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{{issue14}}
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[[Image:Holograms-2252009-1.jpg|300px|thumb|{{center|Architect}}]]
== Overview ==
== Overview ==
<!--
The '''Mission Architect''', fictionally presented as a training exercise for Heroes and Villains, allows players to build their own [[mission]]s and [[Story Arc]]s and share them with others in the game. Using a point-and-click interface and filling in all the text of a mission, players can create story arcs of up to five separate missions by selecting options like size and type of the map, mission objectives, encounter types, and difficulty level of each encounter, as well as choosing the powers and costumes of some of the foes.
+++ ATTENTION EDITORS
+++ Please keep Overview short
+++ put History in the == History == section at the bottom
-->


The '''Mission Architect''', fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue.
Player-created content has been internally talked about for a very long time, as evidenced by a post[http://boards.cityofheroes.com/showflat.php?Number=8320859#Post8320859] by [[Statesman (Developer)|Jack Emmert]] in 2007:
:''I think player created content can be GREAT...if it's handled correctly.''


This feature was announced by Positron in April 28th 2008[http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html].
:''... We've always talked about ways to get player material into the game...imagine using the base creator tools to make your own missions! Or a your own training room? Maybe some day we can figure a way to put this stuff into the game. The imagination just on these forums alone is so amazing; I can only hope we find a way an outlet for it.''


Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment.
And [[Issue 14]] finally realized the dream.


As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and story arcs.


The Mission Architect will allow you to create your own named bosses, such as their costumes, powers, and spawn places. You can only have maps for missions that you have visited. By getting high ratings and having many people play your story arcs, you gain rewards such as Signature Villains/heroes as well as some unique maps to make into missions.
[[File:Holograms-2252009-1.jpg|300px|thumb|{{center|Architect Entertainment<br />Hologram Contacts & Data Stream}}]]
[[File:Architect-entertainment-interior-2252009-2.jpg|300px|thumb|{{center|Architect Entertainment<br />Data Stream & Ticket Vendor}}]]


== The Company ==
== The Company ==
[[Image:Architect-entertainment-interior-2252009-2.jpg|300px|thumb|{{center|Architect}}]]
:''Main Articles:'' [[Architect Entertainment]], [[Architect Entertainment Buildings]]
:''Main Article:'' [[Architect Entertainment]]


''Architect Entertainment'' is a company created by [[Dr. Aeon|Dr. Thaddeus Aeon AQSA]], with [[Crey|Crey Industries]] funding.
''Architect Entertainment'' is a company created by [[Dr. Aeon|Dr. Thaddeus Aeon AQSA]], with [[Crey Industries]] funding. For a description of the Mission Architect from the mad doctor himself, see: [http://web.archive.org/web/20121014173422/http://na.cityofheroes.com/en/news/paragon_journals/mission_architect.php From the personal memoirs of Dr. Thaddeus Aeon AQSA]


== More Info ==
Most city zones have [[Architect Entertainment Buildings]]. Players can find them marked on their maps with an [[AE]] logo (there is an option on the mini-map that will toggle its visibility).
{{Wip}}
=== What is Mission Architect? ===


Mission Architect is a new game system for the City of Heroes massively multiplayer game. It allows players to create their own stories and share those stories with other players on the live servers. Creators can pick from hundreds of maps and thousands of characters. They can use existing characters or create their own custom enemies. They can get even more detailed and create full enemy groups, giving each enemy unique costumes and powers. Players are allowed to write all of the dialog for their story as well as decide on level of difficulty and enemy placement. The developers have even given players the ability to trigger one mission goal off of another, creating a chain of events within a single mission. Each story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals. For people who just want to play the user-created content, they can access the mission browser that shows all the generated content. Players can sort these stories by name, highest rated, length and recently added. Players can also filter content to show only those with specific ratings, arcs you have or haven’t played, as well as the alignment of the story. As people play content, they’ll be able to rate that content from one to five stars. Creators will actually get in-game benefits for making content that gets highly rated. The developers even offer a Dev Choice and Hall of Fame standing for the best of the best. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
== Create, Test, Publish, and Play ==
Players initially have three arcs per account, but more are available on request by submitting a ticket. A published arc can contain up to five missions. All Architect missions are [[Instanced Map|instanced]], accessible through the Data Stream in the center of each building. While players are on an Architect mission, it is similar to being on a [[Task Force]]/[[Strike Force]]; other contacts are unavailable. However, unlike Task Forces, players may still be invited after the arc is started.


=== What it's not ===
Missions can be level restricted, meaning players can be forced to [[sidekick|sidekick or exemplar]] for the duration of a mission. The level restriction of each mission is separate; one mission might sidekick, the next could exemplar.


