Praetorian Merit Rewards: Difference between revisions
Jump to navigation
Jump to search
m (→Level 1-10: Added Loyalist Responsibility to Praetor White) |
m (Updated reward merits.) |
||
Line 26: | Line 26: | ||
|'''[[Marauder#Story_Arc|Joining the Pack]]''' | |'''[[Marauder#Story_Arc|Joining the Pack]]''' | ||
|[[Praetor White]] | |[[Praetor White]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Resistance}}{{Enemy Praetorian Police Department}} | |{{Enemy Resistance}}{{Enemy Praetorian Police Department}} | ||
| | | | ||
Line 34: | Line 34: | ||
|'''[[Chief_Interrogator_Washington#Story_Arc|The Hit List]]''' | |'''[[Chief_Interrogator_Washington#Story_Arc|The Hit List]]''' | ||
|[[Chief Interrogator Washington]] | |[[Chief Interrogator Washington]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Syndicate}} | |{{Enemy Syndicate}} | ||
| | | | ||
Line 42: | Line 42: | ||
|'''[[Deputy_Assistant_of_Information#Story_Arc|Shrewd Lessons]]''' | |'''[[Deputy_Assistant_of_Information#Story_Arc|Shrewd Lessons]]''' | ||
|[[Deputy Assistant of Information]] | |[[Deputy Assistant of Information]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Syndicate}}{{Enemy Resistance Clockwork}}{{Enemy Angry Citizens}} | |{{Enemy Syndicate}}{{Enemy Resistance Clockwork}}{{Enemy Angry Citizens}} | ||
| | | | ||
Line 50: | Line 50: | ||
|'''[[Robert_Flores#Misinformation|Misinformation]]''' | |'''[[Robert_Flores#Misinformation|Misinformation]]''' | ||
|[[Robert Flores]] | |[[Robert Flores]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Ghouls}}{{Enemy Praetorian Police Department}} | |{{Enemy Ghouls}}{{Enemy Praetorian Police Department}} | ||
| | | | ||
Line 58: | Line 58: | ||
|'''[[Ricochet#Justifying_the_Means|Justifying the Means]]''' | |'''[[Ricochet#Justifying_the_Means|Justifying the Means]]''' | ||
|[[Ricochet]] | |[[Ricochet]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Praetorian Clockwork}}{{Enemy Praetorian Police Department}} | |{{Enemy Praetorian Clockwork}}{{Enemy Praetorian Police Department}} | ||
| | | | ||
Line 66: | Line 66: | ||
|'''[[Cleopatra#Organized_Crusaders|Organized Crusaders]]''' | |'''[[Cleopatra#Organized_Crusaders|Organized Crusaders]]''' | ||
|[[Cleopatra]] | |[[Cleopatra]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{Enemy Syndicate}}{{Enemy Praetorian Police Department}}{{enemy Resistance}} | |{{Enemy Syndicate}}{{Enemy Praetorian Police Department}}{{enemy Resistance}} | ||
| | | | ||
Line 74: | Line 74: | ||
|'''[[Cleopatra#No_Man.27s_Lady|No Man's Lady]]''' | |'''[[Cleopatra#No_Man.27s_Lady|No Man's Lady]]''' | ||
|[[Cleopatra]] | |[[Cleopatra]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{enemy Resistance}} | |{{enemy Resistance}} | ||
| | | | ||
Line 82: | Line 82: | ||
|'''[[Warrant#Guns_and_Money|Guns and Money]]''' | |'''[[Warrant#Guns_and_Money|Guns and Money]]''' | ||
|[[Warrant]] | |[[Warrant]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{enemy Resistance}}{{enemy Syndicate}}{{enemy Angry Citizens}} | |{{enemy Resistance}}{{enemy Syndicate}}{{enemy Angry Citizens}} | ||
| | | | ||
Line 90: | Line 90: | ||
|'''[[Tunnel_Rat_(Contact)#Getting_Out_Alive|Getting Out Alive]]''' | |'''[[Tunnel_Rat_(Contact)#Getting_Out_Alive|Getting Out Alive]]''' | ||
|[[Tunnel Rat]] | |[[Tunnel Rat]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{enemy Praetorian Clockwork}}{{enemy Syndicate}}{{enemy Praetorian Police Department}} | |{{enemy Praetorian Clockwork}}{{enemy Syndicate}}{{enemy Praetorian Police Department}} | ||
| | | | ||
Line 98: | Line 98: | ||
|'''[[Splice#Insert_Paranoia_Here|Insert Paranoia Here]]''' | |'''[[Splice#Insert_Paranoia_Here|Insert Paranoia Here]]''' | ||
|[[Splice]] | |[[Splice]] | ||
|{{FlashbackMerits| | |{{FlashbackMerits|5}} | ||
|{{enemy Praetorian Clockwork}}{{enemy Ghouls}} | |{{enemy Praetorian Clockwork}}{{enemy Ghouls}} | ||
| | | |
Revision as of 04:13, 24 January 2021
Overview
- Main Article: Merit Rewards
Merit Rewards are granted upon completion of Strike Forces, Trials, Story Arcs, Giant Monster defeats, and some Special Events.
