COHCCG/Into Burkholder's Lair: Difference between revisions
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imported>Felderburg (historical) m (Links to other cards, added EHTF to see also) |
imported>Felderburg (historical) mNo edit summary |
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|threat=Supers must discard 2 cards (In addition to other costs) to activate powers. | |threat=Supers must discard 2 cards (In addition to other costs) to activate powers. | ||
|defeat=Discard a power, a mission and an enhancement from your hand. | |defeat=Discard a power, a mission and an enhancement from your hand. | ||
|reward=Players may retrieve "[[COHCCG/Nearing the Goal]]" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. | |reward=Players may retrieve "[[COHCCG/Nearing the Goal|Nearing the Goal]]" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. | ||
|flavor= | |flavor= | ||
|inspiration=catch a breath | |inspiration=catch a breath |
Latest revision as of 17:08, 14 April 2014
Overview
Name: | Into Burkholder's Lair • The Mech Man 4 |
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Card Type: | Mission |
Defense: | 3 |
Health: | 9 |
Card Text: | Can only be played if "The Prisoner" has been played. |
Threat: | Threat: Supers must discard 2 cards (In addition to other costs) to activate powers. |
Defeat: | Defeat: Discard a power, a mission and an enhancement from your hand. |
Reward: | Reward: Players may retrieve "Nearing the Goal" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. |
Inspiration: | Catch a Breath |
Deck: | Secret Origins |
Card Number: | 174 / 180 |
Rarity: | Uncommon |