||
|- | |- | ||
| chat | | chat | ||
| The main Chat window. Alias: chat0 | | The main Chat window. Alias: chat0. The slash command {{slashcommand|chat}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 71: | Line 63: | ||
|- | |- | ||
| chat0 | | chat0 | ||
| The main Chat window. Alias: chat | | The main Chat window. Alias: chat. The slash command {{slashcommand|chat}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 77: | Line 69: | ||
|- | |- | ||
| chat1 | | chat1 | ||
| | | Custom Chat Display 1. | ||
! O | ! O | ||
! C | ! C | ||
Line 83: | Line 75: | ||
|- | |- | ||
| chat2 | | chat2 | ||
| | | Custom Chat Display 2. | ||
! O | ! O | ||
! C | ! C | ||
Line 89: | Line 81: | ||
|- | |- | ||
| chat3 | | chat3 | ||
| | | Custom Chat Display 3. | ||
! O | ! O | ||
! C | ! C | ||
Line 95: | Line 87: | ||
|- | |- | ||
| chat4 | | chat4 | ||
| | | Custom Chat Display 4. | ||
! O | ! O | ||
! C | ! C | ||
Line 113: | Line 105: | ||
|- | |- | ||
| combatmonitor | | combatmonitor | ||
| The Combat Monitor window. Use the slash command {{slashcommand|monitorattribute}} to open the window, and {{slashcommand|stopmonitorattribute}} to close | | The Combat Monitor window. Use the slash command {{slashcommand|monitorattribute}} to open the window, and {{slashcommand|stopmonitorattribute}} to close. | ||
| | | | ||
| | | | ||
Line 119: | Line 111: | ||
|- | |- | ||
| combatnumbers | | combatnumbers | ||
| The window that opens after clicking "Combat Attributes" | | The window that opens after clicking "Combat Attributes" at the top of the Powerlist window. | ||
! O | ! O | ||
! C | ! C | ||
Line 125: | Line 117: | ||
|- | |- | ||
| compass | | compass | ||
| The navigation window. Alias: nav | | The navigation window. Alias: nav. The slash command {{slashcommand|nav}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 131: | Line 123: | ||
|- | |- | ||
| compose | | compose | ||
| The email composition window (to write/send a new email). | | The email composition window (to write/send a new email). <span style="color:red">WARNING!</span> Avoid using this command to send emails. It has the potential to lock up the email system so that global emails can not be sent on that character. | ||
! O | ! O | ||
! C | ! C | ||
Line 145: | Line 137: | ||
| The dialog window that opens after calling a contact. | | The dialog window that opens after calling a contact. | ||
| | | | ||
! C | |||
! S | |||
|- | |||
| contact | |||
| The Contacts window. Alias: contacts | |||
! O | |||
! C | ! C | ||
! S | ! S | ||
Line 167: | Line 165: | ||
|- | |- | ||
| defeat | | defeat | ||
| The window that pops up when your character dies. | | The window that pops up when your character dies. The slash command {{slashcommand|release}} may be used to close this window (and go to the hospital). | ||
| | | | ||
| | | | ||
Line 203: | Line 201: | ||
|- | |- | ||
| health | | health | ||
| The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: status | | The main game window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: status | ||
| | | | ||
| | | | ||
Line 209: | Line 207: | ||
|- | |- | ||
| info | | info | ||
| The Information window that opens after right-clicking on an entity or object and selecting "Info". Use the slash command {{slashcommand|info}} to open the window. | | The Information window that opens after right-clicking on an entity or object and selecting "Info". Use the slash command {{slashcommand|info}} or {{slashcommand|link_info}} to open the window. | ||
| | | | ||
! C | ! C | ||
Line 245: | Line 243: | ||
|- | |- | ||
| lfg | | lfg | ||
| The window that opens after clicking "LFG" at the top of the Chat window. | | The Team-Up Teleporter window that opens after clicking "LFG" at the top of the Chat window. | ||
! O | ! O | ||
! C | ! C | ||
Line 251: | Line 249: | ||
|- | |- | ||
| lfgdialog | | lfgdialog | ||
| The window that appears when a task force or trial is initiated asking to accept or decline. | | The window that appears when a task force or trial is initiated asking to accept or decline. Use the slash commands {{slashcommand|lfg_event_response}} or {{slashcommand|lfg_remove_from_queue}} to answer and close this window. | ||
| | | | ||
| | | | ||
Line 257: | Line 255: | ||
|- | |- | ||
| map | | map | ||
| The Map window. | | The Map window. The slash command {{slashcommand|map}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 265: | Line 263: | ||
