Hardcase: Difference between revisions
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* [[Circle of | * [[Circle of Thorns#Agony Mage|Agony Mage]] | ||
{{Mission Clue|Name=Tolshak Mysteries|Text=This ancient and musty-smelling tome is filled with occult ciphers that would take years for the uninitiated to interpret. According to Karvost the Mystic, it unlocks key secrets of demonology.}} | {{Mission Clue|Name=Tolshak Mysteries|Text=This ancient and musty-smelling tome is filled with occult ciphers that would take years for the uninitiated to interpret. According to Karvost the Mystic, it unlocks key secrets of demonology.}} |
Revision as of 03:57, 19 September 2010
Overview
Hardcase | |
---|---|
Demon Hunter | |
Zone | St. Martial |
Coordinates | (610, 64, 1049) |
Level Range | 30-34, 35-39 |
Introduced By |
== Broker == Ian the Shark Isabel the Knife |
Introduces | None |
Enemy Groups | |
Hardcase is a villain contact in the Black Mariah neighborhood of St. Martial at coordinates (609, 64, 1051) Hardcase is a Magic origin contact. His level range is 30-34 as well as 35-39.
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Demon Hunter
Hardcase is a professional demon hunter. Demon hunters as a general rule don't live very long, so the fact that he is a veteran is a testament to his skills or luck. Hardcase has come to St. Martial to deal with the demons who plaque the area, and is looking for freelancers who aren't afraid to tuss with the monsters.
Prior to Introduction
You want my help? See a broker first. I don't have time to deal with amateurs.
Initial Contact
Demons. St. Martial is full of 'em. That's why I'm here. They call me Hardcase, and I'm a demon hunter. I don't care where you're from or what your story is. All I want to know if you're tough enough to deal. If you are, then maybe we can do some business. If you're not, then I suggest you slink back to whatever hole you crawled out of.
Greeting
- Let's talk.
- What you want?
- Got a problem to deal with.
Too Busy
What are you talking to me for? I heard you got a mess of trouble to deal with already. Aren't you working for Wiggy the Brit?
No More Missions
The demons are dealt with. For now.
Store
- Inspirations
- Level 30 Natural/Magic Dual Origin Enhancements (200% base costs)
You might survive this work yet, Character. If only for a little while longer. You should call me, you know? I can get you all the best Enhancements.
- Level 35 Magic Single Origin Enhancements (200% base costs)
You're a tough one, Character. Maybe you'll put me out of a job... I wish. Any way you slice it, you'll need better Enhancements to survive.
- Level 40 Magic Single Origin Enhancements (200% base costs)
Hardcase does not buy enhancements or inspirations.
Story Arcs
Silver-Tongued Devil (Level 30-34)
Souvenir: Silver Tongue
This is a silver forked demon tongue. It's all that's left from a Wailer King demon known as Silvertongue after you defeated him in a tale you like to call:
Silver-Tongued Devil
It all stated when Hardcase spoke with you about getting rid of a demon problem for a lady in return for a big payoff. She wanted to get rid of a Wailer King known as Silvertongue who she inadvertently made a deal with. Hardcase had you start interrogating the Wailers to see if you could find Silvertongue's true name - it turned out to be Cacophonix!
The next step was getting a banishing ritual. No one knows more about demons than the Circle of Thorns, so you raided one of their temples to get the materials for the ritual.
Hardcase passed word the lady who made the deal with Silvertongue was trapped in a warehouse with the demons closing in on her. Since she was the payoff, it was important to get to her in time. Confronting Silvertongue there, you found that the whole mess was set up by the demon! The banishing ritual was useless against him since he passed on a false true name. You managed to defeat Silvertongue anyway, but he promised to return again.
Interrogate Wailers
Briefing
Normally, I don't do mercy missions. I mean - if you're stupid enough to get yourself in trouble with a demon, it's your own damn problem, right? Well, there's a lady who came to me asking to help her with a little demon problem she had. Apparently, she didn't know what she was getting herself into and made a pact with a Wailer King who goes by the name of Silvertongue. In any case, she promised to compensate for helping her with her troubles. Payout and demon killing? Works for me!
Some demons have something called a true name. Knowing a demon's true name gives you power over them and can be used to banish them or bind them to your will when used with the proper ritual. The Wailer King responsible for messin' with the lady will never reveal his true name, but his minions might reveal it - given the proper persuasion. Interrogate the Wailers for Silvertongue's true name.
I know there's a bunch of them in some caves nearby here. Check them out.
Mission acceptance
Once we have Silvertongue's true name, we can get to the business of banishing him.
Unnecessary solicitation
What you waitin' for? Find out Silvertongue's true name!
Mission Objective(s)
The caves resonate with distant shrill screams.
- Interrogate Wailers
You have learnt Silvertongue's true name!
Enemies
Notable NPCs
After interrogating a number of the lesser demons, you found the Wailer King known as Silvertongue has a true name of 'Cacophonix.'
Debriefing
So Silvertongue's true name is Cacophonix, eh? Somehow, that doesn't surprise me.
Steal banishing ritual and components
Briefing
We're well on our way to getting our payoff for banishing the Wailer King known as Silvertongue. Learning his true name means all we need to get rid of the demon is to get an appropiate banishing ritual. Who knows more about binding and banishing demons than anyone? The Circle of Thorns. Raid a Circle temple on Primeva and steal the Banishing Ritual of Gymon're and the necessary components for it.
Mission acceptance
The Circle does not readily share its knowledge, so be prepared to bust some heads.
Unnecessary solicitation
Have you stolen the banishing ritual and components from the Circle yet? No? Then why are you wastin' your time talking with me?
Mission Objective(s)
The air is charged with arcane energies.
- Steal banishing ritual and components
- Find ritual
- Find components
You got the ritual and components!
Enemies
Notable NPCs
NPC Text
Combat start: "How dare you invade this sanctum? You will die!"
