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== Overview ==
== Overview ==
{{req sub}}
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].


== Hybrid Ability Details ==
== Hybrid Ability Details ==
=== Auto and Toggle Powers ===
Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power. 


EARLY BETA NOTES, SUBJECT TO CHANGE!
The Hybrid toggle power has the following characteristics:
*cost 0 endurance
*have a 120 second recharge
*have a maximum duration of 120 seconds
*persist through any crowd control


Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]].


ASSAULT
{| class="wikitable"
! Common
|   {{BoostRarity|C|Hybrid|Assault}}   {{BoostRarity|C|Hybrid|Control}}   {{BoostRarity|C|Hybrid|Melee}}   {{BoostRarity|C|Hybrid|Support}}  
|-
! Uncommon
|   {{BoostRarity|U|Hybrid|Assault}}   {{BoostRarity|U|Hybrid|Control}}   {{BoostRarity|U|Hybrid|Melee}}   {{BoostRarity|U|Hybrid|Support}}  
|-
! Rare
|   {{BoostRarity|R|Hybrid|Assault}}   {{BoostRarity|R|Hybrid|Control}}   {{BoostRarity|R|Hybrid|Melee}}   {{BoostRarity|R|Hybrid|Support}}  
|-
! Very Rare
|   {{BoostRarity|VR|Hybrid|Assault}}   {{BoostRarity|VR|Hybrid|Control}}   {{BoostRarity|VR|Hybrid|Melee}}   {{BoostRarity|VR|Hybrid|Support}}  
|}


== Hybrid Ability Types ==


=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
The Assault tree grants all damaging powers a chance to trigger an effect.  Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.


T1
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]
|-
! Rarity
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}
|-
! Auto +DMG Buff
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
|-
! Chance of +DMG
| 20% || 35% ||  || 55% || 40% || 30% ||  || 65% ||
|-
! Stacks of +DMG
| 3 || 3 ||  || 3 || 3 || 3 ||  || 5 ||
|-
! Chance of Double Hit
|  ||  || Moderate ||  || Moderate || Moderate || High ||  || High
|-
! Amount of Triggering Power's Damage
| ||  || Moderate ||  || Small || Moderate || Moderate || || Large
|-
! Damage Type
|  ||  ||  Smashing ||  ||  Smashing ||  Smashing ||  Energy ||  ||  Energy
|-
|}


  Assault Genome While active, this power gives all of your damaging powers a 20% chance to boost your own Smashing and Lethal damage for a short period of time.  
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
This boost can stack up to 3 times.
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies".  All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".


Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]


T2
{| class="wikitable" style="text-align:center;" width="100%"
Assault Radial Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Energy, and Negative Energy
! width="10%" |   !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]
damage for a short period of time. This boost can stack up to 3 times.
|-
! Rarity
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
|-
! Auto [[Resistance (Mechanics)|Status Resistance]]
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%
|-
! Chance of Damage to Controlled Enemies/Type
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal ||  || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] ||  ||  || 75%/Psionic ||
|-


  Assault Core Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Fire, and Cold damage for a
! +1 [[Magnitude]] to Controls
short period of time. This boost can stack up to 3 times.
|  || 20%  ||  || 50% || 35% || 45% ||  || 75% ||
|-
! Chance to Mez/Type
|  ||  || 35%/[[Fear]] ||  ||  || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] ||  || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)
|}


T3
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===
Assault Total Radial Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Energy, and Negative
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.
Energy damage for a short period of time. This boost can stack up to 3 times.


Assault Partial Radial Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Energy, Negative Energy,
*The Radial branch of this tree produces a Taunt aura.  This aura grows stronger in taunt power as the tree is climbed. 
Psionic, and Toxic damage for a short period of time. This boost can stack up to 3 times.
*The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded.  At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.


