Message Man: Difference between revisions
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{{wip|date= | {{wip|date=2011-04-03}} | ||
{{TOCright}} | |||
== Overview == | == Overview == | ||
'''Message Man''' is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". The Message Man is an endless source of missions for [[Resistance (Alignment)|Resistance]] characters, much like the [[Police Radio]] for [[Hero (Alignment)|Heroes]] and the [[Rogue Isle Protector|Newspaper]] for [[Villain (Alignment)|Villains]]. | |||
'''Message Man''' is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". | |||
== Introductions == | == Introductions == | ||
=== Information === | === Information === | ||
'''Resistance Messenger''' | '''Resistance Messenger''' | ||
Line 38: | Line 10: | ||
No one knows where exactly Message Man is, not even members of the [[The Resistance|Resistance]]. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against [[Emperor Cole]] and his regime. | No one knows where exactly Message Man is, not even members of the [[The Resistance|Resistance]]. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against [[Emperor Cole]] and his regime. | ||
=== | === Contact Unlocked === | ||
' | Automatically added to contact list for members of the [[Resistance (Alignment)|Resistance]] upon training to level 5, and may be called immediately. | ||
{{Contact Unlocked|Contact=Message Man|Text={{darkorange|You've been sent an encoded message by a member of the Resistance named Message Man. It says that you can contact him whenever you wish to help the Resistance fight the good fight.}}}} | |||
=== Initial Contact === | === Initial Contact === | ||
{{ | What's up, {{character}}? Name's Message Man, I got it 'cause I'm good at relayin' messages. Now I ain't gonna go full on Resistance speak on you, 'cause we ain't got time to lose. You make sure to contact me every now and then and I'll make sure to give you the scoop on what's goin' on here in Praetoria. There's a lotta stuff we can do to start bringin' down the man, but all of it has gotta start with you, you know? | ||
=== Greeting === | === Greeting === | ||
Time to stomp on some of them blueberries, eh? | |||
=== Too Busy === | === Too Busy === | ||
{{ | {{Missing Too Busy}} | ||
=== No More Missions === | === No More Missions === | ||
{{ | We got plans within plans now, {{character}}, but you can take it easy, for now. | ||
== | === Unnecessary Solicitation === | ||
Message Man | Message Man's "unnecessary solicitation" dialogue (when a character contacts him prior to finishing the mission) is always the same, regardless of the mission selected: | ||
:''Make sure to get this thing handled, yeah?'' | |||
== Missions: Street Sweeping (Level 5-9) == | == Missions: Street Sweeping (Level 5-9) == | ||
{{ | === {{UL|PPD Bringing Us Down in the Tunnels}} === | ||
'''Briefing''' | |||
Them PPD have been snoopin' around too much in the tunnels lately. We can't even move around some supplies without runnin' into a group of 'em. It's a little dangerous, but we need someone to get into those tunnels and lower the PPD numbers a bit. | |||
{{green|Fight the PPD in Underground Nova}} | |||
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, ten of 'em. That should give us some breathin' space to do what we gotta do in the tunnels. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Praetorian Police|Secondary=|Additional=|Completion=Maybe now the Resistance will have some more room to move around in the tunnels.}} | |||
'''Enemies''' | |||
{{enemy Praetorian Police Department}} | |||
== Missions: Street Sweeping (Level 10-14) == | == Missions: Street Sweeping (Level 10-14) == | ||
Line 68: | Line 58: | ||
We've got way too many PPD roamin' around in the tunnels beneath [[Neutropolis]]. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans. | We've got way too many PPD roamin' around in the tunnels beneath [[Neutropolis]]. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans. | ||
{{green|Defeat 20 Praetorian Police}} | |||
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria. | I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria. | ||
{{Mission Objective|Entrance=|Primary=Defeat 20 Praetorian Police|Secondary=|Additional=|Completion=}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{enemy Praetorian Police Department}} | {{enemy Praetorian Police Department}} | ||
