Eliza Thorpe: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | |||
|name=Eliza Thorpe | |||
|image=Eliza Thorpe.jpg | |||
|img_capt=Missing Persons Investigator | |||
|zone=[[Talos Island]] | |||
|x=-3090|y=110|z=9065 | |||
|levels=25-29 | |||
|introed=[[Detective Frasenbacker]]<br />'''== Level 20-24 =='''<br />[[Polly Cooper]]<br />[[Kevin Cordell]]<br />[[Georgia Fields]]<br />[[Justine Kelly]]<br />[[Melanie Peebles]]<br />[[Kirsten Woods]]<br />'''== Level 25-29 =='''<br />[[Miriam Bloechl]]<br />[[Laura Brunetti]]<br />[[Ashwin Lannister]]<br />[[Christine Lansdale]]<br />[[Collin Larson]]<br />[[Laurie Pennington]]<br />[[Marvin Weintraub]]<br /> | |||
|intros='''== Level 25-29 =='''<br />[[Miriam Bloechl]]<br />[[Laura Brunetti]]<br />[[Ashwin Lannister]]<br />[[Christine Lansdale]]<br />[[Collin Larson]]<br />[[Laurie Pennington]]<br />[[Marvin Weintraub]]<br />'''== Level 30-34 =='''<br />[[Jenny Firkins]]<br />[[Lou Pasterelli]] | |||
|enemies={{Enemy Devouring Earth}} | |||
{{Enemy Council}} | |||
{{Enemy The Lost}} | |||
|badges=[[File:Badge pecking order.png|22px]] {{BadgeLink|Pecking Order}} | |||
}} | |||
{{Contact Overview|City=H|Zone=Talos Island|x=-3090|y=110|z=9065|Pronoun=her|HoodYN=Y|Hood=Argo Highway|OriginYN=Y|Origin=Science|LevelYN=Y|Level=25-29}} | {{Contact Overview|City=H|Zone=Talos Island|x=-3090|y=110|z=9065|Pronoun=her|HoodYN=Y|Hood=Argo Highway|OriginYN=Y|Origin=Science|LevelYN=Y|Level=25-29}} | ||
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=== Contact Introduced By === | === Contact Introduced By === | ||
* [[Detective Frasenbacker]] | |||
==== Level 20-24 ==== | |||
* [[Polly Cooper]] | |||
* [[Kevin Cordell]] | |||
* [[Georgia Fields]] | * [[Georgia Fields]] | ||
* [[ | * [[Justine Kelly]] | ||
* [[Melanie Peebles]] | |||
* [[Kirsten Woods]] | |||
==== Level 25-29 ==== | |||
* [[Miriam Bloechl]] | |||
* [[Laura Brunetti]] | |||
* [[Ashwin Lannister]] | |||
* [[Christine Lansdale]] | |||
* [[Collin Larson]] | |||
* [[Laurie Pennington]] | |||
* [[Marvin Weintraub]] | |||
=== | === Contact Introduces === | ||
; Multiple contact options | |||
:''A couple more of my {{green|friends}} are hoping to meet you.'' | |||
; Single contact option | |||
:''A {{Green|friend}} of mine would like to meet you.'' | |||
==== Level 25-29 ==== | |||
{{NewContact Miriam Bloechl}} | |||
{{NewContact Laura Brunetti}} | |||
{{NewContact Ashwin Lannister}} | |||
{{NewContact Christine Lansdale}} | |||
{{NewContact Collin Larson}} | |||
{{NewContact Laurie Pennington}} | |||
{{NewContact Marvin Weintraub}} | |||
==== Level 30-34 ==== | |||
{{NewContact Jenny Firkins}} | |||
{{NewContact Lou Pasterelli}} | {{NewContact Lou Pasterelli}} | ||
=== Information === | === Information === | ||
'''Missing Persons Investigator''' | |||
Eliza Thorpe works for the city´s Missing Persons Bureau, an agency that specializes in finding the lost and preventing the kidnappings that occur all too frequently in [[Paragon City]]. A former FBI agent, Eliza moved to Paragon City to search for her parents, who went missing just after the [[Rikti War]]. She never found them, but her life was changed forver when she learned how many disapperances occur in Paragon City every day. She and her colleagues work hand in hand with the city´s heroes to try and stem the tide of kidnappings, but it is definitely a uphill battle. Eliza remains hopeful that the situation will improve if she keeps fighting the good fight, but she realizes she will need plenty of help. | |||
=== Prior to Introduction === | |||
Sorry, but I'm right in the middle of something. I think you should see if {{Active Contact}} is free. | |||
=== Initial Contact === | === Initial Contact === | ||
Looking forward to putting an end to some of this city's chaos with you | Looking forward to putting an end to some of this city's chaos with you, {{Character}}. | ||
{{ | |||
== | === Greeting === | ||
* I hope you can help me with a couple problems, {{Character}}. | |||
* You aren't going to believe what I have to tell you. | |||
* Things just keep getting stranger and stranger. | |||
=== Too Busy === | |||
It looks like you're already up to your eyeballs in work. | |||
=== {{ | === No More Missions === | ||
; Before introducing a higher-level contact | |||
: Thanks for all your help, {{Character}}. You need to move on now. | |||
; After introducing a higher-level contact | |||
: I have nothing more to assign you. Thank you so much for all you've done. | |||
''' | == Store == | ||
* [[Inspirations]] {{3insp}} | |||
''I'm proud to call you a friend, {{Character}}. I have access to some new {{Green|Enhancements}} you should find useful.'' | |||
* [[Inspirations]] (all) | |||
* {{Store Mut Sci|Level=25|Price=200}} | |||
* {{Store Mut Sci|Level=30|Price=200}} | |||
''I find heroes like you quite inspirational, {{Character}}. I hope these new Enhancements will help.'' | |||
* {{Store Sci|Level=30|Price=150}} | |||
== Urgent Mission == | |||
{{Urgent missions | |||
|{{Mission:Common - Check out the caverns}} | |||
}} | |||
== Badge Mission == | |||
{{Mission:Lost Motivation - Stop the Lost attack}} | |||
== Story Arc == | |||
{{StoryArc An Unnatural Order}} | |||
{{Mission | == Missions == | ||
{{Mission:Common - Go to Talos Island and defeat Devouring Earth}} | |||
{{Mission:Common - Defeat some Devouring Earth monsters}} | |||
{{Mission:Common - Go to Terra Volta and combat the Lost}} | |||
{{Mission:Common - Go to Terra Volta and defeat Devouring Earth}} | |||
{{Mission:Common - Go to Terra Volta and show the Lost they're not welcome}} | |||
{{Mission:Common - Protect the lab from the Lost}} | |||
{{Mission:Common - Stop the Lost from forcing their mutagen on others}} | |||
{{Mission:Common - Stop the spread of the drug Shift}} | |||
{{ | {{Mission:Common - Save the congressman and his aides from the Devouring Earth}} | ||