Debriefing
You got the stuff? Excellent - now we can get rid of Silvertongue and get the payoff!
You might survive this work yet, Character. If only for a little while longer. You should call me, you know? I can get you all the best Enhancements.
Defeat Silvertongue
Briefing
We got Silvertongue's number now! All we have to do is find and banish the demon!
I just got a call from the lady who made the deal with Silvertongue. She thinks the demons have tracked her down and Silvertongue is on his way! Take down Silvertongue once and for all!
Mission acceptance
Make sure you get the lady out of there too - she's our big payoff!
Unnecessary solicitation
You waitin' for Silvertongue to eat our payoff? Get movin'!
Mission Objective(s)
The warehouse smells of must and brimstone. Not a pleasant combination.
- Defeat Silvertongue
You defeated Silvertongue!
Enemies
Notable NPCs
Debriefing
You mean the lady was Silvertongue? Damn! I've been played for a fool. I should have known better than to fall for some lame damsel-in-distress routine. Trust no one, Character, especially when you're dealing with demons!
Without the proper banishing ritual, you can bet Silvertongue will be back.
Sold for a Song (Level 30-34)
Template:MeritAward Souvenir: Johnny Sonata Tickets
These are a couple of Johnny Sonata tickets. You got these as a reminder of a tale you like to call:
Sold for a Song
It all started when Hardcase the demon hunter got you to beat down some Wailers on St. Martial and collect their essence in a crystal pendant. You got the job done, and Hardcase related the Wailers had a 'resonance' having to do with sound and music, possibly something on St. Martial itself.
Hardcase wanted to know more, and sent you to interrogate some Circle of Thorns mystics, known demon summoners. You found that one of the Circle mystics known as Karvost had made some deals with the Wailers. Heading to Karvost's lair, you interrogated the mystic to discover that he had learned to control them through a book known as the Tolshak Mysteries, hidden in a Circle temple beneath Sharkhead Isle.
Raiding the Circle of Thorns temple on Sharkhead Isle, you ransacked their libraries to find the Tolshak Mysteries. You took the book back to Hardcase who began to unlock its secrets.
Hardcase was recently visited by Daniel Hawthorn, a man who had made a pact with the Wailers. He reneged on the deal however, and was being hunted by the demons. Hardcase wanted to know the details of the pact, so sent you to get to the man before the demons did. After you rescued Daniel Hawthorn, he told you the deal: they'd provide him luck in the casino, and he'd destroy one of the seals on the Golden Giza. Hardcase theorized that the demons were bownd to the seals in some way.
Hardcase decided to ask an expert in magical matters, and requested a divination on the seals from the Archmage Tarixus on Sharkhead Isle. Tarixus required a boon first, asking you to eliminate some of his Circle enemies on Primeva. Once you succeeded, he sent the results of the divination to Hardcase. Hardcase revealed the seals were not there to bind the Wailers to the Golden Giza, but to keep them out of Babylon!
Hardcase still had the question of who was behind the building of the seals. He sent you to the local property office to find out more info on Babylon and the Golden Giza. there you found that major architectural reconstruction was done by none other than the star singer of the Golden Giza, Johnny Sonata! Hardcase speculated Johnny had sold his soul to the demons for a song, but then found the means to prevent them from getting at him. Hardcase was frustrated: killing Johnny to solve the Wailer problem would be difficult, and was not the guaranteed solution. Hardcase was consigned to hunt demons until a clear path was apparent.
Collect demonic essence
Briefing
I'm here to deal with the demons around St. Martial, but I can't solve the problem until I have a better understanding of what makes these demons tick. Take this pendant - it was created to capture the essence of Wailer Demons you defeat. There's an old warehouse nearby which has been overrun with Wailers. Steal the essence of all the Wailers there and return the crystal pendant to me. Once the crystal pendant is full, I'll be able to get a better idea of what we're dealing with.
Mission acceptance
A warning: the demons can sense the nature of the pendant, so they may come after you!
Unnecessary solicitation
The crystal pendant isn't full yet. Take down some more Wailers!
Mission Objective(s)
You see small shapes scuttling in the shadows.
- Collect demonic essence
You filled the crystal pendant!
Notes Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Enemies
This is a crystal pendant created by the demon hunter Hardcase. It is used to collect the magical essence of demons you defeat. It is now full, it's crystal blackened by the demonic energies it contains.
Notable NPCs
Debriefing
Huh, interesting. From the look of the crystal, these Wailers have a certain demonic resonance linked with sound and music. It's probably something on St. Martial itself that is drawing them here. But what?
Interrogate Circle of Thorns
Briefing
I may be an expert demon hunter, but there are others who know more about demons. That'd be the Circle of Thorns - their whole shtick is about souls and demons. I want to know what they know about the demons running about St. Martial. Interrogate the Circle of Thorns about the Wailers.
There are some powerful Circle mystics here on St. Martial and on the Nerva Archipelago.
Mission acceptance
The Circle makes deals with demons constantly. They're our best source on the Wailers.
Unnecessary solicitation
You found the info from the Circle yet? Start beating down on the Circle!
Mission Objective(s)
- Defeat Circle of Thorns
- Defeat 30 Circle of Thorns
The Circle surrenders the name and location of one of their mystics who has had dealings with the Wailers.
Karvost is a Circle of Thorns mystic who has had dealings with the Wailer demons in St. Martial. He may be able to provide more information on the monsters.
Unnecessary solicitation
Have you extracted the information from Karvost? Then get going!
Mission Objective(s)
Piercing wails echo through these caves.
- Interrogate Karvost the Mystic
You interrogated Karvost the Mystic!
Enemies
Notable NPCs
- Karvost (Circle of Thorns Agony Mage)
Karvost learned to control the Wailers from a tome known as the Tolshak Mysteries. It is hidden in a Circle of Thorns temple beneath Sharkhead Isle
Note: Despite what the clue says, the tome is actually in Nerva Archipelago.
