Emote (Slash Command): Difference between revisions
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[[Category:Communication Commands]] | [[Category:Communication Commands]] | ||
[[Category:Slash Commands]] |
Latest revision as of 15:31, 28 December 2022
Slash Command
/emote text
Causes the character to attempt to display the animation or the text specified.
- Text is the name of the animation you'd like to perform or the text of the message you'd like displayed.
- This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the emote portion including the space, so leave the space off. Additionally, the semicolon is bound to
/beginchat ;
, so pressing the semicolon when the chat box is not in focus will focus on the chat box and put a semicolon in for you. Note: The semicolon alias does not work in binds.
Animation Emotes
Use the emote command with the name of an animation to make your character perform an action. See the Emotes page for a list of animation names.
Spoken Emotes
If the text specified does not have an animation, it will simply display in a thought bubble. Additionally, the text will show up in the Emotes chat channel. The Emotes channel is similar to Local and has a range of 50-100 feet depending on the zone. The distance that the emote text "carries" can be set using the /speak_range command.
Examples
/e dance Valid emote animation. Character will start a random dance emote. No text is sent to the emote channel. /me angry Valid emote animation. Character will play the angry emote. No text is sent to the emote channel. ;point Valid emote animation. Character points forward. No text is sent to the emote channel. /emote thinks about binds. Invalid emote animation. Thought bubble appears above character's head with thinks about binds. in it. CharacterName thinks about binds. shows up in the emote channel.
See Also