| The window that opens after clicking "Missions" at the bottom of the Nav window. | | The window that opens after clicking "Missions" at the bottom of the Nav window. | ||
! O | ! O | ||
! C | |||
! S | |||
|- | |||
|missionmaker | |||
|The AE editor ("Create A New Mission") window. (<span style="color:red">WARNING!</span> Don't use with {{slashcommand|windowshow}}, {{slashcommand|show}}, or {{slashcommand|toggle}} - messes up entire UI until game restart.) | |||
| | |||
! C | ! C | ||
! S | ! S | ||
Line 275: | Line 279: | ||
|- | |- | ||
| missionsearch | | missionsearch | ||
| The Mission Architect search window. | | The Mission Architect search window. The slash commands {{slashcommand|missionsearch}}, {{slashcommand|architect}}, {{slashcommand|missionmake}}, or {{slashcommand|mmentry}} may also be used to open this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 281: | Line 285: | ||
|- | |- | ||
| nav | | nav | ||
| The navigation window. Alias: compass | | The navigation window. Alias: compass. The slash command {{slashcommand|nav}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 299: | Line 303: | ||
|- | |- | ||
| power | | power | ||
| The main power tray window. Aliases: powers, tray | | The main power tray window. Aliases: powers, tray. The slash command {{slashcommand|tray}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 305: | Line 309: | ||
|- | |- | ||
| powerlist | | powerlist | ||
| The window that opens after clicking on "Powers" at the top of the main power tray window. | | The window that opens after clicking on "Powers" at the top of the main power tray window. The slash command {{slashcommand|powers}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 311: | Line 315: | ||
|- | |- | ||
| powers | | powers | ||
| The main power tray window. Aliases: power, tray | | The main power tray window. Aliases: power, tray. The slash command {{slashcommand|tray}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 323: | Line 327: | ||
|- | |- | ||
| recipe | | recipe | ||
| The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipes | | The window that opens after clicking '''"Recipes"''' at the top of the main power tray window, after clicking on a '''workshop table''', after clicking on an '''empowerment station''', and after clicking on a '''merit vendor'''. Alias: recipes | ||
! O | ! O | ||
! C | ! C | ||
Line 329: | Line 333: | ||
|- | |- | ||
| recipes | | recipes | ||
| The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipe | | The window that opens after clicking '''"Recipes"''' at the top of the main power tray window, after clicking on a '''workshop table''', after clicking on an '''empowerment station''', and after clicking on a '''merit vendor'''. Alias: recipe | ||
! O | ! O | ||
! C | ! C | ||
Line 365: | Line 369: | ||
|- | |- | ||
| target | | target | ||
| The Target window. | | The Target window. The slash command {{slashcommand|target}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 377: | Line 381: | ||
|- | |- | ||
| tray | | tray | ||
| The main power tray window. Aliases: power, powers | | The main power tray window. Aliases: power, powers. The slash command {{slashcommand|tray}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 383: | Line 387: | ||
|- | |- | ||
| tray1 | | tray1 | ||
| | | Additional floating power tray 1. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 389: | Line 393: | ||
|- | |- | ||
| tray2 | | tray2 | ||
| | | Additional floating power tray 2. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 395: | Line 399: | ||
|- | |- | ||
| tray3 | | tray3 | ||
| | | Additional floating power tray 3. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 401: | Line 405: | ||
|- | |- | ||
| tray4 | | tray4 | ||
| | | Additional floating power tray 4. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 407: | Line 411: | ||
|- | |- | ||
| tray5 | | tray5 | ||
| | | Additional floating power tray 5. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 413: | Line 417: | ||
|- | |- | ||
| tray6 | | tray6 | ||
| | | Additional floating power tray 6. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 419: | Line 423: | ||
|- | |- | ||
| tray7 | | tray7 | ||
| | | Additional floating power tray 7. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 425: | Line 429: | ||
|- | |- | ||
| tray8 | | tray8 | ||
| | | Additional floating power tray 8. The slash command {{slashcommand|shownewtray}} may also be used to open the next additional floating power tray window (in sequence). | ||