Assault Partial Core Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Fire, Cold, Energy,
{| class="wikitable" style="text-align:center;" width="100%"
and Negative Energy damage for a short period of time. This boost can stack up to 3 times.
! width="10%" |   !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]
 
|-
Assault Total Core Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Fire, and Cold damage for
! Rarity
a short period of time. This boost can stack up to 5 times.
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}
 
|-
 
! Auto +Regeneration
T4
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%
Assault Core Embodiment While active, this power gives all of your damaging powers a 65% chance to boost your own damage for a short period of time. This boost
|-
can stack up to 5 times.
! Regeneration Buff
 
| colspan="9" |{{Checkmark|Yes}}
Assault Radial Embodiment While active, this power gives all of your damaging powers an 80% chance to boost your own damage for a short period of time. This
|-
boost can stack up to 3 times.
! Front-Loaded Abilities
 
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) ||  || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection ||
 
|-
 
! Resistance (all)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}
 
|-
 
! Defense (all)
CONTROL
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%
 
|-
 
! Status Protection
T1
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0
Control Genome Toggle: Chance for Lethal damage to Controlled enemies. This ability gives a 10% chance for its effects to occur when
their conditions are met.
 
T2
 
Control Radial Genome Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies. This
ability gives a 20% chance for its effects to occur when their conditions are met.
 
Control Core Genome Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a 20%  
chance for its effects to occur when their conditions are met.
 
T3
 
Control Total Radial Graft Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies.
This ability gives a 50% chance for its effects to occur when their conditions are met.
 
Control Partial Radial Graft Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
This ability gives a 35% chance for its effects to occur when their conditions are met.
 
Control Partial Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
a 35% chance for its effects to occur when their conditions are met.
 
Control Total Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a
50% chance for its effects to occur when their conditions are met.
 
T4
 
Control Core Embodiment Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
a 75% chance for its effects to occur when their conditions are met.
 
Control Radial Embodiment Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
This ability gives a 75% chance for its effects to occur when their conditions are met.
 
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 
MELEE
 
 
T1
 
Melee Genome This power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius. The effect
reaches its maximum strength at 5 enemies.
 
 
T2
 
Melee Radial Genome This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8 foot
radius. The effect reaches its maximum strength at 5 enemies.
 
Melee Core Genome This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8 foot
radius. The effect reaches its maximum strength at 5 enemies.
 
T3
 
Melee Total Radial Graft This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
 
Melee Partial Radial Graft This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8
foot radius. The effect reaches its maximum strength at 8 enemies.
 
Melee Partial Core Graft This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8
foot radius. The effect reaches its maximum strength at 8 enemies.
 
Melee Total Core Graft This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
 
 
T4
 
Melee Core Embodiment This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
 
Melee Radial Embodiment This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
 
 
 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 
 
SUPPORT
 
T1
 
Support Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,Smashing,Lethal) to
all leaguemates within a 50 foot radius.
 
T2
 
  Support Radial Genome While toggled on, this power provides a small boost in Damage(All), Accuracy, and Defense(Melee,AoE,
Smashing,Lethal,Energy,Negative) to all leaguemates within a 50 foot radius.
 
  Support Core Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,AoE,Smashing,Lethal,
Energy,Negative) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
T3
 
Support Total Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, Defense(Melee,AoE,Smashing,
Lethal,Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius.
 
Support Partial Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,
Smashing,Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius.
 
Support Partial Core Graft While toggled on, this power provides a small boost in Damage, Defense(Melee,AoE,Smashing,Lethal,
Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
Support Total Core Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,Smashing,
Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
T4
 
Support Core Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to
all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
Support Radial Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special
to all leaguemates within an 80 foot radius.
 
 
 
 
 
 
=== Activatable Powers ===
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].
 