Debriefing
So Karvost learned to control Wailers through this tome, huh? We might need to get hold of that...
Steal Tolshak Mysteries
Briefing
Karvost the Mystic spilled his guts about how he controlled the Wailers. The tome called the Tolshak Mysteries is exactly what we need to find out more about those demons. Break into the Circle of Thorns temple and steal the Talshok Mysteries.
Mission acceptance
The Circle of Thorns temple is likely to be well-guarded, so be prepared to take on some serious trouble.
Unnecessary solicitation
You got the Talshok Mysteries yet? Get movin'!
Mission Objective(s)
This ancient Circle of Thorns temple smells of mold and incense.
- Steal Tolshak Mysteries
You stole the Tolshak Mysteries!
Enemies
Notable NPCs
This ancient and musty-smelling tome is filled with occult ciphers that would take years for the uninitiated to interpret. According to Karvost the Mystic, it unlocks key secrets of demonology.
Debriefing
Ah, the Tolshak Mysteries! It'll take me a bit of time to decipher the occult ciphers, but it should be able to provide me more info on the Wailers.
Rescue Daniel Hawthorn
Briefing
You've been getting some good info on these Wailers. You got more information on the nature of the demons through the resonance crystal, and tracking down and stealing the Tolshak Mysteries from the Circle of Thorns was very valuable. But we need to know more.
I got some idiot who came to me screaming about a deal with the devil, and how he wants out. He was all paranoid, and took off on me when he thought he saw something on a rooftop looking down at him. If we rescue his sorry self, we might be able to get some details on the contract he made with the demons. Rescue Daniel Hawthorn from the Wailers.
Mission acceptance
Last time I saw him he was heading off towards the slums of St. Martial. You can take this truck there.
Unnecessary solicitation
You track down Hawthorn yet? I don't really care if he gets eaten by the demons, but I want to know more about the contract he made!
Mission Objective(s)
The screams of the Wailer demons echo down the streets.
- Rescue Daniel Hawthorn
You rescued Daniel Hawthorn!
Enemies
Notable NPCs
- Wailer King
- Daniel Hawthorn (non-escort hostage)
Debriefing
So they want to break one of the seals on the Golden Giza, eh? Demons are sometimes bound by seals - perhaps someone wants to keep them bound to the Giza? I need more info.
Get info from Tarixus
Briefing
We got some good info on these Wailers: they have a resonance having to do with sound and music, and they're trying to break the seals on the Golden Giza. We got what the Circle of Thorns know about them from the Tolshak Mysteries, though it's going to take a while to unlock those secrets.
There's another source we ain't tapped yet. You heard of the Archmage Tarixus? He's a ghostly dude with some major mojo back on Sharkhead. He might be able to provide us with some insight - for a price. There's always a price. Get whatever information Tarixus can provide.
Mission acceptance
Do whatever that old ghost might tell ya. It might be dangerous, but it shouldn't be anything you can't handle, right?
Unnecessary solicitation
You talked to Tarixus yet? He's a powerful dude, so don't keep him waiting!
Mission Objective(s)
- Visit Archmage Tarixus
I am aware of Hardcase's wishes. Yes, I can provide you with assistance by performing a divination on the seals of the Golden Giza. However, I wish you to do something for me first. The Circle of Thorns have been trying to gain control over my spirit form. Even now they perform rituals on Primeva in the hopes of destroying my magical wards. I wish to punish them for their insolence! Go to Primeva and cull the Circle of Thorns! Once you have done this, I will perform the divination and tell Hardcase the results.
Unnecessary solicitation
What are you waiting for? Do what Tarixus has commanded of you!
Mission Objective(s)
- Defeat Circle on Primeva
- Defeat 30 Circle of Thorns
You have punished the Circle of Thorns!
Note: Primeva, in case you don't remember, is the north part of Nerva Archipelago. Circle of Thorns levels range from 31-37, so be careful.
Debriefing
I have received the results of the divination from Tarixus! The seals aren't meant to bind the Wailers to the Golden Giza - they're there to keep the demons out of Babylon! Something the demons want is inside the Golden Giza, and it's only the seals that are keeping them out. If the seals break, it means that St. Martial is going to be overrun with demons, and we're ALL dead.
Steal Babylon property records
Briefing
So someone wants to keep the Wailer demons out of Babylon, eh? I'd like to find out who. I found out where the property records for Babylon are being kept - this may provide us a link to whoever finnanced the building of the Golden Giza. Raid the office where the property records are being kept.
Mission acceptance
You might have to deal with some private security there. A lot of money flows around St. Martial, so you can be sure these guys are top-notch.
Unnecessary solicitation
You steal those records yet? Get on that!
Mission Objective(s)
The office smells of polish and carpet cleaner.
- Steal Babylon property records
You found the Babylon property files!
Enemies
Notable NPCs
The property files indicate Babylon had received considerable funding from none other than the Golden Giza's star singer, Johnny Sonata! A conditional clause was included requesting specific architectural modifications and additions which includes the obelisks and seals on the pyramid itself.
Debriefing
So, Johnny Sonata is the guy who financed the buildings of the wards? Huh. It sounds like the demons are after him, likely because of some deal he made which came due.
Normally I'd just deal with this problem by killing Johnny. Johnny is a demon-caller, and I got no respect for them. Johnny is dead, his soul is released, and the demons have nothing to go after. But you can bet Johnny has got some sort of supernatural backup. Also, if the Wailers have been after Johnny this long, they may just tear St. Martial apart in frenzy after losing Johnny's soul!
I guess until we find some way to kill this pact between Johnny and the Wailers, we'll stick to hunting demons.