! O | ! O | ||
! C | ! C | ||
Line 446: | Line 450: | ||
!style="text-align:center;"|Closes | !style="text-align:center;"|Closes | ||
!style="text-align:center;"|Scales | !style="text-align:center;"|Scales | ||
|- | |||
|arenalist | |||
| The [[Battle Terminal|Arena]] window. Use the slash command {{slashcommand|arenalist}} to open the window. | |||
| | |||
| | |||
! S* | |||
|- | |- | ||
| chansearch | | chansearch | ||
Line 476: | Line 486: | ||
! C | ! C | ||
! S* | ! S* | ||
|- | |||
| enhancement | |||
| Internal window name for the enhancement management screen. Use {{slashcommand|manage}} to open it. Will always open in full screen, and can not be closed with a slash command. The window name is not configurable. | |||
| | |||
| | |||
| | |||
|- | |- | ||
| help | | help | ||
| The Help window. | | The Help window. The slash command {{slashcommand|helpwindow}} may also be used to open and close this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 496: | Line 512: | ||
|- | |- | ||
| petition | | petition | ||
| The petition support window. | | The petition support window. The slash command {{slashcommand|petition}} may also be used to open this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 514: | Line 530: | ||
|- | |- | ||
| salvageopen | | salvageopen | ||
| The window that opens after right-clicking and opening a Super Pack salvage item. | | The window that opens after right-clicking and opening a Super Pack salvage item. Use the slash command {{slashcommand|salvage_open}} to open the window (and consume one of your super packs). | ||
| | | | ||
| | | | ||
Line 520: | Line 536: | ||
|- | |- | ||
| search | | search | ||
| The player Search window. | | The player Search window. The slash command {{slashcommand|search}} may also be used to open this window. | ||
! O | ! O | ||
! C | ! C | ||
Line 526: | Line 542: | ||
|} | |} | ||
</onlyinclude> | |||
Line 543: | Line 559: | ||
|- | |- | ||
|arenajoin | |arenajoin | ||
| | | | ||
|- | |- | ||
Line 577: | Line 590: | ||
|incarnate_bar | |incarnate_bar | ||
|Removed from the game. | |Removed from the game. | ||
|- | |- | ||
|levelingpact | |levelingpact | ||
Line 595: | Line 605: | ||
|menu | |menu | ||
| | | | ||
|- | |- | ||
|mm | |mm | ||
| The MissionMaker window. Dev comment "ToDo: remove before release". Window name removed. | | The MissionMaker window. Dev comment "ToDo: remove before release". Window name removed. | ||
|- | |- | ||
|newfeatures | |newfeatures | ||
Line 618: | Line 625: | ||
|- | |- | ||
|sgraidlist | |sgraidlist | ||
| | |(disabled) | ||
|- | |- | ||
|sgraidsize | |sgraidsize | ||
| | |(disabled) | ||
|- | |- | ||
|sgraidstarttime | |sgraidstarttime | ||
| | |(disabled) | ||
|- | |- | ||
|sgraidtime | |sgraidtime | ||
| | |(disabled) | ||
|- | |||
|status_bars | |||
|Internal name for the Status and Health windows. The window name is not configurable. | |||
|- | |- | ||
|targetoptions | |targetoptions | ||
|Internal name for the Actions window. The window name is not configurable. | |Internal name for the Actions window. The window name is not configurable. | ||
|- | |- | ||
| | |trialreminder | ||
| | |(disabled) | ||
|- | |- | ||
|turnstile | |turnstile | ||
Line 643: | Line 653: | ||
|webstore | |webstore | ||
|Alias: paragonmarket (disabled) | |Alias: paragonmarket (disabled) | ||
|- | |||
|workshop | |||
|Removed and replaced by window name recipeinventory. | |||
|} | |} | ||
Line 753: | Line 766: | ||
|- | |- | ||
|ManageForRealTab | |ManageForRealTab | ||
| ? | | ? | ||
|- | |- | ||
Line 788: | Line 798: | ||
| ? | | ? | ||
|- | |- | ||
| | |recipeinventory | ||
| ? | |||
|- | |||
|renderstats | |||
| ? | | ? | ||
|- | |- | ||
Line 822: | Line 835: | ||
|- | |- | ||
|titleselect | |titleselect | ||
| ? | |||
|- | |||
|trade | |||
| ? | | ? | ||
|- | |- | ||
Line 831: | Line 847: | ||
|- | |- | ||
|uilwc | |uilwc | ||
|(Internal name=WDW_LWC_UI - probably an Admin command) | |(Internal name=WDW_LWC_UI - probably an Admin command) "LWC" = Light Weight Client | ||
|- | |||
|unused_1 | |||
| (Unused) | |||
|} | |} | ||
† It's possible that some of these window names work, but how to get them to work is unknown. | † It's possible that some of these window names work, but how to get them to work is unknown. | ||
{{Navbox Window Commands}} | |||
{{Navbox User Interface}} |
Latest revision as of 01:28, 20 June 2023
Overview
Windows are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc.