The Mission Architect is not a power leveling, farming, or badging tool. (Exception for badges directly related to the Mission Architect.) The developers have taken various steps to prevent this feature from being used for those purposes.
Missions are saved locally. There is an 'autosave' option, which overwrites itself every couple minutes with the arc's current data. If the player gives their arc a unique file name, the autosave option overwrites this file instead. {{red|WARNING:}} not giving an arc a unique file name and autosaving to the generic autosave file can cause loss of data if updating more than one arc. The newest save is always the current arc being worked on, so ''use unique file names''. Due to being saved locally, story arcs can be edited offline as text files. The file structure takes a little getting used to, but it is fairly simple.


=== Architect Entertainment Stations ===
The Mission Architect allows players to create their own named bosses and foes, customizing their costumes, powers, and where and how they appear in the mission. Additionally, mission maps can be selected [[Mission Architect Unique Maps|specifically]] (eg, specifying the [[Marvin Weintraub#Crash the Freaklympics awards ceremony and arrest Mistah Static|''Freaklympics'']] map) or by a randomized choice of a certain type of map (random choice from all abandoned warehouse maps). There are close to a thousand maps to choose from and more are being made available.


It will all start at Architect Entertainment Stations (AES) placed in multiple zones throughout the game. (1 in a co-op zone was implied, but not guaranteed. In open beta there is one in RWZ) Here you will be able to search for other player made missions to go on with or without a team, or create, save, load, test, publish, or unpublish your own missions. A quick note about the mission search engine. It will have to sort through content made by ALL players that have published a mission. So it's expected to load slower than the markets load.
MA arcs offer the option of getting [[Ticket]] Rewards in place of drops. On Homecoming, this is largely a vestige of a facility from the pre-shutdown game; other than one badge, there is nothing which needs tickets to obtain.


=== What to Expect ===
=== Mission Architect Guides ===
A published arc can contain up to five missions. All Architect missions will be instanced and not in an open zone. While you are on an Architect mission it will be similar to being on a Task/Strike Force in regards to other contacts being greyed out. You may well notice that your toon's level has changed while in the mission. Your level can shift in either direction and can even vary with each mission in the arc.
* [[Mission Architect Tutorial]]
 
* [[Mission Architect Files]]
After the published mission is complete, you can rate it from 1 to 5 stars and leave a comment (this can also be done before the Mission arc is completed), or report it as inappropriate and reasons why.
* [[Mission Architect Custom Units]]
 
* [[Mission Architect Unique Maps]]
=== Rewards ===
* [[Mission Architect Prison Maps]]
Full experience (XP) and influence rewards will be granted for defeating enemies in player-made content. They are also giving players tickets in place of random drops. They can take these tickets to an Architect ticket vendor and redeem them for various in-game rewards, such as enhancements, recipes and salvage. Players will be able to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
* [[Mission Architect Tags]]
 
While in an Architect mission, players will NOT get: end mission bonus, salvage, recipes, or enhancements.
 
The only badges that will be awarded are those tied to the Architect. Defeat, Healing, Debt, and other non-Architect badges are not awarded.
 
=== Creating a mission for you and/or others ===
 
The exact order of mission creation isn't known, but at various points you will pick a mission type and goals, enemies and level, possibly a NPC combat ally(s) and/or custom boss, and a pre-made map and write the thing and save. The devs have promised us over 1,000 maps to choose from at launch, including all unique maps. (They also said no one wants to see Hamidon in the 5-layer room.) They would like to get us a mapmaker at some point, but that point will not be at launch. (It's a lot of work for that, folks.) Likewise mobs will spawn on the maps at preset points.
 
The ability to add a custom boss is the feature demanded and the reason the Architect is coming out an issue later. It's known that in [Issue 13], the ability to save and load costumes from the costume creator to the local computer. This feature will be also available for custom bosses. Each one will get a primary (attack) and a secondary power set.
 
No cut-scenes will be possible with the Architect.
 
Mission type and goals like glowie clicks or kill-alls are easy enough to understand. Turns out there is a link between enemies and level though, as enemies exist in various ranges and don't always scale out of those ranges well.
 
Enemies and allies can be pretty much anything you can already fight somewhere in the game. At the time of Herocon, even Giant Monsters were available for use in Architect missions.


Writing well is always a challenge, and this won't be any different. Players will be able to compose briefings, NPC dialog, clues, debriefings, and souvenirs, just the same as the developpers!
== Ratings ==
All players can rate published missions from 1 to 5 stars, and leave a comment. As missions are played and more people positively rate them, the creator gains rewards such as Tickets and badges and possibly having their arcs designated Hall of Fame or Developer's Choice.


Saving is done to the local computer, and an unlimited number of missions can be saved. Missions can be edited offline, as the data is contained in a text file.
Additionally, players can leave comments for the author (sent as [[Global Chat Handle|global]] [[tell (Slash Command)|tells]]) with suggestions or anything else.