Pied Piper (Level 35-39)
Template:MeritAward Souvenir: Johnny Sonata Techno-Remix
This techno-remix recording of the star of the Golden Giza on St. Martial, the crooner known as Johnny Sonata. You have it as a reminder from a tale you like to call:
Pied Piper
It all started when Hardcase contacted you about a horde of Wailers attacking a warehouse in The Hard Way. Investigating, you found a gang of Freakshow with sound modifications being swarmed by Wailers. After you dealt with the situation, you found a bunch of music discs on the Freakshow, including a techno-remix of Johnny Sonata's greatest hits. Hardcase speculated the Wailers were attracted to the music!
Hardcase saw this as an opportunity to draw the Wailers away from St. Martial. He sent you to go after Trey Belcleff, one of the Freakshow's sonic techies. Getting to Trey, you got him to build a sonic transmitter capable of attracting the Wailers from a distance.
Hardcase picked a target for the sonic device: Paragon City. You snuck over to the mainland and planted the sonic transmitter in the sewers beneath Paragon, avoiding patrols of Longbow who caught word of your presence. You managed to plant the device, giving a momentary reprise from the Wailers for St. Martial.
Find cause of Wailer attack
Briefing
Hey Character. I got word that all hell is breaking loose in a warehouse down in Hard Way. Nothing new considering what the Hard Way is normally like, but in this case there's a LOT of Wailers there. I don't know if it's some sort of ward they're after there, or Johnny Sonata tried to make a break for it or what, but it's worth checking out. Head over to the warehouse and find out what's causing these Wailers to attack in such huge numbers.
Mission acceptance
You might want some backup - there's a LOT of Wailers in there!
Unnecessary solicitation
You check out the warehouse yet? Get on it!
Mission Objective(s)
In the distance you hear discordant music accompanied by the screams of Wailer demons.
- Find cause of Wailer attack
You find a pile of music discs
You found the cause of the Wailer attacks!
Note: To complete the mission, simply find and defeat the Freakshow within the mission along with the Wailer they are fighting against.
Enemies
Notable NPCs
Debriefing
The Freakshow had a Johnny Sonata remix which drew the Wailers? Damn. We might just be able to use this to our advantage...
Steal sonic device
Briefing
Those sonic Freakshow who were playing the Johnny Sonata techno-remix which attracted the Wailers gave me an idea. If we could get hold of some of the sonic tech, we can plant a device on another island and draw the Wailers away from St. Martial! I know the name of a techie who's working for the Freakshow leaders on St. Martial developing their sonic tech. Get Trey Belcleff from the Freakshow to build you a sonic device.
Mission Acceptance
Once we capture Belcleff, we can get him to construct the sonic device to attract the Wailers!
Unnecessary Solicitation
You kidnap that Freakshow sonic techie yet? Get goin'!
Mission Objective(s)
Off in the distance you hear a discordant squeal from a loudspeaker.
- Steal sonic device
You got the sonic device!
Note: To complete the mission, simply find and defeat Blahpunk and his escort.
Enemies
Notable NPCs
- Blahpunk (Boss)
- Noise Tank X 2 (Boss)
- Trey Belcleff (non-spawning hostage, see bug note)
This oversized boombox is a sonic transmitter built by the Freakshow sonic techie Trey Belcleff. It is loaded with a cycling techno-remix of Johnny Sonata's greatest hits. The Wailers of St. Martial are attracted to the music!
Debriefing
This'll be perfect! Now we just need to pick a good target. I have something in mind...
Draw Wailers to Paragon City
Briefing
So we found the Wailers were attracted by the techno-remix of Johnny Sonata's music, and managed to get a Freakshow sonic techie to make a heavy duty sonic transmitter. Now all we need to do is plant it somewhere off of St. Martial...
I know - let's put it in Paragon City. Let those hero jerks deal with the Wailers when they come after it. They'll probably find the device after a while, but it'll give St. Martial a break from the Wailers for a while at least. Plant the sonic transmitter in the Paragon City sewers and make sure there are no nearby witnesses!
Mission Acceptance
I have a boat waiting in Nerva to take you to Paragon City. Longbow usually watches for villains going in and out of the Rogue Isles, so keep an eye out for them.
You received the Ultra Mega Boombox
This oversized boombox is a sonic transmitter built by the Freakshow sonic techie Trey Belcleff. It is loaded with a cycling techno-remix of Johnny Sonata's greatest hits. The Wailers of St. Martial are attracted to the music!
Unnecessary solicitation
What you waitin' for? The sooner we plant the device, the less Wailers we'll have to deal with!
Mission Objective(s)
The foul sewers below Paragon City is a perfect place to hide the sonic transmitter.
- Draw Wailers to Paragon City
- Plant sonic device
- Defeat reinforcements
- Defeat witnesses
You planted the sonic device!
Enemies
(Wailers will come only after planting the device. Longbow will be hostile to them and vice versa)
Notable NPCs
- Longbow Officer (Boss)
Debriefing
That should draw some of the Wailers off St. Martial - at least for a while. Let the 'heroes' of Paragon City deal with that mess!
Chaos Affair (Level 35-39)
Souvenir: Carnival Party Hat
It all started when Hardcase asked you to help deal with Wailers stealing souls from people in St. Martial who didn't deserve it. Hardcase isn't the bleeding heart type, but he does believe in protecting his own. You agreed to help out and managed to save a few of the working stiffs of St. Martial from having their souls ripped away.
It seemed as though the soul raid by the Wailers on the streets of St. Martial was just the beginning. Hardcase got the call about demons running amok in the offices in the Golden Giza. This worried Hardcase, as the Giza never had demon problems before. He sent you there and you dealt with a Wailer King known as Silvertongue.
Hardcase wanted to know more about the Wailers plans. He knew the Circle of Thorns were trying to broker many pacts with the Wailers, and so sent you to raid a Circle temple and interrogate its leader to find out more. The Circle leader told you the demons were trying desperately to break the wards around St. Martial which were preventing them to get into Babylon and the Golden Giza, to get at someone inside there. Hardcase speculated the Wailers' goal was to get to Johnny Sonata.
