Maria Jenkins: Difference between revisions

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{{Infobox Contact
{{Infobox Contact
|name=Maria Jenkins
|name=Maria Jenkins
|image=MariaJenkins1.jpg
|image=Maria Jenkins.jpg
|img_capt=Former Heroine
|img_capt=Former Heroine
|zone=[[Peregrine Island]]
|zone=[[Peregrine Island]]
|x=-1043|y=0|z=-2783
|x=-1043|y=0|z=-2783
|levels=45-50
|levels=45-50
|introed=[[Angus McQueen]]<br />[[Unai Kemen]]<br />[[Crimson]]
|introed='''== Level 40-45 =='''<br />[[Angus McQueen]]<br />'''== Level 45-50 =='''<br />[[Crimson]]<br />[[Harvey Maylor]]<br />[[Unai Kemen]]<br />
|intros=
|intros=[[Crimson]]<br />[[Harvey Maylor]]<br />[[Unai Kemen]]
|enemies={{Enemy Praetorians}}
|enemies={{Enemy Praetorians}} {{Enemy Praetorian Devouring Earth}}
|badges=[[Image:Badge stature 15.png|25px]] [[Agent Badge|Agent]]<br />[[Image:Badge villain praetorians.png|20 px]][[Statesman's Pal Badge|Statesman's Pal]]
|badges=[[File:Badge stature 17.png|25px]] [[Agent Badge|Agent]]<br />[[File:Badge tourist 01.png|22px]] [[Shrouded Badge|Shrouded]]<br />[[File:Badge villain praetorians.png|23px]] {{BadgeLink|Positron's Pal}}}}
}}


{{Contact Overview|City=H|Zone=Peregrine Island|x=-1043|y=0|z=-2783|Pronoun=her|HoodYN=Y|Hood=Poseidon Square|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}
{{Contact Overview|City=H|Zone=Peregrine Island|x=-1043|y=0|z=-2783|Pronoun=her|HoodYN=Y|Hood=Poseidon Square|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}
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=== Contact Introduced By ===
=== Contact Introduced By ===
==== Level 40-45 ====
* [[Angus McQueen]]
* [[Angus McQueen]]
==== Level 45-50 ====
* [[Crimson]]
* [[Harvey Maylor]]
* [[Unai Kemen]]
* [[Unai Kemen]]
* [[Crimson]]


=== New Contact(s) ===
=== Contact Introduces ===
 
; Multiple Contact Options
* None
:''Some people I know want to meet you.''
====Level 45 - 50====
{{NewContact Crimson}}
{{NewContact Harvey Maylor}}
{{NewContact Unai Kemen}}


=== Information ===
=== Information ===
'''Former Heroine'''
'''Former Heroine'''


In the early days of the [[Statesman]]'s costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met [[Statesman]] in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria has been out of the limelight for some time, but was one of the first to realize that [[Statesman]] was missing. This frightening conclusion has caused her to become more actively involved in things.
In the early days of the [[Statesman]]'s costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met Statesman in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria was the first to deduce Statesman's kidnapping by Tyrant years ago, and is happy to have her friend returned to her.
 
=== Prior to Introduction ===
I think you should still be speaking with {{Active Contact}}.


=== Initial Contact ===
=== Initial Contact ===
Well hello there.  You must be {{Character}}.  I have been hearing a lot about you.  If anyone can help me with the problems I am trying to solve, I am sure it will be you.


{{orange|Missing initial contact dialog.}}
=== Greeting ===
 
* I am glad to see that you don't have any quit in you, {{Character}}.
== Store ==
* This is a difficult time for us all.
* [[Inspirations]]
* We must find a way to persevere.
* {{Store Tec|Level=50|Price=150}}
* {{Store Mag|Level=50|Price=150}}
* {{Store Sci|Level=50|Price=150}}
* {{Store Mut|Level=50|Price=150}}
* {{Store Nat|Level=50|Price=150}}


== Badge Mission ==
=== Too Busy ===
I think you have some other things to take care of first.


=== {{UL|Wipe out Marauder's Cell}} ===
=== No More Missions ===
That's all I have for you. Thank you so much for your help.
: '''''or'''''
What I need done shouldn't be tried by anyone below Security Level 50.


'''Briefing'''
== Store ==
* [[Inspirations]] {{3insp}}
''Here are some Enhacements for you, my young friend. Stay in touch.''
* {{Store Tec|Level=50|Price=200}}
* {{Store Mag|Level=50|Price=200}}
* {{Store Sci|Level=50|Price=200}}
* {{Store Mut|Level=50|Price=200}}
* {{Store Nat|Level=50|Price=200}}
''You are a firecracker, {{Character}}! Here are more Enhancements.''


Hold onto your hat. I've got a lead on a [[Praetorian]] incursion into [[Paragon City]] itself. It seems that [[Marauder]] has set up a miltary base over on [[Peregrine Island]]! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. '''You've got to get to Peregrine Island and wipe out Marauder's cell.'''
== Badge Missions ==
==={{UL|Take down Nightstar}}===
{{ArcAward|m=2|fb=1}}
'''Briefing:''' Black Shroud Dimension


'''Mission Acceptance'''
Are you familiar wiht the Praetorian version of Luminary? She calls herself Nightstar, and she's a self-aware robot like Siege, only she seems a little bit crazy. She believes her power comes from a place called 'the Black Shroud', another dimension that she recently gained access to.


It may be that Marauder has a stable portal back to his [[Praetorian Earth|home world]]. If so, you'll need to destroy it.
We have gotten word from the resistance that she is making her monthly pilgramage to the Black Shroud dimension, and this would be a perfect time to strike, taking her down without fear of Praetorian reprisal. {{green|We need you to go to the Black Shroud dimension and take down Nightstar}}, can you pull this off for us, {{Character}}?


{{Mission Objective|Entrance=Scruff marks on the floor testify to lots of recent activity.|Primary=Defeat all villains in base|Secondary=Destroy the portal!|Additional=|Completion=You have dispersed Marauder's cell.}}
* {{green|Go to the Black Shroud dimension and take down Nightstar}}


'''Notable NPCs'''
You'll want to check the rooftops for Nightstar and her minions. That's where they can usually be found.
* [[Marauder]] (Archvillain)
 
'''Enemies'''
 
{{Enemy Praetorians}}
 
'''Badge'''
 
Completion of this mission earns a hero the [[Agent Badge|Agent]] accomplishment badge.
{{BadgeBox|Agent}}
'''Debriefing'''
 
From what I've heard, Marauder is the most dedicated of [[Tyrant]]'s lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked [[Portal Corporation]] to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.
 
== Story Arc ==
 
=== A Hero's Hero ===
 
==== {{UL|Fix the scanner}} ====
 
'''Briefing'''
 
I'm sure you're aware of the great threat that [[Praetorian Earth]] poses to our dimension. [[Portal Corporation]] has been doing everything it can to combat that threat. Through the efforts of our hero liaisons, several of the Praetorians were incarcerated; however an extradimensional event at the Zig recently freed the lot of them. That fact makes me all the more nervous about the following development:
 
Recently we asked some heroes to plant data scanners on a pack of war wolves on Praetorian Earth. The scanners' primary purpose was to keep us appraised of the Praetorians' efforts to enter our dimension, but they have also been providing us with valuable information on troop movements, technological advances, and shifts of power within the Praetorian world itself. One of the scanners stopped transmitting just this morning. I need you to get to Praetorian Earth and fix that scanner.
 
When the scanner went dead, it was somewhere in the abandoned graveyard I'm sending you to.
 
{{Mission Objective|Entrance=As you step into this abandoned graveyard on Praetorian Earth, you feel certain you're being watched.|Primary=Find the dead scanner|Secondary=|Additional=|Completion=You found the data scanner.}}
 
'''Notable NPCs'''
* [[Chimera]] (Archvillain)
 
{{Mission Clue|Name=The Wolf's Remains|Text=This Praetorian war wolf, one of [[Shadowhunter]]'s minions, was brutally slaughtered by [[Chimera]]'s ninjas. The Portal Corporation data scanner lie among the bones, now entirely defunct. It seems clear that this wolf was butchered and the scanner deactivated in order to lure you to Praetorian Earth. The thought makes you a little sick.}}
 
'''Notes'''
* After you defeat Chimera, there will be three ambushes by Chimera's minions.
 
'''Debriefing'''
 
Chimera butchered that war wolf, just to lay a trap for you. I have to admit, that turns my stomach. I guess it shows us the kind of villains we're dealing with. Don't go too far. I have a feeling that the Praetorians will require more of your attention. And soon.
 
==== {{UL|Check on the scanners}} ====
 
'''Briefing'''
 
You remember those data scanners we planted on [[Praetorian Earth]]? The last time we spoke I was worried because one of the had gone dead; now, they're all dead! We've stopped receiving any signals from the scanners whatsoever. This doesn't sit right with me. It could be that the Praetorians eliminated the scanners because they're about to begin work on something they don't want us to observe. Plans for an invasion, perhaps? I wouldn't be surprised. I need you to go back to [[Shadowhunter]]'s forest and check on those scanners. See if you can confirm my suspicions.
 
If the Praetorians are plotting something. I need you to learn everything you can.
 
{{Mission Objective|Entrance=Something moves in the underbrush. You're not alone here.|Primary=Defeat all wolves in area - 60:00|Secondary=|Additional=|Completion=Success: When you defeated Shadowhunter, he spat out, 'Your foul machines have been given to the metallic abominations.<BR>Failure: You've received a signal from Maria Jenkins. Your time on Praetorian Earth is up.}}
 
{{Enemy Praetorians}}
 
'''Notable NPCs'''
* [[Shadowhunter]] (Archvillain)
 
{{Mission Clue|Name=Shadowhunter's Story|Text=When you defeated Shadowhunter, he spat:
 
'Though it pained me, I have culled the infected creatures from my pack. My brothers will not serve as your spies! Your foul machines were given to the metallic abominations, the ones called [[Siege]] and [[Nightstar]]. They may do with them as the wish. I have no interest in the trappings of artificiality.'}}
 
'''Debriefing'''
 
So, the scanners were given to Siege and Nightstar. I think we'd better stay on this course. I'm afraid it's leading us toward something big.
 
'''Debriefing''' Failure
 
While you were gone, Portal Corporation managed to get a bead on the residual signal from those scanners. The data's fuzzy, but it seems likely they're some sort of facility on Praetorian Earth, rumored to be under the control of the villain Siege. I hate to send you in there. But I think I have to.
 
==== {{UL|Bring back the missing scanners}} ====
 
'''Briefing'''
 
We've found the location of a storage facility operated by [[Siege]] and [[Nightstar]]. There's a good chance our missing data scanners may be there. I think it's important that we track down those data scanners; I don't want to see [[Portal Corporation]] tech in the hands of the [[Praetorians]]. I need you to infiltrate that facility and bring back the missing scanners. Can you do that?


Those scanners were built with state of the art technology. There's no telling what Siege and his minions can learn from them.
'''Unnecessary Solicitation'''


{{Mission Objective|Entrance=Siege's enormous facility is staffed by scores of mechanized men. You'll have to fight your way through them to locate the missing scanners.|Primary=Defeat Siege and his minions|Secondary=Find the scanners|Additional=|Completion=You learned where the scanners are being stored.}}
This is our best time to strike!


'''Notable NPCs'''
{{Mission Objective|Entrance=The Black Shroud dimension is cloaked in eternal night. Strange forces are at play here.|Primary=Take down Nightstar|Secondary=Defeat Nightstar & her guards|Additional=|Completion=You defeated Nightstar.}}
* [[Nightstar]] (Archvillain)
* [[Siege]] (Archvillain)
 
{{Mission Clue|Name=Transfer Order|Text=According to this transfer order, found on a computer in Siege's storage facility, Portal Corporation's data scanners have been sent to a lab operated by [[Neuron]] and his surgically enhanced lieutenant, [[Bobcat]].}}
 
'''Debriefing'''
 
It sounds like the Praetorians are hard at work learning all they can about Portal Corporation's data scanners. They might be trying to reverse engineer them, or even adapt them to some nefarious purpose. We've got to get those scanners back!
 
==== {{UL|Get the data scanners back}} ====
 
'''Briefing'''
 
From what you learned at [[Siege]]'s storage facility, it seems that [[Portal Corporation]]'s data scanners are being held at one of [[Neuron]]'s labs. Portal Corporation already knows the location of one of those labs. I need you to go to [[Praetorian Earth]] and get those data scanners back. While you're there, see if you can find out what the [[Praetorians]] hope to gain by studying them.
 
If you manage to get any of the scanners back, take them over to [[Tina Macintyre]] at Portal Corporation.
 
