Marvin Weintraub
Overview
Marvin Weintraub | |
---|---|
Technology Expert | |
Zone | Talos Island |
Coordinates | (-615, 225, 5895) |
Level Range | 25-29 |
Introduced By |
== Level 20-24 == Claire Childress Andrew Fiore Vic Garland Jake Kim Lt. Col. Hugh McDougal Wilma Peterson == Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Laurie Pennington Lorenzo Tate Eliza Thorpe |
Introduces |
== Level 25-29 == Miriam Bloechl Laura Brunetti Ashwin Lannister Christine Lansdale Laurie Pennington Lorenzo Tate Eliza Thorpe == Level 30-34 == Tina Chung Neal Kendrick |
Enemy Groups | |
Marvin Weintraub is a hero contact in the New Corinth neighborhood of Talos Island at coordinates (-615, 225, 5895) Marvin Weintraub is a Technology origin contact. His level range is 25-29.
Introductions
Contact Introduced By
Level 20-24
Level 25-29
- Miriam Bloechl
- Laura Brunetti
- Ashwin Lannister
- Christine Lansdale
- Laurie Pennington
- Lorenzo Tate
- Eliza Thorpe
Contact Introduces
- Multiple contact options
- I have some more contact suggestions for you.
- Single contact option
- You should meet a contact I know, New Contact.
Level 25-29
Have you ever worked with Miriam Bloechl, the psychic? She's quite talented and enjoys helping heroes with the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Miriam's talent is very impressive; you will learn much from her.
Laura Brunetti could be a useful contact to you, Character. Her supernatural library is unmached, and she is an expert on the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Laura has a keen mind and loves to get to the bottom of things. I'm certain you will find work with her enlightening.
I'd like you to introduce yourself to Ashwin Lannister from Hero Corps. They may be a for-profit organization, but they get the job done. He is currently focused on the Council and the Warriors. He has access to Training Enhancements.
Hero Corps doesn't always get the best press, but they are effective. Good luck, and keep your eyes open.
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
There's a woman named Laurie Pennington over at the Freedom Corps who'd like to meet you. Apparently, she's heard good things. She can provide excellent information about the Council and the Warriors. She has access to Training Enhancements.
The work that Laurie and the Freedom Corps are doing is exemplary.
Have you ever bought anything from Lorenzo Tate, the arms dealer? He can help you against the Devouring Earth and the Rikti. He has Training Enhancements.
Lorenzo is a character, but he gets the job done.
Eliza Thorpe from the Missing Persons Bureau has asked to see you. She could really use your help with the Devouring Earth and the Rikti. She needs to know what part they may be playing in the disappearance of Paragon City citizens. She has access to Training Enhancements.
Eliza will work very hard to help you. She is extremely dedicated to returning Paragon City to the hands of the people who live here.
Level 30-34
My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.
Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.
Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.
You will enjoy working with Neal. He is determined and skilled.
Information
Technology Expert
Marvin Weintraub is an expert physicist who earned himself a modest fortune in the early nineties, when he designed an experimental energy weapon that became the precursor to today's most powerful laser weapons. Marvin's always been fascinated by military technology, so, once his fortune was secured, he dedicated himself to supporting those heroes who wanted to test out new crime-fighting technologies. Now an advisor to the Paragon City Council, Marvin was part of the large brain trust responsible for designing the city's emergency teleportation network. Still, he consideres working with heroes to be his most rewarding job.
Prior to Introduction
Sorry, you should really be talking to Active Contact.
Initial Contact
Nothing makes me happier than helping heroes catch the bad guys. Well, nothing other than a shiny new gadget, that is.
Greeting
- Things are going haywire, as usual.
- We have some serious trouble to deal with.
- You won't believe what's happening now.
Too Busy
No one could call you lazy, Character. But I think you better work on some of your current tasks before asking for more.
No More Missions
- Before introducing a higher-level contact
- I no longer have anything that would be of interest to you, Character.
- After introducing a higher-level contact
- I am all out of action for you, Character. It's been a pleasure.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
It is a pleasure working with you, my friend. I have some new Enhancements you should find useful.
- Inspirations (all)
- Level 25 Technology/Science Dual Origin Enhancements (200% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (200% base costs)
You are the kind of hero that inspired me to work on the teleportation network in the first place, Character. I have more Enhancements that you might find interesting.
- Level 30 Technology Single Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 57 Reward Merits.