==== Test ====
Also while rating, players can also report arcs as inappropriate and give reasons why. Arcs with many reports will automatically be hidden from the search function until reviewed by a [[GM]]. Arcs that are banned take up a story arc slot until re-evaluated by a GM, which reduces the number of arc slots that player can use.


Saved missions can be loaded for players teams. Suggeste uses would be SG initiations or just for laughs.


==== Publish ====
== Rewards ==
=== Badges and Accolades ===
The [[Mission Engineer Badge|Mission Engineer accolade]] can be earned by completing a variety of Mission Architect related tasks including creating missions, reviewing missions, rating missions, etc. This accolade allows a character to use the /architect slash command anywhere in the game.


Players can only have three published story arcs (which can contain up to five missions each) per account, but can publish and unpublish at will.
There are many [[Architect Entertainment Badges]].


It is worth noting that the character that is logged on when the mission is published is the character that is getting any Architect badge credit for that mission.
=== Restricted Rewards in MA ===
Only [[Architect Entertainment Badges]] can be obtained in Architect Entertainment missions. This means no [[critter]] defeats count for [[Defeat Badges]], [[Achievement Badges]] do not increment, etc. Even if a Story Arc gets promoted to Dev's Choice or Hall of Fame, these badges are still unavailable through the Mission Architect missions.  


=== Dev's Choice and Hall of Fame ===
=== Dev's Choice and Hall of Fame ===
Arcs are marked as "Developers' choice" through a process of nominations on the Homecoming forums which the HC developers review.


There are two ways around the three published per account limit. Dev's choice and Hall of Fame. These actually copy arcs onto the game servers and delete them from their published slot, freeing them.
Arcs enter the Hall of Fame when a large number of players rate an arc favorably.
 
Dev's choice simply means a dev liked it enough to save it. It's not canon, but they liked it!
 
You get a mission into the Hall of Fame when an as of yet unknown number of players rate it thumbs up.
 
Both of these will be search options in the Architect menu.
 
=== How long does it take to make a decent five mission storyarc? ===


You can create a single mission rather quickly, in less then ten or fifteen minutes. However, to truly craft something unique and excellent, a decent amount of time in the tool is needed. It could take someone a couple of days of to write, build and test something really good. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
Both of these are search options in the Architect menu.


==Screenshot Gallery==
== Screenshot Gallery ==
<gallery caption="Massively.com and Ten Ton Hammer screenshots">
<gallery caption="Massively.com and Ten Ton Hammer screenshots">
Image:Welcome-to-architect-entertainment-2252009-5.jpg|{{center|"Welcome to Architect Entertainment"}}
Image:Welcome-to-architect-entertainment-2252009-5.jpg|{{center|"Welcome to Architect Entertainment"}}
Line 111: Line 85:
</gallery>
</gallery>


==External Links==
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=12378029 Forum Post from ImpulseKing]
== History ==
* [http://www.cityofheroes.com/news/paragon_journals/mission_architect.html From the personal memoirs of Dr. Thaddeus Aeon AQSA]
This feature was announced by [[Positron (Developer)|Positron]] on April 28th, 2008[http://web.archive.org/web/20121003113800/http://na.cityofheroes.com/en/news/news_archive/a_message_from.php].
* [http://www.massively.com/2009/02/26/full-details-on-mission-architect-system-for-city-of-heroes/ Massively.com Mission Architect Article - Feb 16th 2009]
 
** [http://www.massively.com/photos/city-of-heroes-architect-edition/ Screenshot gallery of Misson Architect - Massively.com]
== External Links ==
* [http://web.archive.org/web/20090302064216/http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948 Official Pre-Release FAQ from Ex Libris]
* [http://web.archive.org/web/20090126114434/http://boards.cityofheroes.com/showflat.php?Cat=0&Number=12378029 Forum thread collecting Pre-Release information about the Mission Architect]
* [http://massively.joystiq.com/2009/02/26/full-details-on-mission-architect-system-for-city-of-heroes/ Massively.com Mission Architect Article - Feb 16th 2009]
** [http://massively.joystiq.com/photos/city-of-heroes-architect-edition/ Screenshot gallery of Misson Architect - Massively.com]
* [http://www.tentonhammer.com/node/64812 City of Heroes Architect Edition: Hands-On Preview | Ten Ton Hammer]
* [http://www.tentonhammer.com/node/64812 City of Heroes Architect Edition: Hands-On Preview | Ten Ton Hammer]
* [http://www.tentonhammer.com/node/64814 CoH Issue 14: Video Q&A with NCSoft's Joe Morrissey | Ten Ton Hammer]
* [http://www.tentonhammer.com/node/64814 CoH Issue 14: Video Q&A with NCsoft's Joe Morrissey | Ten Ton Hammer]
** [http://tentonhammer.com/image/tid/1923 AE - UI Screens | Ten Ton Hammer]
** [http://www.tentonhammer.com/image/tid/1923 AE - UI Screens | Ten Ton Hammer]
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948 Forum Post from Ex Libris]
 