{{Mission:Common - Save the hostages and find out what the Devouring Earth are up to}} | |||
{{Mission | |||
{{Mission | |||
{{Mission | |||
{{Mission | |||
{{Mission | |||
{{Mission | |||
{{Mission | |||
== | == Security Chief Mission == | ||
{{One-time missions | |||
|{{Mission:Common - Help Terra Volta Security Chief}} | |||
}} | |||
[[Category:Badge Contacts]] |
Latest revision as of 14:01, 7 January 2024
Overview
Eliza Thorpe | |
---|---|
Missing Persons Investigator | |
Zone | Talos Island |
Coordinates | (-3090, 110, 9065) |
Level Range | 25-29 |
Introduced By |
Detective Frasenbacker == Level 20-24 == Polly Cooper Kevin Cordell Georgia Fields Justine Kelly Melanie Peebles Kirsten Woods == Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Collin Larson Laurie Pennington Marvin Weintraub |
Introduces |
== Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Collin Larson Laurie Pennington Marvin Weintraub == Level 30-34 == Jenny Firkins Lou Pasterelli |
Enemy Groups | |
Badges | Pecking Order |
Eliza Thorpe is a hero contact in the Argo Highway neighborhood of Talos Island at coordinates (-3090, 110, 9065) Eliza Thorpe is a Science origin contact. Her level range is 25-29.
Introductions
Contact Introduced By
Level 20-24
Level 25-29
- Miriam Bloechl
- Laura Brunetti
- Ashwin Lannister
- Christine Lansdale
- Collin Larson
- Laurie Pennington
- Marvin Weintraub
Contact Introduces
- Multiple contact options
- A couple more of my friends are hoping to meet you.
- Single contact option
- A friend of mine would like to meet you.
Level 25-29
Have you ever worked with Miriam Bloechl, the psychic? She's quite talented and enjoys helping heroes with the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Miriam's talent is very impressive; you will learn much from her.
Laura Brunetti could be a useful contact to you, Character. Her supernatural library is unmached, and she is an expert on the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Laura has a keen mind and loves to get to the bottom of things. I'm certain you will find work with her enlightening.
I'd like you to introduce yourself to Ashwin Lannister from Hero Corps. They may be a for-profit organization, but they get the job done. He is currently focused on the Council and the Warriors. He has access to Training Enhancements.
Hero Corps doesn't always get the best press, but they are effective. Good luck, and keep your eyes open.
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
You should go see Collin Larson. He's a cybernetics expert and a real friend to heroes everywhere. He knows a great deal about the Freakshow and the Family. He also has Training Enhancements.
Collin is well suited to work with a hero like you, Character.
There's a woman named Laurie Pennington over at the Freedom Corps who'd like to meet you. Apparently, she's heard good things. She can provide excellent information about the Council and the Warriors. She has access to Training Enhancements.
The work that Laurie and the Freedom Corps are doing is exemplary.
There's a scientist named Marvin Weintraub who's quite the expert on advanced technologies, the Freakshow, and the Family. He also has training enhancements.
Marvin has done as much to help the heroes of Paragon City as anyone in the world.
Level 30-34
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Information
Missing Persons Investigator
Eliza Thorpe works for the city´s Missing Persons Bureau, an agency that specializes in finding the lost and preventing the kidnappings that occur all too frequently in Paragon City. A former FBI agent, Eliza moved to Paragon City to search for her parents, who went missing just after the Rikti War. She never found them, but her life was changed forver when she learned how many disapperances occur in Paragon City every day. She and her colleagues work hand in hand with the city´s heroes to try and stem the tide of kidnappings, but it is definitely a uphill battle. Eliza remains hopeful that the situation will improve if she keeps fighting the good fight, but she realizes she will need plenty of help.
Prior to Introduction
Sorry, but I'm right in the middle of something. I think you should see if Active Contact is free.
Initial Contact
Looking forward to putting an end to some of this city's chaos with you, Character.
Greeting
- I hope you can help me with a couple problems, Character.
- You aren't going to believe what I have to tell you.
- Things just keep getting stranger and stranger.
Too Busy
It looks like you're already up to your eyeballs in work.
No More Missions
- Before introducing a higher-level contact
- Thanks for all your help, Character. You need to move on now.
- After introducing a higher-level contact
- I have nothing more to assign you. Thank you so much for all you've done.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
I'm proud to call you a friend, Character. I have access to some new Enhancements you should find useful.
- Inspirations (all)
- Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)
I find heroes like you quite inspirational, Character. I hope these new Enhancements will help.
- Level 30 Science Single Origin Enhancements (150% base costs)
Urgent Mission
When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.
Check out the caverns (25-30)
Briefing
I've got a bad feeling about this one, Character; I think you should recruit a team. I heard some kids were partying in some caves near Talos Island, when a tired, unkempt woman crawled up from the depths of the cavern. It was Dr. Eileen Turner, the missing geologist. The kids gave her some food, but she said she had to return to the cavern before 'the Devoured' found her missing. She begged the kids to tell someone that the city faced great danger from under the earth. I think you should check out those caverns. You only have 90 minutes to deal with the situation. And you'll need at least one teammate.