The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: /window_show, /window_hide, and /window_scale. Some windows have other slash commands dedicated to opening only those specific windows. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. Before attempting to scale individual windows, make sure to detach the particular window from its parent window by de-selecting the tiny blue radial button in the corner of the window. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*).
Most window names were first made available to players in Issue 12 (2008), as well as the commands to configure them. A command called /window_names was created to output a list of all window names intended to be used by players with slash commands or binds. The command can still be used today, but the list is sadly incomplete and contains inaccuracies. A complete list of window names intended for the player can be found in the windows configuration file wdw.txt located in the game's default folder (see /wdw_save).
Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not in the WDW.txt windows configuration file can nonetheless be accessed. These window names have been listed in their own section below. Also, the functions of many of the additional window names are simply not known (at least at this time).
Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, SG raids, and other windows whose function has either been altered or no longer exists.
The following is a complete list of all known window names taken from the game configuration files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included.
Window Name Lists
KEY | |
---|---|
O=opens C=closes S=scales |
*= scales only through the Status window **=scales only through the Chat window |
Working Window Names in WDW.txt
Window Name |
Description | Opens | Closes | Scales |
---|---|---|---|---|
status | The main game window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health | S | ||
actions | The Action Window may be opened by clicking "Action" at the bottom of the Target Window. This window is similar to the context menu displayed by right-clicking on a target. | O | C | S |
auction | The Auction window. Use the slash commands /auctionhouse, /ah, /wentworths, or /blackmarket to toggle this window open and closed. | C | S | |
badge | The Badges window. | O | C | S |
chat | The main Chat window. Alias: chat0. The slash command /chat may also be used to open and close this window. | O | C | S |
chat0 | The main Chat window. Alias: chat. The slash command /chat may also be used to open and close this window. | O | C | S |
chat1 | Custom Chat Display 1. | O | C | S** |
chat2 | Custom Chat Display 2. | O | C | S** |
chat3 | Custom Chat Display 3. | O | C | S** |
chat4 | Custom Chat Display 4. | O | C | S** |
clue | The Clues window. Alias: clues | O | C | S |
clues | The Clues window. Alias: clue | O | C | S |
combatmonitor | The Combat Monitor window. Use the slash command /monitorattribute to open the window, and /stopmonitorattribute to close. | S | ||
combatnumbers | The window that opens after clicking "Combat Attributes" at the top of the Powerlist window. | O | C | S |
compass | The navigation window. Alias: nav. The slash command /nav may also be used to open and close this window. | O | C | S |
compose | The email composition window (to write/send a new email). WARNING! Avoid using this command to send emails. It has the potential to lock up the email system so that global emails can not be sent on that character. | O | C | S |
contact | The Contacts window. Alias: contacts | O | C | S |
contactdialog | The dialog window that opens after calling a contact. | C | S | |
contact | The Contacts window. Alias: contacts | O | C | S |
contacts | The Contacts window. Alias: contact | O | C | S |
costume | The costume selection window (can be opened from anywhere). Alias: costumeselect | O | C | S |
costumeselect | The costume selection window (can be opened from anywhere). Alias: costume | O | C | S |
defeat | The window that pops up when your character dies. The slash command /release may be used to close this window (and go to the hospital). | S | ||
The Email window. | O | C | S | |
enhancements | The window that opens after clicking "Enhancements" at the top of the main power tray window. | O | C | S |
friend | The local/server Friends window. Alias: friends | O | C | S |
friends | The local/server Friends window. Alias: friend | O | C | S |
group | The window that opens after clicking "Team" at the top of the Chat window. Alias: team | O | C | S |
health | The main game window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: status | S | ||
info | The Information window that opens after right-clicking on an entity or object and selecting "Info". Use the slash command /info or /link_info to open the window. | C | S | |
insp | The Inspirations window. Aliases: insps, inspiration, inspirations | O | C | S |
insps | The Inspirations window. Aliases: insp, inspiration, inspirations | O | C | S |