Hardcase got a tip there was a Carnival of Shadows leader named Paradox seen in the casino offices before the Wailer attack occurred there. Tracking her to an abandoned warehouse, you found she was making deals with the Wailer King Silvertongue! She spoke of an upcoming 'Chaos Affair' the Carnival was hosting.
Hardcase didn't like the sound of what was to come, so sent you to get more information from the Circle on the street. You found the 'Chaos Affair' was being led by a Carnival leader know as Lady Deveraux, as well as the time and location of the event. They're planning on destroying one of the warding statues keeping the Wailers out!
You went to try and prevent the warding statue from being broken and the Wailers from overrunning St. Martial.
- Note: The Carnival Party Hat souvenir appears bugged at the moment. It doesn't have the usual intro for souvenirs and the ending is incomplete.
Rescue victims from Wailers
Briefing
There's something going down, but if you're one of those, 'I want to eat human brains' types, then I got nothing for you. Look, we may be villains, but we still live here. I do what I do to make my life easier, but I don't go out of my way to hurt people who don't deserve it. I make my own destiny and I don't care about the laws unless someone's strong enough to stop me. But I ain't a monster.
Y'know those Wailer demons? Well, they been goin' around St. Martial collectin' souls from people who don't deserve it. When demons take out people they make pacts with that's one thing, but when they start pickin on folks just mindin' their own business, that's when I gotta step in and kick some demon butt! If you're still here, then I guess you see things my way. Head over to the slums in St. Martial and protect the people from the Wailers.
Mission acceptance
There may not be too many innocents in the Rogue Isles, but there's such a thing as protecting your own. That's where I'm coming from.
Unnecessary solicitation
What you waitin' for? You want the Wailers to gain more souls?
Mission Objective(s)
The terrified screams from residents of this neighborhood echo through the streets.
- Rescue victims from Wailers
- 3 victims to rescue
You rescued the victims!
Enemies
Notable NPCs
- Victim x 3 (non-escort hostages)
- Wailer King
Debriefing
Apparently, there was some sort of astrological conjunction which allowed the Wailers to seize souls without making a pact with them first. You did a good job in protecting our own, Character. You got my respect.
Defeat all Wailers in office
Briefing
We got us a problem. I got a call about some Wailer demons breaking into an office in the Golden Giza. There ain't been problems in the Giza with demons before, so we best take care of this pronto before it develops into something worse. Clear the Wailers out of the casino office.
Mission acceptance
Make sure you clear all of 'em out. Even one escaping could mean a whole lotta problems.
Unnecessary solicitation
What you waitin' for? Clear out those demons!
Mission Objective(s)
You hear a crash and the scream of office workers. The demons are here.
- Defeat all Wailers in office
- Stop Silvertongue from escaping!
Failure - One of the Wailers escaped!
Success - You defeated the Wailers!
Enemies
Notable NPCs
- Silvertongue (Boss)
Debriefing Mission Failure and Mission Successful
Silvertongue the Wailer King was there? This demon problem is getting worse by the minute. We gotta deal with this.
Disrupt Circle plans
Briefing
I don't like these increased demon attacks around St. Martial. First, regular joes on the street, then an attack on the Golden Giza itself. We gotta get to the root of these attacks.
The Circle of Thorns have been trying to control the Wailers for a while, so they might have insight into what the Wailers are up to. Hit a Circle of Thorns hideout and interrogate their leader, Karthist, on what they know about the Wailers' plans. While you're there, free a couple of the sacrifice victims they recently nabbed from St. Martial. Again, these are just folks that done nothin' but get caught in the wrong place at the wrong time.
Mission acceptance
Karthist is a bit of a coward and will likely try to run when things get rough for him. Don't let him escape!
Unnecessary solicitation
Have you found what the Circle know about the Wailer attacks? Get goin'!
Mission Objective(s)
The air is charged with arcane energies.
- Disrupt Circle plans
- 2 victims to free
- Interrogate Circle leader
Failure - no message given
Success - You interrogated the leader and freed the sacrifice victims!
Enemies
Notable NPCs
- Karthist (Boss)
- Sacrifice victim x 2 (non-escort hostages)
The leader of this Circle of Thorns temple relates his knowledge of the Wailers plans. Apparently, the Wailers are desperately trying to get break through wards scattered around Babylon trying to get to someone within the Golden Giza.
Debriefing Mission Failure
No message given, prompts for next mission
Debriefing Mission Successful
Huh. Well, it's nothin' really new. We already knew the demons were wanting to get into the Giza, and by all accounts it's likely 'cuz they want to get to the Giza's star, Johnny Sonata. Looks like Johnny's luck is starting to run out.
Interrogate Paradox
Briefing
Listen up. We know the Wailers are trying to break into the Golden Giza, and we've got a pretty good idea why. I just got more info on that raid the demons made on the offices by the casino. Apparently, there was one of the Carnival of Shadows nearby there acting suspiciously, a woman named Paradox. She was recently seen heading into the Hard Way to an abandoned warehouse.
Mission acceptance
Paradox has a rep for dealing with all sorts of supernatural entities. Don't be surprised to run into a few there.
Unnecessary solicitation
Paradox might not be at the warehouse for long, so get goin'.
Mission Objective(s)
Out of the corner of your eye, you see a shape disappear into the shadows of this abandoned warehouse.
- Interrogate Paradox
You got some information from Paradox.
Enemies
Notable NPCs
- Silvertongue (Boss)
- Paradox (Carnival of Shadows Ring Mistress) (Boss)
Paradox from the Carnival of Shadows relates that one of the local Carnival leaders named Lady Devereaux made a deal with the Wailer demon known as Silvertongue. She would sneak into the offices at the Golden Giza to break a few wards keeping out the Wailers. In return, they would help the Shadow set up a 'Chaos Affair' on the streets of St. Martial.