''' | == Missions: Objectives (Level 5-9) == | ||
=== {{UL|Resistance Knocked Out by Robots}} === | |||
'''Briefing''' | |||
Two of our more cocky boys got caught while tryin' to sneak into a warehouse full of Clockwork. Now them Clockwork are holdin' 'em down till the PPD arrive. Someone's gotta rescue our boys and put down the Clockwork transmittin' everythin' to the PPD! | |||
{{green|Rescue the Resistance from the Clockwork}} | |||
I got the info sent over to you now. You gotta get our boys outta there and bust up that machine before we have the PPD crawlin' all over the place! After, we'll have a chat with those two about how to properly beat down one of them clocks. | |||
{{Mission Objective|Entrance=It must have been a bit embarrassing to get captured by a robot nicknamed 'Cleaner'.|Primary=Rescue the Resistance from the Clockwork|Secondary=2 recruits to rescue|Additional= | |||
** Destroy the Clockwork Emitter|Completion=You've rescued the recruits and destroyed the Clockwork emitter!}} | |||
'''Enemies''' | |||
{{enemy Praetorian Clockwork}} | |||
'''Notable NPCs''' | |||
* Resistance Recruit x2 (Non-Escort Hostage) | |||
* Clockwork Emitter {{Named|Faction=Praetorian Clockwork|Type=Dismantler}} (Boss) | |||
{{NPC Text|title=Resistance Recruit 1 dialogue|text= | |||
'''Before Combat:''' | |||
:'''Random Clockwork:''' While PPD.COM == None; GRD(CUR.TGT); | |||
:'''Resistance Recruit:''' Man, I can't believe I got myself scamped by a clock... | |||
'''Combat Start:''' | |||
:'''Random Clockwork:''' SYS.REQ++; CMB.GET_LOC(FOE) = LOC.PWR.DIV; ATK(PWR.DIV) | |||
:'''Resistance Recruit:''' Wha? You here to sweep me outta here? | |||
'''When Freed:''' Thanks for the save. | |||
}} | |||
{{NPC Text|title=Resistance Recruit 2 dialogue|text= | |||
'''Before Combat:''' | |||
:'''Random Clockwork:''' RES != PPL.PRA(ALY) | |||
:'''Resistance Recruit:''' You gotta be kiddin' me, caught by a bot? | |||
'''Combat Start:''' | |||
:'''Random Clockwork:''' If PWR.DIV(ALY) != PPL.PRA Then PWR.DIV != CWK(ALY) | |||
:'''Resistance Recruit:''' Finally! Someone to help me outta here! | |||
'''When Freed:''' These things are tougher than they look. I swear. | |||
}} | |||
{{NPC Text|title=Clockwork Emitter dialogue|text= | |||
'''Before Combat:''' While PPD.COM == None; Wait;<br /> | |||
'''Combat Start:''' SYS.REQ++; PWR.DIV = CUR_TGT; ATK(CUR_TGT) | |||
}} | |||
=== {{UL|PPD Scanning Our Bases}} === | |||
'''Briefing''' | |||
Here's the lowdown, slammer. We found ourselves a facility in Nova Praetoria that the PPD are usin' to monitor all Resistance activity. We gotta get that place put down if we wanna get movin'. You interested? | |||
{{green|Attack the PPD facility}} | |||
I got the info sent over to you now. You gotta get in there and take down them Police scannin' everythin' and grab anything off their computers if you can! Good luck up in there, slammer, don't go gettin' yourself killed or anythin'. | |||
{{Mission Objective|Entrance= The PPD are using this facility to scan Resistance movement in Nova. Putting a stop to it will give the Resistance more leeway in this battle.|Primary=Attack the PPD scanning facility|Secondary=Recover stored data on Resistance sightings|Additional=**2 PPD Scanners to defeat|Completion=You've busted the PPD facility and recovered the data on the Resistance!}} | |||
'''Enemies''' | |||
{{enemy Praetorian Police Department}} | |||
'''Notable NPCs''' | |||
*PPD Scanners x 2 {{Named|Faction=Praetorian Police Department|Type=PPD Investigator}} (Boss) | |||
{{NPC Text|title=PPD Scanner 1 dialogue|text= | |||
'''Before Combat:''' | |||
What movements do we have on the Resistance? | |||
'''Combat Start:''' | |||
Powers Division? What are you doing here?!}} | |||
{{NPC Text|title=PPD Scanner 2 dialogue|text= | |||
'''Before Combat:''' | |||
Hrm... lots of movement in the underground. We'll have to focus in on that area. | |||
'''Combat Start:''' | |||
What's the meaning of this?! | |||
}} | |||
=== {{UL|PPD Showing Off Shiny Tech in Office}} === | |||
'''Briefing''' | |||
We got a little opportunity here with the PPD. They got some new tech that they're showin' off in a nearby office building. Word is that it's gonna allow them to send in some sorta ultrasonic sounds to flush us outta the tunnels. Someone has gotta get into there and destroy those machines and take the schematics for it! | |||