{{Mission Objective|Entrance=You hear a sound that strangely resembles a purr.|Primary=Defeat Bobcat and her minions|Secondary= Find the scanners|Additional=|Completion=You defeated Bobcat and retrieved the data scanners.}}
 
'''Notable NPCs'''
 
* [[Bobcat]] (Archvillain)


'''Enemies'''
'''Enemies'''


{{Enemy Praetorians}}
{{Enemy Warworks}}
 
{{Mission Clue|Name=Data scanners|Text=You retrieved these bullet-sized Portal Corporation data scanners from one of Neuron's labs. Several have been disassembled, others have been augmented with new wires and memory chips. A set of research notes indicates that Neuron's scientists are making progress in their efforts to adapt the devices, but the purpose of this adaptation is unclear. According to the notes, a number of the scanners were sent on to another of Neuron's labs.}}
 
==== {{UL|Take scanners to Tina Macintyre}} ====
 
{{Mission Objective|Entrance=|Primary=Take scanners to Tina Macintyre|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Contact=Tina Macintyre|Text=Now that we've got an idea of how the data scanners were modified, I should be able to remotely activate the scanners that were sent to Neuron's second lab. Then we can pinpoint its location and send you in to determine his purpose. Right off the bat, I can tell you that his adaptation of our technology is most advanced. I'd say he's up to something pretty serious.}}
 
==== {{UL|Defeat Neuron and his minions}} ====
 
{{Mission Objective|Entrance=The sweat on the back of your neck chills you as you step into the climate-controlled lab.|Primary=Defeat Neuron and his minions|Secondary=|Additional=Find the scanners, Seek clues|Completion=You defeated Neuron and learned that Statesman has been imprisoned.}}


'''Notable NPCs'''
'''Notable NPCs'''
* [[Neuron]] (Archvillain)
* [[Nightstar]] ([[Archvillain]])
 
'''Enemies'''
 
{{Enemy Praetorians}}


{{Mission Clue|Name=Altered scanners|Text=You retrieved these altered Portal Corporation data scanners from Neuron's lab. The accompanying research notes state that the scanners are beginning to prove effective in the interrogation of [[Statesman]]. Although no needle could pierce his skin and no Praetorian technology could unearth his secrets, it seems that Statesman is more vulnerable to technology from his own world. The excited researcher indicates that he has every expectation of breaking Statesman through the use of your world's technology.}}
{{NPC Text|title=Nightstar dialogue|text=
 
'''Before Combat:'''<br />
{{Mission Clue|Name=Intercepted message|Text=While investigating Neuron's secret lab, you intercepted this message. It is from a clan on Warrior Earth, the home dimension of the ruthless [[Battle Maiden]]. It offers the clan's allegiance to Neuron, if the supervillain will help the clan defend itself against Battle Maiden's relentless and often violent recruitment policies. According to the message, Battle Maiden plans to bomb the clan's home if they do not swear to follow her. Rather than accede to this blackmail, the clan has chosen to find itself a new master.}}
:These nights keep me sane. They keep me in touch with my power.<br />
'''Combat Start:'''<br />
:I have the power of the Black Shroud! It will be more than enough to finish you!}}


'''Debriefing'''
'''Debriefing'''


The Praetorians have [[Statesman]] captive! How can this be? This is huge, this is colossal! We've got to do everything in our power to rescue Statesman from those fiends. Maybe that message you got from Warrior Earth can help us. I'll look into it directly.
So, Nightstar really believes that she possesses the power of an entire dimension? Well, I guess for all I know, it could be true. After all, there are more things in Paragon City than are dreamt of in your philosophy, {{Character}}. True or not, Nightstar will be licking her wounds for a time. You've weakened a big threat, my friend; you should be proud.


==== {{UL|Defend the Warrior clan from Battle Maiden}} ====
Spending time in this zone earns [[Hero (Alignment)|heroes]] and [[Vigilante (Alignment)|vigilantes]] the [[Shrouded Badge]].


'''Briefing'''
{{BadgeBox|Shrouded}}
 
[[Statesman]] is in the hands of the [[Praetorians]], and we have to follow every lead that might help us effect his escape. I'm hoping that the message you intercepted from Warrior Earth can be one such lead. The warrior clan was willing to pledge allegiance to [[Neuron]] for help against the conquering [[Battle Maiden]]. It could be that if you go to Warrior Earth and defend that clan from Battle Maiden, they might be willing to help you instead.
 
Battle Maiden's persuasive tactics lean heavily toward the brutal. According to that message, she plans to bomb the clan's village if they don't give in to her demands.
 
{{Mission Objective|Entrance=The sound of steel quickens your heartbeat.|Primary=Save Warrior clan's village|Secondary=15 bombs to defuse|Additional=|Completion=You defused the bomb and learned that Kawago, the warrior clan's elder, was kidnapped by Battle Maiden.}}
 
'''Notable NPCs''' <!-- These names need to be verified, I suspected that these are the random choices the bosses may be... Gentay/Kolaga/Yatima and Cpl. Jitoy/Lt. Kentow/Gen. Kantai -->
* Gentay {{Named|Faction=Praetorians|Type=Champion of War}}
* Cpl. Jitoy {{Named|Faction=Praetorians|Type=Champion of War}}
* Kolaga {{Named|Faction=Praetorians|Type=Champion of War}}
* Lt. Kentow {{Named|Faction=Praetorians|Type=Champion of War}}
* Yatima {{Named|Faction=Praetorians|Type=Champion of War}}
* Gen. Kantai {{Named|Faction=Praetorians|Type=Champion of War}}
 
'''Primary Enemies'''
 
{{Enemy Praetorians}}
 
{{Mission Clue|Name=Defused bomb|Text=You kept this bomb you defused on Warrior Earth. It's possible that [[Tina Macintyre]], the talented Portal scientist, may be able to trace the bomb's dimensional signature.}}
 
==== {{UL|Take defused bomb to Tina}} ====
 
{{Mission Objective|Entrance=|Primary=Take defused bomb to Tina|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Contact=Tina Macintyre|Text=Back again. Yes, I believe I can trace the dimensional signature of this bomb. It originated on [[Praetorian Earth]], that's to be expected. Oh! It looks like the bomb can be traced to a network of caverns deep within the Praetorians' world. If you're looking for Battle Maiden, I recommend starting there.}}
 
==== {{UL|Defeat Battle Maiden & her minions}} ====


{{Mission Objective|Entrance=The cavern's air is ice cold; little thought is given to comfort in Battle Maiden's domain.|Primary=Defeat Battle Maiden & her minions|Secondary=Rescue Kawago|Additional=|Completion=You freed Kawago and learned about a world of shadows.}}
Spending time in this zone earns [[Villain (Alignment)|villains]] and [[Rogue (Alignment)|rogues]] the [[Shady Badge]].


'''Notable NPCs'''
{{BadgeBox|Shady}}


* Kawago, clan elder (Hostage)
==={{UL|Defeat Marauder and destroy the portal}}===
* [[Battle Maiden]] (Arch-villain)
{{ArcAward|m=3|fb=1}}
'''Briefing:''' The Marauder's Cell


'''Primary Enemies'''
I heard you were responsible for taking down Marauder, Anti-Matter, and Neuron earlier this month. They got tossed in the Zig, but while they were setting up their 'special containment', they each broke out.


{{Enemy Praetorians}}
Neuron and Anti-Matter had the smarts to figure out how to portal back to Praetoria, but Marauder got left behind. I heard he gathered up the remnants of the invasion force he brough here and they are holed up in a warehouse. {{green|They are planning something big and I need you to go in and take him down}}. You've done it once, I know you can do it again.


{{Mission Clue|Name=The clan elder's story|Text=When you rescued Kawago from Battle Maiden, she told you:
* {{green|Wipe out Marauder's cell}}


'My people are quick to anger, but I am certain they will forgive you once they realize that you have freed us from Battle Maiden's reign of terror. I'm afraid I cannot aid you in your quest to free your own clan elder, this [[Statesman]]. But if you ever need my help, you may call upon me.'}}
Marauder may have his metal mits on a portal back to Praetoria. If you find it, destroy it, it's better he's here where we can keep a closer eye on him.


'''Debriefing'''
'''Unnecessary Solicitation'''


Shadows, huh? The Praetorians are interested in shadows? I suppose we better look into this. It could be that Kawago is right; this could be the lead that helps us free Statesman from the Praetorians.
Marauder's recapture is your number one priority, {{Character}}.


==== {{UL|Rescue people from their shadows}} ====
{{Mission Objective|Entrance=Scuff marks on the floor testify to lots of recent activity.|Primary=Defeat Marauder and destroy the portal|Secondary=Destroy the portal!<br />
 
** Take down Marauder|Additional=|Completion=You have dispersed Marauder's cell.}}
'''Briefing'''
 
We've got an emergency situation here! I just got a report from a neighborhood called Faunton Park. The people there claim that their shadows are actually trying to attack them. I wouldn't be surprised to learn that the [[Praetorians]] are behind this. It's chaos over there. You've got to rescue those people from their shadows!
 
I can hardly believe the stories I'm hearing. People are saying that their shadows stepped right off the pavement and started to attack!
 
{{Mission Objective|Entrance=You've never heard of something as strange as what Maria Jenkins described to you. Shadows? Attacking their owners?|Primary=Rescue citizens from shadows|Secondary=9 citizens to rescue|Additional=|Completion=You saved the citizens!}}
 
'''Notable NPCs'''
* 9 Terrified citizens (Hostages)


'''Enemies'''
'''Enemies'''


{{Enemy Praetorians}}
{{Enemy Imperial Defense Force}}
 
{{Mission Clue|Name=The citizen's story|Text=One of the citizens you rescued from the shadows told you:
 
'Those creatures, they just showed up and started chanting. And then my shadow came to life! I swear it did. Listen, I heard them talking about a World of Shadows, the one their leader, [[Black Swan]], comes from. They said that they can keep 'the prisoner' there indefinitely. I don't know who this prisoner is, but I'm sure he could use a hero like you!
 
'Listen, I've got a little bit of mystical know how. I think I can help you fight those shadows. I wasn't strong enough to bear the weight of this spell, but perhaps a hero like yourself could do it.'}}
 
'''Temporary Power'''
 
Upon completing this mission, a hero will receive the [[Fettering Nimbus]] temporary power.
 
{{PowerBox|Icon=Temporary FetteringNimbus.png|Name=Fettering Nimbus|Effect=Ranged, Moderate Damage over Time(Energy), Target: Immobilize|Desc=The magician you rescued from Black Swan's shadow creatures has imbued you with the power to bring forth a strange white light from your hands. The light is painful to the shadows, and can hold them in place while dealing energy damage to them. There are 75 charges.}}
 
'''Debriefing'''
 
If that citizen heard right, Black Swan may be keeping [[Statesman]] on her mysterious Shadow World. We've got to do whatever we can to locate that world. The life of this town's greatest hero may well hang in the balance!
 
==== {{UL|Talk to Tina Macintyre about the Shadow World}} ====
 
'''Briefing'''
 
I'd like you to go talk to [[Tina Macintyre]] once more. She's a gifted scientist, and it's just possible that she may be able to track down this Shadow World where [[Black Swan]] draws her minions from. If Tina can find it, I'd like you to go there and see if you can find out whether [[Statesman]] is actually imprisoned on that world. If he is, we've got to break him free.
 
I don't really know whether we're chasing a solid lead or a wild goose. I do know we can't stop until Statesman's safe at home.
 
{{Mission Objective|Entrance=|Primary=Talk to Tina Macintyre|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Contact=Tina Macintyre|Text=Yes, [[Portal Corporation]] has charted no fewer than 17 different Shadow Worlds. It's certainly possible that Black Swan's home dimension is one of those. Perhaps we can narrow it down if I give you a quick scan. After all, you fought Black Swan's shadows quite recently; you may have a trace of their dimensional signature about you.
 
