Talk:Kinetics: Difference between revisions
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imported>StarGeek (historical) (Numbers for FS) |
imported>Konoko (historical) |
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:Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST) | :Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST) | ||
::That's exactly what I was thinking of before I clicked on Talk to test it. Here it is, using existing template. But I think a new, similar template is in order -- just for powersets like this that are identical between ATs. --[[User:Konoko|Konoko]] 00:15, 3 July 2006 (PDT) | |||
=== Power Tables === | |||
The Kinetics powerset is available as a primary set for [[Defender]]s. It is also available as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level, first as a primary, then as a secondary: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|Level=1,1|Effect=Ranged, Foe -Endurance, -Regeneration, Team Heal|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=1,1|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=Repel|Level=2,4|Effect=Self AoE, Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|Level=6,10|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=8,16|Effect=Ranged, Ally Special|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=12,20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=18,28|Effect=PBAoE, Allies +Jump|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=26,35|Effect=Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=32,38|Effect=Ranged (Targeted AoE), Foe -Damage, Team +Damage|Border=0}} | |||
{{Powers_Footer}} | |||
== Numbers for FS == | == Numbers for FS == |
Revision as of 07:15, 3 July 2006
Consolidation
The two tables are basically identical except for level. Perhaps a consolidated version is worth making? -- Taxibot Yellow 13:43, 4 March 2006 (PST)
- The tables are made with templates, so that would either require making a new seperate template for this page, or updating the old template and redoing all the pages the old template is on.
- Cancel that, it would require two templates anyway, since some of the powers belong to only one archtype, while others belone to 2 or three.
- hmmm... maybe... runs off to test an edit
- Here's a combined option. A tweak or two to the template might be needed, but easier than a full redo. --StarGeek 16:10, 4 March 2006 (PST)
Power | Level | Effect |
---|---|---|
![]() |
1 | Ranged, Foe -Endurance, -Regeneration, Team Heal |
![]() |
1 (Defender) 2 (Corruptor/Controller) |
Ranged, Foe -Damage, Team +Damage |
![]() |
2 (Defender) 4 (Corruptor/Controller) |
Self AoE, Foe Knockback |
![]() |
6 (Defender) 10 (Corruptor/Controller) |
Ranged, Foe -Speed, Self +Speed, +Recharge |
![]() |
8 (Defender) 16 (Corruptor/Controller) |
Ranged, Ally Special |
![]() |
12 (Defender) 20 (Corruptor/Controller) |
Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
![]() |
18 (Defender) 28 (Corruptor/Controller) |
PBAoE, Allies +Jump |
![]() |
26 (Defender) 35 (Corruptor/Controller) |
Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special |
![]() |
32 (Defender) 38 (Corruptor/Controller) |
Ranged (Targeted AoE), Foe -Damage, Team +Damage |
- Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- Taxibot Yellow 20:27, 4 March 2006 (PST)
- That's exactly what I was thinking of before I clicked on Talk to test it. Here it is, using existing template. But I think a new, similar template is in order -- just for powersets like this that are identical between ATs. --Konoko 00:15, 3 July 2006 (PDT)
Power Tables
The Kinetics powerset is available as a primary set for Defenders. It is also available as a secondary set for Controllers and Corruptors. The following table shows which powers are available and at what level, first as a primary, then as a secondary:
Power | Level | Effect |
---|---|---|
![]() |
1,1 | Ranged, Foe -Endurance, -Regeneration, Team Heal |
![]() |
1,1 | Ranged, Foe -Damage, Team +Damage |
![]() |
2,4 | Self AoE, Foe Knockback |
![]() |
6,10 | Ranged, Foe -Speed, Self +Speed, +Recharge |
![]() |
8,16 | Ranged, Ally Special |
![]() |
12,20 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow |
![]() |
18,28 | PBAoE, Allies +Jump |
![]() |
26,35 | Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special |
![]() |
32,38 | Ranged (Targeted AoE), Foe -Damage, Team +Damage |
Numbers for FS
Just collecting numbers from the boards so they can be worked in later:
- AoE: 10 target cap
- Defender Buff: +25% per target, +50% from caster, +300% max buff
- Controller Buff: +20% per target, +40% from caster, +240% max buff
- Corruptor buff: +25% per target, +40% from caster, +290% max buff
--StarGeek 13:58, 24 April 2006 (PDT)