{{green|Recover the schematics from the PPD}} | |||
I got the info sent over to you now. You gotta destroy them machines before they cause problems for all of us down here! I don't think I gotta tell you how bad it would be if we lost our only place to hide against Tyrant. | |||
{{Mission Objective|Entrance=You'll have to move fast if you're going to stop the PPD from deploying their latest weapon against the Resistance.|Primary=Destroy the PPD's Weapons|Secondary=Recover the Ultrasonic machine schematics|Additional=** 2 Ultrasonic machines to destroy|Completion=You've recovered the data needed for the Resistance and destroyed the PPD's two main machines!}} | |||
'''Enemies''' | |||
*{{Enemy Praetorian Police Department}} | |||
{{NPC Text|title=Ultrasonic machine guards 1|text= | |||
'''Before Combat:''' | |||
:'''Random P.P.D. 1:''' This should change things radically, once it's released. | |||
:'''Random P.P.D. 2:''' Maybe now we won't have to go into the tunnels anymore. | |||
'''Combat Start:''' | |||
:'''Random P.P.D. 1:''' Powers Division? Get away! | |||
}} | |||
{{NPC Text|title=Ultrasonic machine guards 2|text= | |||
'''Before Combat:''' | |||
:'''Random P.P.D. 1:''' Are we sure this is going to work? | |||
:'''Random P.P.D. 2:''' Parson said this is state of the art technology. It should work fine. | |||
'''Combat Start:''' | |||
:'''Random P.P.D. 1:''' We've got an intruder! | |||
}} | |||
=== {{UL|Ghouls Kicking Our Collective Rears}} === | |||
'''Briefing''' | |||
We got ourselves some major problems. Them ghouls in the tunnels? We're gettin' our heads handed to us by 'em. Worst part is that we had to do the whole runnin' thing from one of our bases. We need someone like you to go in there and smash in some monster faces and get our stuff back! | |||
{{ | {{green|Recover Resistance items from the ghouls}} | ||
I got the info sent over to you now. You gotta get our stuff back and smash in whatever ghoul is leadin' them chompers! Just make sure you don't get bit. Not 'cause they're infectious, just cause that thing hurts like there's no tomorrow. | |||
{{Mission Objective|Entrance= The Resistance fight a constant battle on all fronts; against ghouls, against the PPD, and anyone else who wants to put them down.|Primary=Recover Resistance goods from the Ghouls|Secondary=2 resources to recover|Additional= | |||
** Defeat the Alpha Ghoul|Completion= You've recovered the Resistance supplies and defeated the Alpha Ghoul!}} | |||
'''Enemies''' | |||
{{enemy Ghouls}} | |||
'''Notable NPCs''' | |||
* Alpha Ghoul {{Named|Faction=Ghouls|Type=Manslayer}} (Boss) | |||
{{NPC Text|title=Alpha Ghoul dialogue|text= | |||
'''Before Combat:''' | |||
Kill! Kill the food given to us! | |||
'''Combat Start:''' | |||
More food to devour! | |||
}} | |||
=== {{UL|Destroyers Attacking the Sheep}} === | |||
'''Briefing''' | |||
There's a Destroyer raid goin' on at a facility here in Nova. Only problem is they're goin' nuts and attackin' a facility full of Cole's sheepies. Them PPD are too busy to save 'em, so we gotta earn ourselves some brownie points and make sure them Destroyers don't kill anyone else there! 'Sides, we can also use it as a chance to snag some info. What do you say? | |||
{{green|Rescue Civilians from the Destroyers}} | |||
I got the info sent over to you now. You gotta rescue anyone you find in there from the Destroyers, snag any juicy info, and take down the Destroyer leadin' this rampage. This should show the sheepies that we're also the good guys, huh? | |||
{{Mission Objective|Entrance=The Destroyers have made a mess of this lab. It's up the Resistance to succeed where the PPD failed.|Primary=Rescue Civilians from the Destroyers|Secondary='Recover' any tech in the lab|Additional= | |||
** Rescue any trapped civilians | |||
**Take down the Destroyer leader|Completion= You've taken down the Destroyers, saved any remaining civilians, and recovered the technology that was being developed in the lab.}} | |||
'''Enemies''' | |||
{{enemy Destroyers}} | |||
'''Notable NPCs''' | |||
* Pet Name (Non-Escort Hostage) | |||
* Red Hound {{Named|Faction=Destroyers|Type=Big Dog}} (Boss) (Guarding the hostage) | |||