Well, here's a promising lead. I'd like you to check out dimensions Zeta Tao 7-63. I think you may find Black Swan's strange shadow minions there.}}
 
==== {{UL|Rescue the prisoner}} ====
 
{{Mission Objective|Entrance=You hate to think of anyone imprisoned on this desolate planet, even someone as brave as Statesman.|Primary=Rescue the prisoner|Secondary=|Additional=|Completion=You rescued Black Swan's prisoner, but found no trace of Statesman.}}


'''Notable NPCs'''
'''Notable NPCs'''
* Julio Jimenez (Captive)
* [[Marauder]] ([[Archvillain]])
* [[Black Swan]] (Archvillain)
 
'''Enemies'''
 
{{Enemy Praetorians}}
 
{{red|'''Caution: It is not required to defeat Black Swan in this mission, and the game will not clue you in to her presence. Many players have fallen victim to the seemingly easy objective and exit the mission without defeating Black Swan.'''}}
 
{{Mission Clue|Name=Julio's story|Text=When you rescued Julio Jimenez from Black Swan's shadows, he told you:


'The master of my world has been dueling with Black Swan for some time. You see, he is trying desperately to leave his dimension, and she is trying to keep him in it. She used her dark power to invade my world and kidnap me, because she wanted information about the master. But I could not tell her anything, not ever. If the master were ever to know, it would be most terrible. Not just for me, but for my family as well!'}}
{{NPC Text|title=Marauder dialogue|text=
'''Before Combat'''<br />
:Man, I want to find {{Character}} and make them pay for what they did to me.<br />
'''Combat:'''<br />
:Oh, it's like Christmas morning! I know just what I want to rip open, too!<br />
:I ain't going down like last time!<br />
:Yeah, you're just makin' me mad!<br />
:Ok, kid gloves are off!<br />
:No, not again!<br />
'''Defeated:'''<br />
:I ain't going back to jail!}}


'''Debriefing'''
'''Debriefing'''


That Julio Jimenez sure had a disturbing story to tell. I wonder who this dark master of his actually is? That's a question we may have to revisit at some time. But for now, finding Statesman is out number one priority.
From what I've heard, Marauder is the most dedicated of Emperor Cole's lackeys. I'm happy he's back behind bars for now. Having a cell of Praetorians right here in Paragon City is extremely dangerous.


==== {{UL|Check out the asylum}} ====
Completion of this mission earns a hero the [[Agent Badge|Agent]] accomplishment badge.
 
{{BadgeBox|Agent}}
'''Briefing'''
 
Well, that Shadow World may have been a dead end, but [[Portal Corporation]] has been scanning [[Praetorian Earth]] for some time now, and they've located a possible location where [[Statesman]] may be imprisoned. I need you to check out an asylum run by [[Mother Mayhem]] and her crazed henchman, [[Malaise (Praetorian)|Malaise]]. If you see any sign of Statesman, report back immediately.
 
Statesman and I used to adventure together, you know. If the [[Praetorians]] have done anything to him, they'll have me to deal with.


{{Mission Objective|Entrance=A chittering laugh breaks off into a mournful wail.|Primary=Defeat all villains in asylum|Secondary=|Additional=|Completion=You defeated Mother Mayhem and Malaise, but found no sign of Statesman.}}
==={{UL|Wipe out Marauder's cell}}===


'''Notable NPCs'''
{{bug|1=This mission is the older Badge mission and is still given out by Maria Jenkins (possibly an oversight). The current and correct (in terms of briefing, story and content) badge mission is shown above as [[Maria_Jenkins#Defeat_Marauder_and_destroy_the_portal|Defeat Marauder and destroy the portal]].}}


* [[Malaise]] (Archvillain)
'''Briefing:'''  The Marauder's Cell
* [[Mother Mayhem]] (Archvillain)


'''Enemies'''
Hold onto your hat, {{Character}}. I've got a lead on a Praetorian incursion into Paragon City itself. It seems that Marauder has set up a military base over on Peregrine Island! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. {{green|You've got to get to Peregrine Island and wipe out Marauder's cell}}.


{{Enemy Praetorians}}
* {{green|Wipe out Marauder's cell}}


'''Debriefing'''
It may be that Marauder has a stable portal back to his home world. If so, you'll need to destroy it.


There was no sign of Statesman in that asylum? Darn. Well, we can't give up hope yet. [[Portal Corporation]]'s scans picked up another likely lead; we'll try that out next.
'''Unnecessary Solicitation'''


==== {{UL|Search Infernal's torture chamber for any sign of Statesman}} ====
Marauder's infiltration cell is the single greatest threat to Paragon City's security.


'''Briefing'''
{{Mission Objective|Entrance=Scuff marks on the floor testify to lots of recent activity.|Primary=Defeat all villains in base|Secondary=Destroy the portal!|Additional=|Completion=You have dispersed Marauder's cell.}}
 
[[Mother Mayhem]]'s asylum may have been a dead end, but we're going to free [[Statesman]] yet. [[Portal Corporation]] turned up another likely lead: a mystical torture chamber run by the demonic [[Infernal (Praetorian)|Infernal]] and his twisted sidekick, [[Diabolique]]. If Statesman is there, there's no doubt the [[Praetorians]] are trying to pump him for information. States won't give an inch, but I hate the thought of him in a place like that. I want you to comb that torture chamber for any sign of Statesman.
 
Statesman is one of the greatest heroes I ever met, and I've made the acquaintance of quite a few. I can't imagine how the Praetorians managed to capture him!
 
{{Mission Objective|Entrance=You can't tell in this light, but it's possible that the walls are stained with blood.|Primary=Defeat all villains in cavern|Secondary=|Additional=|Completion=You defeated Infernal and Diabolique, but found no sign of Statesman.}}
 
'''Notable NPCs'''
 
* [[Diabolique]] (Archvillain)
* [[Infernal (Praetorian)]] (Archvillain)


'''Enemies'''
'''Enemies'''


{{Enemy Praetorians}}
{{Enemy Praetorians}}
'''Debriefing'''
I was really hoping that you'd find Statesman, or at least a clue to his location. I'm getting worried. I won't give up until States is safely back in this dimension. But I sure wish we had some hope of finding him soon.
==== {{UL|Repel the Praetorians from the Portal Corporation lab}} ====
'''Briefing'''
Something terrible has happened! The [[Praetorians]] have invaded a [[Portal Corporation]] lab! It's that thug [[Marauder]] and his sick lieutenant, [[Dominatrix]]. There's a lot of important technology in that lab, but, even more importantly, there are half a dozen technicians. You've got to repel the Praetorians from that lab!
Those Praetorians may well be the greatest threat [[Paragon City]] has ever faced.
{{Mission Objective|Entrance=From within the lab, a man's voice calls desperately for help.|Primary=Defeat all villains in lab|Secondary=5 scientists to save|Additional=|Completion=You expelled the Praetorians from the Portal Corporation lab.}}


'''Notable NPCs'''
'''Notable NPCs'''
* 5 Scientists (Captives)
* [[Marauder]] ([[Archvillain]])
* [[Dominatrix]] (Archvillain)
* [[Marauder]] (Archvillain)


'''Enemies'''
{{NPC Text|title=Marauder dialogue|text=
 
'''Before Combat'''<br />
{{Enemy Praetorians}}
: Serve Tyrant or die!<br />
 
'''Combat Start'''<br />
{{Mission Clue|Name=The scientist's story|Text=One of the scientists you rescued from the Praetorians told you:
:For Tyrant}}
 
'I heard that Dominatrix mutter something about having just been in Statesman's cell. So, when no one was looking, I pulled out a scanner and did a quick dimensional scan. I've got the coordinates of Dominatrix's last location on [[Praetorian Earth]]! If she was telling the truth, these coordinates may help you find Statesman at last!'}}


'''Debriefing'''
'''Debriefing'''


Wow, if that scientist is right, we may have finally found Statesman! You should get some friends together; I expect this rescue mission will be a doozy.
From what I've heard, Marauder is the most dedicated of Tyrant's lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked Portal Corporation to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.


==== {{UL|Free Statesman}} ====
== Story Arc ==


'''Briefing'''
=== A Hero's Hero ===
 
{{ArcAward|m=60|fb=1}}
According to the [[Portal Corporation|Portal]] technician who scanned [[Dominatrix]], [[Statesman]] is being held in a cave network deep within the bowels of [[Praetorian Earth]]. They've scanned the area, and what they've learned has been immensely useful. It seems that Statesman's bonds are powered by a generator held by [[Tyrant]] himself! If you can defeat Tyrant, you can free Statesman!
Maria Jenkins' story arc was updated with the launch of [[Issue 18]]/[[Going Rogue]]. Her original story arc, ''A Hero's Hero'', which dealt with the details leading up to the Praetorian War, is available via [[Flashback]]; its missions are listed [[Maria Jenkins/Flashback|on its own page]].
 
You remember how the [[Praetorians]] weren't able to use their own tech to scan States? Well, our best theory on that is that Statesman is physically so similar to Tyrant that his presence in the Praetorian dimension is never quite complete. It's as if there just isn't room for him there. The upshot is that Statesman is impervious to Praetorian technology. And it's impervious to him! He can't break out of those bonds, not on his own. You have to help him!
 
{{Mission Objective|Entrance=You never dreamed that the great Statesman would someday rely on you for help. Now that the moment's here, there's no time to savor it. After all, there's a job to be done.|Primary=Defeat Tyrant and his minions|Secondary=|Additional=|Completion=You defeated Tyrant and freed Statesman!}}
 
'''Notable NPCs'''
* [[Statesman]] (Captive, Ally)
* [[Tyrant]] (Archvillain)
 
'''Enemies'''
 
{{Enemy Praetorians}}
 
{{Mission Clue|Name=Tyrant's warning|Text=When you defeated Tyrant, he told you:
 
'Up until now, toying with your simple dimension has been nothing but an amusement. Now, you have roused my wrath. Now, this is war!'}}
 
Defeating Tyrant earns the [[Statesman's Pal Badge]].
 
{{BadgeBox|Statesman's Pal}}
 
'''Debriefing'''


You did it! You freed Statesman! I can hardly believe it's true. Can you imagine the faces of the citizens, when they see Statesman flying over their city once more? I don't think I've ever been so proud!
=== A Hero's Epic ===
{{ArcAward|m=35}}


Statesman sent this face plate over for you. He said to tell you that he was glad to see Paragon City had been in good hands while he was away. Statesman isn't careless with his praise; it seems pretty clear to me that he thinks the world of you.
{{Mission:A Hero's Epic - Souvenir}}
 
{{Mission:A Hero's Epic - Part One&#58; Fix the scanner}}
=== Souvenir ===
{{Mission:A Hero's Epic - Part Two&#58; Check on the scanners}}
'''Statesman's face plate'''
{{Mission:A Hero's Epic - Part Three&#58; Go to Praetoria and destroy the stolen scanner}}
 
{{Mission:A Hero's Epic - Part Four&#58; Destroy all evidence of Vanguard's software}}
[[Statesman]] sent you one of his face plates as a token of his gratitude. You like to keep it with you, as a reminder of the mission you've come to think of as:
{{Mission:A Hero's Epic - Part Five&#58; Investigate Warrior Earth}}
 
{{Mission:A Hero's Epic - Part Six&#58; Save Portal Corporation}}
'''A Hero's Hero'''
{{Mission:A Hero's Epic - Part Seven&#58; Go into the Shadow World}}
 
{{Mission:A Hero's Epic - Part Eight&#58; Find Positron}}
It began with a request from [[Portal Corporation]]. One of the data scanners they were using to monitor [[Praetorian Earth]] had gone dead. You investigated, and learned that the war wolf the scanner had been attached to had been slaughtered. The scanner had been deactivated in an effort to lure you to the Praetorian world.
{{Mission:A Hero's Epic - Part Nine&#58; Find Positron}}
 
{{Mission:A Hero's Epic - Part Ten&#58; Rescue Positron from Marauder and Dominatrix}}
Portal Corporation's problems had just begun. Shortly, all of their scanners went dead, and you were sent to investigate once more. You learned that the scanners had been sent to the Praetorian villain, [[Siege]].
{{Mission:A Hero's Epic - The Final Chapter&#58; Rescue Positron}}
 
Portal Corporation deemed the Praetorian seizure of the scanners to be a serious security risk, so you were sent to Siege's storage facility to recover them. You learned that the scanners had been sent on, to a lab belonging to the Praetorians' twisted engineer, [[Neuron]].
 
You were next sent to Neuron's lab, where you found most of the scanners. You also learned that a few scanners had been sent to a second facility, where they were being modified to serve some dark purpose. Thanks to [[Tina Macintyre]]'s skill with dimensional mechanics, you were able to locate the second lab and retrieve the last of the scanners. While there, you learned a shocking fact: the scanners were being modified so that the Praetorians could scan Statesman. Paragon City's most beloved hero was in the Praetorians' clutches!
 
While at Neuron's lab, you made one other discovery: a warrior clan from [[Battle Maiden]]'s home world was trying to contact Neuron. They promised to swear allegiance to him if he would help rid them of Battle Maiden's tyranny. You resolved to help the clan, and perhaps learn a bit more about the Praetorians' plans. You saved the clan's village and rescued Kawago, the clan elder. Unfortunately, you learned nothing about Statesman's imprisonment or the Praetorians' plans for him.
 