Debriefing
The Wailers have struck a deal with the Carnival of Shadows? That's got bad news written all over it. This 'Carnival of Chaos' sounds like it's gonna be a heap of trouble for St. Martial.
Interrogate Carnival
Briefing
So the Wailers have been going nuts trying to steal souls around the Rogue Isles. What's more, they convinced the Carnival of Shadows to help them break into Babylon and the Golden Giza! I really don't like the sound of this 'Chaos Affair' the Carnival is talking about either. We should find out more about this even and what they're planning to do there.
Mission acceptance
We better find out where this Chaos Affair is happening, and fast.
Unnecessary solicitation
You found out where and when this Chaos Affair is? Get goin'!
Mission Objective(s)
- Interrogate Carnival
- Defeat 30 Carnies
The Carnival minions relate that their mistresses plan to destroy one of the warding statues keeping the demons out of Babylon. You also find an invite to the Chaos Affair.'
Debriefing
We're going to have to do something about this Chaos Affair. If the seal is broken all hell will break loose!
Keep Wailers out of Babylon
Briefing
Alright - we know the Carnival is having this 'Chaos Affair' street event as a cover to destroy one of the main wards on St. Martial keeping the Wailers out of the Golden Giza and St. Martial. If that happens, we got the place overrun by demons, and the whole of St. Martial is going down the drain. This is a matter of survival. Stop the Carnival from destroying the warding statue.
If you fail at that, you're going to have to deal with a whole lot of Wailers screaming in and trying to overwhelm the place. If you can hold 'em off long enough, I can put a temporary ward in place which will keep 'em out until the statue can be repaired. In any case you need to take down Lady Devereaux, the Carnival leader responsible for this mess.
You have 75 minutes to complete this mission.
Mission acceptance
This is gonna be tough, Character. If you got any favors to call in with other villains, I suggest you do it.
Unnecessary solicitation
Get movin' - we don't have much time.
Mission Objective(s)
The sounds of the Carnival 'Chaos Affair' call to you from a distance.
- Keep Wailers out of Babylon - 1:15:00
- Protect Statue
- Defeat Devereaux
Failure - The Wailers have overrun Babylon!
Success - You stopped the Wailers!
Enemies
(if Warding Statue is destroyed)
Notable NPCs
- Ring Mistress (Boss)
- Lady Deveraux (Carnival of Shadows Ring Mistress) (Boss)
- Warding Statue
You protected the statue!
You have defeated the Wailer attack!
Debriefing Mission Failure
Well, that was a bloody mess. Arachnos managed to send in some troops to clean up the mess and restore the ward, but a lot of people died screaming. Ah well - I guess we're just not cut out to be heroes.
Debriefing Mission Successful
Excellent work, Character. You helped prevent the Carnival and the Wailers from laying waste to St. Martial. We may be villains, but it doesn't mean we can't protect our own.
Missions (Level 30-34)
Retrieve banishing ritual
Briefing
There's all kinds of banishing rituals you can perform when dealing with demons. Some rituals require true names of demons, some rituals require a part of the contract they made with a mortal, some require rare magical ingredients. Needless to say, it's a good idea for a demon hunter to have as many as possible at your disposal - a banishing ritual for all occasions.
I got an associate on Sharkhead who is willing to pass one on to me in return for a future favor. Retrieve the banishing ritual from the Archmage Tarixus.
Mission acceptance
Watch out - I think the demons suspect what we're up to and might try to take you out!
Unnecessary solicitation
You got the banishing ritual from Tarixus yet? Get on that!
Mission Objective(s)
- Retrieve banishing ritual
I sensed your arrival, Character. Yes, I can provide a banishing ritual for Hardcase. The demon hunter and I have an understanding; this is a repayment for services he has rendered to me in the past.
Here is the ritual. Leave now before you draw the Wailers here!
This ritual calls upon the power of Mu to permanently banish otherworldy entities.
Debriefing
You got the ritual? Nice work. Hope the demons didn't cause you too much trouble.
This ritual is excellent! I better put this sucker away for safekeeping.
Defeat Circle and Wailer negotiators
Briefing
I hate the Circle of Thorns. Their mystics are responsible for bringing in more demons into this world than anyone, and that ain't healthy for anyone, hero or villain. Y'see, if demons get their toehold into our world, they won't stop until they rule it all - including you and me.
One of the local Circle mystics has been askin' about, trying to find more stuff on the Wailers. He wants to get control over a new type of demon in order to expand his power base. I want you to take him down - permanent-like. Head over to the secret caves where the Circle mystic is making a pact with a Wailer demon, and take 'em down!
Mission acceptance
Juat wipe 'em out. We're all better off without 'em.
Unnecessary solicitation
What you waitin' for? You want the Circle callin' Wailers on your head? Get movin'!
Mission Objective(s)
A grim foreboding washes over you. Dark forces are at work here.
- Defeat Circle and Wailer negotiators
You prevented the pact from being made!
Notes Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Enemies
Notable NPCs
- Agony Mage (Circle of Thorns negotiator)
- Wailer King (Wailers negotiator)
NPC Text
- Negotiators:
Before combat:
Agony Mage: "So do we have a deal?"
Wailer King: "Let's go over the 'souls per annum' clause again..."
Combat start:
Agony Mage: "Slay the intruder!"
Debriefing
You took them down? Excellent. Less Circle mystics means less demons running around.
Defeat Pandora and minions
Briefing
You know about the Carnival of Shadows? They're some crazy super-powered chicks who think they're high-class party girls. They'll do anything if it'll amuse them, no matter who dies because of it. The word on the street is a Carnie named Pandora who made a deal with some Wailers. She sneaks in a box full of them into the Golden Giza and lets them out, then all hell breaks loose in there! The Carnival gets to cause all manner of chaos while the demons run wild!
