Talk:Kinetics: Difference between revisions
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imported>Taxibot Yellow (historical) No edit summary |
imported>StarGeek (historical) (Numbers for FS) |
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:Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST) | :Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST) | ||
== Numbers for FS == | |||
Just collecting numbers from the [http://boards.cityofheroes.com/showflat.php?Number=5357195 boards] so they can be worked in later: | |||
*AoE: 10 target cap | |||
*Defender Buff: +25% per target, +50% from caster, +300% max buff | |||
*Controller Buff: +20% per target, +40% from caster, +240% max buff | |||
*Corruptor buff: +25% per target, +40% from caster, +290% max buff | |||
--[[User:StarGeek|StarGeek]] 13:58, 24 April 2006 (PDT) |
Revision as of 20:58, 24 April 2006
Consolidation
The two tables are basically identical except for level. Perhaps a consolidated version is worth making? -- Taxibot Yellow 13:43, 4 March 2006 (PST)
- The tables are made with templates, so that would either require making a new seperate template for this page, or updating the old template and redoing all the pages the old template is on.
- Cancel that, it would require two templates anyway, since some of the powers belong to only one archtype, while others belone to 2 or three.
- hmmm... maybe... runs off to test an edit
- Here's a combined option. A tweak or two to the template might be needed, but easier than a full redo. --StarGeek 16:10, 4 March 2006 (PST)
Power | Level | Effect |
---|---|---|
[[#Transfusion|Transfusion]] | 1 | Ranged, Foe -Endurance, -Regeneration, Team Heal |
[[#Siphon Power|Siphon Power]] | 1 (Defender) 2 (Corruptor/Controller) |
Ranged, Foe -Damage, Team +Damage |
[[#Repel|Repel]] | 2 (Defender) 4 (Corruptor/Controller) |
Self AoE, Foe Knockback |
[[#Siphon Speed|Siphon Speed]] | 6 (Defender) 10 (Corruptor/Controller) |
Ranged, Foe -Speed, Self +Speed, +Recharge |
[[#Increase Density|Increase Density]] | 8 (Defender) 16 (Corruptor/Controller) |
Ranged, Ally Special |
[[#Speed Boost|Speed Boost]] | 12 (Defender) 20 (Corruptor/Controller) |
Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
[[#Inertial Reduction|Inertial Reduction]] | 18 (Defender) 28 (Corruptor/Controller) |
PBAoE, Allies +Jump |
[[#Transference|Transference]] | 26 (Defender) 35 (Corruptor/Controller) |
Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special |
[[#Fulcrum Shift|Fulcrum Shift]] | 32 (Defender) 38 (Corruptor/Controller) |
Ranged (Targeted AoE), Foe -Damage, Team +Damage |
- Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- Taxibot Yellow 20:27, 4 March 2006 (PST)
Numbers for FS
Just collecting numbers from the boards so they can be worked in later:
- AoE: 10 target cap
- Defender Buff: +25% per target, +50% from caster, +300% max buff
- Controller Buff: +20% per target, +40% from caster, +240% max buff
- Corruptor buff: +25% per target, +40% from caster, +290% max buff
--StarGeek 13:58, 24 April 2006 (PDT)