The Resistance: Difference between revisions
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{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}} | {{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}} | ||
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==== Tunnel Rat (Boss)==== | |||
''Main Article:'' [[Tunnel Rat]] | |||
Tunnel Rat may look meek and skittish... Ok, yeah, she's pretty skittish, but this little mouse has the heart of a lion! | |||
''Powers'' | |||
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate Damage (Lethal), Foe -Defense|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate Damage (Lethal), Foe -Defense|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Covering Fire| Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields. }} | |||
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate Damage (Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}} | |||
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Revision as of 06:31, 22 March 2022
Overview
The Resistance is an ally and enemy group in Praetoria.
Background
The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping Tyrant and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout Praetoria City's back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from Mother Mayhem's Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, Calvin Scott, is the fugitive mastermind behind the Resistance insurgency.
- Taken from Resistance Official Enemy Group Profile
Enemy Types
Minions
Resistance Recruit (Tutorial Minion)
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Levels: 1-5
Powers
Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Reduced Health Reduced Max HP
Resistance
Resistance Recruit
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Levels: 1-10
Powers
Power Punch Melee, Moderate DMG(Smash)
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -DEF
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Resistance Fighter
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Levels: 11-34
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Elite Resistance Fighter
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Levels: 35+
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Lieutenants
Resistance Recruit (Tutorial Lieutenant)
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Levels: 1-5
Powers
Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Reduced Health Reduced Max HP
Resistance
Resistance Veteran
Resistance Veterans are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Levels: 1-10
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Resistance Heavy Barrel
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
Levels: 6-34
Powers
Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
Resist Physical Damage +Res( S30 L30 )
Resistance
Resistance Heavy Hands
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
Levels: 6-34
Powers
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Resist Physical Damage Resistance
Resistance
Resistance Commando
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Levels: 11-34
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Resistance Heavy Barrel Elite
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
Levels: 35+
Powers
Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resist Physical Damage Resistance
Resistance
Resistance Heavy Hands Elite
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
Levels: 35+
Powers
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resist Physical Damage Resistance
Resistance
Elite Resistance Commando
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Levels: 35+
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Bosses
Resistance Officer
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
Levels: 1-34
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Elite Resistance Officer
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
Levels: 35+
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Runesoldier
Runesoldiers are high ranking members of the Resistance who have served under the tutelage of a master within the Carnival of Light. Through this training, they have adapted their high-tech weaponry to serve as a focus for mystic energies. However, their mastery of the knowledge they have received is less than ideal, causing their magical energy attacks to have a small element of randomness in the type of energy they produce.
Levels: 20-34
Powers (Energy-based)
Mystic Shot Ranged, Moderate DMG(Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.
Mystic Smash Melee, Moderate DMG(Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.
Mystic Burst AoE, Moderate DMG(Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Mystic Suppression Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.
Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.
Powers (Negative Energy-based)
Mystic Shot Ranged, Moderate DMG(Negative Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged Cone, Moderate DMG(Negative Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Smash Melee, Moderate DMG(Negative Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Burst AoE, Moderate DMG(Negative Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Mystic Suppression Ranged, Light DMG(Negative Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.
Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.
Elite Resistance Runesoldier
Runesoldiers are high ranking members of the Resistance who have served under the tutelage of a master within the Carnival of Light. Through this training, they have adapted their high-tech weaponry to serve as a focus for mystic energies. However, their mastery of the knowledge they have received is less than ideal, causing their magical energy attacks to have a small element of randomness in the type of energy they produce.
Levels: 35+
Powers (Energy-based)
Mystic Shot Ranged, Moderate DMG(Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.
Mystic Smash Melee, Moderate DMG(Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.
Mystic Burst AoE, Moderate DMG(Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Mystic Suppression Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.
Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Powers (Negative Energy-based)
Mystic Shot Ranged, Moderate DMG(Negative Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged Cone, Moderate DMG(Negative Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Smash Melee, Moderate DMG(Negative Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Burst AoE, Moderate DMG(Negative Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Mystic Suppression Ranged, Light DMG(Negative Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.
Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Survivor Auto: Self +Res(All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Named Enemies
Dr. Steffard (Minion)
Main Article: Doctor Steffard
As Dr. Steffrad:
Dr. Steffard is secretly the Seer murdering villain known to Praetoria as "Cutter Cain". His true motive is to rehabilitate the Seers and give them back their lives, but the process doesen't always result in success.
As Cutter Cain:
The man named Cutter Cain really is a doctor. Dr. Steffard to be exact!
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Resistance Auto, Self +Res( E-20 N40 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Chompie (Lieutenant)
Main Article: Chompie
This Ghoul has been rehabilitaed by Dr. Helix. Each one was a former member of an elite military unit subjected to Neuron's horrible experiments.
Powers
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Jack Hammer
Main Article: Jack Hammer
Jack Hammer is a veteran of the Resistance, willing to do whatever it takes to get the job done. This includes injecting himself with just the right ammount of Fixadine to keep himself sane during the job, but powerful enough to stand toe to toe with members of the Powers Division
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Tunnel Rat (Boss)
Main Article: Tunnel Rat
Tunnel Rat may look meek and skittish... Ok, yeah, she's pretty skittish, but this little mouse has the heart of a lion!
Powers
Single Shot Ranged, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Power Punch Melee, Moderate Damage (Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Hatchet (Boss)
Main Article: Hatchet
Hatchet is known in the Resistance for his "pet" ghoul, a monster that he trained on his own. Many fear even having to fight Hatchet, knowing that he is not one to show any mercy.
Powers
Single Shot Ranged, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate Damage (Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Power Punch Melee, Moderate Damage (Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
No Resistances
Hatchet does not have any special Damage Resistances
Beholder (Boss)
Main Article: Beholder
Beholder is a rare sight to see - a seer who escaped from the control of Praetor Tilman. She is infamous for the ammount of chaos and destruction she has caused within Imperial City
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
No Melee attacks
Beholder doesn´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Prot( Ho 3.0 St 3.0 Sl 3.0 ), +Res( Sl 50 )
Auto, Self
Vagabond (Boss)
Main Article: Vagabond
Vagabond is a man who has stared into the face of death and laughed at it. He is regarded highly in the Resistance and is willing to do whatever it takes to bring down Cole and his regime.
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Wardog (Boss)
Main Article: Wardog
Wardog's name strikes fear into the hearts of even the most brave Loyalists. His thirst for vengeance against Cole rivals that of Calvin Scott. Some say that he spends every waking moment thinking about the day when he'll get a chance to personally put an end to Cole.
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Crow (Boss)
Main Article: Crow
Crow is the only surviving member of an elite military unit which was subjected to one of Neuron's experiment. Though he does not excuse Neuron of his carelessness, it is his commander, Colonel Duray, that is the focus of his vengeance.
Powers
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Barrage Melee, Smash/Energy, Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Smash/Energy, Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Elite Bosses
Vanessa DeVore
Main Article: Vanessa DeVore
Vanessa DeVore is the mother of the Resistance. It was her warning of what was to come in Cole's new world order that unified a small group of important military leaders into what would a day become The Resistance. Without DeVore's immense psychic power the Resistance would have been tracked down by Mother Mayhem's Seers and smashed by the PPD.
Powers
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
No Melee attacks No Hand to Hand
Vanessa DeVore doesn´t have any Melee attacks at all
Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Resistance +Res( E25 P50 )
Auto, Self
Named Bosses
- Ford (Veteran)
- Dumpster
- Windshield (Veteran)
- Quinley (Officer)
- Tock (Officer)
- Pipe (Officer)
- Ringtone (Officer)
- Akimbo (Officer)
- Poster Girl (Officer)
- Double Barrel (Officer)
- Rebar (Commando)
- Twitcher (Officer)
- Tire Iron (Officer)
- Gasoline (Heavy Barrel)
- Drummer (Heavy Hands)
- Scissors (Commando)
- Sickle (Officer)
- Book Keeper (Officer)
- Rothstein (Officer)
- Bottleneck (Officer)
- Mondo (Heavy Barrel)
- Knockout (Heavy Barrel)
- Arsenal (Heavy Barrel)
- Skip (Officer)
- Screwdriver (Officer)
- Traffic (Veteran)
- Point Blank (Officer)
- Hat Trick (Commando)
- 'Brella (Commando)
- Brickwall (Heavy Hands)
- Icicle (Commando)
- Hangnail (Heavy Hands)
- Stairwell (Heavy Hands)
- Kill Team Leader (Officer)
- Color Blind (Veteran)
- Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.
- Thirty-Two (Officer)
- Reportedly the worst driver in all of the Resistance, Thirty-Two got his name by running over a PPD officer in a stolen police cruiser... thirty-two times.
- Bunni (Officer)
- Bunni claims she saw a rabbit once, a real one, not one of Neuron's clone super bunnies.
- The Hetman
- A Crusader of the Resistance, the Hetman serves as the Survivor Compound's de facto leader in First Ward. He opposes Anna's claim to its Throne as Palatine, and has performed a ruthless military coup to end it.
Related Badges
The Resistance considers you an obstacle to accomplishing their goal of overthrowing Emperor Cole. You defeated a number of Resistance members to earn this badge.