Template:DropRecipeHead: Difference between revisions
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|Unknown}} Recipe Drops]] | |Unknown}} Recipe Drops]] | ||
[[Image:{{#switch: {{{2|?}}} | [[Image:{{#switch: {{{2|?}}} | ||
|U=Uncommon Critter | |U=Uncommon Critter.png|left|32px | ||
|R=Rare Critter | |R=Rare Critter.png|left|32px | ||
|VR=Very Rare Critter | |VR=Very Rare Critter.png|left|32px | ||
|M=Badge stature 01 | |M=Badge stature 01.png|left|32px | ||
|TF=Badge task force 01 | |TF=Badge task force 01.png|left|64px | ||
|TR=Badge trial zone 01 | |TR=Badge trial zone 01.png|left|48px | ||
|S=Exclaimation | |S=Exclaimation.png|left|32px | ||
|?=Icon clue generic | |?=Icon clue generic.png|left|32px | ||
|bad drop code}} | |bad drop code}}]] | ||
[[Image:Recipe {{{1}}}.png|right]] | [[Image:Recipe {{{1}}}.png|right]] | ||
{{#if: {{{special|}}} | {{#if: {{{special|}}} |
Revision as of 08:02, 5 January 2009
This template is used on an IO enhancement/recipe article. It is used to create the opening text in the recipe section. It provides the recipe's image, the recipe's rareness and how to obtain it, and it indicates how much it sells for in stores. It leads into the {{DropRecipeTables}} template, which provides tables detailing the crafting requirements of the recipe for each level.
Usage
The template requires two positional arguments, the set's name and the recipe's rarity/drop method. For example,
{{DropRecipeHead|Bruising Blow|U}}
There are two special cases for the set's name. If the recipe is for a costume, it must be "Costume". If the recipe is for a temporary power, it must be "Temp Powers". Otherwise, it should be the invention set's name.
The recipe's rarity/drop method must be one of several keywords as follows.
- U for uncommon drops (pool A)
- R for rare drops (pool A)
- VR for very rare drops ("purples", pool A)
- M for mission drops (pool B)
- RR for random rare recipe rolls (previously pools C and D) (this was previously TF)
- S for special drops
- WO for standard Winter Origin (WO) enhancements
- SWO for Superior Winter Origin (WO) enhancements
- HAO for standard Archetype Origin (AO) enhancements originating from Heroes and Villains super packs
- RAO for standard Archetype Origin (AO) enhancements originating from Rogues and Vigilantes super packs
- SAO for Superior Archetype Origin (AO) enhancements
- SBB for Summer Blockbuster enhancements
- P for PvP drops
- CP for Costume Pieces (to distinguish between merit costs of other uncommon pool A drops)
- CTP for Common Temp Powers (to distinguish between merit costs of other common pool A drops)
- UTP for Uncommon Temp Powers (to distinguish between merit costs of other uncommon pool A drops)
- RTP for Rare Temp Powers (to distinguish between merit costs of other rare pool A drops)
- UN for unknown drops
The template may also take an optional third parameter. When provided, this overrides the default selling and crafting costs for the recipe to match the provided level.
For special drops, specifying an optional "special" parameter will allow inclusion of instructions for obtaining the recipe.
For superior attuned enhancements, specify an optional "standard" parameter to denote the standard enhancement that is catalyzed to create the superior enhancement.
In the event that a recipe does not follow the usual convention for buyback price at a store (100 * level for uncommon or 200 * level for rare), an optional "price" parameter may be specified to override calculation of the sales price for the recipe with the value specified. For instance, if a level 1 recipe can be sold for 3000 at a store, add "|price=3000" in the template call.
Example
This invocation:
{{DropRecipeHead|Bruising Blow|U}}
This recipe cannot be bought from stores. It must be obtained by defeating enemies, from another player at Wentworth's or the Black Market, or by trading. It is an uncommon drop.
This recipe may be sold to a store for 100 influence or infamy per level. This is usually (but not always) much less than you could sell it for at Wentworth's or on the Black Market.
The following tables show the requirements for crafting this enhancement: