Sharkhead Isle: Difference between revisions
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** Unlocked by [[Strike Buster Badge]] | ** Unlocked by [[Strike Buster Badge]] | ||
* [[Strike Force Operative Renault]] (''Port Recluse'': -157.4, 64, -1055.8): [[Operative Renault Strike Force|The Temple of the Waters]] [[Strike Force]] Contact | * [[Strike Force Operative Renault]] (''Port Recluse'': -157.4, 64, -1055.8): [[Operative Renault Strike Force|The Temple of the Waters]] [[Strike Force]] Contact | ||
== Zone events == | == Zone events == |
Revision as of 00:55, 23 February 2009
- Trainers:
- Arbiter Friesen
- Trial / TF Contacts:
- Operative Renault
- Events:
- Ghost of Scrapyard
- Exploration Badges:
- Forged by Hellfire, Freak of Nature, Pit Viper, Razor Toothed
- Plaque Badges:
- Arachnos Rising I, Lorekeeper IV
- Day Jobs:
- {{{Day Jobs}}}
- Enemies:
- Arachnos, Banished Pantheon, Cage Consortium, Circle of Thorns, Coralax, Council, Family, Freakshow, Scrapyarders, Sky Raiders, Slag Golems, Turrets
- Connecting Zones:
- Pocket D, Cap Au Diable, Siren's Call, Nerva Archipelago, St. Martial, Grandville
- Transits:
- Black Helicopter Line, Rogue Isles Ferry
Overview
Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.
Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.
Contacts
Trainers
- Arbiter Friesen (Port Recluse: -287.4, 64, -1048.5)
Brokers
- Kara the Scorpion (Port Recluse: 97.1, 32, -670.3)
- Mickey the Filch (Port Recluse: -1762, 0, -1067.7)
Regular Contacts
- Lvl. 20-24
- Captain Petrovich (Port Recluse: -110.2, 32, -224.2)
- └►Lt. Chalmers (Port Recluse: -87, 132, -1101.4)
- Lorenz Ansaldo (Port Recluse: 693.6, 32, -1060.9)
- └►Operative Vargas (Port Recluse: -218.1, 32, -773.4)
- Vince Dubrowski (Port Recluse: 1278.8, 64, -192.5)
- └►Crash Cage (Port Recluse: 484.3, 32, -87.9)
- └►(Diviner Maros)
- └►Crash Cage (Port Recluse: 484.3, 32, -87.9)
- Lvl. 25-29
- Diviner Maros (Port Recluse: -1333.5, 0, -760.2)
- Operative Kirkland (The Pit: 461.9, -2.4, 836.9)
Special Contacts
- Archmage Tarixus (Potter's Field: 790, 15.6, 1783.5): Lvl. 25-29
- Unlocked by Lorekeeper Badge
- Darrin Wade, Issue 12's Midnight Squad Contact (Port Recluse: 432.4, 32, 146.7): Lvl. 20-30
- Doc Buzzsaw (The Crush): 691.1, 32, -1326.7): Level 25-29
- Unlocked by Bling Badge
- Henri Dumont (Port Recluse: 854.8, 32, -258.6): Lvl. 20-24
- Unlocked by Strike Buster Badge
- Strike Force Operative Renault (Port Recluse: -157.4, 64, -1055.8): The Temple of the Waters Strike Force Contact
Zone events
Major events
- The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.
Lesser events
- Scrapyard followers spawn randomly in the zone when the Ghost of Scrapyard is out, and make their way to him, creating a protest parade until Scrapyard is killed, droned, or times out.
Important Locations
Neighborhoods
- Hellforge, squeezed into the east-central part of the island,
- Port Recluse, to the northeast,
- Potter's Field, in the southwest,
- The Crush, in the northwest,
- The Pit, in the south-central part of the island,
- Villa Requin, to the east,
Badges
Exploration Badges
The Hell Forge is the largest above ground furnace on the planet.
The Freakshow have managed to find utopia in this forsaken slag heap.
This hole is used by the locals as a makeshift arena for fighting and wagering.
This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.
Plaques
Know your friend—but know your rivals even better.
- Arachnos Rising I - In an inside corner on the outside of a building Coordinates (762.6, 32, -374)
You have learned much that is hidden from the eyes of mortal men.
- Lorekeeper IV - This monument is located in the South-East corner of a parking lot Coordinates (-831.6 0, -403.3)
Stores
- All non-origin Quartermasters sell Level 25 and 30 TO Enhancements.
- The Origin Quartermasters all sell Level 25 and 30 DO Enhancements matching their origin, and Level 25 and 30 SO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
- Archmage Tarixus sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
- Captain Petrovich sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
- Crash Cage sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
- Darrin Wade sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
- Diviner Maros sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
- Doc Buzzsaw sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
- Henri Dumont sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
- Lorenz Ansaldo sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
- Lt. Chalmers sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
- Operative Kirkland sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
- Operative Vargas sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
- Vince Dubrowski sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
Transfer Points
- The Rogue Isles Ferry in Port Recluse will take you to Cap au Diable, Nerva Archipelago, St. Martial and Grandville.
- There is a truck that will take you to Pocket D in Port Recluse.
- The Black Helicopter Line near Arbiter Friesen can take you to the PvP zone of Siren's Call in Paragon City.
Enemy Groups
Notes
- The older Monkey Fight Club is located near Lorenz Ansaldo, just east of the Natural Quartermaster. The newer, more popular Monkey Fight Club appears in Pocket D.
- This and other City of Villains maps are available as downloadable in-game maps.
- This map was created using graphic resources from VidiotMaps.