This is just bad business for St. Martial. There's some fat bucks flowing through these parts, and we can't afford the downtime. Take down Pandora and retrieve the Demon Box.
Mission Acceptance
Pandora and her groupies have taken over one of the St. Martial offices. Head over there and take her down!
Unnecessary solicitation
What you waitin' around for? Get the Demon Box from Pandora!
Mission Objective(s)
The smell of expensive perfume wafts through the casino.
- Defeat Pandora and minions
You recovered the Demon Box!
Enemies
Notable NPCs
- Ring Mistress x 3
- Pandora
NPC Text
- Random chatter 1:
Before combat:
Random Carnies minion 1: "'Tis a lovely day for a game!"
Random Carnies minion 2: "Oh, you mock!"
Combat start:
Random Carnies minion 1: "Party crashers!"
- Random chatter 2:
Before combat:
Bronze Strongman 1: "Pandora told us to protect the building."
Bronze Strongman 2: "Then we shall do as the mistress asks us!"
Combat start:
Bronze Strongman 1: "I will crush you!"
- Ring Mistress: (all three will say the same thing)
Before combat: "How charming!"
Combat start: "Shall we dance?"
Before combat: "Oh, the chaos we will cause will be the talk of the town!"
Combat start: "Greetings, my darling! I hope to entertain!"
At 75% Life: "Boys? Attend me!" (Ambush: Bronze Strongmen: "Yes, Mistress Pandora!")
At 50% Life: "Ladies? The boys can't seem to do their job!" (Ambush: Attendants: "Of course, Mistress Pandora!")
At 25% Life: "It would seem the situation has become quite dire..."
Defeated: "Oh, dear. I think I'm going to have a bit of a lie down."
Defeats a villain: "It would seem, my dear, that you simply do NOT have the stamina to play with Pandora!"
Temporary Power
Upon defeat of Pandora, a villain will earn the Demon Box temporary power.
Magic Origin: Summon Wailer, Non-Magic Origin: Tar Patch
This is a small carved box made of wood stained black carved with intricate sigils, while silver hinges and clasp keep the box closed. It trembles slightly in your hand and you hear dark whispers in your mind. The Demon Box can call upon the powers of darkness to snare your foes with living darkness from the netherworld. If you are of Magic origin, you can unleash the demonic minions within the box instead!
You may call upon the power of the Demon Box three times before the wailing demons within it are drained of all their dark energies.
Debriefing
You got the Demon Box? Perfect.
Look, I know you must be sick of me tellin' you what to do, so this is where you get the payoff. The Demon Box has got some major mojo in it, and the more you use it, the more the demons inside suffer as you steal their energy to power the box. Demons suffer, and you get more powerful. Sounds like a sweet deal for both of us! Don't say Hardcase doesen't look after his own.
Stop Wailers in spirit world
Briefing
We got some trouble. All the local mystics have been freakin' out about demons in the spirit world, sayin' they're ripping apart some kinda magical essence there. This don't sound good, and I'm thinkin' this might have somethin' to do with the Giza.
There's a guy over in Cap au Diable named Virgil Tarikoss. I helped Tarikoss with a demon problem at one point, and he owes me one. He'll be expecting you, and will open a portal to the spirit world, allowing you to enter. Head into the spirit world and stop whatever the demons are up to.
Mission acceptance
This is gonna be a bit weird, but hang tough and take out those Wailers.
Unnecessary solicitation
You talk to Tarikoss yet? He ain't gonna hold that portal open for you forever.
Mission Objective(s)
- Speak to Virgil Tarikoss
You prevented the Wailers from weakening the wards!
Hardcase sent you? Yes, I will open the portal for you so you may enter the spirit world. Know that this settles the deal I have made with Hardcase.
Unnecessary solicitation
What you waitin' for? Take out those Wailers in the spirit world!
Mission Objective(s)
The swirling mists of the spirit world make you uneasy.
- Defeat all Wailers
You prevented the Wailers from weakening the wards!
Enemies
Notable NPCs
NPC Text
Combat start: "No! You will not stop us!"
Debriefing
They're sapping energies from wards? Huh. What are these wards protecting? I better look into this more.
Defeat all Wailers
Briefing
There's some weird stuff going on with the Wailers. I hear they've been seen diggin' tunnels in the sewers beneath Babylon and the Golden Giza. Considering there's no demons found inside the Golden Giza, they must be trying to avoid something which is keepin' them out. If they succeed, they will wreck Babylon, which'll kill the money flowin' through St. Martial. Stop the Wailers from entering Babylon.
Mission acceptance
Take out all the Wailers. We can't risk any of them getting into Babylon.
Unnecessary solicitation
You waitin' for Babylon to fall? Get goin'!
Mission Objective(s)
The screech of the sewer grate is echoed by demons in the depths.
- Defeat all Wailers
You defeated the Wailers!
Enemies
Notable NPCs
NPC Text
Combat start: "Character must diiiieeee!"
Debriefing
You took out those demons? Good - when I head to the Giza tonight I won't have to worry about dealin' with Wailers!
Missions (Level 35-39)
Rescue casino patrons from Circle
Briefing
Our old friends in the Circle of Thorns are up to no good. They've been nabbing some folks from the casino to use as bait for the Wailers, and that's no good for the bottom line in St. Martial. Rescue these people from the Circle of Thorns.
Mission acceptance
We got to keep the money flowin' in St. Martial, so let's get those casino customers back.
Unnecessary solicitation
What you waitin' for, Character? Tick tock.
Mission Objective(s)
The air crackles with magical energy.
- Rescue casino patrons from Circle
- 5 casino patrons to recover
You recovered the casino patrons!
Enemies
Notable NPCs
- Death Mage (Boss)
- Casino patron x 5 (non-escort hostage)
NPC Text
- Casino patron:
Upon rescue: "Thanks!"