* Destroyer Leader {{Named|Faction=Destroyers|Type=Big Dog}} (Boss) | |||
{{NPC Text|title=Hostage dialogue|text= | |||
'''Before Combat:''' | |||
:'''Pet Name:''' I don't want to die! | |||
:'''Random Destroyer:''' You ain't got a choice in the matter, you're gonna be an example! | |||
'''Combat Start:''' | |||
:'''Pet Name:''' It's someone from Powers Division! | |||
:'''Resistance Recruit:''' We got ourselves some interference, huh? | |||
'''When Freed:''' Thank you! But where were the PPD...? | |||
}} | |||
{{NPC Text|title=Destroyer Leader dialogue|text= | |||
'''Before Combat:''' | |||
Not even the PPD can stop us! | |||
'''Combat Start:''' | |||
Powers Division?! Are you one of 'em with the Resistance? I thought we had ourselves a deal! | |||
}} | |||
== Missions: Objectives (Level 10-14) == | == Missions: Objectives (Level 10-14) == | ||
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Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels! | Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels! | ||
{{green|missing click text}} | |||
I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels. | I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels. | ||
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}} | |||
'''Enemies''' | '''Enemies''' | ||
{{enemy Ghouls}} | {{enemy Ghouls}} | ||
=== {{UL|Neuron Clockwork Just Asking to be Attacked}} === | === {{UL|Neuron Clockwork Just Asking to be Attacked}} === | ||
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I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this? | I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this? | ||
{{green|missing click text}} | |||
I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'. | I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'. | ||
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}} | |||
'''Enemies''' | '''Enemies''' | ||
{{enemy Neuron's Clockwork}} | {{enemy Neuron's Clockwork}} | ||
=== {{UL|PPD Gathering up Resistance Supporters}} === | === {{UL|PPD Gathering up Resistance Supporters}} === | ||
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Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks! | Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks! | ||
{{green|missing click text}} | |||
I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us | I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us | ||
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}} | |||
'''Enemies''' | '''Enemies''' | ||
{{enemy Praetorian Police Department}} | {{enemy Praetorian Police Department}} | ||
=== {{UL|Resistance Traitor Meeting with PPD}} === | === {{UL|Resistance Traitor Meeting with PPD}} === | ||
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Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned! | Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned! | ||
{{green|missing click text}} | |||
I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know? | I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know? | ||
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}} | |||
'''Enemies''' | '''Enemies''' | ||
{{enemy Praetorian Police Department}} | {{enemy Praetorian Police Department}} | ||
=== {{UL|Syndicate Thieves Hiding in Nearby Office}} === | === {{UL|Syndicate Thieves Hiding in Nearby Office}} === | ||
Line 200: | Line 345: | ||
I gotta say, I personally think workin' with the [[Syndicate]] was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies. | I gotta say, I personally think workin' with the [[Syndicate]] was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies. | ||
{{green|missing click text}} | |||
I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us! | I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us! | ||
{{Mission Objective|Entrance={{missing}}|Primary={{missing}}|Secondary=|Additional=|Completion={{missing}}}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 216: | Line 357: | ||
{{enemy Syndicate}} | {{enemy Syndicate}} | ||
[[Category:Praetorian Contacts]] | |||
[[Category:Repeatable Missions]] | |||
Latest revision as of 16:05, 7 December 2021
Overview
Message Man is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". The Message Man is an endless source of missions for Resistance characters, much like the Police Radio for Heroes and the Newspaper for Villains.