The Freaklympics (25-29)
Souvenir
Freaklympics gold medal
You've kept this crude metal disk as a reminder of the time you put a stop to:
The Freaklympics
It started when your contact told you about a series of Freakshow office invasions. While fighting the Freakshow, you found out that these invasions were part of a competition.
It wasn't long before the next event started, with a wave of Freakshow thefts across town. You did your part to stop the thefts, and found a flyer for the Freaklympics.
The next Freaklympic event involved the kidnapping of city councilmen. Fortunately, you were able to rescue all the officials before any harm was done to them.
You got a break in your investigation when you learned that the Kerner, the Freak who arranged the Freaklympic event schedule, was going to be on a scavenger raid in a Council base. You fought through both the Freaks and the Council to capture him. Your efforts were rewarded, for the Kerner had a copy of the full event schedule.
You were able to stop the next event in its tracks and prevent the Freakshow's Upstart Faction from steealing technology from the local lab. You also learned that some of the Freaks hoped to break their leader, Upstart, out of prison.
Before you could investigate the Upstart Faction's plan, you had to stop another group of Freaks from destroying a shipment of school computers with firebombs.
You then found out that the Upstart Faction was planning to plant explosives and sonic destabilizers under Brickstown to blow the Brick House open and free Upstart. When you arrived to stop them, you found the faction fighting another group of Freaks who had orders to stop the prison break
With Brickstown saved, you went to the final event of the Freaklympics, the award ceremony. There you captured Mistah Static, one of Dreck's right hand men. From him you learned that Dreck's word had sent Upstart to jail in the first place, though Mistah Static was unable to give a reason for Dreck's betrayal.
There are still some unanswered questions in your mind, but at least you know that you put an end to the Freaklympics and the Freakshow's wave of crime.
Stop the office rampages
Briefing
Freakshow have been rampaging from business office to business office non-stop today! They're terrorizing everyone inside. Here's the strange part: The Freaks are organized into half a dozen raiding parties. When the Freaks show this much organization, I get worried. Can you help stop the office rampages?
See if you can find some clue to what the Freakshow are up to. It might help us stop them.
Mission Objective(s)
Terrified office workers flee the building or hide under desks.
- Bust Freak leader and his crew
- 3 hostages to rescue
- Lead each hostage out
On the Freaks' leader, you found an interesting score sheet.
This crumpled piece of paper chronicles the recent attacks made by the group of Freaks you defeated. It lists the attacks' locations and their times, as well as an estimate of the damage done to the buildings. At the bottom of the list is the scribbled comment, 'The other groups are racking up a lot of points. We gotta step up the pace!'
Enemies
Notable NPCs
- Office worker x3 (NPC Hostages)
- Tanker Joe (Freakshow Tank Smasher)
- Sometimes Tanker Joe is found early in the mission and you need to clear a room on the last floor to have the mission count his crew as defeated.
Debriefing
You did a great job stopping those Freaks. Here's something you might want to know: I've talked to several other heroes who've fought the Freakshow recently, and some of them have also discovered score sheets like the one you found, listing Freaks' recent attacks. I think this might be part of some competition among the Freakshow factions.
Stop the Freakshow thefts
Briefing
From what I hear, the next event in this destructive Freakshow competition has begun. The Freakshow are on a rampage through the city, stealing anything alcoholic they can get their hands on. I've already sent some other heroes to stop a few of these raids, but we're going to need all the people we can to shut this down. Can you help stop the Freakshow thefts?
It looks like the Freak's actions are a lot more coordinated than ever before. This is definitely something big. I'm sending you to a neighborhood where several Freakshow teams have converged. I need you to locate each team leader and take them out. I'll call for an emergency force field to isolate the area.
Unnecessary Solicitation
Something about this Freakshow crime wave just doesn't add up. Keep an eye out for any clues to their plans.
Mission Objective(s)
The streets are slick with spilled liquor, and the whole neighborhood smells of alcohol.
- Defeat Freaks' team captains
- 4 captains to defeat
You contained the Freakshow violence.
Enemies
Notable NPCs
- Enviro-life captain (Freakshow Tank Swiper)
- Free For All captain (Freakshow Tank Smasher)
- Mass Tech captain (Freakshow Tank Smasher)
- Radiophonic captain (Freakshow Tank Swiper)
This glossy flyer announces the start of the first Freaklympics, a competition for fun, fame, and prizes among the Freakshow factions. competition categories include office invasions, mass thefts, and more. The flyer cautions competitions not to let anyone else know about the Freaklympics, especially heroes.