For the following summaries, there are various options that an activity can involve, as follows:
- Door Missions: An instanced mission that only teammates can enter.
- Defeat All: Requires defeating all enemies in the instance.
- Talks: Deliver information or items to or obtain information or items from an NPC other than the contact.
- In a regular Story Arc, only the mission holder may complete the talk mission.
- In a Task Force, Strike Force, or Trial, anyone on the team may complete the talk mission, not just the mission holder.
- Hunts: Defeat enemy critters, sometimes restricted to a particular zone.
- Ambushes of the required enemy faction often accompany hunt missions.
- Patrols: Explore a zone by "calling in" at (clicking on) specific items, including pay phones and other items.
- Contains tough enemy critters:
- EB: Contains an Elite Boss, which does not upgrade into an Archvillain/Hero, even when Notoriety and team size is high enough.
- AV: Contains an Archvillain/Hero, which may or may not downgrade into an Elite Boss, depending on Notoriety and team size.
- AVs in most Task Forces, Strike Forces, and Trials do not downgrade.
- Ouroboros Task Forces and Strike Forces are Story Arcs that utilize the TF function, thus AVs/etc. will downgrade like in a Story Arc.
- Monster: Contains a Monster, whose defeat is usually required to advance the story.
- GM: Contains a Giant Monster, whose defeat is usually not required to advance the story.
Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards. Failing tasks that have 2 or less missions will award 0 merits. Failing tasks that have 3-4 missions will award 50% merits. Failing a task that has 5 or more missions will result in normal merits.
Level Ranges
Level 1-10
Arc Name | Contact | Merits | Enemies | EB/AV/Hero | Alignment Path | Summary/Notes |
---|---|---|---|---|---|---|
Joining the Pack | Praetor White | 5 Reward Merits | Loyalist Responsibility | 3 Door Missions, 1 Patrol, 1 Delivery | ||
The Hit List | Chief Interrogator Washington | 5 Reward Merits | Loyalist Responsibility | 4 Door Missions | ||
Shrewd Lessons | Deputy Assistant of Information | 5 Reward Merits | Loyalist Power | 3 Door Missions | ||
Misinformation | Robert Flores | 5 Reward Merits | Resistance Warden | 3 Door Missions, 1 Patrol | ||
Justifying the Means | Ricochet | 5 Reward Merits | Resistance Crusader | 3 Door Missions, 1 Patrol | ||
Organized Crusaders | Cleopatra | 5 Reward Merits | Loyalist Responsibility | 3 Door Missions | ||
No Man's Lady | Cleopatra | 5 Reward Merits | Loyalist Responsibility | 2 Door Missions | ||
Guns and Money | Warrant | 5 Reward Merits | Loyalist Power | 4 Door Missions | ||
Getting Out Alive | Tunnel Rat | 5 Reward Merits | Resistance Warden | 3 Door Missions | ||
Insert Paranoia Here | Splice | 5 Reward Merits | Resistance Crusader | 3 Door Missions |
Level 8-15
Arc Name | Contact | Merits | Enemies | EB/AV/Hero | Alignment Path | Summary/Notes |
---|---|---|---|---|---|---|
Personal Monster | Mr. G | 2 Reward Merits | Loyalist Power | 4 Door Missions, 1 Delivery | ||
Letting Go | Transmuter | 2 Reward Merits | Loyalist Power | 4 Door Missions | ||
Destroying the Destroyers | Tami Baker | 2 Reward Merits | Loyalist Power | 4 Door Missions, 1 Delivery | ||
The Power To Control | Praetor Sinclair | 2 Reward Merits | Loyalist Power | 5 Door Missions |