You resolved to continue the search, but an emergency in a Paragon City neighborhood distracted you. People were being attacked by their own shadows. You went to the neighborhood, and found that [[Black Swan]]'s shadow minions were behind the mischief. You beat them back, and learned that they had mentioned a prisoner on Black Swan's Shadow World.
 
With a little help from Tina Macintyre, you tracked Black Swan to her home dimension and rescued her prisoner. Although you were disappointed to learn that the prisoner was a young man named Julio Jimenez, you were intrigued by his story. It seemed that he had been taken from his own dimension. Black Swan had kidnapped Julio for information about his world's ruler, but the young man was too terrified of his master to even speak.
 
Once again, you had hit a dead end in your search for Statesman. Fortunately, Portal Corporation hadn't. they had turned up a likely location: a Praetorian asylum run by the cruel [[Mother Mayhem]] and her vicious lackey, [[Malaise]]. You searched the asylum, but found no sign of Statesman.
 
Portal Corporation provided another lead: a mystical torture chamber under the control of [[Infernal]] and [[Diabolique]]. You battled the villains valiantly, but, once again, you turned up no leads.
 
Your investigation was put on hold once more when the Praetorians [[Marauder]] and [[Dominatrix]] invaded a Portal Corporation lab. You repelled the invaders and rescued the Portal technicians. One of them had cleverly scanned Dominatrix, after overhearing her mention a recent conversation with Statesman.
 
You now had the location of Statesman's prison, along with enough information to free him. You battled the evil [[Tyrant]] himself, breaking Statesman's bonds and allowing him to make his escape.
 
Paragon City is a little brighter now, with Statesmen back among its people. There's no doubt that you, like Statesman, have earned a place among the city's brightest stars.


== Missions ==
== Missions ==
{{Mission:Maria Jenkins - Battle the Praetorian threat}}
{{Mission:Maria Jenkins - Run a patrol for Warwork activity}}
{{Mission:Maria Jenkins - Take down Chimera at his training facility}}
{{Mission:Maria Jenkins - Stop Mother Mayhem}}
{{Mission:Maria Jenkins - Prevent Shadowhunter's resurrection}}
{{Mission:Maria Jenkins - Cut off Black Swan's source of power}}
{{Mission:Maria Jenkins - Stop Diabolique before she enslaves the spirits of the graveyard}}
{{Mission:Maria Jenkins - Stop the battle between Malaise and the Rikti}}
{{Mission:Maria Jenkins - Take down the WarWorks}}
{{Mission:Maria Jenkins - Defeat Dominatrix and confiscate the Fixadine}}
{{Mission:Maria Jenkins - Go activate Battle Maiden's obelisk}}


=== {{UL|Battle the Praetorian threat}} ===
== Historical ==
 
This page reflects the content as revised by the developers with the release of [[Going Rogue]]. To review older content from before these changes were made, please see [[Maria Jenkins/Flashback]].
'''Note:''' This is usually the first mission that you receive from Maria.
 
'''Briefing'''
 
You may be aware, Character, that Portal Corporation has faced down some serious threats from the dimension they've designated Upsilon Beta 9-6. Otherwise known as Praetorian Earth. It's a dimension ruled by brutal supervillains who seem intent on claiming our world for their own. Portal scientists have done a lot of research into the Praetorian dimension, and they believe they've identified weaknesses for each of the Praetorian supervillains. I'm about to send you on some of the most critical missions you'll ever carry out. You've got to battle this new threat at it's source: Praetorian Earth.
 
The dangers you face on that world will be monstrous. I'd recommend always bringing a few friends along for backup.
 
Your first task is to prevent the villain Infernal from summoning more demons to bind within his spectral armor. I need you to get to Infernal's lair and destroy his summoning altar.
 
{{Mission Objective|Entrance=The shadows that flit across the cavern walls seem somehow substantial.|Primary=Defeat Infernal & his guards|Secondary=Destroy the summoning portal|Additional=|Completion=You defeated Infernal and destroyed his summoning altar.}}
 
{{Enemy Praetorians}}
 
'''Notable NPCs'''
 
* [[Infernal (Praetorian)]] (Arch Villain)
 
'''Debriefing'''
 
I think they've sent me the right hero for this job, Character. In one mighty effort, you crippled the armies of Infernal, one of the biggest threats the Praetorians have to offer. I've got many more jobs like this for you, and not one of them is going to be easy. But I'm beginning to believe that you'll see them through to the finish.
 
=== {{UL|Run a patrol for Praetorian activity}} ===
 
'''Briefing'''
 
Ever since the [[Praetorians]] first set eyes on our dimension, they've wanted it for their own. It's only through the constant vigilance of heroes like yourself that [[Peregrine Island]], the heart of [[Portal Corporation]], is kept safe. If the Praetorians manage to take over Portal, we'll have no defense against their dimensional incursions. '''I'd like you to run a sweep through Peregrine Island and make sure there's no Praetorian activity going on.'''
 
'''Mission Acceptance'''
 
If you see anything, and I mean anything, we need to know about it.
 
{{Mission Objective|Entrance=|Primary=Patrol, watch for Praetorians|Secondary=Visit 5 locations|Additional=|Completion=}}
 
'''Debriefing'''
 
Thanks for doing your part to keep [[Peregrine Island]] safe. Make no mistake about it, if the Praetorians ever manage to mount an invasion, [[Peregrine Island]] will be ground zero. It's up to heroes like you to make sure they can't get a foothold on the area.
 
=== {{UL|Shut down Black Swan's portal to the Shadow World}} ===
 
'''Briefing'''
 
The Praetorian [[Black Swan]] gains her powers from her dimension of origin, some sort of Shadow World. No one at [[Portal Corporation]] has yet been able to determine which dimension Black Swan comes from, but we know that that's where she finds her shadow soldiers. If you could shut down Black Swan's portal to Shadow World, you could prevent her army from growing any larger. Maybe you could even cut off her own power supply!
 
The location of this Shadow World is a mystery Portal Corporation has been trying to plumb for some time.
 
{{Mission Objective|Entrance=|Primary=Defeat Black Swan & her guards|Secondary=Destroy the portal|Additional=|Completion=}}
 
'''Notable NPCs'''
* [[Black Swan]] (Arch Villain)
 
'''Debriefing'''
 
We still haven't located Black Swan's Shadow World, but at least we've cut off her access to it for the time being. Good work, Character. I'm glad I've got you with me in the fight against the Praetorians.
 
=== {{UL|Disrupt Nightstar's ritual}} ===
 
'''Briefing'''
 
Are you familiar with the Praetorian villain who calls herself Nightstar? I've heard some strange things about her. She's an intelligent robot, like Siege, but the difference is that she seems to be a little bit crazy. She believes that her power comes from a galaxy contained within her robotic armor. Every month, she goes out under the night sky to commune with the stars. If you could disrupt her ritual, her minions might start to doubt her. Even more importantly, she might start to doubt herself.
 
You'll want to check the rooftops for Nightstar and her minions. That's where they can usually be found.
 
{{Mission Objective|Entrance=The night sky lends a strange peacefulness to Praetorian Earth.|Primary=Disrupt the ritual|Secondary=Defeat Nightstar & her guards|Additional=|Completion=You defeated Nightstar.}}
 
'''Notable NPCs'''
* [[Nightstar]] (Arch Villain)
 
'''Unconfirmed:''' Spending time in this zone earns the [[Shrouded Badge]].
 
{{BadgeBox|Shrouded}}
 
'''Debriefing'''
 
So, Nightstar really believes that she possesses the power of a galaxy. Well, I guess for all I know, it could be true. After all, there are more things in Paragon City than are dreamt of in your philosophy, Character. True or not, Nightstar will be licking her wounds for a time. You've weakened a big threat, my friend; you should be proud.
 
=== {{UL|Shut down Siege's factory}} ===
 
This is exciting, Character. We've got a lead on one of Siege's primary production facilities, the factories where he produces all his android minions. If you could get to Praetorian Earth and shut down Siege's factory, you'll be taking a lot of the bite out of his army. It won't be easy, Character. But I believe that if anyone can manage this, it's you.
 
My sources have informed me that the facility has several power generators you'll need to disable.
 
{{Mission Objective|Entrance=Siege's massive factory spouts great gouts of black smoke into the air.|Primary=Defeat Siege & his guards|Secondary=Seek clues, 7 generators to destroy|Additional=|Completion=You disabled Siege's factory and found some android parts.}}
 
'''Notable NPCs'''
 
* [[Siege]] (Arch Villain)
 
{{Mission Clue|Name=Andoid Parts|Text=You recovered these android parts from Siege's production facility on Praetorian Earth. They should help the scientists of your world figure out how to best combat Siege's legions.}}
 
'''Debriefing'''
 
You've put a serious crimp in Siege's production. Even better, these android parts you found should give us a good idea of how to best battle Siege's android dopplegangers. Citadel's been cooperating with us in our analyses of the androids, but there are still a few enigmas we can't crack. Maybe now that'll change.
 
=== {{UL|Stop Mother Mayhem}} ===
 
'''Briefing'''
 
On our world, [[Sister Psyche]]'s one of the nicest women I know. But on [[Praetorian Earth]], her alter-ego is known as [[Mother Mayhem]]. Rather than use her psychic powers for good, Mother Mayhem uses them to drive people insane! She triggers the rage center in their brains, turning them into deranged killing machines. I've got an urgent report from [[Portal Corporation]]; Mother Mayhem and a slew of her 'patients' have just beamed into a downtown area called Waxahachie Park. You've got to get over there and stop Mother Mayhem! Otherwise, the Waxahachie occupants may wind up dead! You only have 2 hours to deal with the situation.
 
You'll need to take the Light Rail to get to Waxahachie Park. Remember, Mother Mayhem's minions are really just victims of her evil mind-control. Stop them, but don't do them harm.
 
{{Mission Objective|Entrance=|Primary=Defeat all villains in area|Secondary=|Additional=|Completion=}}
 
'''Notable NPCs'''
* [[Mother Mayhem]] (Archvillain)
 
'''Enemies'''
 
{{Enemy Praetorians}}
 
'''Debriefing'''
 
The police rounded up Mother Mayhem's minions and took them to the asylum. The doctors there hope that after a few weeks away form Mother Mayhem's influence, those poor people may start to regain their sanity. I'd say you did a good thing not just for [[Paragon City]], but for the oppressed people of Praetorian Earth as well.
 
'''Note'''
Despite the briefing this mission is not currently timed.
 
=== {{UL|Go to Shadowhunter's lair and consecrate the bones}} ===
 
'''Briefing'''
 
Portal Corporation has located the stronghold of the Praetorian villain called Shadowhunter. It's a wooded thicket, where the bones of Shadowhunter's victims are kept, unburied and unconsecrated. Shadowhunter and his wolves draw their power from those bones, and from the restless spirits tied to them. If you could go to Shadowhunter's lair and consecrate the bones, you'll free the spirits of his victims. each spirit you free will weaken Shadowhunter and his minions.
 
There's a catch, though. If you don't manage to complete your mission quickly, Shadowhunter's wolves may get a chance to hide them. Then we'll never break his power. You only have 1 hour.
 
This may be a tactical strike, but it's also a mission of mercy. You'll be freeing many trapped and miserable spirits.
 
Here's a bottle of holy water. Use it sparingly, Character; from what I understand, Shadowhunter has many victims.
 
{{Mission Clue|Name=Holy Water|Text=This flask of water has been blessed by Father Hanrahan, one of Paragon City's many priests. By sprinkling it over the bones of Shadowhunter's victims, you can weaken the villain's power.}}
 
{{Mission Objective|Entrance=|Primary=Defeat Shadowhunter & his wolves - 1:00:00|Secondary=15 bones to consecrate|Additional=|Completion=You defeated Shadowhunter and consecrated the bones of his victims.}}
 
{{Enemy Praetorians}}
 
'''Notable NPCs'''
 
* [[Shadowhunter]] (Arch Villain)
 
Good work, Character. It'll take Shadowhunter a long time to recoup the power you took from him. I suspect we won't be hearing from him for a while!
 
=== {{UL|Stop the battle between Malaise and the Rikti}} ===
 
'''Briefing'''
 
The Rikti and the Praetorians may have the same goals in mind, but that doesn't make them friends. On the contrary. The Praetorians want to conquer Earth for themselves, so they're as interested in beating back the Rikti as we are. One of the Praetorians has cooked up an ingenious scheme for weakening the Rikti; Malaise plans to use some sort of drug to revert the converted Lost back to a more human state. He hopes to pit them against their Rikti masters and create chaos in the Rikti ranks.
 