Debriefing
The Freaklympics? I don't believe this. This is totally insane! They'll tear this city apart with this little competition of theirs, and they won't care a bit. This whole thing has to be stopped.
Rescue the city councilmen from the Freakshow
Briefing
I just got word that several city councilmen have been kidnapped by the Freakshow. And get this: the original kidnappers were just attacked by another group of Freaks! This is so chaotic, it could only be another Freaklympics event. Can I count on you to rescue the city councilmen from the Freakshow?
Those freaks may be fighting each other, but I suspect they'll drop everything to attack you.
Unnecessary Solicitation
The Freaklympics have gone full contact. You need to get those kidnapped city councilmen to safety, fast.
Mission Objective(s)
The floor of this old office building is littered with broken beer bottles and Excelsior ampoules.
- Save councilmen from Freakshow
- 5 city councilmen to save
You have rescued all of the kidnapped officials and ruined another Freaklympics event.
Enemies
Notable NPCs
- Councilman Camden (hostage)
- Councilman Kendall (hostage)
- Councilman MacLaughlin (hostage)
- Councilwoman Mandisa (hostage)
- Councilwoman Savitari (hostage)
Debriefing
I've heard from the police; They have all those city councilmen in protective custody. The police tell me that the various Freakshow factions are looking at the Freaklympics as their big chance to win Dreck's favor. So they're going all out to win, no matter who gets hurt in the process. I have a feeling that this is far from over.
Catch the Kerner
Briefing
We've had a lucky break in the Freaklympics. Seems like one of the Freaks you brought in cracked under police questioning and told us about the next event. You won't believe this, but it's a scavenger hunt for Council gear. It's supposed to take place in Council bases! But it gets better. The Freak responsible for scheduling events, a juicer called the Kerner, is going to be on one of those raids. If you can catch the Kerner, it may give us a shot at stopping the next events before they start. Can you do it?
Between the Freakshow and the Council, this could get nasty. Just remember that you're after the Kerner first and foremost.
Unnecessary Solicitation
Remember that your top priority is to find the Kerner.
Mission Objective(s)
The sounds of heavy fighting inside indicate that this Freaklympics event is far from over.
- Bust the Kerner and his crew
You found and defeated the Kerner, and found a list of upcoming events.
This slick, stylish pamphlet contains a complete list of all the events in the Freaklympics. The list of events is at once audacious and suicidal, from the almost mundane 100-meter smash and grab, to the mind-boggling Rockman wrangling rodeo roundup.
The mission also requires the defeat of any Council in the Kerner's room.
Enemies
Notable NPCs
- The Kerner (Freakshow Juicer Freak)
Debriefing
That list of Freaklympic events is just what we need. Now we can start anticipating their attacks instead of just reacting to them. I'll get copies of this list to the police and my other contacts.
Prevent the Freakshow tech thefts
Briefing
Thanks to that Freaklympics schedule you got, we should be able to stop the Freaks before they can do much more damage. Apparently, the next scheduled event involves breaking into research labs and stealing high tech equipment. Can you help us prevent those Freakshow tech thefts?
If we're lucky, you'll be able to stop this raid before it really starts.
Unnecessary Solicitation
I want that Freakshow theft stopped. We have to put an end to these crazy Freaklympics!
Mission Objective(s)
Smashed glass and twisted aluminum testify to the presence of the Freakshow.
- Defeat all Freaks in lab
- 3 technicians to rescue
You stopped the Freaks' lab theft. But something one of the Freaks said sticks in your mind.
Enemies
Notable NPCs
- Lab technician x 3 (NPC Hostage)
One of the Upstart Faction Freaks you defeated said:
'You heroes don't know nothing! Nobody knows nothing! We're gonna win this, and we're gonna be Dreck's new favorites. No one'll be able to stop us once Upstart's on the streets again.'
Debriefing
It sounds like all of the Freaks at that lab were members of the Upstart Faction, a group of Freakshow dedicated to total anarchy and the end of all government. Their leader, a young Freak named Upstart, was like a living messiah to them. But he was captured several months ago. If they are planning on breaking him out of the Brick House, that could take these Freaklympics from bad to madness. I'll see if I can turn anything up.
Save the warehouse before the Freakshow torch it
Briefing
We have another Freaklympic event about to go down, and this one is big. Apparently, Dreck's set a number of targets for arson, including a warehouse holding all of the new computers for Paragon City's elementary schools. That's low, even for them. With all the money budgeted for post-war reconstruction, I doubt the city can afford more computers for those kids. Can you save the warehouse before the Freakshow torch it?