Introductions
Information
Resistance Messenger
No one knows where exactly Message Man is, not even members of the Resistance. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against Emperor Cole and his regime.
Contact Unlocked
Automatically added to contact list for members of the Resistance upon training to level 5, and may be called immediately.
You've been sent an encoded message by a member of the Resistance named Message Man. It says that you can contact him whenever you wish to help the Resistance fight the good fight.
Initial Contact
What's up, Character? Name's Message Man, I got it 'cause I'm good at relayin' messages. Now I ain't gonna go full on Resistance speak on you, 'cause we ain't got time to lose. You make sure to contact me every now and then and I'll make sure to give you the scoop on what's goin' on here in Praetoria. There's a lotta stuff we can do to start bringin' down the man, but all of it has gotta start with you, you know?
Greeting
Time to stomp on some of them blueberries, eh?
Too Busy
Missing Too Busy Dialogue
No More Missions
We got plans within plans now, Character, but you can take it easy, for now.
Unnecessary Solicitation
Message Man's "unnecessary solicitation" dialogue (when a character contacts him prior to finishing the mission) is always the same, regardless of the mission selected:
- Make sure to get this thing handled, yeah?
Missions: Street Sweeping (Level 5-9)
PPD Bringing Us Down in the Tunnels
Briefing
Them PPD have been snoopin' around too much in the tunnels lately. We can't even move around some supplies without runnin' into a group of 'em. It's a little dangerous, but we need someone to get into those tunnels and lower the PPD numbers a bit.
Fight the PPD in Underground Nova
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, ten of 'em. That should give us some breathin' space to do what we gotta do in the tunnels.
Mission Objective(s)
- Defeat 10 Praetorian Police
Maybe now the Resistance will have some more room to move around in the tunnels.
Enemies
Missions: Street Sweeping (Level 10-14)
Need information
Missions: Street Sweeping (Level 15-20)
PPD Presence Overwhelming in Tunnels
Briefing
We've got way too many PPD roamin' around in the tunnels beneath Neutropolis. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans.
Defeat 20 Praetorian Police
I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria.
Mission Objective(s)
- Defeat 20 Praetorian Police
Enemies
Missions: Objectives (Level 5-9)
Resistance Knocked Out by Robots
Briefing
Two of our more cocky boys got caught while tryin' to sneak into a warehouse full of Clockwork. Now them Clockwork are holdin' 'em down till the PPD arrive. Someone's gotta rescue our boys and put down the Clockwork transmittin' everythin' to the PPD!
Rescue the Resistance from the Clockwork
I got the info sent over to you now. You gotta get our boys outta there and bust up that machine before we have the PPD crawlin' all over the place! After, we'll have a chat with those two about how to properly beat down one of them clocks.
Mission Objective(s)
It must have been a bit embarrassing to get captured by a robot nicknamed 'Cleaner'.
- Rescue the Resistance from the Clockwork
- 2 recruits to rescue
- Destroy the Clockwork Emitter
You've rescued the recruits and destroyed the Clockwork emitter!
Enemies
Notable NPCs
- Resistance Recruit x2 (Non-Escort Hostage)
- Clockwork Emitter (Praetorian Clockwork Dismantler) (Boss)
PPD Scanning Our Bases
Briefing
Here's the lowdown, slammer. We found ourselves a facility in Nova Praetoria that the PPD are usin' to monitor all Resistance activity. We gotta get that place put down if we wanna get movin'. You interested?
Attack the PPD facility
I got the info sent over to you now. You gotta get in there and take down them Police scannin' everythin' and grab anything off their computers if you can! Good luck up in there, slammer, don't go gettin' yourself killed or anythin'.
Mission Objective(s)
The PPD are using this facility to scan Resistance movement in Nova. Putting a stop to it will give the Resistance more leeway in this battle.
- Attack the PPD scanning facility
- Recover stored data on Resistance sightings
- 2 PPD Scanners to defeat
You've busted the PPD facility and recovered the data on the Resistance!