As we speak, Malaise's forces are moving in on a Rikti base in the sewers. I need you to get to the sewers and stop the battle. Damage to the sewer system is a real health hazard, and there's also the risk that Malaise will reinforce his army with the converted Lost.
 
Malaise has the power to inflict his madness on others; most of his minions are deranged and unstable, just like the Lost themselves. In fact, if he manages to revert some of the Rikti converts to their Lost state, they should fit right into his army.
 
{{Mission Objective|Entrance=The gibbering voices of Malaise's crazed minions bounce eerily off the sewer walls.|Primary=Defeat all villains in sewer|Secondary=4 drug stashes to confiscate|Additional=|Completion=You stopped the battle in the sewers.}}
 
{{Enemy Rikti}}
{{Enemy Praetorians}}
 
'''Notable NPCs'''
* [[Malaise (Praetorian)]] (Arch Villain)
 
{{Mission Clue|Name=Mutagenic drugs|Text=Malaise planned to use these drugs to reverse the mutations of the Lost who have become full-fledged Rikti. By converting these people back into the Lost, malaise hoped to cause chaos within the Rikti ranks and perhaps create new soldiers to swell his army.}}
 
'''Debriefing'''
 
It's disturbing how twisted Malaise's minions really are. I can't help but feel sorry for them; after all, they were ordinary people until Malaise got his hooks into them. At least you prevented him from converting the Rikti into more followers for his cause.
 
=== {{UL|Take down Chimera's training facility}} ===
 
'''Briefing'''
 
We've locked the primary facility where Chimera trains his ninja assassins. I'd like you to get in there and take down that training facility. You'd wipe out a good portion of Chimera's troops, while making it harder for him to train others. That's what I'd call a big coup.
 
Chimera's ninjas are stealthy and smart. You'll have to be the same if you want to succeed.
 
{{Mission Objective|Entrance=Chimera's training facility is hidden away in this forgotten graveyard.|Primary=Defeat Chimera & his guards|Secondary=|Additional=|Completion=You defeated Chimera.}}
 
'''Notable NPCs'''
 
* [[Chimera]] (Arch Villain)
 
'''Note:''' Chimera is always located on the central plateau, and he is one of the weaker AVs in the game. This mission can be completed in about 5 minutes by jumping there directly and skipping the mobs.
 
'''Debriefing'''
 
That ninja camp you shut down was one of Praetorian Earth's best facilities for churning out smart, well-trained troops. With it gone, we can all breathe a little easier. I imagine Chimera's catching the brunt of Tyrant's temper right now; I know I wouldn't want to be him tonight!
 
=== {{UL|Rescue spirits from Diabolique}} ===
 
''Note: This mission is blank on RedTomax.com, so another source for the text is needed.''
 
{{orange|missing briefing}}
 
{{Mission Objective|Entrance=|Primary=Rescue 3 spirits|Secondary=Defeat Diabolique & her guards|Additional=|Completion=}}
 
'''Notable NPCs'''
* 3 Ghosts
* [[Diabolique]] (Arch Villain)
 
Spending time in this zone earns the [[Shrouded Badge]].
{{BadgeBox|Shrouded}}
 
{{orange|missing debriefing}}


== Trivia ==
== Trivia ==
* Maria's grandson [[Chris Jenkins]] is featured on some of Paragon City's billboards.{{Citation needed}}
* Maria Jenkins received a new NPC graphical update at the time of [[Going Rogue]]/[[Issue 18]].


* Maria's grandson [[Chris Jenkins]] is featured on some of Paragon City's billboards.
[[Category:Praetoria Lore]]
 
[[Category:Badge Contacts]]
== External Links ==
 
* {{NoFutureContact|City=h|ID=86}}

Latest revision as of 02:02, 10 February 2024

Overview

Maria Jenkins
Maria Jenkins.jpg
Former Heroine
Zone Peregrine Island
Coordinates (-1043, 0, -2783)[Copy]
Level Range 45-50
Introduced By == Level 40-45 ==
Angus McQueen
== Level 45-50 ==
Crimson
Harvey Maylor
Unai Kemen
Introduces Crimson
Harvey Maylor
Unai Kemen
Enemy Groups
Badges Badge stature 17.png Agent
Badge tourist 01.png Shrouded
Badge villain praetorians.png Positron's Pal
v  d  e

Maria Jenkins is a hero contact in the Poseidon Square neighborhood of Peregrine Island at coordinates (-1043, 0, -2783)[Copy] . Her level range is 45-50.

Introductions

Contact Introduced By

Level 40-45

Level 45-50

Contact Introduces

Multiple Contact Options
Some people I know want to meet you.

Level 45 - 50

Crimson is the second half of the most efficient spy tandem the government has available. He is just as determined as his partner to take out the Malta group. He can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities but they make a deadly team.

Harvey Maylor is a loudmouth and a sensationalist, but he is on the hot on the trail [sic] of the Carnival of Shadows. He loves to work with heroes, especially ones skilled with magic, and can provide Relic and Focus Enhancements.

I hope you don't mind being on the cover of the Paragon Tattler, Character.

Unai Kemen is the Security Chief for the Portal Corporation. He is on the front line of the dimensional war. He can offer Gadget and Relic Enhancements.

The dimensional rips on Peregrine Island are increasing, Character.

Information

Former Heroine

In the early days of the Statesman's costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met Statesman in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria was the first to deduce Statesman's kidnapping by Tyrant years ago, and is happy to have her friend returned to her.

Prior to Introduction

I think you should still be speaking with Active Contact.

Initial Contact

Well hello there. You must be Character. I have been hearing a lot about you. If anyone can help me with the problems I am trying to solve, I am sure it will be you.

Greeting

  • I am glad to see that you don't have any quit in you, Character.
  • This is a difficult time for us all.
  • We must find a way to persevere.

Too Busy

I think you have some other things to take care of first.

No More Missions

That's all I have for you. Thank you so much for your help.

or

What I need done shouldn't be tried by anyone below Security Level 50.

Store

Here are some Enhacements for you, my young friend. Stay in touch.

  • Level 50 Technology Single Origin Enhancements (200% base costs)
  • Level 50 Magic Single Origin Enhancements (200% base costs)
  • Level 50 Science Single Origin Enhancements (200% base costs)
  • Level 50 Mutation Single Origin Enhancements (200% base costs)
  • Level 50 Natural Single Origin Enhancements (200% base costs)

You are a firecracker, Character! Here are more Enhancements.

Badge Missions

Take down Nightstar

Merit Rewards: This activity awards 2 Reward Merits through Flashback only.

Briefing: Black Shroud Dimension

Are you familiar wiht the Praetorian version of Luminary? She calls herself Nightstar, and she's a self-aware robot like Siege, only she seems a little bit crazy. She believes her power comes from a place called 'the Black Shroud', another dimension that she recently gained access to.

We have gotten word from the resistance that she is making her monthly pilgramage to the Black Shroud dimension, and this would be a perfect time to strike, taking her down without fear of Praetorian reprisal. We need you to go to the Black Shroud dimension and take down Nightstar, can you pull this off for us, Character?

  • Go to the Black Shroud dimension and take down Nightstar

You'll want to check the rooftops for Nightstar and her minions. That's where they can usually be found.

Unnecessary Solicitation

This is our best time to strike!

Mission Objective(s)

The Black Shroud dimension is cloaked in eternal night. Strange forces are at play here.

  • Take down Nightstar
    • Defeat Nightstar & her guards

You defeated Nightstar.

Enemies

Warworks

Notable NPCs

Debriefing

So, Nightstar really believes that she possesses the power of an entire dimension? Well, I guess for all I know, it could be true. After all, there are more things in Paragon City than are dreamt of in your philosophy, Character. True or not, Nightstar will be licking her wounds for a time. You've weakened a big threat, my friend; you should be proud.

Spending time in this zone earns heroes and vigilantes the Shrouded Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

Spending time in this zone earns villains and rogues the Shady Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

Defeat Marauder and destroy the portal

Merit Rewards: This activity awards 3 Reward Merits through Flashback only.

Briefing: The Marauder's Cell

I heard you were responsible for taking down Marauder, Anti-Matter, and Neuron earlier this month. They got tossed in the Zig, but while they were setting up their 'special containment', they each broke out.

Neuron and Anti-Matter had the smarts to figure out how to portal back to Praetoria, but Marauder got left behind. I heard he gathered up the remnants of the invasion force he brough here and they are holed up in a warehouse. They are planning something big and I need you to go in and take him down. You've done it once, I know you can do it again.

  • Wipe out Marauder's cell

Marauder may have his metal mits on a portal back to Praetoria. If you find it, destroy it, it's better he's here where we can keep a closer eye on him.

Unnecessary Solicitation

Marauder's recapture is your number one priority, Character.

Mission Objective(s)

Scuff marks on the floor testify to lots of recent activity.

  • Defeat Marauder and destroy the portal
    • Destroy the portal!
    • Take down Marauder

You have dispersed Marauder's cell.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

From what I've heard, Marauder is the most dedicated of Emperor Cole's lackeys. I'm happy he's back behind bars for now. Having a cell of Praetorians right here in Paragon City is extremely dangerous.

Completion of this mission earns a hero the Agent accomplishment badge.

Badge

You wiped out a cell of Marauder's forces right here in Paragon City.

Wipe out Marauder's cell

Bug! This mission is the older Badge mission and is still given out by Maria Jenkins (possibly an oversight). The current and correct (in terms of briefing, story and content) badge mission is shown above as Defeat Marauder and destroy the portal.

Briefing: The Marauder's Cell

Hold onto your hat, Character. I've got a lead on a Praetorian incursion into Paragon City itself. It seems that Marauder has set up a military base over on Peregrine Island! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. You've got to get to Peregrine Island and wipe out Marauder's cell.

  • Wipe out Marauder's cell

It may be that Marauder has a stable portal back to his home world. If so, you'll need to destroy it.

Unnecessary Solicitation

Marauder's infiltration cell is the single greatest threat to Paragon City's security.

Mission Objective(s)

Scuff marks on the floor testify to lots of recent activity.

  • Defeat all villains in base
    • Destroy the portal!

You have dispersed Marauder's cell.

Enemies

Praetorians

Notable NPCs

Debriefing

From what I've heard, Marauder is the most dedicated of Tyrant's lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked Portal Corporation to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.

Story Arc

A Hero's Hero

Merit Rewards: This activity awards 60 Reward Merits through Flashback only.

Maria Jenkins' story arc was updated with the launch of Issue 18/Going Rogue. Her original story arc, A Hero's Hero, which dealt with the details leading up to the Praetorian War, is available via Flashback; its missions are listed on its own page.

A Hero's Epic

Merit Rewards: This activity awards 35 Reward Merits.

Souvenir

Positron's Prototype Armor

Positron sent you one of his prototype armors as a token of his gratitude. You see it as a reminder of the mission you've come to think of as:

A Hero's Epic

It all started when Maria Jenkins mentioned that one of the scanners that Tina Macintyre had you place in Praetoria had gone off-line. She asked you to repair it, but when you arrived in Praetoria you found Chimera was the one responsible for disabling that scanner. You had hoped that he didn't have time to reveal the espionage before you could defeat him.

Soon after that, all the scanners in Praetoria went dead. Maria asked you to return to the forest and make sure their technology doesn't fall into the hands of the Praetorians. You were able to locate and destroy all but one of the scanners, which was not where you had placed it.

The missing scanner then began transmitting. It was located in underground Praetoria! It seems some Resistance members made off with the scanner before you could get to it, and now you and the Praetorian Guard were looking for it. After taking on Nightstar you found and destroyed the missing scanner. Maria expressed her relief that the technology contained within did not fall into the hands of Anti-Matter or Neuron.

Maria's worst fears were realized when she learned that Neuron had gotten a hold of specialized Vanguard spy software that monitored communication channels. You were asked to hit Neuron's mainframes and destroy any traces of that software. Vanguard sent Serpent Drummer along with you for assitance, and together you tackled and defeated Bobcat and purged all traces of the software. Unfortunately, Bobcat mentioned that the software was already being used by Neuron, so you quickly headed over to his tower in Praetoria and destroyed the last remnants of the code and ended up in a fight with Neuron. Unfortunately, you learned that Emperor Cole, aka Tyrant, already had a plan underway. Upon returning to Maria she contacted Statesman and the Freedom Phalanx to lend you a hand if needed.