Also, I've been looking into the plans of the Freakshow's Upstart Faction. I haven't learned anything concrete yet, but I'll keep digging.
Unnecessary Solicitation
You've got to find all of their incendiary devices.
Mission Objective(s)
You're surprised even the Freakshow could sink low enough to destroy school computer, especially in tough times like these.
- Stop Freaks torching warehouse
- 10 firebombs to defuse
You've defused the last of the firebombs and saved the new school computers.
Enemies
Debriefing
Good work at the warehouse. Paragon's kids will have some decent computers to learn on, thanks to you.
Stop the bombing
Briefing
I've been looking into the activities of that Freakshow faction commanded by Upstart, and I think I know what they're planning. They found a section of sewers that pass directly under the Brick House, the big prison in Brickstown, and they're planning to pack it full of explosives. If they set off that charge, it'll collapse about half of the Brick House and take out a major chunk of Brickstown itself. And then they figure they can grab Upstart in the middle of the chaos. You've got to stop that bombing.
You can access the sewers through an entrance in Skyway City. That way you can surprise the Freaks.
Unnecessary Solicitation
If the Freaks set off those bombs, a lot of people are going to suffer.
Mission Objective(s)
The somber gloom of these caverns is at odds with the Freaks' raucous laughter.
- Bust Freak leader and his crew
- 3 bombs to defuse
You prevented this Freakshow faction from freeing their imprisoned leader, Upstart. Something you overheard during the fight sticks in your mind.
Enemies
You overheard the Bootsquad Faction Freaks say:
'Upstart ain't ever gettin' out, and that's straight from Dreck!'
Debriefing
Strange. It seems the leader of the Freakshow doesn't want Upstart freed. I'd like to know more about this, but first we have to shut the Freaklympics down once and for all.
Crash the Freaklympics awards ceremony and arrest Mistah Static
Briefing
According to that event schedule you found, the Freaklympics are nearly over. All that's left on the schedule is their award ceremony. One of Dreck's own top men, a Tank Freak called Mistah Static, will be giving out the medals. If we could arrest him, it could help solve dozens of different investigations. Will you crash the Freaklympics awards ceremony and arrest Mistah Static?
Let's blow out the torch on this one. I know you can do it.
Unnecesary Solicitation
Mistah Static will probably be well protected. You should be prepared for a fight.
Mission Objective(s)
This is where the Freaklympics end.
- Bust Mistah Static, his crew
You've captured Mistah Static and put an end to the Freaklympics.
Enemies
Notable NPCs
- Mistah Static (Freakshow Tank) (Boss)
These crude metal disks have been punched out of a manhole cover and painted bronze, silver and gold. They are each suspended from a ragged scrap of computer cord.
Debriefing
That's about it for the Freaklympics. You sure gave them a closing ceremony that won't forget anytime soon. I just hope that they don't try something like this again for another four years.
Mistah Static's testimony is something. If it's true, then Dreck is responsible for Upstart's jailing. I sure wish I knew what Upstart found out to make his leader betray him like that.
Missions
Defeat Freakshow in Talos Island (25-28)
Briefing
Talos Island is seeing a lot of Freakshow activity in the last few days, and it's making life difficult for people living there. The city is asking for heroes to fight the Freakshow in Talos Island. When I heard that, I thought you might be able to help.
Mission Acceptance
New Sparta and New Troy are both getting overrun, but I'm sure any neighborhood in the Talos would welcome your assistance.
Unnecessary Solicitation
You need to defeat more Freakshow in Talos Island.
Mission Objective(s)
- Combat Freakshow in Talos Island
- Defeat 30 Freakshow
You have defeated enough Freakshow.
Enemies
Debriefing
I knew the city could count on you, Character. The Freaks didn't even know what hit them.
Defeat members of the Family in Independence Port (25-28)
Briefing
The Small business association in Independence Port are reporting an increase in activity by the Family in the zone. They're pushing people around and acting like they're the real power in the area. People are hoping that a hero will be willing to show those thugs who the real power in the city is.
Mission Acceptance
Defeating about 30 Family members or so should be enough to demonstrate that they're not untouchable. I've heard that they've recently stepped up operations around Power Island, but you should be able to make an impression on them anywhere in the zone you can find them.