{| class="wikitable"
! Common
| &nbsp; {{BoostRarity|C|Hybrid|X}} &nbsp;
|-
|-
! Uncommon
! Taunt Aura
| &nbsp; {{BoostRarity|U|Hybrid|X}} &nbsp;
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}
|-
|-
! Rare
! Stacks
| &nbsp; {{BoostRarity|R|Hybrid|X}} &nbsp;
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9
|-
|-
! Very Rare
! Radius
| &nbsp; {{BoostRarity|VR|Hybrid|X}} &nbsp;
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft
|}
|}


== Hybrid Ability Types ==
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===
=== [[File:Incarnate Hybrid X Common.png|24px|X Common]] X ===
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff.  Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
{{red|Fill in the blank.}}
 
Up to five Support Hybrid powers can stack on a single target at any given time.  The target cap on all versions of Support is 255.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[X Hybrid|Hybrid]] !! width="10%" | [[X Core Hybrid|Core Hybrid]] !! width="10%" | [[X Radial Hybrid|Radial Hybrid]] !! width="10%" | [[X Total Core Hybrid|Total Core Hybrid]] !! width="10%" | [[X Partial Core Hybrid|Partial Core Hybrid]] !! width="10%" | [[X Partial Radial Hybrid|Partial Radial Hybrid]] !! width="10%" | [[X Total Radial Hybrid|Total Radial Hybrid]] !! width="10%" | [[X Core Final Hybrid|Core Final Hybrid]] !! width="10%" | [[X Radial Final Hybrid|Radial Final Hybrid]]
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}}
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}
|-
|-
! X
! Auto Endurance Discount
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
|-
|-
! Y
! Damage Buff
| {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| colspan="9" |{{Checkmark|Yes}}  
|-
|-
! Z
! Defense Buff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)
|-
|-
! Max targets
! Accuracy Buff
| # || # || # || # || # || # || # || # || #
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
|-
|-
! Range/radius
! Mez and Healing Buff
| XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
|-
|-
! ED Bypass
! Doubled for Pets
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}
|-
|-
! Level Shift
! Buff Amount
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| 2% || 2% || 2% || 4% || 3% || 8% || 6% || 6% || 8%
|-
! Radius
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
|}
|}
== See Also ==
*[[Incarnate System]]
*[[Hybrid Slot]]
*[[Incarnate Component]]


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]


{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Hybrid Incarnate Abilities| ]]

Latest revision as of 16:05, 5 February 2024

Overview

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

Hybrid Ability Details

Auto and Toggle Powers

Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.

The Hybrid toggle power has the following characteristics:

  • cost 0 endurance
  • have a 120 second recharge
  • have a maximum duration of 120 seconds
  • persist through any crowd control

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "Doublehit". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +DMG Buff 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Chance of +DMG 20% 35% 55% 40% 30% 65%
Stacks of +DMG 3 3 3 3 3 5
Chance of Double Hit Moderate Moderate Moderate High High
Amount of Triggering Power's Damage Moderate Small Moderate Moderate Large
Damage Type Smashing Smashing Smashing Energy Energy

Control Common Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Status Resistance 10% 20% 20% 30% 30% 30% 30% 40% 40%
Chance of Damage to Controlled Enemies/Type 10%/Lethal 20%/Lethal 50%/Lethal 35%/Psionic 75%/Psionic
+1 Magnitude to Controls 20% 50% 35% 45% 75%
Chance to Mez/Type 35%/Fear 45%/Fear 45%/Fear, 45%/Immobilize 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized)

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  • The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
  • The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +Regeneration 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Regeneration Buff Yes
Front-Loaded Abilities 5.85% Regeneration 30.6% Regeneration
1.36% Resistance(all)
67.5% Regeneration
4% Resistance(all)
2.0 Status Protection
118.13% Regeneration
7% Resistance(all)
241.2% Regeneration
16.08% Resistance(all)
10.72 Status Protection
Resistance (all) No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense (all) No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Taunt Aura No No Yes No No Yes Yes No Yes
Stacks 4 4 4 4 7 7 4 9 9
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Endurance Discount 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 2% 2% 2% 4% 3% 8% 6% 6% 8%
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

External Links