Positron contacted Maria Jenkins and believed that activity on Warrior Earth was tied to Tyrant's plan. He asked that you be sent to assist him in investigating the dimension that gave Valkyrie, and her Praetorian counterpart Battle Maiden, their powers. In this dimension you and he found a Dimensional Resonator, placed by Battle Maiden's minions. You then talked to Tina Macintyre who had coordinates to Battle Maiden's lair, and portaled you directly there. You confronted and defeated Battle Maiden but not before she accidentally spilled part of his plan. Using other dimensions and the Resonators, he could successfully hide his invasion force for a surprise attack on Paragon City.

Tina Macintyre, in an attempt to help, opened a portal to the Shadow Earth, the personal realm of Black Swan. As soon as she did so, tons of shadows came pouring out into Portal Corporation. You sped there and met Gregor Richardson of MAGI who gave you a spell that could help against the Shadows. After destroying the generator that powered the portal, the threat to Portal Corporation was ended.

Maria informed you that Tina Macintyre wanted you, and when you arrived you were told that Positron had already gone ahead to Shadow Earth and was awaiting your arrival. Upon reaching this alternate dimension, Positron was nowhere to be found. A remnant of a portal was the only clue you could find until you were ambushed by more of Black Swan's shadows. After defeating them and Black Swan herself, you found a scrap of Positron's armor. He had been kidnapped by the Praetorians!

Penelope Yin, upon learning the news of Positron's abduction, followed you to Mother Mayhem's asylum where she feared that the Praetorian psychic would pry open his mind and reveal all sorts of secrets. When you arrived, you were both confronted by the Praetorian Malaise and Mother Mayhem. After defeating them both, you found a refrigerator that contained several vials of Positron's fluids, blood, spinal, etc. He was here, and you just missed him! He was now in the hands of Tyrant's personal ghost, Diabolique.

There is a part to underground Praetoria that the Praetorian Infernal calls his own. Here he and Numina performed dangerous rituals on Positron, rituals you and Ms. Liberty were too late to stop. In taking down the pair, Infernal revealed that Positron was now in the hands of Marauder and Dominatrix. They were working on something to do with the Vanguard code that Neuron had stolen and Positron himself. What it was you had no idea.

You portalled to Praetoria once again in search of Positron. You found and defeated both Dominatrix and Marauder, and they showed worry that their plan didn't have enough time to take hold yet, and you soon found out why. You found 'Positron' but something was off. He called you Lady Grey and gave you authorization codes to lower the War Walls. This was some Hyper Advanced Clockwork made to look like Positron and fool Vanguard long enough to take Earth's defenses off-line! You are lucky you got to it when you did. Had this thing been fully programmed, the entire world might have fallen beneath Emperor Cole's invasion! There was still the matter of Positron's location.

Maria Jenkins mentioned that years ago, Statesman was once before kidnapped by Tyrant. He was bound in a machine that supposedly had Praetorian Tech, which Statesman had no power against. That theory never held up, but further investigation showed that it wasn't Praetorian Tech, but Incarnate power from the Well of the Furies that bound Statesman. If that was true, there was only one place on Praetoria they could hope to keep Positron held up, the same lair Tyrant held Statesman in previously. You portalled in and were greeted by Manticore. In the end Tyrant didn't even have the gall to meet you himself, he sent one of his Olympian Guard clones to deal with you. Positron was thankful for the rescue and for stopping his robot-duplicate before it could enact Tyrant's plan.

Part One: Fix the scanner

By now you know, Praetoria and it's tyrannical Emperor Cole is the single greatest threat to our dimension. Portal Corporation and Vanguard have been doing everything they can to combat that threat. Several heroes, including yourself, have been instrumental in the capture and containment of several of the Praetorian Guard: Anti-Matter, Neuron, Marauder, Nightstar, Battle Maiden, the list goes on and on. Unfortunately these villains can not be contained in a facility such as the Zig, as they have the resources of an entire dimension at their disposal. It seems that several powerful Loyalist members have taken the opportunity to break the Praetorian Guard out of prison and take them back to their home dimension.

This is unfortunate, but not completely unexpected. I had hoped we could keep them contained at least a little while longer.

A few weeks ago, Tina Macintyre had set up Dimensional Scanners in the forests of Praetoria, and these have been a godsend in our efforts. Vanguard has even been able to piggy-back communication intercept software onto those scanners, so we are getting a good idea on troop movements as well as the current political structure of Praetoria. However, one of those scanners has gone off-line and we need someone powerful to return to Praetoria and repair or replace it. Can you do this for us, Character?

  • Fix the scanner

Just like last time, that place is crawling with Devouring Earth.

Unnecessary Solicitation

I need to know the status of that data scanner.

Mission Objective(s)

You are unsure which trees are trees, and which trees want to kill you.

  • Repair or replace the scanner
    • Set up the Scanner
    • Defeat Chimera

You found the data scanner.

Enemies

Devouring Earth
Imperial Defense Force

Notable NPCs

Debriefing

So Chimera found one of our scanners? That is unfortunate. I wonder if he had time to tell the other Praetorians about it. Vanguard didn't pick up any such comminique, but Chimera has some undetectable communication methods.

Part Two: Check on the scanners

Damn, it looks like Chimera was able to get a signal off before you defeated him. All the scanners in Praetoria just died. We need to send you back to that forest and see what happened. It might be a jammer, or it might be that they destroyed them all.

If Emperor Cole is planning something big, we can't be blindsided. If the scanners are being jammed, find the source and unjam it. If they are destroyed or disabled, finish the job so they don't get their hands on any tech they might have left behind.

  • Check on the scanners

I'd say those scanners are more trouble than they were worth, but they've kept us aprised of the situation in Praetoria for weeks.

Unnecessary Solicitation

We still don't know what's going on why all those data scanners went dead. Character, go find out!

Mission Objective(s)

No signs of any jamming signals. Looks like the scanners themselves have been compromised. Destroy them all.

  • Check on the Dimensional Scanners
    • Destroy the scanners! (Four scanners to destroy)

With the scanners destroyed, the Praetorians will not be able to reverse engineer them. One scanner could not be located however, it was simply... gone.

Enemies

Devouring Earth
Clue
A scanner is missing

There were five scanners in Praetoria, but only four could be located and destroyed. One of them is missing.

Debriefing

One scanner was missing? It's bound to show up sooner or later, and we'll have to deal with it. I hate the fact that we are blind to Praetoria right about now.

Part Three: Go to Praetoria and destroy the stolen scanner

Briefing

It seems that the lone scanner we couldn't locate just started transmitting again, only it's not in the forest, it's in Underground Praetoria. Looks like the militant arm of the Resistance has the scanner and are trying to figure out what to do with it. Of course, if the Praetorian Guard know this too, they'll send some of their best operatives to retrieve it from the Resistance. I need you to go and destroy that scanner, we can't let it fall into either group's hands.

  • Go to Praetoria and destroy the stolen scanner

Those scanners were built with state of the art technology. There's no telling what the Praetorians can learn from it.

Unnecessary Solicitation

We can not let that scanner fall into enemy hands!

Mission Objective(s)

  • Defeat Praetorians, destroy stolen scanner
    • Defeat Nightstar
    • Destroy the Scanner

You have destroyed the Scanner that was stolen by the Resistance and defeated Nightstar.

Enemies

Resistance
Warworks

Notable NPCs

Debriefing

Excellent. We've destroyed all the scanners we've deployed to Praetoria. That is a huge relief. We had some tech in there that would be extremely dangerous in the hands of Neuron or Anti-Matter.

Part Four: Destroy all evidence of Vanguard's software

Briefing

Looks like I spoke too soon. Even though you destroyed all the scanners on Praetoria, Neuron got his hands on Vanguard's communication software. That's got a collapsing algorithm that he can use to piggy-back on our communications channels like we were doing to theirs, and that's not good. We need to get to Neuron's mainframe and remove all traces of that software. Vanguard is willing to offer up one of their best, Serpent Drummer, to assist in this mission. I am getting the coordinates to Neuron's lab now.

  • Destroy all evidence of Vanguard's software

In Neuron's hands, that software is extremely dangerous. Purge every copy you can find.

Unnecessary Solicitation

Every second you waste is a day of research to a speedster like Neuron.

Delete Vanguard's Software

Mission Objective(s)

You hear a sound that strangely resembles a purr.

  • Purge Software
    • Delete Vanguard's Software
    • Delete Backup File
    • Delete Secondary Backup File
    • Defeat Bobcat

You defeated Bobcat and deleted the data.

Enemies

Neuron's Clockwork

Notable NPCs

Clue
Bobcat's final words

Bobcat mentioned that Praetor Berry, aka Neuron, was already using parts of Vanguard's code to get what he needs. You have no idea what that is though.

Go to Tina Macintyre with the information you have

Mission Objective(s)

  • Go to Tina Macintyre with the information you have

Unnecessary Solicitation

Tina helped Vanguard put that software on those scanners, go talk to her.

Briefing

Bobcat mentioned that Neuron was already using the software? Hmm, our communication channels might already be compromised. If I were you I'd portal directly into Neuron's HQ and stop whatever insane plan he has cooked up. We don't have time to piece together exactly what he might be doing. I am going to call Maria Jenkins and see if she'll send one of her personal friends along to help.

Defeat Neuron, purge software

Mission Objective(s)

The sweat on the back of your neck chills you as you step into the climate-controlled lab.

  • Defeat Neuron, purge software
    • Delete Vanguard's Software,
    • Defeat Neuron

You defeated Neuron but learn that Emperor Cole already has some plan underway.

Unnecessary Solicitation

We need to know what Neuron is playing at!

Enemies

Neuron's Clockwork

Notable NPCs

Clue
Neuron's final words

Neuron mentioned that his plan was already underway. Whatever he's up to, you are one step behind.

Debriefing

I am worried about what Neuron meant. If Emperor Cole is planning something, we defintely don't need it to be a surprise. Positron tells me he has the entire Freedom Phalanx on ready-alert and investigating this matter as well.

Part Five: Investigate Warrior Earth

Briefing

I really wonder what Emperor Cole has up his sleeves. I mean, I want to think we stopped whatever plan he had cooked up, but I have a bad feeling that we may have just accelerated his time table.

Statesman has been doing some of his own investigation and believes that there is a clue to Cole's plan somewhere on Warrior Earth, the place where Battle Maiden and Valkyrie got their powers. He wants you to meet him there so he can assist your investigation.

  • Go to Warrior Earth and meet Statesman.

Battle Maiden may be there, so you might want to bring other allies along with you.

Unnecessary Solicitation

Have you learned anything from Warrior Earth yet?

Investigate Warrior Earth

Mission Objective(s)

The sound of steel on steel quickens your heartbeat.

  • Investigate Warrior Earth
    • Find any clues

You have recovered the Dimensional Resonator, you need to return this to Tina Macintyre.

Enemies

Praetorians
Take Resonator to Tina

Unnecessary Solicitation

Go see Tina Macintyre about that Resonator.

Mission Objective(s)

  • Take Resonator to Tina

Briefing

Back again, Character? What have we here? A Dimensional Resonator, let me take a look. It seems to be a scrambler set to disrupt the types of scanners we were spying on Praetoria with. I wonder why they were setting this up on Warrior Earth though?

We've got coordinates to Battle Maiden's lair. Perhaps you can persuade her to talk, give a reason why her minions were on Warrior Earth setting these up.

Defeat Battle Maiden to gather info

Unnecessary Solicitation

Battle Maiden is our best shot at learning what Emperor Cole is up to

Mission Objective(s)

The caverns' air is ice cold; little thought is given to comfort in Battle Maiden's domain.

  • Defeat Battle Maiden to gather info
    • Defeat Battle Maiden

You have defeated Battle Maiden and learned a vital clue.

Enemies

Praetorians

Notable NPCs

Clue
Battle Maiden's banter

In the fight with Battle Maiden, she revealed that Emperor Cole was planning an attack on Primal Earth, possibly using other dimensions as staging areas.

Debriefing

Using other dimensions as staging grounds, eh? Doing that gives them even more of an edge against us. We're going to need to check out other dimensions that the Praetorians have access to.

Part Six: Save Portal Corporation

Briefing

Tina Macintyre and I were looking up those other dimensions that the Praetorians frequent. Nightstar has that nighttime dimension, and Black Swan has that version of the Shadow Shard she created. Tina said she opened a portal to Shadow World and a whole slew of those living shadow minions of Black Swan's streamed out. They are all over Portal Corporation causing all sorts of destruction and panic. I need you to get over there A.S.A.P. and stop those Shadows!

  • Rescue Portal Corp from the shadow invasion!

Just check in with me to get over to Portal Corporation!

Unnecessary Solicitation

Portal Corporation is in trouble!

Mission Objective(s)

It's worse than you thought.

  • Save Portal Corporation
    • Destroy the portal device to Shadow Earth

You destroyed the portal and sealed the dimensional breach.

