Cap au Diable: Difference between revisions

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|Exploration Badges=[[Egghead Badge|Egghead]], [[Media Junky Badge|Media Junky]], [[Sparky Badge|Sparky]], [[Steamed Badge|Steamed]], [[Sweet Tooth Badge|Sweet Tooth]]
|Exploration Badges=[[Egghead Badge|Egghead]], [[Media Junky Badge|Media Junky]], [[Sparky Badge|Sparky]], [[Steamed Badge|Steamed]], [[Sweet Tooth Badge|Sweet Tooth]]
|Plaques=[[Lorekeeper Badge#Monument 3|Lorekeeper III]], [[Technofreak Badge#Monument 1|Technofreak I]], [[Technofreak Badge#Monument 2|II]], [[Technofreak Badge#Monument 3|III]]
|Plaques=[[Lorekeeper Badge#Monument 3|Lorekeeper III]], [[Technofreak Badge#Monument 1|Technofreak I]], [[Technofreak Badge#Monument 2|II]], [[Technofreak Badge#Monument 3|III]]
|Day Jobs=[[Architect_Badge|Architect]], [[Midnighter Badge|Midnighter]], [[Monitor Duty Badge|Monitor Duty]], [[Professor Badge|Professor]], [[Marketeer Badge|Marketeer]], [[Pain Specialist Badge|Pain Specialist]], [[Pilot Badge|Pilot]], [[Smuggler Badge|Smuggler]], [[Thief Badge|Thief]]
|Day Jobs=[[Architect Badge|Architect]], [[Midnighter Badge|Midnighter]], [[Monitor Duty Badge|Monitor Duty]], [[Professor Badge|Professor]], [[Marketeer Badge|Marketeer]], [[Pain Specialist Badge|Pain Specialist]], [[Pilot Badge|Pilot]], [[Smuggler Badge|Smuggler]], [[Thief Badge|Thief]]


|Enemies=[[Arachnos]], [[Cap au Diable Demons]], [[Circle of Thorns|Circle of Thorns]], [[Clockwork]], [[Gold Brickers|Gold Brickers]], [[Luddites]], [[Vahzilok]]
|Enemies=[[Arachnos]], [[Cap au Diable Demons]], [[Circle of Thorns|Circle of Thorns]], [[Clockwork]], [[Gold Brickers|Gold Brickers]], [[Luddites]], [[Vahzilok]]

Revision as of 01:31, 10 June 2009

Overview

Cap au Diable is one of the city zones in City of Villains. Dominated in the center by the skyscrapers and modern amenities of Aeon City, the sleepy hamlets north and south of Aeon City, Haven and New Haven, have to contend with the dangers of the Vagabond Hills to the northwest, the warehouses and paper mill of Devil's Coat Tails to the southwest, and the impressive Mount Diable to the northeast.

Two trainers are located here, Arbiter Orr by the Port Oakes ferry in Devil's Coat Tails, and Arbiter Howe in Aeon City; and like Port Oakes, two Brokers have moved in, Boris the Russian in the paper mill area of Devil's Coat Tails and Desdemona the Glint in Haven, under the ramp from Aeon City.

Contacts

Trainers

Brokers

Regular Contacts

Level 10-14
Level 15-19

Special Contacts

Zone Events

Major events

  • Deathsurge will spawn with the defeat of 100 Gremlins, which will make the navigation through New Haven moderately dangerous. It doesn't move though.

Lesser events

  • None

Important Locations

Neighborhoods

  • Aeon City, the central part of the city, contains
  • Devil's Coat Tails, located to the southwest,
  • Haven, located in the southcentral part of the city,
  • Mount Diable, stretching around the east side of the city,
  • New Haven, located in the northcentral part of the city,
  • Vagabond Hills, located to the northwest,

Exploration Badges

Badge
Egghead (940.5, 98.0, -1440.0)[Copy]

It's back to school for you. Aeon University is home to many of Dr. Aeon's brighter employees.

Badge
Media Junky (-893.0, 248.0, -1457.5)[Copy]

The top of the WSPDR building is a great place to survey Recluse's media empire.

Badge
Sparky (-2432.5, 294.0, -1247.5)[Copy]

You've spent time wandering around in the Power Transport System at Mount Diable.

Badge
Steamed (-2426.0, 224.0, -471.0)[Copy]

Volcanic activity around Mount Diable causes a lot of steamy venting. Watch out or it's lobster time.

Badge
Sweet Tooth (-222.5, -0.5, -2134.5)[Copy]

Lawrence Langston made his money investing in the things he personally was interested in. His penchant for chocolate helped him to strike gold with Gold Brick candy bars.

Plaques

Badge

You have learned much that is hidden from the eyes of mortal men.

Badge

Let's all welcome better future though the wonders of technology!

=== Day Jobs ---

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your studies at the Midnighter Club has earned you the Midnighter Day Job. Logging out in the Midnighter Club will earn you a random piece of Arcane Salvage, when you log back in, each time you complete a mission, for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge

Your studies at the Universities of Paragon City during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.


Your studies at the universites of the Rogue Isles during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Stores

  • All non-origin Quartermasters sell Level 15 and 20 TO Enhancements.
  • The first Origin Quartermasters can be found here. They all sell Level 15 and 20 TO Enhancements, and Level 15 and 20 DO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Dmitri Krylov sells Level 10 and 15 TO Enhancements, Level 15 Technology/Science DO Enhancements, and Small Inspirations
  • Dr. Shelly Percey sells Level 10 and 15 TO Enhancements, Level 15 Mutation/Science DO Enhancements, and Small Inspirations
  • Peter Themari sells Level 10 and 15 TO Enhancements, Level 15 Magic/Mutation DO Enhancements, and Small Inspirations
  • Fortunata Hamilton sells Level 10 and 15 TO Enhancements, and Small Inspirations
  • Golden Roller sells Level 15 TO Enhancements, Level 15 and 20 Technology/Science DO Enhancements, and Small Inspirations
  • Marshal Brass sells Level 15 TO Enhancements, Level 15 and 20 Natural/Technology DO Enhancements, and Small Inspirations
  • Operative Wellman sells Level 15 TO Enhancements, Level 15 and 20 Mutation/Science DO Enhancements, and Small Inspirations
  • Willy Wheeler sells Level 15 and 20 Magic/Mutation DO Enhancements, and Small Inspirations

Transfer Points

Enemy Groups

Notes