Kinetics: Difference between revisions
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{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}} | {{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: | {{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: Self AoE Knockback|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}} | {{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, -Recharge, Self +Recharge, +SPD|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged | {{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged, Ally Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged | {{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, | {{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Allies +Jump|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team + | {{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +Recovery, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}} | {{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} |
Revision as of 05:36, 3 April 2021
Overview
Kinetics is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.
"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."
Power Table
The Kinetics power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Transfusion | 1 | 1 | Ranged, Foe -End, -Regen, Team Heal |
Siphon Power | 1 | 2 | Ranged, Foe -DMG, Team +DMG |
Repel | 2 | 4 | Toggle: Self AoE Knockback |
Siphon Speed | 6 | 10 | Ranged, Foe -SPD, -Recharge, Self +Recharge, +SPD |
Increase Density | 8 | 16 | Ranged, Ally Special |
Speed Boost | 12 | 20 | Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow) |
Inertial Reduction | 18 | 28 | PBAoE, Allies +Jump |
Transference | 26 | 35 | Ranged, Foe -End, Team +Recovery, Special |
Fulcrum Shift | 32 | 38 | Ranged (Targeted AoE), Foe -DMG, Team +DMG |
Powers
Fulcrum Shift
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Increase Density
Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.
Recharge | Fast |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Controller) | |
Effects | Ranged (Targeted Area of Effect) |
Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Inertial Reduction
You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Controller) | |
Effects | Point Blank Area of Effect |
Team +Jump | |
Enhancements | Reduce Endurance Cost |
Enhance Jump | |
Increase Attack Rate | |
Set Categories | Leaping |
Universal Travel |
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Controller) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Siphon Power
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Siphon Speed
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.
Slotting Slow enhancements will also boost your movement speed.
Recharge | Long |
Minimum Level | 6 (Defender) |
10 (Corruptor) | |
10 (Controller) | |
Effects | Ranged |
Foe -Speed | |
Self +Recharge, +Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Speed Boost
You can hasten a targeted ally and nearby allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 12 (Defender) |
20 (Corruptor) | |
20 (Controller) | |
Effects | Ranged (Targeted Area of Effect) |
Ally +Recharge, +Speed, +Recovery, +Resistance(Slow) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Running |
Endurance Modification | |
Universal Travel |
Transference
Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Corruptor) | |
35 (Controller) | |
Effects | Ranged |
Foe -Endurance | |
Team +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Transfusion
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Recharge | Moderate |
Minimum Level | 1 (Defender) |
1 (Corruptor) | |
1 (Controller) | |
Effects | Ranged |
Foe -Endurance, -Regeneration | |
Team Heal | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Accurate Healing |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.
- Increase Density and Speed Boost were changed from Single Target to Targeted Area of Affect in Issue 20.5.
External Links
- Kinetics for Defenders at City of Data v2.0
- Kinetics for Controllers at City of Data v2.0
- Kinetics for Corruptors at City of Data v2.0
- Kinetics for Masterminds at City of Data v2.0