Mission Acceptance
It sounds like Dr. Turner is in the clutches of the Devouring Earth. No one knows who's the mastermind behind those monsters' mayhem. But whoever he is, he's willing to kill and destroy to achieve his extremist ecological goals.
Unnecessary Solicitation
Have you looked into those caves yet? My contacts tell me Dr. Turner's still missing.
Mission Objective(s)
You've wandered these twisted caverns for what seems like hours. You only hope you're not walking in circles.
- Stop beasts' leader & its guards - 1:30 timed
- Find woman, Disarm linked bombs, Disarm bombs simultaneously!
Mission Success: You have stopped the Devouring Earth's plot to divert an underground river and sink Paragon City.
Mission Failure: The bombs rock the earth, but the river does not divert and sink Paragon City.
When you rescued Dr. Eileen Turner, she told you:
'They've had me down here for days. They kept ordering me to find the weak points in the cavern walls, so they can plant their bombs. They want to release an underground river and sink the whole city! Millions could perish. I tried to misdirect them, but I honestly believe they could smell my fear. Thank you, thank you so much!'
Notable NPCs
- Rock Eater (Devouring Earth Fungoid)
- Dr. Eileen Turner (Hostage)
Enemies
Debriefing: Mission Success
If the Devouring Earth had succeeded, they might have sunk a good chunk of the city. It's a good thing you were on top of this one, Character. Dr. Turner is recovering with relatives out in California, but she asked me to send you her thanks. She says that she thought she'd never see the sun again, until you showed up.
Debriefing: Mission Failure
Well, it looks like Dr. Turner got to be the hero this time. The Devoured were trying to divert an underground river that would have sunk a good portion of the city. They were forcing Dr. Turner to position their bombs for them, but she tricked them. It was close, but the bombs didn't do enough damage. As for Dr. Turner, we can only hope she made it out alive.
Badge Mission
Stop the Lost attack (25-29)
Briefing
Lost Motivation
The Lost have struck again. This time they're raiding a Crey Industries laboratory. There are a lot of people in danger, and if Crey's own security forces get there before the situation is under control, it could erupt into chaos. Can you stop this Lost attack?
Mission Acceptance
If you can defeat all of the Lost, great. If you can get the researchers out and take down the boss, then Crey security can probably handle the rest. Either way will win this one.
Defeat Lost leader, his men
Unnecessary Solicitation
Remember, if you can defeat all of the Lost, great. Or if you can get the researchers out and take down the boss, then Crey security can probably handle the rest. Either way will win this one.
Mission Objective(s)
Several terse Crey security officers brief you on the situation before you enter the lab. Five captives, and an unknown number of the Lost wait inside.
- Defeat Lost leader, his men
- 5 researchers to rescue
You stopped the Lost attack on the Crey Facility.
Dr. Vassily Zakarij provided you with this list of high-tech devices and materials stolen from the Crey Industries Lab by the Lost.
Notable NPCs
- Clud (The Lost Pariah Anchorite)
- Dr. Vassily Zakarij (Hostage)
- Crey researcher x4 (Hostages)
Enemies
Interrogate Lost
Unnecessary Solicitation
Chances are only the Lost are going to know where to find that stolen stuff. You might get some information if you apply a little pressure to them on the streets.
Mission Objective(s)
- Interrogate Lost
- Defeat 20 Lost
One of the Lost you defeated had a clue on him.
The location of a depot where the Lost stockpile stolen goods is scrawled on this crumpled piece of paper.
Enemies
Defeat Lost leader, his men
Unnecessary Solicitation
That stolen goods depot is probably exactly the place to start. Look for the stolen items from the Crey Lab, and try to find out who's behind it all.
Mission Objective(s)
This old warehouse contains haphazard piles of stolen goods from all over the city.
- Defeat Lost leader, his men
- 6 technology caches to find
You have found the stolen Crey tech, and uncovered a Rikti operation.
You found this large list of stolen high-tech items in a crate in the Lost's stolen goods depot. It has entries for a large variety and quantity of high-tech parts. Not the kind of things you'd normally associate with the Lost. The orders for them to steal this stuff came from somewhere else, and from the looks of things they've sent a great deal ahead to whoever asked for it. There are no clues, however, to the stolen goods' final destination.
Notable NPCs
- Rikti Chief (Rikti Chief Soldier)
Enemies
Notes
- The mission boss will be a Rikti, which means he will have a minimum level of 30.
Badge
You stopped a major technology theft by the Lost, and discovered they have a connection to the Rikti.
Debriefing
I can't believe it! A Rikti trooper giving orders to the Lost? The ramifications of all of this are astounding. How long have the Lost been working with the Rikti. Or maybe the Lost have just been a front for the Rikti all along. I don't know which frightens me more. You may have done everyone a major favor by uncovering this, Character. I just hope you put a stop to whatever they were planning.
Story Arc
Merit Rewards: This activity awards 30 Reward Merits.
An Unnatural Order (25-29)
Souvenir
Will of the Earth Sample
You've kept this sealed sample of the Devouring Earth's strange mutagen, the Will of the Earth. It's a reminder of the adventure you've come to think of as:
An Unnatural Order
It began when your contact sent you to investigate a Devouring Earth raid. After stopping the destruction, you learned that the creatures were after some biotechnology equipment. So it came as no surprise when your contact sent you to protect Lomad Labs, a biotechnology firm, from the creatures. However, you were appalled to learn that, in addition to equipment, the Devouring Earth was making off with Lomad's scientists.
You hastened after the kidnapped scientists and managed to rescue many of them. One of the hostages informed you that the Devouring Earth had also abducted several mystics from the area. Your contact sent you to a nearby Council base to seek clues to the location of these missing magicians. A Council file tipped you off to the Devouring Earth's base location, and you saved the missing mystics. However, you learned of two more hostages the Devouring Earth still held in its clutches.