Unnecessary Solicitation
Defeating about 30 Family members or so should be enough to demonstrate that they're not untouchable. I've heard that they've recently stepped up operations around Power Island, but you should be able to make an impression on them anywhere in the zone you can find them.
Mission Objective(s)
- Defeat the Family in Independence Port
- Defeat 30 Family
You have defeated enough The Family
Enemies
Debriefing
Thugs like the Family always try to assert their power over honest people. As long as there are heroes to stand against them, they won't be able to get away with it.
Fight the Family in Independence Port (25-28)
Briefing
The Family have started leaning on the businesspeople of Independence Port. They seem to think that with so much hero attention going to protecting Terra Volta or fighting groups like the Council and the Freakshow, they're free to do as they please. I'd like to see them taught just how wrong they are.
Mission Acceptance
If the Family thinks heroes aren't paying attention to their crimes they're sure to try and increase their activity. If you can defeat about 30 of them, they should be able to get the message.
Unnecessary Solicitation
Go to Industry Pier in Independence Port and defeat The Family
Mission Objective(s)
- Defeat the Family in Independence Port
- Defeat 30 Family
You have defeated enough The Family
Enemies
Debriefing
You really showed the Family, Character! They won't think that they can escape the notice of Paragon City's heroes for some time after all of this. The City's businesspeople are thankful.
Hunt the Freakshow right back (25-29)
Briefing
This is something that might concern you, Character. A contact I have in the Freakshow tells me that Dreck, the leader of the Freakshow, has ordered his men to hunt you down. I think it might be a good idea if you returned the favor and hunted the Freakshow right back.
Mission Acceptance
The Freakshow aren't to be underestimated, they're tenacious and crazy. But if you can cause enough damage to them, even Dreck will realize that they don't need to antagonize you any more. If you're having trouble finding Freaks, a lot of them can be found in Independence Port, Talos Island, and Terra Volta.
Unnecessary Solicitation
My contacts says the Freaks haven't gotten the message yet.
Mission Objective(s)
- Combat the Freakshow
- Defeat 30 Freakshow
You have defeated enough Freakshow to deliver your message.
Enemies
Debriefing
Word from my informant is that the hunt is off, Character. It seems that Bile, one of Dreck's lieutenants, ran a statistical analysis and found that you were causing more damage to them than before. My informant says that Dreck was badly embarrassed.
Defeat Freakshow in Terra Volta (25-29)
Briefing
A lot of the city's power comes from the Reactor facility in Terra Volta. If the reactor were to go down, it would cause chaos in every zone of Paragon City. The Freakshow are all too aware of this, and would like nothing better than to see Terra Volta taken offline. I need a hero who can go to Terra Volta and keep the Freakshow from causing more damage there.
Mission Acceptance
The Freakshow have been seen all over the zone, often blockading roads or fighting with other villains. If you're having trouble finding them, you could check the Walker Energy complex or the Savage Waste Disposal facility.
Unsolicited Solicitation
The Freakshow will tear Terra Volta down and dance on the radioactive rubble, Character. That can't be allowed to happen.
Mission Objective(s)
- Combat Freakshow in Terra Volta
- Defeat 30 Freakshow
You have defeated enough Freakshow.
Enemies
Debriefing
You really fought the good fight against the Freakshow, Character. Terra Volta can keep running thanks to your efforts.
Rescue Tony Bass from the Freakshow (25-30)
Briefing
The Freakshow have kidnapped Tony Bass, a city official, long suspected of corruption and having connections with The Family, the crime syndicate from Independence Port . It looks like everyone may have been wrong about him, however, if the Freaks want him. Go to the abandoned warehouse on your map, defeat all villains you find there, and rescue Tony Bass. You'll need to move on this one, you'll probably only have 90 minutes to wrap this up.
Mission Acceptance
Something doesn't add up about this, I can't put my finger on it, but watch yourself.
Unnecessary Solicitation
Despite our suspicions, Tony Bass needs
to be rescued.Mission Objective(s)
As you enter the building, something doesn't feel quite right. There are a large number of vehicles parked nearby.
- Bust gang leaders, their crews - 90 minutes timed
- Find Tony Bass
You located Tony Bass and defeated the villains.
Enemies
Notable NPCs
- Tony Bass/Carmine St. Iago (NPC Hostage)
Debriefing
So, the Family was trying to rescue Tony Bass, huh? Sounds like our suspicions about him might have been correct after all. This is good information. Well done, Character.
