Imperial City: Difference between revisions
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{{Zone | {{Zone | ||
|Zone Name=Imperial City | |Zone Name=Imperial City | ||
|Splash Image=Splash ImperialCity.jpg | |Splash Image=Splash ImperialCity.jpg | ||
|Zone Map= | |Zone Map=Map ImperialCity.jpg | ||
|Type of Zone=Praetorian City Zone | |Type of Zone=Praetorian City Zone | ||
|Level Range= | |Level Range=9-15 | ||
|Trainer=[[Nightstar]] | |Trainer=[[Nightstar]] | ||
|Task Force Contact=none | |Task Force Contact=none | ||
|Event= | |Event=[[Syndicate Takedown]] | ||
|Exploration Badges= | |Exploration Badges={{BadgeLink|Gold Digger}}, {{BadgeLink|Mercy Missionary}}, {{BadgeLink|Park Ranger}}, {{BadgeLink|Praetorian of Privilege}}, {{BadgeLink|Seen}}, {{BadgeLink|Seer}}, {{BadgeLink|Tiberian Overseer}}, {{BadgeLink|Tuned In}}, {{BadgeLink|Going Rouge}}, {{BadgeLink|River Rat}}, {{BadgeLink|Rail Rider}} | ||
| | |Plaques= [[Headjuiced Badge#Lesson 6|Headjuiced VI]], [[Headjuiced Badge#Lesson 7|VII]], [[Headjuiced Badge#Lesson 8|VIII]], [[Headjuiced Badge#Lesson 9|IX]], [[Headjuiced Badge#Lesson 10|X]] | ||
| | |Day Jobs={{BadgeLink|Banker|text=Banker / Thief}}, {{BadgeLink|Caregiver|text=Caregiver / Pain Specialist}}, {{BadgeLink|Day Trader|text=Day Trader / Marketeer}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Professor}} | ||
|Enemies=[[Destroyers]], [[Resistance]], [[Praetorian Police Department]], [[Syndicate]], [[Praetorian Clockwork]], [[Seers]] | |Enemies=[[Destroyers]], [[The Resistance]], [[Praetorian Police Department|Praetorian Police <wbr>Department]], [[Syndicate]], [[Praetorian Clockwork]], [[Seers]] | ||
|Connecting Zones=[[Nova Praetoria]], [[Neutropolis]], [[Underground Imperial]], [[Pocket D]] | |Connecting Zones=[[Nova Praetoria]], [[Neutropolis]], [[Underground Imperial]], [[Pocket D]] | ||
|Lines= | |Lines=[[Cole Transport Authority|Cole Transport <wbr>Authority]], [[TUNNEL System]] | ||
| | |VidiotMap=Imperial City | ||
}} | }} | ||
__toc__ | __toc__ | ||
== Overview == | == Overview == | ||
=== Official Background === | === Official Background === | ||
(Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/imperial-city.html official web site]) | (Copied from the City of Heroes Going Rogue [http://web.archive.org/web/20111201232501/http://goingrogue.na.cityofheroes.com/en/game-info/zones/imperial-city.html official web site]) | ||
'''Imperial City''', the glittering jewel in [[Praetoria]]'s crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against [[Hamidon]] and the [[Devouring Earth]]. At the location now dubbed People's Park, [[Tyrant|Marcus Cole]] and his trusty lieutenants, the [[Praetors]], dealt the | '''Imperial City''', the glittering jewel in [[Praetoria]]'s crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against [[Hamidon]] and the [[Devouring Earth]]. At the location now dubbed People's Park, [[Tyrant|Marcus Cole]] and his trusty lieutenants, the [[Praetors]], dealt the Devouring Earth a major blow, and the park now stands as a symbol of nature reclaimed. The city grew around this reclaimed territory, a testament to [[Tyrant|Marcus Cole]]'s vision of Imperial City as a place of recreation and comfort for his people. | ||
'''Imperial City''' features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network (TPN), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of [[Tyrant|Marcus Cole]]'s seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies." | '''Imperial City''' features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network ([[TPN]]), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of [[Tyrant|Marcus Cole]]'s seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies." | ||
The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while [[Hamidon]] and the | The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while [[Hamidon]] and the Devouring Earth have been defeated and the sonic pylons continue to keep them at bay, their dread influence can extend into the hearts and minds of every innocent Praetorian in the form of the [[Tellurian Plague]]. Borne by spores exuded from the Devouring Earth monstrosities, the plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, [[Tyrant|Marcus Cole]] has established the [[Behavioral Adjustment Facility]] to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, a cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within. | ||
Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is [[Tyrant|Marcus Cole]]'s gift to the people of [[Praetoria]], and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the [[Praetorian Police Department|PPD]] and the [[Powers Division]], a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the [[Syndicate]] has insinuated itself into | Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is [[Tyrant|Marcus Cole]]'s gift to the people of [[Praetoria]], and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the [[Praetorian Police Department|PPD]] and the [[Powers Division]], a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the [[Syndicate]] has insinuated itself into Praetoria's corporate establishment, using bribes, intimidation, and guile to pervert Praetoria's noble purpose toward the [[Syndicate]]'s own ends. Though, arguably, not as great a threat to the peace of Praetoria as [[the Resistance]] is, the Syndicate is an affront to Cole's vision of a world founded upon honor, merit, and the rule of law. Wherever its influence spreads, corruption and deviance are the only result. | ||
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=== Regular Contacts === | === Regular Contacts === | ||
==== Resistance ==== | |||
'''Warden Arc''' | |||
* [[Jessica Flores]] | |||
* [[Luke Larson]] | |||
* [[Dr. Steffard]] | |||
* [[Seer 1381]] | |||
==== Loyalist ==== | |||
'''Power Arc''' | |||
* [[Mr. G]] | * [[Mr. G]] | ||
* [[Transmuter]] | * [[Transmuter]] | ||
* [[Tami Baker]] | * [[Tami Baker]] | ||
* [[Chimera|Praetor Sinclair]] | * [[Chimera|Praetor Sinclair]] | ||
'''Responsibility Arc''' | |||
* [[Interrogator Kang]] | * [[Interrogator Kang]] | ||
* [[Alec Parson]] | * [[Alec Parson]] | ||
* [[Whitworth]] | * [[Investigator Whitworth]] | ||
* [[Chance McKnight]] | * [[Chance McKnight]] | ||
'''Power Arc''' | |||
* [[Bobcat]] (Level 15-20) | |||
* [[ | |||
=== Notable NPCs === | === Notable NPCs === | ||
* [[Elana]] | |||
* [[Richard Jones]] | |||
* [[Seer 0174]] | |||
== Neighborhoods == | == Neighborhoods == | ||
* | * Aureas (Yellow – Level 11-12, Orange – Level 12-13) ([[Media:ImperialCity_Aureas.ogg|Music]]) | ||
* | * Behavioral Adjustment Facility (Red – Level 13-15) ([[Media:ImperialCity_BAF.ogg|Music]]) | ||
* | * Four Gables (Red – Level 13-14) ([[Media:ImperialCity_FourGables.ogg|Music]]) | ||
* | * Industry Avenue (Yellow – Level 11-12) ([[Media:ImperialCity_IndustryAvenue.ogg|Music]]) | ||
* | * Logos (Green – Level 9-10) ([[Media:ImperialCity_Logos.ogg|Music]]) | ||
* | * People's Park (Green – Level 9-10) ([[Media:ImperialCity_PeoplesPark.ogg|Music]]) | ||
* | * Tiberian Bluff (Red – Level 14-15) ([[Media:ImperialCity_TiberianBluff.ogg|Music]]) | ||
== Exploration Badges == | == Exploration Badges == | ||
{{Badges in zone}} | |||
== Historical Plaques == | == Historical Plaques == | ||
{{BadgeBox|Headjuiced}} | |||
* [[Headjuiced Badge#Lesson 6|Lesson 6]] {{coords|-2108|-36|-1656}} | |||
* [[Headjuiced Badge#Lesson 7|Lesson 7]] {{coords|-242|-47|-485}} | |||
* [[Headjuiced Badge#Lesson 8|Lesson 8]] {{coords|-2356|-16|-2929}} | |||
* [[Headjuiced Badge#Lesson 9|Lesson 9]] {{coords|590|-55|-1402}} | |||
* [[Headjuiced Badge#Lesson 10|Lesson 10]] {{coords|-2783|-10|3376}} | |||
The following additional plaques are currently not associated with any known history badge: | |||
* The [[Behavioral Adjustment Facility#Plaque|Behavioral Adjustment Facility]] plaque | |||
* The [[TPN: The Total Praetoria Network Plaque|TPN: The Total Praetoria Network]] plaque | |||
* [[The Four Spans]] plaque | |||
* The [[Cole Miner's Daughter]] plaque | |||
* [[The Park of the People's Victory of Praetoria]] plaque | |||
* Four [[Trading House#Plaques|Trading House]] plaques | |||