You set off at once to rescue Professor August P. Lovelethe and Dr. Achilles Theron. Although you saved the professor, you learned that Dr. Theron might not want to be rescued. Indeed, it seemed he was in league with the Devouring Earth!
The doctor planned to help the Devouring Earth release a terrible mutagen into the city's water system. You prevented this vile plan, and recovered a sample of the mutagen, the Will of the Earth. It was strange stuff, this mutagen. You could hear a mental voice emanating from it. By listening to this voice, you were able to track down the last remnants of the mutagen. In doing so, you came face to face with the treacherous Dr. Theron. You defeated the doctor, now a hideous Devouring Earth creature, and recovered the Will of the Earth.
Defeat the Devouring Earth before they can mount a full attack
An Unnatural Order Part One
Briefing
I have something that needs your attention. Devouring Earth creatures have been spotted massing in a warehouse. They're trashing the place, but I don't think that's the sum of their plan. There's a good chance that their masters are planning some kind of raid and are using the place as a rally point. If you can defeat the Devouring Earth before they can mount a full attack, we could save a lot of people and property.
Mission Acceptance
Keep on the lookout for any clues that might explain why the Devouring Earth is attacking that warehouse.
Unnecessary Solicitation
I want that raid stopped, Character! Today!
Mission Objective(s)
From the number of muddy trails tracked through this lobby, you guess the Devouring Earth have a big project going on here.
- Stop Devouring Earth raid
- 2 workers left, 7 crates to find
You defeated the Devouring Earth and rescued their victims.
You found this packing slip in a crate the Devouring Earth had ransacked. According to the slip, the crate used to hold research equipment scheduled for delivery to Lomad Labs, a biotech company in Paragon City.
One of the warehouse workers you rescued told you:
'I'm real glad to see you! And I think I might have something that'll help you out. The whole time those things were here, I kept my eyes open. And they were rooting through boxes, taking all kinds of stuff! Fact is, I think that's why they came.'
Notable NPCs
- 2 Workers (Hostages)
Enemies
Debriefing
You saved a lot of lives today. It's kind of odd, though. You say the Devouring Earth stole a shipment of technological devices? Usually they just destroy anything man made.
Stop the Devouring Earth attack
An Unnatural Order Part Two
Briefing
Apparently that Devouring Earth technology theft wasn't merely random violence. The creatures are after the same company they stole from, Lomad Labs. This time they've struck one of the company's lab facilities. They're tearing the place apart and kidnapping scientists. You've got to stop the Devouring Earth attack!
Mission Acceptance
The Devouring Earth hate technology and everything man made, so it's no surprise that they'd stage an attack on a biotech company. But they must have something against Lomad Labs. After all, they were destroying Lomad's shipments when you fought them in that warehouse.
Unnecessary Solicitation
You've got to save Lomad Labs from the Devouring Earth!
Mission Objective(s)
The lab's high tech security system is still sending out a desperate screech.
- Stop Devouring Earth attack
- 3 scientists to save
You have defeated the Devouring Earth and saved many of the Lomad Labs researchers.
One of the scientists you rescued told you:
'I'm glad you came to save us, but those creatures already took a number of my comrades away. They gathered us up, and sorted through everyone. They seemed to identify us by scent! They picked a few people out and took them away. I hate to think what will happen to them.'
One of the scientists you rescued told you:
'I know it seems like they were just here to kidnap and destroy, but I saw them steal lab equipment! It was strange, but they seemed to know exactly what they were looking for.'
Notable NPCs
- 3 Scientists (Hostages)
Enemies
Debriefing
You did as well as you possibly could, but it sure seems like the Devouring Earth have something against Lomad Labs. That's two strikes they've made against the company so far! I know that you're worried about the scientists those creatures kidnapped, but it's not over yet. Those people may still have a chance.
Save the scientists from the Devouring Earth
An Unnatural Order Part Three
Briefing
I got some info on those scientists the Devouring Earth kidnapped from Lomad Labs. One of them was able to get a call out on his cell phone. The police are gathering forces to mount a rescue, but I don't think we have time to wait. Save those scientists from the Devouring Earth!
Mission Acceptance
The Devouring Earth moved the scientists into a series of shallow caverns. They're probably waiting for things to quiet down so they can move the scientists to their main habitat out in Eden.
Unnecessary Solicitation
You need to rescue all of the missing scientists. Once the Devouring Earth has moved them to Eden, they won't survive for long.
Mission Objective(s)
You hear a shouted order and frown. When did the Devouring Earth learn 'Attack Maneuver Theta?'
- Rescue kidnapped scientists
- 3 scientists to rescue
You have rescued the kidnapped researchers from Lomad Labs.
One of the kidnapped scientists you rescued told you:
'You need to know that we weren't the only prisoners they had. There was also a woman named Raquel Thibodaux, a mystic anthropologist who had recently arrived in Paragon City. She said she was kidnapped a few nights ago, and had met several other mystic researchers who had also been kidnapped by the Devouring Earth. But they moved all of us after the Council attacked.'
One of the kidnapped scientists you rescued told you:
'They wanted us alive. They even said they would wait to change us until we had helped their leader. I said I'd never help them, but they said that the Hamidon would change our minds or devour us. I don't even know what this Hamidon is, or what it wanted us to help it with. I'm just glad you came when you did.
Notable NPCs
- 3 Hostages
Enemies
Debriefing
Kidnapped scientists, and now missing mystics too. It seems the Devouring Earth have been busy. I checked around; a French mystic named Raquel Thibodaux did arrive in town last week, but she hasn't been to any of the conferences she came here to attend. We need some way to locate her and any more kidnapped people before it's too late.