Keep the Freakshow from disrupting the satellite communication conference (25-30)
Briefing
The Freakshow have been mouthing off about disrupting the satellite communications conference that's happening today. Their leader, a Tank Freak called Boss Name, claims it's all about fighting globalization, but it looks to me like the Freaks are more worried about new security measures that would keep them from pirating satellite TV. And they'll kill to keep getting free television. Could you go to the offices where it is being held and make sure that the Freakshow don't do just that? The Freakshow will move soon, you won't have a lot of time to stop them. Maybe two hours at the most.
Mission Acceptance
You'll have to do two things to prevent a tragedy here, Character. First, you'll need to rescue any hostages the Freakshow have taken. Secondly, you'll have to defeat Boss Name to make sure he doesn't try this again.
Unnecessary Solicitation
We are getting reports that the Freakshow have started their mayhem, at the conference. Get moving!
Mission Objective(s)
Sounds of chaos, Freakshow style, erupt from the building as you approach.
- Bust Boss Name and his crew (Timed, 2 hours)
- 7 Businesspeople remaining
You have defeated all the Freakshow, and restored order to the conference.
Enemies
Notable NPCs
- Businessperson x7 (NPC Hostage)
- @br4mz/All0id/Circuit Breaker/Crang/Crash/Crunch/Cutter/Cyb0rk/Dent/Flange/Fl3chett3/teh Fuze/Gin0rm0us/Jag/Junker/Junkyard Dog/Klang/Krak/Manhandle/Mekanik/teh Oiler/Scrapheap/Splice/Steel/Surge/the Turk/teh Welder/Zap (Freakshow Tank) (Boss)
Debriefing
This was a big win, Character. We cannot allow those Freakshow clowns to call their shots and threaten legitimate business.
Take the Freakshow hacking operation off line (25-30)
Briefing
Despite their chaotic tendencies, the Freakshow make very efficient use of technology. I've had one of my sources lloking for Freakshow hacking operations, to try and disrupt their computer infiltration and data raiding. We just found one of their network nodes, and the Freakshow are coordinating a huge strike through it. If you're up for a challenge, I could give the location so you can take the Freakshow offline. If you take this one, it could be tricky. The Freakshow will react quickly to change their plans, so you'll have about 90 minutes at the outside to finish things up.
Mission Acceptance
I am providing you a disc that contains a program to disrupt their network, and shut down their current activity. Shutting them down is your only priority here, so don't get too caught up fighting them if you can.
Use this program to lock down the Freakshow's computers.
The computer program on this disk will completely shut down just about any computer when it is executed.
Unnecessary Solicitation
You don't have much time to disrupt that Freakshow network.
Mission Objective(s)
Broken computer parts and burned End User License documents litter the floor of this building
- Disrupt the Freakshow network (90 minutes)
- 12 Freakshow computers
You successfully disrupted the Freakshow computer node.
Enemies
Notable NPCs
- None
Debriefing
You stopped the Freakshow raid and shut down that location completely. This should disrupt their network offensives for a time.
Make sure the Family doesn't hire the Freakshow (25-30)
Briefing
I've heard from several of my contacts that the Family have set up a meeting with the Freakshow. There's a good chance that they're planning to hire the Freakshow as extra muscle in their battle against the Warriors and the Tsoo. That would be a bad thing. It would be a good idea for you to make sure no deal gets made. You'll need to move fast on this one, Character. This meeting won't take more than an hour and a half.
Mission Acceptance
My sources tell me that the Freakshow chose the venue, which might explain why they're meeting in the sewers. Your main goal is simple. Take down everyone there. If we're lucky, they may even end up blaming each other.
Unnecessary Solicitation
You really need to hurry if you're going to stop that meeting between the Family and the Freakshow.
Mission Objective(s)
The muck is disturbed in a way that indicates a large number of people came through this area recently.
- Defeat all Family and Freaks - 1:30 timed
The Family and the Freakshow have all been defeated.
Notable NPCs
- Lynchpin/Rivets (Freakshow Tank Smasher)
Enemies
Debriefing
Sounds like it was an uneasy alliance to begin with, but I am glad you cut it off completely. The last thing the city needs is further Freakshow involvement between the Family, the Tsoo, and the Warriors.
Go to the office where Frank Brandon works, and get him out safely (25-30)
Briefing
The Family has discovered the identity of a man that was placed in the witness protection program after testifying against another crime organization on the west coast. The man's cover identity is, Frank Brandon. I think the Family is going to take him out as a favor to the West coast syndicate. I have someone headed to his apartment, but I need you to cover his workplace. Go to the office where Frank Brandon works, and get him out safely. He's in serious danger, and probably has less than an hour to live.