Enemies
Notable NPCs
- PPD Scanners x 2 (Praetorian Police Department PPD Investigator) (Boss)
PPD Showing Off Shiny Tech in Office
Briefing
We got a little opportunity here with the PPD. They got some new tech that they're showin' off in a nearby office building. Word is that it's gonna allow them to send in some sorta ultrasonic sounds to flush us outta the tunnels. Someone has gotta get into there and destroy those machines and take the schematics for it!
Recover the schematics from the PPD
I got the info sent over to you now. You gotta destroy them machines before they cause problems for all of us down here! I don't think I gotta tell you how bad it would be if we lost our only place to hide against Tyrant.
Mission Objective(s)
You'll have to move fast if you're going to stop the PPD from deploying their latest weapon against the Resistance.
- Destroy the PPD's Weapons
- Recover the Ultrasonic machine schematics
- 2 Ultrasonic machines to destroy
You've recovered the data needed for the Resistance and destroyed the PPD's two main machines!
Enemies
Ghouls Kicking Our Collective Rears
Briefing
We got ourselves some major problems. Them ghouls in the tunnels? We're gettin' our heads handed to us by 'em. Worst part is that we had to do the whole runnin' thing from one of our bases. We need someone like you to go in there and smash in some monster faces and get our stuff back!
Recover Resistance items from the ghouls
I got the info sent over to you now. You gotta get our stuff back and smash in whatever ghoul is leadin' them chompers! Just make sure you don't get bit. Not 'cause they're infectious, just cause that thing hurts like there's no tomorrow.
Mission Objective(s)
The Resistance fight a constant battle on all fronts; against ghouls, against the PPD, and anyone else who wants to put them down.
- Recover Resistance goods from the Ghouls
- 2 resources to recover
- Defeat the Alpha Ghoul
You've recovered the Resistance supplies and defeated the Alpha Ghoul!
Enemies
Notable NPCs
- Alpha Ghoul (Ghouls Manslayer) (Boss)
Destroyers Attacking the Sheep
Briefing
There's a Destroyer raid goin' on at a facility here in Nova. Only problem is they're goin' nuts and attackin' a facility full of Cole's sheepies. Them PPD are too busy to save 'em, so we gotta earn ourselves some brownie points and make sure them Destroyers don't kill anyone else there! 'Sides, we can also use it as a chance to snag some info. What do you say?
Rescue Civilians from the Destroyers
I got the info sent over to you now. You gotta rescue anyone you find in there from the Destroyers, snag any juicy info, and take down the Destroyer leadin' this rampage. This should show the sheepies that we're also the good guys, huh?
Mission Objective(s)
The Destroyers have made a mess of this lab. It's up the Resistance to succeed where the PPD failed.
- Rescue Civilians from the Destroyers
- 'Recover' any tech in the lab
- Rescue any trapped civilians
- Take down the Destroyer leader
You've taken down the Destroyers, saved any remaining civilians, and recovered the technology that was being developed in the lab.
Enemies
Notable NPCs
- Pet Name (Non-Escort Hostage)
- Red Hound (Destroyers Big Dog) (Boss) (Guarding the hostage)
- Destroyer Leader (Destroyers Big Dog) (Boss)
Missions: Objectives (Level 10-14)
Need information
Missions: Objectives (Level 15-20)
Experimented Ghouls Waging Crazy War in Tunnels
Briefing
Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels!
missing click text
I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels.
Mission Objective(s)
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Enemies
Neuron Clockwork Just Asking to be Attacked
Briefing
I got some prime info regardin' some of Neuron's Clockwork. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?
missing click text
I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.
Mission Objective(s)
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Enemies
PPD Gathering up Resistance Supporters
Briefing
Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!
missing click text
I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us
Mission Objective(s)
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Enemies
Resistance Traitor Meeting with PPD
Briefing
Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned!
missing click text
I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know?
Mission Objective(s)
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Enemies
Syndicate Thieves Hiding in Nearby Office
Briefing
I gotta say, I personally think workin' with the Syndicate was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies.
missing click text
I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us!
Mission Objective(s)
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Enemies