* Seven [[Studio 55#Plaques|Studio 55]] plaques | |||
== Day Jobs == | == Day Jobs == | ||
{{ | |||
{{Day job locations | |||
| Caregiver | |||
| Professor | |||
| Banker | |||
| Day Trader | |||
| Monitor Duty | |||
}} | |||
== Stores == | |||
* Vendor 25-378 (Training) | |||
* Vendor 53-276 (Training) | |||
* Vendor 62-397 (Training) | |||
== Transfer Points == | == Transfer Points == | ||
* A Praetorian can travel to [[Nova Praetoria]] by leaving the zone along the east border, and to [[Neutropolis]] by going beyond the west border. | * A Praetorian can travel to [[Nova Praetoria]] by leaving the zone along the east border, and to [[Neutropolis]] by going beyond the west border. | ||
* The train will take you to [[Nova Praetoria]] or [[Neutropolis]] | * The train will take you to [[Nova Praetoria]] or [[Neutropolis]] | ||
* [[Underground Imperial]] can be accessed through any standard access manholes, or through the exclusive [[Resistance (Alignment)|Resistance]] or [[Loyalist (Alignment)|Loyalist]] access points. | |||
* [[Underground Imperial]] can be accessed through any standard access manholes, or through the exclusive [[Resistance]] or [[Loyalist]] access points. | * Paragon City [[TUNNEL System|TUNNEL]] connection to [[Atlas Park]], [[Underground Imperial]], [[Talos Island]], [[First Ward]], [[Night Ward]], [[Founder's Falls]], [[Peregrine Island]], [[Firebase Zulu]] and [[Dark Astoria]] | ||
* Rogue Isles TUNNEL connection to [[Mercy Island]], [[Underground Imperial]], [[Cap Au Diable]], [[First Ward]], [[Night Ward]], [[Nerva Archipelago]], [[Grandville]] and [[Dark Astoria]] | |||
Note that only Primal Earth characters can use the TUNNEL System. | |||
* [[Pocket D]] can be accessed though [[Studio 55]] at {{coords|-497.7|-35.5|-1407.1}} | |||
== Enemy Groups == | == Enemy Groups == | ||
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* {{Enemy Seers}} | * {{Enemy Seers}} | ||
* {{Enemy Syndicate}} | * {{Enemy Syndicate}} | ||
== Notes == | |||
* This zone was added to the game for all characters in [[Issue 18]]. | |||
== Zone Events == | |||
[[Syndicate Takedown]] | |||
== Screenshots == | == Screenshots == | ||
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== External Links == | == External Links == | ||
* [http://web.archive.org/web/20111201232501/http://goingrogue.na.cityofheroes.com/en/game-info/zones/imperial-city.html Imperial City overview at official CoH site] | |||
{{BadgeHunter Map|map=imperial_city}} | |||
[[Category:Praetorian City Zones]] | |||
[[Category: | |||
[[Category:Praetorian Zones]] | [[Category:Praetorian Zones]] |
Latest revision as of 18:45, 1 August 2023
- Trainers:
- Nightstar
- Trial / TF Contacts:
- none
- Events:
- Syndicate Takedown
- Exploration Badges:
- Gold Digger, Mercy Missionary, Park Ranger, Praetorian of Privilege, Seen, Seer, Tiberian Overseer, Tuned In, Going Rouge, River Rat, Rail Rider
- Plaque Badges:
- Headjuiced VI, VII, VIII, IX, X
- Day Jobs:
- Banker / Thief, Caregiver / Pain Specialist, Day Trader / Marketeer, Monitor Duty, Professor
- Enemies:
- Destroyers, The Resistance, Praetorian Police
Department, Syndicate, Praetorian Clockwork, Seers - Connecting Zones:
- Nova Praetoria, Neutropolis, Underground Imperial, Pocket D
- Transits:
- Cole Transport
Authority, TUNNEL System
Overview
Official Background
(Copied from the City of Heroes Going Rogue official web site)
Imperial City, the glittering jewel in Praetoria's crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against Hamidon and the Devouring Earth. At the location now dubbed People's Park, Marcus Cole and his trusty lieutenants, the Praetors, dealt the Devouring Earth a major blow, and the park now stands as a symbol of nature reclaimed. The city grew around this reclaimed territory, a testament to Marcus Cole's vision of Imperial City as a place of recreation and comfort for his people.
Imperial City features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network (TPN), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of Marcus Cole's seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies."