Mission Acceptance
Hurry, Character, they may be on their way there, already.
Unnecessary Solicitation
There was no one at his apartment, get to that office!
Mission Objective(s)
As you approach, it seems clear that the Family have chosen to strike Frank Brandon here, at his workplace.
- Save Frank Brandon - 60 minutes timed
You have rescued, Frank Brandon.
Enemies
Notable NPCs
- Mr. Wolfe (The Family Consigliere)
- Frank Brandon/Roger Marshall/Will Tripper (Hostage)
Notes
The person to be rescued may also be named Roger Marshall or Will Tripper.
Debriefing
It's a good thing you were fast, Character. You saved Frank Brandon's life today. He's going to be moved to a new city, and hopefully might see some peace and quiet this time.
Get over to Speilman's warehouse and defeat any of the Family you find there (25-30)
Briefing
A warehouse owner named Karl Speilman has reported some trouble with the Family. They want him to pay protection money to them and have warned him that bad things are going to happen today if he doesn't pay up. Get over to Speilman's warehouse and defeat any of the Family you find there. You have about an hour at most to stop the Family.
Mission Acceptance
No time to waste, hero, they could be busting the place up already. You'll need to defeat all of the Family's goons in Speilman's warehouse to show them that the city won't tolerate hoods like them abusing upright citizens.
Unnecessary Solicitation
I just got a call from Speilman, the Family are there now!
Mission Objective(s)
Signs of struggle and property damage indicate that the Family, is already here.
- Defeat all Family at Speilman Warehouse - 60 minutes
You defeated all members of the Family.
Notable NPCs
- Buster (Family Underboss)
- Karl Speilman (Hostage)
- 3 Warehouse workers (Hostages)
Enemies
Debriefing
Ordinary businesspeople like Karl Speilman are what keep a city running. You did a good thing protecting his warehouse today, Character.
Go to the warehouse and recover anything you find there (25-30)
Briefing
Investigations by some contacts of mine have located one of the main storage warehouses for the Family's smuggling operation in Independence Port. Now all I need is a hero willing to go to that warehouse and recover anything there. Hopefully, there might be something there that could link them to one of the European syndicates.
If the operation's ringleader is there, I want him arrested. Otherwise, I'm afraid this mission will be a failure.
Mission Acceptance
Search the place thoroughly
; we need to recover everything they have. Most importantly, do not let the ringleader escape. He's certain to have valuable information for us.Unnecessary Solicitation
The stolen material in that warehouse isn't getting any cooler.
Mission Objective(s)
This large warehouse, has clearly seen a great deal of use recently.
- Recover Family contraband
- 7 Crates remaining, Don't let Draco escape!
You have located all the contraband in the warehouse.
Enemies
Notable NPCs
- Draco (The Family Underboss)
The label on this Superadine sample is in Italian. It would appear that the Family has connections in Europe.
You found the Sforza Horse.
This valuable 'objet d'art' was stolen from a shipment on its way to the Paragon City Museum from Milan.
You found counterfeit Euro's.
The bundles of bogus bills in here are difficult to identify as counterfeits
When you captured the smuggling ring's leader, Draco, he said: 'I'll tell you alls you wants to know! Just don't put me back out on the street after a failure like this!'
Debriefing
You hit the jackpot! Superadine samples that were ready for shipping to Europe, counterfeit foreign bills, and a valuable art treasure stolen on its way here. This will go a long way in bringing these thugs down.
Go to the office, prevent the fire from starting, and rescue the people that are being held by the Family (25-30)
Briefing
I have something that requires your attention. Sometime soon, the Family is going to do an arson job on a local business. It belongs to someone in their organization, who wants the insurance money. In addition to the property damage, the Family is arranging for several people to be in the building when the fire starts, so that it will seem more like an accident. Go to the office, prevent the fire from starting, and rescue the people that are being held by the Family .The fire bombs they use have to be disarmed simultaneously, so bring along a couple of teammates. You only have 90 minutes to stop the attack.
Mission Acceptance
You'll need to concentrate on disabling the devices that will start the fire and rescuing the innocents. Don't worry too much about the individual Family goons.e
Unnecessary Solicitation
That office is going to go up in flames soon, you have to hurry! You'll need to concentrate on disabling the devices that will start the fire and rescuing the innocents.