Enemies

Praetorians

Temporary Power:

Upon rescuing Gregor Richardson, players will receive the Fettering NimbusThis power can be lost when you return to the contact that bestowed it. temporary power.

Gregor Richardson: "This should help you out, Character!"
Power

Ranged, DoT (Energy), Target Immobilise, 75 Uses

MAGI's Galaxy City liaison Gregor Richardson has bestowed upon you a spell that brings forth a strange white light from your hands. This light is painful to the shadows, and can hold them in place while dealing Energy damage to them. There are 75 charges.

Debriefing

It's probably a good idea if you check out the Shadow Earth of Black Swan's. If our suspicions are correct, we could be facing a massive invasion soon!

Part Seven: Go into the Shadow World

Briefing

Positron called me. He wants to go with you to the Shadow World to determine exactly what Tyrant's, I mean Emperor Cole's, plan is. Go see Tina Macintyre, I'm giving her the heads up that you are both headed over there.

Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.

  • Talk to Tina Macintyre about going to the Shadow World

Positron's already on his way, you'd best not be late.

Unnecessary Solicitation

Tina just called. She's waiting for you.

Talk to Tina Macintyre

Mission Objective(s)

  • Talk to Tina Macintyre

Briefing

Ok, you're here. After last time we are not opening any portals to Black Swan's Shadow World without proper Hero support. Positron has already gone through, he'll be waiting for you on the other side of the portal.

Meet up with Positron

Mission Objective(s)

Positron should have met you as you arrived. Something is wrong.

  • Meet up with Positron
    • Look for clues
    • Defeat Black Swan

Black Swan's shadows have overpowered and taken Positron, for what purpose you do not know.

Editor's Note:

This mission takes place in The Chantry, with the player arriving in the Bastion of Shame neighborhood. Players will find it difficult to navigate this map without the Flight travel power or a Jetpack.

The one and only clue (a portal) will be found in the Chantry proper (the big ball at the end of the map); which is where the player will also find Black Swan.

Enemies

Praetorians

Notable NPCs


Ambush! Clicking on the Portal will cause an ambush by a Master Shadow

Master Shadow: Find the other one!
Master Shadow: There are more! Get them!
Clue
Scrap of armor

You were ambushed by Black Swan's shadows, and after defeating them you noticed that a scrap of Positron's armor was caught in the claw of one of the minions!

Debriefing

Positron is gone?! If he's in the hands of Tyrant again, I don't know what I'd do. We need to get him back!

Part Eight: Find Positron

Briefing

Penelope Yin thinks that Mother Mayhem's insanity may be behind Positron's abduction. On Praetoria, Praetor Tilman, 'Mother', runs the Mother of Mercy Psychiatric Hospital. That is her public facing headquarters. Her nasty side shows up in her secret asylum. If they are going to try to pry secrets out of Marcus' brain, they'd do it there. Sister Psyche wants to team up with you and take down that asylum. She'll meet you on the other side of the portal.

  • Search the asylum with Penelope Yin

Positron and I used to adventure together, you know. If the Praetorians have done anything to him, they'll have me to deal with.

Unnecessary Solicitation

Have you found any sign of Positron yet? Character, if they draw out any secrets from his mind we have to know!

Mission Objective(s)

Praetor Tilman, aka Mother Mayhem, creates her creepy Seers here.

  • Find Positron
    • Find Positron
    • Defeat Malaise
    • Defeat Mother Mayhem

You defeated Mother Mayhem and Malaise, and uncovered the fact that Positron was worked on here, and that Infernal and Diabolique are somehow involved.

Enemies

Seers

Notable NPCs

Clue
Collection of Vials

You found a collection of vials labeled: Raymond Keyes, Primal Earth, Spinal Fluid. Raymond Keyes, Primal Earth, Blood. Raymond Keyes, Primal Earth, Saliva.

Debriefing

I hate being one step behind like this.

Part Nine: Find Positron

Briefing

Diabolique is Emperor Cole's personal ghost. She's bound to him and has no free will of her own, if she's involved then Emperor Cole is defintely pulling the strings. The Praetorian Infernal acts as her bodyguard on occassion, if they have Positron, it's going to be a tough fight. I need you to get to Infernal's Lair and see if they have him.

Infernal keeps his lair in the tunnels system under Praetoria. You'll likely encounter Resistance as well, and they tend to shoot first and ask questions later.

  • Search Infernal's lair for any sign of Positron

Positron is one of the greatest heroes I have ever met, and I've made the acquaintance of quite a few.

I'll call around and try to get you some backup.

Unnecessary Solicitation

Positron may be in Infernal's torture chamber right this minute.

Mission Objective(s)

You can't tell in this light, but it's possible that the walls are stained with blood.

  • Find Positron
    • Defeat Diabolique
    • Defeat Infernal

You defeated Infernal and Diabolique, and learned something of Emperor Cole's ultimate plan.

Enemies

Praetorians
Resistance

Notable NPCs

Clue
Infernal Taunting

Infernal taunted you throughout the battle with him. He mentioned that Positron was in the hands of Dominatrix and Emperor Cole was extracting 'codes' from him. Also that Vanguard would be of no use. Perhaps this has something to do with the Vanguard code that was stolen?

Debriefing

If Positron is in the hands of Dominatrix and Marauder, we have to make haste to rescue him. I will follow up with Vanguard on what Infernal might have been talking about.

Part Ten: Rescue Positron from Marauder and Dominatrix

Briefing

I'm working the Vanguard angle that Infernal hinted at, but we need to get Positron out of Dominatrix and Marauder's clutches. One of the Freedom Phalanx will meet you in Praetorian Earth to help you rescue Statesman.

  • Go to Praetoria and rescue Positron

Vanguard and I will work out the other half of this while you do the hard work.

Unnecessary Solicitation

Positron isn't going to rescue himself. Well, he might, but he could probably use your help!

Mission Objective(s)

This is it. Find Positron!

  • Rescue Positron from Marauder and Dominatrix
    • Defeat Dominatrix
    • Defeat Marauder
    • Find Positron

You have defeated Marauder and Dominatrix and stopped the infiltration plot!

Enemies

Imperial Defense Force

Notable NPCs

"Positron"
Briefing

Is everything prepared?

  • Positron, let's go.

Yes, Lady Grey, I need to speak to you.

  • Something is wrong here.
Are you questioning me, Lady Grey? Transmit War Wall Code: Authorization Cole-Whiskey-Niner-Two-Tango.
  • I'm Character, not Lady Grey. You can go speak to her when we get back to Primal Earth.

Transmit War Wall Code: Authorization Cole-Whiskey-Niner-Two-Tango

  • What are you doing? Are you trying to lower the War Walls?!

Do not question my order, Lady Grey. Transmit War Wall Code: Authorization Cole-Whiskey-Niner-Two-Tango.

  • Oh no. This... isn't Positron!

%#page error# Unit Designate: Positron under suspicion. &&

  • This is some... hyper advanced Clockwork. Looks exactly like him.

Do not question my order, Lady Grey. Transmit War Wall Code: Authorization Cole-Whiskey-Niner-Two-Tango.

  • Looks like they didn't get to finish programming him.
Clue
Hyper Advanced Clockwork

You came across a realistic copy of Positron, but it wasn't finished being programmed yet. It seems that this copy was going to be used to infiltrate Primal Earth and get Vanguard to lower their defenses in preparation of a massive invasion. Stopping this plot now has probably saved Primal Earth from all-out war at this time.

Debriefing

Excellent work, uncovering that Hyper Advanced Clockwork before it could infiltrate probably saved all of Paragon City and maybe even the entire planet. One last thing to do is find the real Positron and I think I know just where he might be.

The Final Chapter: Rescue Positron

A few years back when we first uncovered Praetoria, Statesman, rest his soul, was kidnapped by Tyrant and held in bonds. We had a theory that Statesman and Tyrant were nearly identical and that lead us to believe that Statesman was powerless to their technology. What a load of bunk that turned out to be! We thought those bonds held him because of that theory, but we recently deduced that those bonds themselves are powered by the Praetorian Well of the Furies. They are the only thing in the multi-verse that can hold an Incarnate like Statesman, which means poor Positron is powerless against it!

If Emperor Cole is keeping Positron alive, he'll have him in those exact same bonds. It's the only way he can keep him from escaping. If that's truly the case, we know exactly where to portal you in to save him.

  • Free Positron

I doubt Emperor Cole will show his face at this point, but the guards he will have placed will be very powerful. Good luck.

Unnecessary Solicitation

Paragon City needs Positron, Character! And Positron needs you!

Mission Objective(s)

  • Rescue Positron

You defeated the Olympian Guard and freed Positron!

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

You did it, Character! Positron has been rescued! Character, I don't think I've ever been so proud!

Positron sent his early prototype armor to you. He believes that you were insturmental in stopping a Praetorian invasion, something he and the Freedom Phalanx couldn't have done without your lead. Positron isn't careless with his praise, Character; it seems pretty clear to me that he thinks the world of you.

Completing this mission awards the badge Positron's Pal.

Badge

You have rescued Positron from the clutches of Praetoria.

Missions

Battle the Praetorian threat

Editor's Note:

This is usually the first mission that you receive from Maria.

Briefing

You may be aware, Character, that Portal Corporation has faced down some serious threats from the dimension they've designated Upsilon Beta 9-6. Otherwise known as Praetorian Earth. It's a dimension ruled by brutal supervillains who seem intent on claiming our world for their own. Portal scientists have done a lot of research into the Praetorian dimension, and they believe they've identified weaknesses for each of the Praetorian supervillains. I'm about to send you on some of the most critical missions you'll ever carry out. You've got to battle this new threat at it's source: Praetorian Earth.

The dangers you face on that world will be monstrous. I'd recommend always bringing a few friends along for backup.

Mission Acceptance

Your first task is to prevent the villain Infernal from summoning more demons to bind within his spectral armor. I need you to get to Infernal's lair and destroy his summoning altar.

Unnecessary Solicitation

You've got to prevent Infernal from summoning more demons!

Mission Objective(s)

The shadows that flit across the cavern walls seem somehow substantial.

  • Defeat Infernal & his guards
    • Destroy the summoning portal

You defeated Infernal and destroyed his summoning altar.

Enemies

Praetorians

Notable NPCs

Debriefing

I think they've sent me the right hero for this job, Character. In one mighty effort, you crippled the armies of Infernal, one of the biggest threats the Praetorians have to offer. I've got many more jobs like this for you, and not one of them is going to be easy. But I'm beginning to believe that you'll see them through to the finish.

Run a patrol for Warwork activity

Briefing

Tyra-, err 'Emperor Cole' has taken to sending scouts of his Warworks robots into Peregrine Island recently. I need you to run a patrol sweep, tagging the patrol boxes as you go, to check for any Warwork incursions.

  • Run a patrol for Warwork activity

If you see anything, and I mean anything, we need to know about it.

Unnecessary Solicitation

You haven't completed that patrol yet.

Mission Objective(s)

  • Patrol, watch for Warworks
    • 5 locations to visit

You have ensured Peregrine Island's safety.

Debriefing

Thanks for doing your part to keep Peregrine Island safe. Make no mistake about it, if the Praetorians ever manage to mount an invasion, Peregrine Island will be ground zero. It's up to heroes like you to make sure they can't get a foothold on the area.

Take down Chimera at his training facility

Briefing

Chimera. Manticore's evil twin as it were. He's just as big a mystery in Praetoria as he is on this world, but a woman named Belladonna knows exactly where to find him. Turns out she used to be one of his assassins, but now she's part of the Resistance. We can portal you in directly into the training facility and you can take down Chimera and drag him back here for incarceration. Simple job, but he is extremely deadly, so bring some help.

  • Take down Chimera at his training facility

Chimera's ninjas are stealthy and smart. You'll have to be the same if you want to succeed.

Unnecessary Solicitation

That training facility was still in operation last time I checked.

Mission Objective(s)

Chimera's training facility is hidden away in this forgotten graveyard.

  • Defeat Chimera & his guards

You defeated Chimera.

Enemies

Praetorians

Notable NPCs

Editor's Note:

Chimera is always located on the central plateau. Defeating Chimera alone without defeating his guards (except perhaps the one immediately next to him) is sufficient to complete the mission.

Ambush! You will be attacked by three waves of Cockatrice after defeating Chimera.

Chimera has been felled!

Debriefing

That ninja camp you shut down was one of Praetorian Earth's best facilities for churning out smart, well-trained troops. With it gone, we can all breathe a little easier. We've got Chimera contained as best we can in the Zig. Some days I wish we could go back to the Cold Storage method of containing the really awful villains. It kept Reichsman off the street for the longest time.