The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while Hamidon and the Devouring Earth have been defeated and the sonic pylons continue to keep them at bay, their dread influence can extend into the hearts and minds of every innocent Praetorian in the form of the Tellurian Plague. Borne by spores exuded from the Devouring Earth monstrosities, the plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, Marcus Cole has established the Behavioral Adjustment Facility to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, a cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.
Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is Marcus Cole's gift to the people of Praetoria, and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the PPD and the Powers Division, a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the Syndicate has insinuated itself into Praetoria's corporate establishment, using bribes, intimidation, and guile to pervert Praetoria's noble purpose toward the Syndicate's own ends. Though, arguably, not as great a threat to the peace of Praetoria as the Resistance is, the Syndicate is an affront to Cole's vision of a world founded upon honor, merit, and the rule of law. Wherever its influence spreads, corruption and deviance are the only result.
Contacts
Trainer
Regular Contacts
Resistance
Warden Arc
Loyalist
Power Arc
Responsibility Arc
Power Arc
- Bobcat (Level 15-20)
Notable NPCs
Neighborhoods
- Aureas (Yellow – Level 11-12, Orange – Level 12-13) (Music)
- Behavioral Adjustment Facility (Red – Level 13-15) (Music)
- Four Gables (Red – Level 13-14) (Music)
- Industry Avenue (Yellow – Level 11-12) (Music)
- Logos (Green – Level 9-10) (Music)
- People's Park (Green – Level 9-10) (Music)
- Tiberian Bluff (Red – Level 14-15) (Music)
Exploration Badges
In Aureas, ground is being broken on new office towers to support Praetoria's ever burgeoning economy. Witness the tireless Clockwork who labor continuously to bring the dream of Praetoria to life.
You have visited the Behavioral Adjustment Facility to extend a helping hand to the lost souls housed within. It took great courage to enter this forbidden area, braving the sonic fence and the hordes of belligerent guards on your mission of mercy.
People's Park was established as a place of peace and recreation for the citizens of Praetoria. By patrolling it you do a service to Praetoria and its people.
For those who have contributed greatly to the prosperity of Praetoria, they are given the opportunity to relocate to the rarified air of Four Gables; a place of luxury and comfort.
This is the part of the city where exposure is prime real estate. It's the place to see and be seen.
Blind yet seeing and casting judgment yet mindless of the crime; the Seer is the instrument of control and the constant threat of the Emperor's displeasure.
From this high perch the Tiberian Overseer casts their gaze across the city-state of Praetoria, taking in its beauty while seeking out the corruption that threatens it.
The Total Praetorian Network is the best source of news and entertainment. Well, the best LEGAL source for news and entertainment, anyway.
An invigorating swim in the rich, clear waters of Praetoria always perks you up.
It is every Praetorian citizen's duty to preserve the environment by utilizing public transit as much as possible. Praetor Berry thanks you for your patronage.
Rita Mayfair's cosmetic biochemistry and plastic surgery skills perfectly compliment her taste and sense of style. She is so good, there are rumors in shadowy corners that she even taught the elusive Doppelganger a thing or two.
Historical Plaques
You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle.
- Lesson 6 (-2108, -36, -1656)
- Lesson 7 (-242, -47, -485)
- Lesson 8 (-2356, -16, -2929)
- Lesson 9 (590, -55, -1402)
- Lesson 10 (-2783, -10, 3376)
The following additional plaques are currently not associated with any known history badge:
- The Behavioral Adjustment Facility plaque
- The TPN: The Total Praetoria Network plaque
- The Four Spans plaque
- The Cole Miner's Daughter plaque
- Four Trading House plaques
- Seven Studio 55 plaques
Day Jobs
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your studies at the Universities of Paragon City during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.
Your studies at the universites of the Rogue Isles during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Stores
- Vendor 25-378 (Training)
- Vendor 53-276 (Training)
- Vendor 62-397 (Training)
Transfer Points
- A Praetorian can travel to Nova Praetoria by leaving the zone along the east border, and to Neutropolis by going beyond the west border.
- The train will take you to Nova Praetoria or Neutropolis
- Underground Imperial can be accessed through any standard access manholes, or through the exclusive Resistance or Loyalist access points.
- Paragon City TUNNEL connection to Atlas Park, Underground Imperial, Talos Island, First Ward, Night Ward, Founder's Falls, Peregrine Island, Firebase Zulu and Dark Astoria
- Rogue Isles TUNNEL connection to Mercy Island, Underground Imperial, Cap Au Diable, First Ward, Night Ward, Nerva Archipelago, Grandville and Dark Astoria
Note that only Primal Earth characters can use the TUNNEL System.
Enemy Groups
Notes
- This zone was added to the game for all characters in Issue 18.