Mission Objective(s)
You know that time is not on your side. Finding those fire bombs and innocents are the absolute priority.
- Prevent the Family arson job - 90 minutes timed
- 7 hostages, 3 bombs to disarm together
You stopped the fire bombs and rescued the innocents.
Notable NPCs
- Hostage x7 (NPC Hostages)
Enemies
Debriefing (Mission Failure)
I wish you had been faster, Character. The building is gutted, but at least those captives managed to get out in when the Family left early
Debriefing (Mission Success)
It's hard to think about how callous
the Family could be towards those people's lives. It's sickening, Character. That's not even to mention how far that fire might have spread.Prevent Frankie from sleeping with the fishes (25-30)
Briefing
Word on the street is that Frankie Frost, the nephew of Family head Sebastian Frost, is in big trouble. His uncle has called for him to be killed, apparently because the punk was skimming. How stupid can you be? Frankie might be willing to talk if he thinks that he could be protected, and that could hurt the Family badly. I need you to prevent Frankie from sleeping with the fishes. He's on the run right now; you've only got 90 minutes to find him.
Mission Acceptance
Frankie took to the streets this morning. I called for an emergency force field, but I'm afraid I may not have been fast enough to keep the Family from tailing him.
Unnecessary Solicitation
Frankie won't last long on those streets. That kid needs to be brought into protective custody, for his own good.
Mission Objective(s)
The residents of Picadilly Row have wisely decided to remain inside today. The streets are deserted except for the Family
- Capture Frankie & his men - 90 minutes timed
You defeated all the Family and safely captured Frankie Frost.
Enemies
Notable NPCs
- Frankie Frost (Family Underboss)
- Andre (Family Underboss)
- Larry (Family Underboss)
Debriefing
With Frankie Frost in custody, we can get a lot of dirt on the Family. This was definitely a coup, Character.
Take the fight to the Family in Independence Port (27-30)
Briefing
I have a warning for you, Character. My contacts tell me that the Family have put the word out that you're not welcome in Independence Port. They've put a hit on you, and a bounty for any family member who takes you down. I think you might want to be a bit pro-active and take the fight to them on the streets of Independence Port.
Mission Acceptance
The Family don't play around, Character. You'll have to defeat about 30 of them or so to get the message across that you're not playing either. If you're having trouble finding them, you might want to try the Justice Quay.
Unnecessary Solicitation
The Family don't play around, Character. You'll have to defeat about 30 of them or so to get the message across that you're not playing either. If you're having trouble finding them, you might want to try the Justice Quay.
Mission Objective(s)
- Defeat the Family in Independence Port
- Defeat 30 Family
You've taught the Family the lesson. The hit is off.
Enemies
Debriefing
The Family have withdrawn the hit on you. You caused enough damage that it was just too dangerous for them.
Security Chief Mission
A character can complete this mission only once. If this mission is active or completed from another contact, this contact won't offer the mission.
Help Terra Volta Security Chief (25-29)
Briefing
The Security Chief for Terra Volta needs some help with the Sky Raiders. Do me a favor and help him out. If you say yes, you'll want to bring backup. It's dangerous there.
Mission Acceptance
Terra Volta is a hot spot due to its strategic value. I would recommend that you bring some help with you.
Assist Security Chief
Unnecessary Solicitation
Go help out in Terra Volta, if you can.
Mission Objective(s)
- Assist Security Chief
The Sky Raiders are very active, especially over at Challenger Tech and Carter Engineering. See if you can do something about that. Here's some info on the area.
When Oswald Price built the first electrical power plant in Paragon City, he placed it on a verdant, underdeveloped island in the middle of the city's port. Drawing on his classical education, he named the island 'Terra Volta'. Oswald's island soon blossomed with industry, as manufacturing companies sought the proximity of the port and power plant. The plant eventually gave way to a modern nuclear facility, but Terra Volta remains the city's primary power source. Unfortunately, it has not remained industrious. Many companies abandoned their factories during the Rikti War, fearing an attack on the plant. As a result, several villain groups now make their home on the island. The nuclear power plant remains under the city's control, but no one knows how long it will stay that way.
Keep peace in Terra Volta
Unnecessary Solicitation
The Sky Raiders are dangerous foes. Do what you can to cut down their numbers.
Mission Objective(s)
- Keep peace in Terra Volta
- Defeat 35 Sky Raiders
You have defeated 35 Sky Raiders.
Enemies
Debriefing
Nice work in Terra Volta, Character. That was no mean feat!