Seek information in Council base
An Unnatural Order Part Four
Briefing
It seems those scientists you rescued were right: the Devouring Earth have kidnapped a lot more people than we had guessed. I've been able to link several missing persons cases to recent Devouring Earth raids. They've been taking mystics from all over the area. Right now, our best chance at finding them is to get information on their movements from some of their enemies. One of the scientists you rescued in the caves mentioned an attack by the Council. There's probably a Council base near those caves. I need you to go to that base and see if they have any information about where the Devouring Earth are taking the kidnapped people.
Mission Acceptance
Whatever the Devouring Earth is up to, it's big. Some of the kidnapped were from cities normally outside their range. Let's just hope that the Council's habit of careful record keeping work for us this time.
Unnecessary Solicitation
Check computers, check files, check reports. The Council files everything. All you have to do is find the information on the location of the Devouring Earth.
Mission Objective(s)
The Council always keeps close tabs on other groups. It's a sure bet that they have info on the Devouring Earth.
- Seek info at Council base
- Locate any evidence
You've found the information you need to locate the remaining kidnapping victims.
This printed report details the estimated movements and actions of the Devouring Earth, as seen by the Council. The report notes that the Devouring Earth have recently gathered a number of prisoners in a well-secured cave system and are holding them there.
Enemies
Debriefing
Thanks for getting this information. Now maybe we can find those people the Devouring Earth kidnapped.
Rescue the hostages from the Devouring Earth
An Unnatural Order Part Five
Briefing
That information you recovered pinpoints the last known location of the mystics the Devouring Earth kidnapped. However, it looks like there may be one more person to look for. I just got a call from Lomad Labs. Seems one of their researchers, a Dr. Theron, disappeared from his home last night. They must have grabbed him after you rescued those other Lomad techs. I need you to rescue the hostages from the Devouring Earth. You're the best chance they've got.
Mission Acceptance
Kidnapped scientists, missing mystics, and stolen lab equipment. I still have no idea what the Devouring Earth are planning, but it can't be good.
Unnecessary Solicitation
You need to locate those victims before the Devouring Earth can move them again.
Mission Objective(s)
Shuffling human footprints mark the ground. Looking at them, you can almost feel the hostages' weariness and desperation.
- Defeat all creatures in cave
- 3 mystics to save
- 3 mystics to lead out
You have defeated the Devouring Earth and rescued most of their victims.
Notes
- You do not have to lead each mystic out individually. You can collect them all before heading toward the exit, though you will have to deal with ambushes along the way.
When you rescued Raquel Thibodaux, she told you:
'You have arrived in time to save our lives, but those foul creatures still have two prisoners. The monsters moved Professor August P. Lovelethe and Dr. Achilles Theron to another location. I will consult with the spirits to divine their location. I will contact you as soon as that location is clear in my mind.'
Notable NPCs
- Kidnapped mystic X2 (Hostages)
- Raquel Thibodaux (Hostage)
- Lesser Devoured X3 (One guarding each hostage)
Enemies
Debriefing
Those people you saved are in protective custody now. I only wish we could have found all the Devouring Earth's kidnapping victims! Ms. Thibodaux has promised to try and divine the location of the two missing scientists. After that, it'll be all up to you.
Save Dr. Theron and Professor Lovelethe
An Unnatural Order Part Six
Briefing
Raquel Thibodaux, one of the mystics you rescued from the Devouring Earth, just contacted me. She says she's divined the location of the last two people taken by the Devouring Earth. With luck, we can still save Dr. Theron and Professor Lovelethe.
You had better take along some spare emergency teleporters, just in case.
Mission Acceptance
Raquel said that this area may contain answers for you. She was pretty vague about it, but you better keep your eyes peeled.
Unnecessary Solicitation
You need to find at least some trace of Dr. Achilles Theron and Professor Augustus P. Lovelethe.
Mission Objective(s)
It's bitterly cold in this wilderness, cold enough to make you shudder in sympathy for the Devouring Earth's hostages.
- Rescue missing scientists
- Find doctor, Seek clues, Find Professor
You've rescued Professor Lovelethe and discovered the Devouring Earth's plan.
After reading a few entries from this tattered journal, you can feel Dr. Theron's growing disgust with humanity and society. In the latter half of the book, there are vague references to meetings with the 'New ones.' The last few entries deal with Dr. Theron's growing desire to help his new friends, and perhaps even become one of them. As he puts it:
'To leave this sickening species behind me and be reborn in the biological crucible of the Hamidon. To shed my old flesh and live forever as part of a new ecology. To join myself, body and soul, with the Devouring Earth! How I long for that day!'
When you rescued Professor Lovelethe, he told you:
'I have failed. I am sorry, but I have failed this city and its people. The Devouring Earth wanted Dr. Theron and me to help them make something they called the Will of the Earth. A terrible stuff, a mutagenic bacterium infused with magical power. I refused and waited for death. But Dr. Theron convinced me we could sabotage their plan if I would help him.
'I agreed, but I was a fool. Theron betrayed me. He was working for them the entire time! They only have a sample, but the havoc it could wreak is incalculable. I think they plan to release it into the sewer system as a test. You must stop them!'
Notable NPCs
- Professor Lovelethe (NPC Ally)
- Spawn Chamber X3 (Object)
Enemies
Debriefing
A magical mutagen? Dr. Theron in league with the Devouring Earth? This has to be stopped, and quickly. Fortunately, I think you may have found all the clues needed to put a halt to this.
Prevent the Devouring Earth from releasing the Will of the Earth into the water system
An Unnatural Order Part Seven
Briefing
According to that scientist you rescued, Professor Lovelethe, the Devouring Earth plan to release this mutagen of theirs into the sewers. We may not have much time. You've got to stop the Devouring Earth from releasing the Will of the Earth into the water system.
Mission Acceptance
The mutagen is contained in giant crystal structures. You'll need to destroy all of them.
Unnecessary Solicitation
The Will of the Earth mutagen is your top priority. Don't worry about anything else.
