Interface Slot: Difference between revisions

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== Overview ==
== Overview ==
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[[File:Incarnate Interface Blank.png]] The '''Interface Slot''' is one of the second "levels" of the [[Incarnate System]]. The slot was launched with [[Issue 20]], and requires a [[Going Rogue]] retail code to utilize.


[[File:Incarnate Interface Blank.png|left]] The '''Interface Slot''' is one of the second "levels" of the [[Incarnate System]] which launched with [[Issue 19]]. The Interface Slot does not include a [[Level Shift]] or [[Incarnate Shift]].
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== Interface Slot Benefits ==
== Interface Slot Benefits ==
The Interface Slot is unlocked by accumulating '''Physical''' [[Incarnate Experience]]. There are three ways to recieve this:
The Interface Slot is unlocked by accumulating '''Physical''' [[Incarnate Experience]] by defeating foes once the [[Alpha Slot]] is unlocked.
# Running the [[Lambda Sector Trial|Lambda Sector Incarnate Trial]] or the [[Keyes Island Reactor Trial]].
# Directly purchasing Physical Incarnate Experience using [[Incarnate Thread Component|Incarnate Threads]] and [[Inf]].
# Defeating any enemy found in [[Dark Astoria]], within or out of missions.
 
Note that the Interface Slot cannot be unlocked without first unlocking the [[Alpha Slot]]


Once the Interface Slot is unlocked, the character can fill the Interface Slot with a [[Interface Slot Abilities|Interface Slot Ability]] which grant different enemy debuffing effects.
Once the Interface Slot is unlocked, the character can fill the Interface Slot with a [[Interface Slot Abilities|Interface Slot Ability]] which grant different enemy debuffing effects.
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# Accumulating Psychic Incarnate Experience to unlock the Interface Slot.
# Accumulating Psychic Incarnate Experience to unlock the Interface Slot.
# Determine which [[Interface Slot Abilities|Interface Slot Ability]] works best for said character. That will determine which [[Incarnate Component]]s are required to craft.
# Determine which [[Interface Slot Abilities|Interface Slot Ability]] works best for said character. That will determine which [[Incarnate Component]]s are required to craft.
# Run Incarnate Trials to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating foes in the trial in order to craft the Components necessary.  The second method is usually more time consuming, but is accessible for more casual players.
# Run Incarnate Trials, endgame Task Forces, or missions in Dark Astoria to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating Level 50+ foes in order to craft the Components necessary.
# Craft and equip the Interface Slot Ability.
# Craft and equip the Interface Slot Ability.
# The character can now work towards another or a higher tiered Interface Slot Ability.
# The character can now work towards another or a higher tiered Interface Slot Ability.
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** The Interface Ability cannot be slotted or changed in Ouroboros.   
** The Interface Ability cannot be slotted or changed in Ouroboros.   
* Higher-tier Interface Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
* Higher-tier Interface Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
== See Also ==
*[[Incarnate System]]
*[[Interface Slot Abilities]]
*[[Incarnate Component]]


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/destiny.html Incarnate Destiny] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/destiny-slot.html Destiny Slot details] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232319/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Official Interface Slot details]


{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]

Latest revision as of 09:53, 8 May 2020

Overview

Incarnate Interface Blank.png

The Interface Slot is one of the second "levels" of the Incarnate System which launched with Issue 19. The Interface Slot does not include a Level Shift or Incarnate Shift.

Interface Slot Benefits

The Interface Slot is unlocked by accumulating Physical Incarnate Experience by defeating foes once the Alpha Slot is unlocked.

Once the Interface Slot is unlocked, the character can fill the Interface Slot with a Interface Slot Ability which grant different enemy debuffing effects.

The Unlocking Process

The normal course of unlocking the Interface Slot follows this general plan:

  1. Accumulating Psychic Incarnate Experience to unlock the Interface Slot.
  2. Determine which Interface Slot Ability works best for said character. That will determine which Incarnate Components are required to craft.
  3. Run Incarnate Trials, endgame Task Forces, or missions in Dark Astoria to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating Level 50+ foes in order to craft the Components necessary.
  4. Craft and equip the Interface Slot Ability.
  5. The character can now work towards another or a higher tiered Interface Slot Ability.

Interface Slot Mechanics

  • Characters can switch between Interface Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
    • The Interface Ability cannot be slotted or changed in Ouroboros.
  • Higher-tier Interface Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.

External Links