Before combat: "Prepare the new arrivals for the ritual!"
Combat start: "I will not let you interfere!"
Debriefing
You got 'em back? Good. They can't spend their money at the Golden Giza if they're dead!
Break up negotiations
Briefing
Well, it looks like even the Wailers are even trying to make pacts with the Tsoo! I doubt the Tsoo are going to buy into it, but the sum total is the same: if the Wailers get an edge, it could mean St. Martial being overrun by demons. Break up the meeting between the Wailers and the Tsoo!
Mission acceptance
No need to start a war with the Tsoo, but at least take out the negotiators.
Unnecessary solicitation
What you waitin' for? Stop that meeting between the Wailers and the Tsoo!
Mission Objective(s)
You hear angry shouts in the distance.
- Break up negotiations
You broke the negotiations!
Enemies
Notable NPCs
- Copper Serpent (Boss)
- Wailer King (Boss)
NPC Text
- Random chatter:
Before combat:
Random Tsoo member 1: "I do not like these screaming demons."
Random Tsoo member 2: "I agree!"
Combat start:
Random Tsoo member 2: "You die now!"
- Negotiators:
Before combat:
Copper Serpent: "We do not like your terms!"
Wailer King: "Ah, c'mon! You don't need your souls anyway!"
Combat start:
Copper Serpent: "Kill the intruders!"
Debriefing
Alright! The last thing we need is the Tsoo workin' with the Wailers!
Rescue kidnap victims
Briefing
I consider St. Martial my home, and the people who work in St. Martial my people. Well, I just got word some of my people have gone missing. Some Council goons came chargin' in and loaded up a bunch of the locals into trucks. I heard they do experimentation on people they kidnap, and that just ain't cool. Not on my people. This ain't your regular thing, but I want you to rescue the kidnap victims from the Council base.
Mission acceptance
No mercy.
Unnecessary solicitation
You rescue those kidnap victims yet? C'mon, there ain't no tellin' what the Council is doin' to 'em!
Mission Objective(s)
The Council has transformed this cave network into another base for their dark designs.
- Rescue kidnap victims
- 5 kidnap victims to rescue
You saved the kidnap victims!
Enemies
Apparently, the Council are kidnapping people to perform Nictus experiments on them!
Notable NPCs
- Galaxy Archon (Boss)
- Kidnap victim x 5 (non-escort hostages)
NPC Text
- Kidnap victim:
Upon rescue: "Thanks! I'm outta here!"
Before combat: "Prepare the subjects for nictus experimentation!"
Combat start: "It's Character! No doubt jealous of the power we wield! Attack!"
Debriefing
Thanks for doing this, Character. I know it's not your regular thing, but we gotta protect our own, right?
Stop the Carnival pact
Briefing
The Carnival of Shadows have been causing problems again. They've been making some deals with the Wailers, gaining power over them by luring people away to use as bargaining chips in pacts with the demons. The Carnival has just taken a bunch of people from a local tenement for the Wailers, and that just ain't cool. Stop the Carnival from carrying out their deal with the Wailers.
Mission acceptance
If we don't prevent these people from being kidnapped, the Wailers are gonna gain more power in St. Martial. Besides, no one deserves their souls ripped away by demons. No one.
Unnecessary solicitation
You need to recover the kidnap victims and stop the Carnival from making the pact with the Wailers.
Mission Objective(s)
The shadows seem to be playing tricks on you.
- Stop the Carnival pact
- 3 kidnap victims to free
- Defeat negotiators
You stopped the Carnival pact!
Enemies
Notable NPCs
- Ring Mistress (Boss)
- Wailer King (Boss)
- Kidnap victim x 3 (non-escort hostage)
Debriefing
Nice work! No one needs to go through that kind of hell. Especially not our people.
Provide relief against Wailers
Briefing
Got another problem with our old friends the Wailers. They've been getting aggressive again, attacking people in the local neighborhoods. The local Arachnos authority have been called in, but the local force is havin' trouble dealin' until backup arrives. If you're up for it, help the local Arachnos force against the Wailer incursion.
Mission acceptance
I got a truck waitin' nearby which will take you to the spot where the assault is going on. The Arachnos soldiers there will be expecting you. Go in and kick some demon butt!
Unnecessary solicitation
You gonna relieve those Arachnos soldiers? Get movin'!
Mission Objective(s)
You hear a few bursts from an Arachnos rifle fire off as you step onto the streets of St. Martial.
- Provide relief against Wailers
- Rescue assault leader
- 3 squad leaders to rescue
You provided relief for the Arachnos force!
Note: This is a somewhat tricky mission; the Squad Leaders are minions who can spawn as Fortunatas, Mu Strikers, Tarantulas or, apparently, any Arachnos model appropiate for their level. Once they spawn, they will be attacked by a nearby group of Wailers each. They may (and most probably will) be killed if you don't find them quickly and aid them. On the other hand, nothing happens if they die, there is no penalty for it. The Crab Spider Assault Leader is the only NPC who will lend you a hand here.
The mission will end once you have defeated the groups of Wailers who attack the Squad Leaders (and the Assault Leader). You do not need to attack anything else or clear the map.
Enemies
Neutral Groups
Notable NPCs
- Crab Spider Assault Leader (NPC Ally, Boss-class) (does not have to survive)
- Wailer King (Boss) (Guarding the Assault Leader)
- Squad Leader x 3 (Random Arachnos unit, minion-class) (do not have to survive)
NPC Text
Before combat:
Crab Spider Assault Leader: "Die, demon scum!"
Wailer King: "Diiiiieeee!"
Combat start: "Character! Give me a hand here!"
Upon rescue: "We've got to locate the other squads, Character!"
If lost, and refound: "Thanks for the backup!"
Debriefing
Excellent. Those Wailers are gonna have to lick their wounds a bit before comin' around again.