Mission Objective(s)
Not far away, you hear the shuffling of Devouring Earth creatures.
- Stop release of mutagen
- 5 crystals to destroy
You have recovered the Devouring Earth's magical mutagen and prevented its release.
This canister contains a sample of a glowing violet bacteria, the living mutagen called the Will of the Earth. When you hold the sealed canister, you sense a faint presence in your mind, as if the substance is speaking telepathically. A million tiny mental voices unite into a single chorus of thought, but it's not talking to itself. You sense that it's communicating with another colony of Will of the Earth some distance away.
Enemies
Notable NPCs
Debriefing
Holding this Devouring Earth mutagen is the strangest experience. I swear, I can hear its voice chattering away inside my head! It seems to be talking to a larger colony of mutagenic bacteria. If there's a larger colony, then this still isn't over.
Destroy the Will of the Earth
An Unnatural Order Finale
Briefing
Okay. You've already gone beyond the call of duty to destroy this Devouring Earth mutagen, the Will of the Earth. But it looks like there's more of this stuff out there, and the Devouring Earth might be getting ready to unleash it on the populace. You need to destroy the Will of the Earth, once and for all. Thankfully, this sample of the mutagen seems to have some sort of telepathic connection to the rest. It should lead you in the right direction.
Mission Acceptance
It's only a matter of time before the Devouring Earth unleash this mutagen on the city.
Unnecessary Solicitation
I need every last sample of that mutagen under lock and key.
Mission Objective(s)
This magical mutagen seems to truly have an intelligence of its own. Its voice whispers insidious comments inside your head.
- Defeat all creatures in cave
- 3 crystals to destroy
You have defeated the Devouring Earth and contained their mutagen.
Notable NPCs
- Will of the Earth X3
- Dr. Theron (Devouring Earth Lesser Devoured)
Enemies
Debriefing
You did it. You stopped the Devouring Earth from releasing their mutagen! I can't even imagine what might have happened if you hadn't been there, but congrats. You did a bang up job. I'll make sure that all of the Will of the Earth you recovered gets to the proper labs. Maybe one day, we'll find a way to reverse the changes it can cause.
This has taught us a lot about the Devouring Earth that we didn't know before. Until now, everyone always thought the leaders of the Devouring Earth were people who were producing monsters. But Dr. Theron's transformation seems to indicate that any person who was once a member is now a monster himself! I wonder what this leader of theirs is like, this strange Hamidon. But I guess that's a worry for later.
Missions
Go to Talos Island and defeat Devouring Earth (25-28)
Briefing
There are a lot of reports from Talos Island about the Devouring Earth trying to establish a foothold in the area. I don't want to see that happen. I'd like you to clear them out. Talos fought and died to protect this city, Character. It would be a tragedy if the zone named after him were to fall to those monsters.
Mission Acceptance
A lot of the reports are coming from the Eleusis and the Serpent's Teeth, but I'm sure any neighborhood in the zone would welcome your assistance.
Unnecessary Solicitation
You need to defeat more Devouring Earth monsters to help keep Talos Island safe.
Mission Objective(s)
- Defeat Devouring Earth in Talos
- Defeat 30 Devouring Earth
You have cleared out enough Devouring Earth.
Enemies
Debriefing
Talos himself would have been proud of your efforts, Character.
Defeat some Devouring Earth monsters (25-29)
Briefing
The Devouring Earth are of the most dangerous threats the city faces right now, and without heroes fighting them at every turn they could wreak unimaginable damage and destruction. Heroes such as yourself need to keep the pressure on them by defeating the Devouring Earth's minions at every turn.
Mission Acceptance
The Devouring Earth are trying to extend their reach into several areas. Fighting them anywhere they appear would help. If you're looking for a place to go, I'd recommend that you look in Terra Volta and Talos Island.
Unnecessary Solicitation
I need you to defeat some more Devouring Earth creatures.
Mission Objective(s)
- Combat Devouring Earth menace
- Defeat 30 Devouring Earth
You have defeated enough Devouring Earth creatures.
Enemies
Debriefing
The Devouring Earth seek to put an end to mankind and all of human civilization. Fighting them is a constant battle, but a battle that needs to be fought.
Go to Terra Volta and combat the Lost (25-29)
Briefing
Workers in Terra Volta have been reporting lots of Lost activity lately. I don't know what they're up to in there, but when their numbers get high, they can be a major threat. I'd like you to go to Terra Volta and combat the Lost skulking there. Can you handle it?
Mission Acceptance
A lot of major power conduits go through Terra Volta, Character. If those are damaged by the actions of the Lost, it could put the city in major trouble.
Unnecessary Solicitation
You need to defeat more of the Lost in Terra Volta.
Mission Objective(s)
- Combat Lost in Terra Volta
- Defeat 30 Lost
You have defeated enough of the Lost.
Enemies
Debriefing
Great job dealing with those Lost, Character.
Go to Terra Volta and defeat Devouring Earth (25-29)
Briefing
The Terra Volta reactor has been under constant attack by the Devouring Earth. They see the reactor and its power complex as an affront to nature. Not to mention that the War Walls it powers stop their progress through Paragon City. I'd like to ask you to lend a hand in the defense of Terra Volta, as many heroes have in the past.
Mission Acceptance
The Devouring Earth have been spotted around Rogers Industries and Carter Engineering. But you can probably find the monsters anywhere you see ruined buildings.
Unnecessary Solicitation
Go to Terra Volta and defeat Devouring Earth.
Mission Objective(s)
- Defeat Devouring Earth in Terra Volta
- Defeat 30 Devouring Earth
You have cleared enough Devouring Earth out of Terra Volta.
Enemies
Debriefing
Good work in Terra Volta, Character. Whatever your feelings on nuclear power, Terra Volta is vital to the continued existence of the city. That old reactor probably should be shut down, but right now it's the only thing that can provide power for the War Walls. If the Devouring Earth ever succeeded in destroying it, the chaos would be unimaginable.