inspiration | The Inspirations window. Aliases: inspirations, insp, insps | O | C | S |
inspirations | The Inspirations window. Aliases: inspiration, insp, insps | O | C | S |
league | The League window. | O | C | S |
lfg | The Team-Up Teleporter window that opens after clicking "LFG" at the top of the Chat window. | O | C | S |
lfgdialog | The window that appears when a task force or trial is initiated asking to accept or decline. Use the slash commands /lfg_event_response or /lfg_remove_from_queue to answer and close this window. | S | ||
map | The Map window. The slash command /map may also be used to open and close this window. | O | C | S |
mission | The window that opens after clicking "Missions" at the bottom of the Nav window. | O | C | S |
missionmaker | The AE editor ("Create A New Mission") window. (WARNING! Don't use with /windowshow, /show, or /toggle - messes up entire UI until game restart.) | C | S | |
missionreview | The window that contains the "Finished" button and appears after completing an Architect Entertainment (AE) mission. The window for the last completed mission may be opened even after clicking the "Finished" button or otherwise closing the window. There may be a time limit for this. | O | C | S |
missionsearch | The Mission Architect search window. The slash commands /missionsearch, /architect, /missionmake, or /mmentry may also be used to open this window. | O | C | S |
nav | The navigation window. Alias: compass. The slash command /nav may also be used to open and close this window. | O | C | S |
options | The Options window. | O | C | S |
pet | The Pets window. | O | C | S |
power | The main power tray window. Aliases: powers, tray. The slash command /tray may also be used to open and close this window. | O | C | S |
powerlist | The window that opens after clicking on "Powers" at the top of the main power tray window. The slash command /powers may also be used to open and close this window. | O | C | S |
powers | The main power tray window. Aliases: power, tray. The slash command /tray may also be used to open and close this window. | O | C | S |
razertray | A custom power tray window designed for the Razer Naga gaming mouse. Opens and closes only through Menu→ Options→ Controls tab→ Razer Naga Mouse Tray. | S | ||
recipe | The window that opens after clicking "Recipes" at the top of the main power tray window, after clicking on a workshop table, after clicking on an empowerment station, and after clicking on a merit vendor. Alias: recipes | O | C | S |
recipes | The window that opens after clicking "Recipes" at the top of the main power tray window, after clicking on a workshop table, after clicking on an empowerment station, and after clicking on a merit vendor. Alias: recipe | O | C | S |
salvage | The window that opens after clicking "Salvage" at the top of the main power tray window. | O | C | S |
sg | The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, supergroup, sg | O | C | S |
store | The window that opens after clicking on a store NPC to buy/sell inspirations, enhancements, etc. The slash command /interact can be used to open Store windows. | C | S | |
super | The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: supergroup, sg | O | C | S |
supergroup | The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, sg | O | C | S |
target | The Target window. The slash command /target may also be used to open and close this window. | O | C | S |
team | The window that opens after clicking "Team" at the top of the Chat window. Alias: group | O | C | S |
tray | The main power tray window. Aliases: power, powers. The slash command /tray may also be used to open and close this window. | O | C | S |
tray1 | Additional floating power tray 1. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray2 | Additional floating power tray 2. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray3 | Additional floating power tray 3. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray4 | Additional floating power tray 4. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray5 | Additional floating power tray 5. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray6 | Additional floating power tray 6. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray7 | Additional floating power tray 7. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
tray8 | Additional floating power tray 8. The slash command /shownewtray may also be used to open the next additional floating power tray window (in sequence). | O | C | S |
vault | The salvage storage window that opens after clicking "Vault Reserve" at the top or bottom of the Salvage window. | O | C | S |
Additional Working Window Names
Window Name |
Description | Opens | Closes | Scales |
---|---|---|---|---|
arenalist | The Arena window. Use the slash command /arenalist to open the window. | S* | ||
chansearch | The chat channel search window. | O | C | S* |
contactfinder | The window that opens after clicking the "Find Contact" button at the bottom of the Contacts window. | O | C | S* |