 
{{Navbox Architect Commands}}


== Mission Architect Guides ==
* [[Mission Architect Tutorial 101]]
* [[Mission Architect Files]]


[[Category:Mission Architect]]
[[Category:Mission Architect]]

Latest revision as of 06:54, 20 January 2023

Overview

The Mission Architect, fictionally presented as a training exercise for Heroes and Villains, allows players to build their own missions and Story Arcs and share them with others in the game. Using a point-and-click interface and filling in all the text of a mission, players can create story arcs of up to five separate missions by selecting options like size and type of the map, mission objectives, encounter types, and difficulty level of each encounter, as well as choosing the powers and costumes of some of the foes.

Player-created content has been internally talked about for a very long time, as evidenced by a post[1] by Jack Emmert in 2007:

I think player created content can be GREAT...if it's handled correctly.
... We've always talked about ways to get player material into the game...imagine using the base creator tools to make your own missions! Or a your own training room? Maybe some day we can figure a way to put this stuff into the game. The imagination just on these forums alone is so amazing; I can only hope we find a way an outlet for it.

And Issue 14 finally realized the dream.


Architect Entertainment
Hologram Contacts & Data Stream
Architect Entertainment
Data Stream & Ticket Vendor

The Company

Main Articles: Architect Entertainment, Architect Entertainment Buildings

Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. For a description of the Mission Architect from the mad doctor himself, see: From the personal memoirs of Dr. Thaddeus Aeon AQSA

Most city zones have Architect Entertainment Buildings. Players can find them marked on their maps with an AE logo (there is an option on the mini-map that will toggle its visibility).

Create, Test, Publish, and Play

Players initially have three arcs per account, but more are available on request by submitting a ticket. A published arc can contain up to five missions. All Architect missions are instanced, accessible through the Data Stream in the center of each building. While players are on an Architect mission, it is similar to being on a Task Force/Strike Force; other contacts are unavailable. However, unlike Task Forces, players may still be invited after the arc is started.

Missions can be level restricted, meaning players can be forced to sidekick or exemplar for the duration of a mission. The level restriction of each mission is separate; one mission might sidekick, the next could exemplar.

Missions are saved locally. There is an 'autosave' option, which overwrites itself every couple minutes with the arc's current data. If the player gives their arc a unique file name, the autosave option overwrites this file instead. WARNING: not giving an arc a unique file name and autosaving to the generic autosave file can cause loss of data if updating more than one arc. The newest save is always the current arc being worked on, so use unique file names. Due to being saved locally, story arcs can be edited offline as text files. The file structure takes a little getting used to, but it is fairly simple.

The Mission Architect allows players to create their own named bosses and foes, customizing their costumes, powers, and where and how they appear in the mission. Additionally, mission maps can be selected specifically (eg, specifying the Freaklympics map) or by a randomized choice of a certain type of map (random choice from all abandoned warehouse maps). There are close to a thousand maps to choose from and more are being made available.

MA arcs offer the option of getting Ticket Rewards in place of drops. On Homecoming, this is largely a vestige of a facility from the pre-shutdown game; other than one badge, there is nothing which needs tickets to obtain.

Mission Architect Guides

Ratings

All players can rate published missions from 1 to 5 stars, and leave a comment. As missions are played and more people positively rate them, the creator gains rewards such as Tickets and badges and possibly having their arcs designated Hall of Fame or Developer's Choice.

Additionally, players can leave comments for the author (sent as global tells) with suggestions or anything else.

Also while rating, players can also report arcs as inappropriate and give reasons why. Arcs with many reports will automatically be hidden from the search function until reviewed by a GM. Arcs that are banned take up a story arc slot until re-evaluated by a GM, which reduces the number of arc slots that player can use.


Rewards

Badges and Accolades

The Mission Engineer accolade can be earned by completing a variety of Mission Architect related tasks including creating missions, reviewing missions, rating missions, etc. This accolade allows a character to use the /architect slash command anywhere in the game.

There are many Architect Entertainment Badges.

Restricted Rewards in MA

Only Architect Entertainment Badges can be obtained in Architect Entertainment missions. This means no critter defeats count for Defeat Badges, Achievement Badges do not increment, etc. Even if a Story Arc gets promoted to Dev's Choice or Hall of Fame, these badges are still unavailable through the Mission Architect missions.

Dev's Choice and Hall of Fame

Arcs are marked as "Developers' choice" through a process of nominations on the Homecoming forums which the HC developers review.

Arcs enter the Hall of Fame when a large number of players rate an arc favorably.

Both of these are search options in the Architect menu.

Screenshot Gallery


History

This feature was announced by Positron on April 28th, 2008[2].

External Links