Go to Terra Volta and show the Lost they're not welcome (25-29)
Briefing
This really worries me. The Lost have been scavenging around the Terra Volta reactor itself, and fighting other villains. The workers in the reactor complex are very worried that the Lost might cause some damage to the reactor itself, and they're asking for heroes to fight Lost scavengers in the area. Can you travel to Terra Volta and show the Lost that they're not welcome in that area?
Mission Acceptance
The Lost could cause a lot of damage in their search for things to scavenge. If that's even what they're doing.
Unnecessary Solicitation
You need to go to Terra Volta and defeat the Lost.
Mission Objective(s)
- Combat Lost in Terra Volta
- Defeat 30 Lost
You have cleared enough of the Lost from Terra Volta.
Enemies
Debriefing
That was no doubt a tough battle, Character. I knew you could handle it.
Protect the lab from the Lost (25-29)
Briefing
A Portal Corporation research lab that works on monitoring the teleportation grid just came under attack from the Lost. They need help, fast. The teleportation grid is one of the things that keeps Paragon City's heroes alive. I need you to protect that lab from the Lost. They think that their security might be able to hold off the Lost for up to 2 hours, and who knows what the Lost will do after that. That teleportation equipment is critical. If it's destroyed, we'll have to consider this mission a failure.
That teleportation grid is integral to this city. If the Lost take it down, we could lose a lot of fine heroes.
Mission Objective(s)
The Lost hit the place by surprise, blasting their way in with scavenged Rikti weapons. The Lab's defenses didn't last a minute.
- Defeat Lost leader, his men - 2:00 timed
- 6 scientists to save, 3 machines to save
The Lost's attack on the Lab is over.
When you rescued her, Dr. Harlie Arcadia told you:
'We were conducting a routine study of the teleportation grid the city uses to rescue heroes in mortal danger, when we noticed some strange perturbations in the network. Firstly, it seems that the network is handling far more traffic than it should be. And secondly, some of this traffic isn't matter moving across the grid, but some sort of quantum flux. I don't know if it's related to this attack, but I thought you should know in case it is.'
When you rescued him, Dr. Albert Quigley told you:
'Shortly before we were attacked we'd discovered a strange quantum flux in the teleportation network. The astounding thing about these strange patterns was their astounding complexity. I have no idea what it could be, but our attackers kept asking what we knew about it.'
When you rescued her, Dr. Victoria Lazlowe told you:
'I had a theory about the strange quantum fluctuations my colleagues had discovered. They can explain more about the discovery itself, but the complexity and the pattern of the fluctuations looks to me at least like some kind of communication. Like something has either been using the teleport grid to communicate or it's communication has been picked up accidentally by the grid. I suppose we should have expected an attack, but not from the Lost. How could they use the grid at all?'
Notable NPCs
- Hod (The Lost Pariah Prelate)
- 3 Lab Workers (Hostages)
- Dr. Harlie Arcadia (Hostage)
- Dr. Albert Quigley (Hostage)
- Dr. Victoria Lazlowe (Hostage)
Enemies
Debriefing
From what the scientists you rescued say, it seems that the attack might have been triggered by their discovery of that strange quantum flux on the teleportation grid. I wonder if it really is some kind of communication, like Dr. Lazlowe theorized. And why would that interest the Lost at all? It may be a long time before anyone knows. But today you saved a lot of lives, and that's what's important.
Stop the Lost from forcing their mutagen on others (25-29)
Briefing
I've got a huge problem with the Lost, Character, and I think you can help me out. It seems the Lost are forcing other homeless people to take the strange mutagen that turns them into grotesque creatures. Maybe they think they're doing those people a favor, or maybe they're acting purely out of malice. Either way, you've got to stop the Lost from forcing their mutagen on others.
Mission Acceptance
I hate to think of Paragon citizens turned being turned into monsters. I'm counting on you to put a stop to it.
Unnecessary Solicitation
From what I hear, the Lost are still forcing that strange mutagen of theirs on others.
Mission Objective(s)
- Combat the Lost
- Defeat 30 Lost
You have discouraged the Lost from forcing their strange mutagen on others.
Enemies
Debriefing
Sometimes it's easy to forget, but under their huge muscles and strange behavior, the Lost are still human beings. Thanks for stopping them from forcing their fate upon others, Character.
Stop the spread of the Drug Shift (25-29)
Briefing
There's been some rumors circulating around about a nasty new drug called Shift that the Family has been selling sporadically. It's a euphoric hallucinogen with a nasty addictive side, but they've already sold out of their supplies. Here's the twist, though. Analysis of captured samples of the drug link it chemically to the mutagens found in the system of captured members of the Lost. My sources have pinned down where the Family are going to be buying themselves a new supply of this stuff. If you can shut this down now, maybe you can stop the spread of this Shift.
I knew I could count on you.
Mission Objective(s)
You can hear the sounds of talking inside. It sounds like a lot of deals are being made.
- Stop villains' leader, his men
- 2 drugs to find, Find drug data!
You have stopped the transaction between the Family and the Lost and stopped the spread of the drug 'Shift'.
This sickly liquid is a sample of the mutagens that the Lost use to alter their initiates into something other than human. Oddly, the abhorrent looking sludge has a strangely compelling odor.
These roughly written yet extensive notes detail step by step the process of altering the Lost Mutagen into the experimental drug called Shift.
These ampoules of clear green fluid are samples of the drug called 'Shift'.
Notable NPCs
Enemies
Debriefing
The way you shut down 'Shift' has knocked the drug right off the streets. It seems the Family felt it was a little to hot to move, and now none of the other street gangs are touching the stuff after you took such decisive action. I'll make sure that all of the samples you took go to right people, just in case the Lost find a new distributor.