convertenhancement | The window that opens after clicking "Convert" at the top of the Enhancements window. | C | S* | |
customwindow | A Custom Window can have any name. Use /custom_window_toggle to open and close a custom window once configured. Its size can be individually configured by grabbing and dragging the custom window's edges with the mouse. | S* | ||
cvg | The Custom Group Creator window (custom villain group) that opens after clicking on the "Edit Custom Group" button in the Mission Architect→ Mission 1 Settings→ Custom tab. | C | S* | |
enhancement | Internal window name for the enhancement management screen. Use /manage to open it. Will always open in full screen, and can not be closed with a slash command. The window name is not configurable. | |||
help | The Help window. The slash command /helpwindow may also be used to open and close this window. | O | C | S* |
incarnate | The Incarnate window. | O | C | S* |
missionsummary | The window that opens after clicking the "more" button on a mission in the Mission window. | C | S* | |
petition | The petition support window. The slash command /petition may also be used to open this window. | O | C | S* |
playernote | Use the slash command /playernote or /playernotelocal to open the Playernote window. Attempting to open the window using /window_show produces only a partial window, avoid it. | C | S* | |
quit | The Quit game window. | O | C | S* |
salvageopen | The window that opens after right-clicking and opening a Super Pack salvage item. Use the slash command /salvage_open to open the window (and consume one of your super packs). | S* | ||
search | The player Search window. The slash command /search may also be used to open this window. | O | C | S* |
Non-functional Window Names †
Window Name | Description |
---|---|
arenacreate | |
arenagladiatorpicker | |
arenajoin | |
arenaoptions | |
arenaresult | |
badgemonitor | (Unfinished at the time of shutdown, not functional) |
baseinv | Window to buy additional SG base inventory slots in the Paragon Market. (disabled) |
browser | (Not available to players - Dev/GM/internal command) |
basepermissions | |
baseprops | |
customvillaingroup | Internal name for the Cvg window. The window name is not configurable. |
death | Internal name for the Defeat window. The window name is not configurable. |
incarnate_bar | Removed from the game. |
levelingpact | (Disabled) |
loyaltytree | (Disabled) |
loyaltytreeaccess | (Disabled) |
mainstoreaccess | (disabled) |
menu | |
mm | The MissionMaker window. Dev comment "ToDo: remove before release". Window name removed. |
newfeatures | (disabled) |
paragonmarket | Alias: webstore (disabled) |
paragonrewards | (disabled) |
raidresult | (disabled) |
recipeinv | (Disabled on Homecoming - window to buy additional recipe inventory slots in the Paragon Market) |
sgraidlist | (disabled) |
sgraidsize | (disabled) |
sgraidstarttime | (disabled) |
sgraidtime | (disabled) |
status_bars | Internal name for the Status and Health windows. The window name is not configurable. |
targetoptions | Internal name for the Actions window. The window name is not configurable. |
trialreminder | (disabled) |
turnstile | Internal name for the Lfg window. The window name is not configurable. |
turnstile_dialog | Internal name for the LfgDialog window. The window name is not configurable. |
webstore | Alias: paragonmarket (disabled) |
workshop | Removed and replaced by window name recipeinventory. |
Window Names With Unknown Functionality †
Window Name | Description |
---|---|
ActionTab | ? |
amountslider | ? |
BadgeTab | ? |
baseinventory | ? |
baseprops | ? |
baseroom | ? |
basestorage | ? |
baselog | ? |
baseroom | ? |
chatcolorpicker | ? |
chattab | ? |
ClueTab | ? |
conceptinv | ? |
betacomment | ? |
contactTab | ? |
deprecated | ? |
dialog | ? |
dock | ? |
editor_ui_window_1 through 10 | ? |
editorUIDraw | ? |
emailTab | ? |
find_any | ? |
find_close | ? |
find_open | ? |
find_scale | ? |
friendsTab | ? |
generaicpayment | ? |
inspirationTab | ? |
invent | ? |
inventory | ? |
karma | (Internal name = WDW_karma_UI - probably an Admin window, possibly an alias for sriptui) ? |
LeagueTab | ? |
LFGTab | ? |
ManageForRealTab | ? |
mapselect | ? |
maptab | ? |
menutab | ? |
missioncomment | ? |
missiontab | ? |
navtab | ? |
plaque | ? |
pophelp | ? - unable to verify function |
pophelptext | ? - unable to verify function |
powerstab | ? |
recipeinventory | ? |
renderstats | ? |
recentteam | ? |
recipes2tab | ? |
recipestab | ? |
rewardchoice | ? |
scriptui | (Internal name = WDW_script_UI - probably an Admin window) ? |
storedsalvage | ? |
supergrouplist | ? |
supergrouptab | ? |
targettab | ? |
teamtab | ? |
titleselect | ? |
trade | ? |
traytab | ? |
trialreminder | ? |
uilwc | (Internal name=WDW_LWC_UI - probably an Admin command) "LWC" = Light Weight Client |
unused_1 | (Unused) |
† It's possible that some of these window names work, but how to get them to work is unknown.