Stop Mother Mayhem

Briefing

Sister Psyche's Praetorian counterpart is called Praetor Tilman by those who back Cole's regime, and Mother Mayhem by those who oppose it. The reason I'm telling you this is that SHE'S ATTACKING PARAGON CITY RIGHT NOW!

Sorry, I'm in sort of panic mode right this second. She's over in Waxahachie Business Park with a whole slew of those creepy Seers and IDF soldiers. I don't know what her ultimate plan is, but she's definitely up to something to come to our world. I need you to get to that business park and take her down. You are our best hope in stopping whatever she has cooked up.

  • Stop Mother Mayhem

You'll need to take the Monorail to get to Waxahachie Park. Remember, Mother Mayhem's Seers are brainwashed psychics from Praetoria. Most of them don't even know a life outside of being one of her psychic puppets.

Unnecessary Solicitation

Waxahachie Park is still in the grip of Mother Mayhem and her Seers!

Mission Objective(s)

Upon exiting the monorail you have a splitting headache.

  • Defeat Mother Mayhem

You defeated Mother Mayhem.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

Wow, Tilman must be desperate to come to Primal Earth looking for more psychics. I'll have to let the Resistance there know they are putting a dent in her armor. They need some good news right about now.

Prevent Shadowhunter's resurrection

Briefing

A while back we had intel on a Praetorian version of Woodsman called Shadowhunter. It seems that the Praetorian version's fate has caught up to that of his Primal counterpart and he's now dead. Killed by the Devouring Earth that rule the areas outside of Praetoria. Unfortunately this man killed tons of people and left their bodies strewn throughout the forests, unconsecrated. Because of his nature, these bodies have the ability to resurrect him and he'll be a threat once again. I need you to go to Shadowhunter's former lair and consecrate the bodies strewn about there. Doing this will keep him dead a little while longer. Watch out for the Devouring Earth, they are just as vicious, if not moreso, in Praetoria.

  • Go to Shadowhunter's lair and consecrate the bones

This may be a tactical strike, but it's also a mission of mercy. You'll be freeing many trapped and miserable spirits.

Unnecessary Solicitation

I need you to get to Shadowhunter's lair and consecrate those bone

Here's a bottle of holy water. Use it sparingly, Character; from what I understand, Shadowhunter has many victims.

Clue
Holy Water

This flask of water has been blessed by Father Hanrahan, one of Paragon City's many priests. By sprinkling it over the bones of Shadowhunter's victims, you can weaken the villain's power.

Mission Objective(s)

Shadowhunter dared to live out among the Devouring Earth. It was only a matter of time before he was caught and killed.

  • Prevent Shadowhunter's ressurection
    • 15 bones to consecrate

You consecrated the bones of Shadowhunter's victims, preventing his ressurection.

Enemies

Devouring Earth

Notable NPCs

Debriefing

Good work, Character. We need to do this occassionally to prevent Shadowhunter's resurrection. I will seek out a more permanent solution.

Cut off Black Swan's source of power

Black Swan is somewhat of an enigma. A few years back she was a major player in Praetoria, but her power seems to have waned in the meantime. It is apparent that Emperor Cole has a stranglehold on the Magic of Praetoria, so Black Swan is taking whatever she can get. She seems to strengthen her power by visits to an alternate dimension known as the Shadow World. We need you to go to the Shadow World and find out what she is doing to keep her power, and take her down if possible. Cutting off her power supply will deal a huge blow to the Praetorian power base.

  • Cut off Black Swan's source of power

She's doing something to gain more power, we just need to determine what.

Unnecessary Solicitation

I need you to stop whatever it is Black Swan is doing.

Mission Objective(s)

Shadow Earth eerily resembles the Shadow Shard.

  • Defeat Black Swan, find her power source
    • Defeat Black Swan

You defeated Black Swan and recovered one of her powerful quills.

Enemies

Praetorians

Notable NPCs

Clue
Quill of Jocas

The Praetorian version of the Dagger of Jocas, which was used by the Midnight Squad to imprison Rularuu by creating the Shadow Shard. Each quill is able to sever the shadow essence of a living being which can then be taken to Shadow Earth where Black Swan absorbs it, renewing her power.

Debriefing

So it seems that the Dagger of Jocas is different in Praetoria and Black Swan got her hands on the Quills of Jocas? I assume that's how she made the Shadow World, which resembles the Shadow Shard that the Midnight Squad made with the Dagger. She must absorb the shadows of her victims to power herself and create her minions at the same time. Excellent work, Character!

Stop Diabolique before she enslaves the spirits of the graveyard

Briefing

In Praetoria there is a ghost who goes by the name of Diabolique, and is their version of our very own Numina. We have learned that she has no free will of her own, and is completely controlled by Emperor Cole, bound by some mystic artifact. We do know that she roams around the Magisterium in Praetoria on a nightly basis, and that could be an excellent opportunity to launch a surprise attack. I am going to portal you directly into the heart of the beast, the Magisterium Plaza where you will have only 30 minutes to locate and defeat Diabolique. Fail to do so and we will lose our chance to take her down for now. Are you up to the task?

  • Stop Diabolique before she enslaves the spirits of the graveyard

It's hard to believe that Numina's alternate self can be so evil.

Unnecessary Solicitation

If you don't hurry, Diabolique will bind those poor spirits to her forever!

Mission Objective(s)

You are going to need to move swiftly if you want to avoid the Praetorian Guard being summoned to bring you down.

  • Defeat Diabolique 30:00

You defeated Diabolique.

Enemies

Imperial Defense Force

Notable NPCs

Debriefing

Diabolique's essence has been suppressed, but for how long? You were incredibly brave Character, you went to the Magisterium itself and survived!

Stop the battle between Malaise and the Rikti

Briefing

One thing that Praetoria has no counterpart to our world with is the Rikti. Since the Rikti are not from outer space but from another dimension, they could have just as easily invaded Praetoria as here, and the Rikti can only invade one dimension at any given time, get it?

Yeah it's kinda complicated I know, but eventually you wrap your head around this stuff.

The reason I bring this up is because Malaise, the Praetorian one- not our version, seems to be waging a war against the Rikti right in our sewer networks. I'd like you to go into the sewers, find Malaise and put a stop to whatever plan he's cooked up. Whatever it is, it can't be good for Paragon City.

  • Stop the battle between Malaise and the Rikti

Malaise is the thrall of Mother Mayhem, so expect a heavy Seer presence in the sewers.

Unnecessary Solicitation

With all the gas pipes running through that sewer annex, you're courting disaster by letting that battle continue.

Mission Objective(s)

The maddened screams of tortured Rikti echo off the stone walls.

  • Defeat Malaise
    • 4 drug stashes to confiscate
    • Defeat Malaise

You stopped the battle in the sewers.

Enemies

Seers
Rikti

Notable NPCs

Debriefing

The Praetorian version of Malaise is one twisted individual. I shudder to think if that could have been our Malaise if Sister Psyche hadn't gotten to him first.

Take down the WarWorks

Briefing

Intel keeps rolling in on the Praetorians. They have an analogue of Citadel named Siege who oversees their Imperial Clockwork maintenance. We've got word that he's currently outside the City Maintenance Facility and overseeing some final prep on what they are calling 'WarWorks'. It could be a trap to draw out the Resistance and powerful heroes like yourself, but I think you can handle whatever they are throwing your way. Siege used to have a body that was similar to Citadel's, but he long since abandonded it once the new model Clockwork bodies came online. Now he hops from shell to shell for whatever he feels is appropriate for the job at hand. I need you to go in and destroy any and all WarWorks you find, including Siege if possible, and disable any power generators they have in the area.

  • Take down the WarWorks

My sources have informed me that the facility has several power generators you'll need to disable.

And if those WarWorks really are as powerful as intel suggest, I'd bring along some friends as well.

Unnecessary Solicitation

If Siege isn't destroyed we've got a real problem on our hands.

Mission Objective(s)

Taking dimensional portals sometimes leaves a bad taste in your mouth.

  • Defeat Siege and all Warworks
    • 7 generators to destroy

You disabled Siege and his Warworks.

Enemies

Warworks

Notable NPCs


Editor's Note:

Be aware that while fighting Siege players will be attacked by the Warworks Orbital Lance: "the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid." Siege also has significant 'spikes' of regeneration and can be quite difficult to defeat.

Debriefing

You've put a serious crimp in Siege's production. These Warworks seem very powerful, I shudder to think what they will ultimately be used for.

Defeat Dominatrix and confiscate the Fixadine

Briefing

Today I've got a chance for you to not only strike the Praetorians, but also do some good for this world. I've received word that the villain Dominatrix is having a rave in a warehouse on Praetorian Earth. Her guests will be enjoying all the most extravagant debauchments Praetorian Earth has to offer, including a drug called Fixadine. Sound familiar? That's because it's the Praetorian version of Superadine. I need you to defeat Dominatrix and confiscate the Fixadine. Can you do it?

  • Defeat Dominatrix and confiscate the Fixadine

Fixadine and Superadine have some subtle molecular differences. Dr. Steve Sheridan believes he can use the Fixadine in his ongoing efforts to cure the Trolls of their Superadine-induced mutations. Once you've got the drug, get it over to him.

Defeat Dominatrix & her minions

Unnecesary Solicitation

I need you to take out Dominatrix and return with some Fixadine.

Mission Objective(s)

The sound system booms out a crazy punk beat.

  • Defeat Dominatrix & her minions
    • Find the drugs!

You defeated Dominatrix and confiscated her Fixadine.

Enemies

Praetorians

Notable NPCs

Clue
Fixadine

This Praetorian drug is quite similar to your world's Superadine, but there are certain subtle molecular differences. These differences could help Dr. Steven Sheridan isolate the components of Superadine that turn its users into Trolls.

Take Fixadine to Dr. Sheridan

Unnecessary Solicitation

Dr. Sheridan is waiting on that Fixadine.

Mission Objective(s)

  • Take Fixadine to Dr. Sheridan

Briefing

Ah, the Fixadine. Good. This should help my Superadine studies tremendously. Thank you, Character.

Debriefing

Great job, Character. Just terrific. Not only did you do something good for science, you also weakened Dominatrix's hold over her minions. Dominatrix leads through the strength of her personality and her followers' blind faith. Now that you've made her look weak before them, I doubt it'll be easy for her to maintain her position.

Go activate Battle Maiden's obelisk

Briefing

The Praetorian known as Battle Maiden is the counterpart to our very own Valkyrie. They both derive their power from the weapons strapped to their backs, weapons which came from an alternate dimension known as 'Warrior Earth'. We know that Battle Maiden is currently on Warrior Earth, but getting to that dimension is a bit tricky. She has in her lair an obelisk that when activated will give us the window we need to open a Portal to Warrior Earth. I need you to get to that obelisk and activate it, then get back here and we can get you to Warrior Earth.

  • Go activate Battle Maiden's obelisk

Battle Maiden's guards all come from Warrior Earth, not Praetoria.

Defeat Battle Maiden on Warrior Earth

Unnecessary Solicitation

We need to get to Warrior Earth.

Mission Objective(s)

The dampness of the cavern walls tells you you're deep within the Earth.

  • Find the obelisk

The obelisk has been activated, report to Tina Macintyre.

Enemies

Praetorians

Take stone to Tina Macintyre

Unnecessary Solicitation

Tina Macintyre needs to be informed that a portal can now be opened.

Mission Objective(s)

  • Take stone to Tina Macintyre

Briefing

Maria phoned me and told me you'd be here to have me open a portal to Warrior Earth. We've been trying to do so but some sort of barrier was preventing the portal from working. However, just mintues ago something changed that allowed the portal to open. Your doing I suppose?

Defeat Battle Maiden & her guards

Unnecessary Solicitation

Battle Maiden can't be allowed to swell her army! She's already dangerous enough as it is!

Mission Objective(s)

It looks like Warrior Earth has seen better days.

  • Defeat Battle Maiden & her guards
    • Destroy the last weapons!

You defeated Battle Maiden.

Enemies

Praetorians

Notable NPCs

Debriefing

By destroying those weapons, you upset Battle Maiden's delicate negotiations. I think it's safe to say that Warrior Earth won't be sending any more troops her way, at least for a while. From what we can tell of that world's warriors, not one of them wants to join up with a losing team.

Historical

This page reflects the content as revised by the developers with the release of Going Rogue. To review older content from before these changes were made, please see Maria Jenkins/Flashback.

Trivia

  • Maria's grandson Chris Jenkins is featured on some of Paragon City's billboards.[Citation needed]
  • Maria Jenkins received a new NPC graphical update at the time of Going Rogue/Issue 18.