Save the congressman and his aides from the Devouring Earth (25-30)
Briefing
You heard that Congressman Bill Marlowe is visiting the city, right? He's meeting with the City Council, trying to start a program to encourage pro-hero initiatives nationwide. Well, I just learned that a swarm of Devouring Earth monsters is after him! One of his staffers called. The Devouring Earth just attacked their headquarters; the congressman and his aids escaped, but they're still in danger. Someone's got to save those people from the Devouring Earth.
Mission Acceptance
All right, the Congressman and his aides escaped the first attack, but now they're out on the streets. An emergency force field will keep the rest of the city safe, but it won't do much for Marlowe's staff; they're trapped inside. You've got to get them out of there!
Defeat all creatures in area
Unnecessary Solicitation
Congressman Marlowe needs your help. Go save him from the Devouring Earth!
Mission Objective(s)
Somewhere on these streets, three people are in terrible danger. It's up to you to find them before the Devouring Earth does.
- Defeat all creatures in area
- 3 people remaining
You have rescued the congressman from the Devouring Earth and uncovered a clue.
During your battle with the Devouring Earth creatures, you found many pieces of cybernetic equipment implanted in their bodies. You also ran into some Council agents who seemed to be carrying small transmitters.
Notable NPCs
- 2 Congressional aides (Hostages)
- Congressman Marlowe (Hostage)
Enemies
Take clue to SERAPH
Unnecessary Solicitation
This stuff looks really high-tech. Professor St. John-Smythe over at SERAPH may be able to tell you something abou tit.
Mission Objective(s)
- Take clue to SERAPH
Ah, Character! Jolly good to see you. Let me see those cybernetic controls.
Well, these are definitely Council devices. They seem to be part of an electro-chemical control network. It would require a good deal of surgery to install. I have a theory, but I'm afraid it's rather, well, disturbing.
I think the Council may be trying to subvert these creatures and use them to do their dirty work. They're turning them into remote control monsters! But now that we know about it, we should be able to intercept the control signals and pinpoint their point of origin. And look here: we've already got a good lead. I need you to go to this location and shut this Council project down for good.
Destroy Council controls
Unnecessary Solicitation
It's going to be dangerous in that base. Watch your back.
Mission Objective(s)
The defenses of this base have been pulverized by rock and acid. The Devouring Earth are attacking, and they just might make your job more difficult.
- Destroy Council controls
- 3 controls to destroy
You have foiled the Council's plan to use Devouring Earth creatures as weapons.
This data details the Council's plan to control the Devouring Earth creatures by using cybernetic implants linked directly into the creatures' primitive nervous systems. There are several notes stating that the Devouring Earth's creatures do not seem to operate entirely according to biological principles. The report proposes that the creatures' resistance might be due to some sort of supernatural bond with the Earth.
Enemies
Debriefing
The Council has tried some pretty nasty plans before, but this was unbelievable! Considering the end result, I don't think we have to worry about them trying it again. Oh, and Congressman Marlowe sends you his thanks for your selfless service to the city and country. Looks like someone has friends in high places.
Save the hostages and find out what the Devouring Earth are up to (25-30)
Briefing
I have a situation with the Devouring Earth. Their creatures have been spotted in a warehouse, and eyewitnesses say they have hostages. The Devouring Earth rarely let humans live, or at least, rarely let them continue to live as humans. I need you to save those hostages and find out what the Devouring Earth are up to. Are you up to it? You only have 1 hour to deal with the situation.
Mission Acceptance
That warehouse holds a lot of bulk foods for the school lunch program. If you can't do something about the raid, a lot of children may go hungry.
Unnecessary Solicitation
If you can't find the hostages, at least get rid of the Devouring Earth creatures so the police can send a team in.
Mission Objective(s)
The chill air of this refrigerated warehouse swirls around you. Bits of stone and mold litter the floor, a sure sign that the Devouring Earth is present.
- Defeat all Devouring Earth - 60 minutes timed
- 6 hostages left, 4 tainted crates left
You have rescued the hostages and stopped the Devouring Earth from contaminating the school lunches.
Enemies
Notable NPCs
- Venomous/Oax (Devouring Earth Herder)
- 3 Warehouse workers (Hostages)
- 3 Delivery drivers (Hostages)
- Warehouse Forewoman (Hostage)
Debriefing
It looks like the Devouring Earth were planning to put some kind of mutagen into those school lunches. Who knows what those children would have become? Every parent in this city owes you a debt today.
Security Chief Mission
A character can complete this mission only once. If this mission is active or completed from another contact, this contact won't offer the mission.
Help Terra Volta Security Chief (25-29)
Briefing
The Security Chief for Terra Volta needs some help with the Sky Raiders. Do me a favor and help him out. If you say yes, you'll want to bring backup. It's dangerous there.
Mission Acceptance
Terra Volta is a hot spot due to its strategic value. I would recommend that you bring some help with you.
Assist Security Chief
Unnecessary Solicitation
Go help out in Terra Volta, if you can.
Mission Objective(s)
- Assist Security Chief
The Sky Raiders are very active, especially over at Challenger Tech and Carter Engineering. See if you can do something about that. Here's some info on the area.
When Oswald Price built the first electrical power plant in Paragon City, he placed it on a verdant, underdeveloped island in the middle of the city's port. Drawing on his classical education, he named the island 'Terra Volta'. Oswald's island soon blossomed with industry, as manufacturing companies sought the proximity of the port and power plant. The plant eventually gave way to a modern nuclear facility, but Terra Volta remains the city's primary power source. Unfortunately, it has not remained industrious. Many companies abandoned their factories during the Rikti War, fearing an attack on the plant. As a result, several villain groups now make their home on the island. The nuclear power plant remains under the city's control, but no one knows how long it will stay that way.
Keep peace in Terra Volta
Unnecessary Solicitation
The Sky Raiders are dangerous foes. Do what you can to cut down their numbers.
Mission Objective(s)
- Keep peace in Terra Volta
- Defeat 35 Sky Raiders
You have defeated 35 Sky Raiders.
Enemies
Debriefing
Nice work in Terra Volta, Character. That was no mean feat!