Invention Temporary Powers: Difference between revisions
imported>Leandro (historical) (→St. Louis Slammer: I just got the thing myself.) |
imported>Leandro (historical) mNo edit summary |
||
Line 14: | Line 14: | ||
*Salvage required: ''(unknown)'' | *Salvage required: ''(unknown)'' | ||
*Crafting price: ''(unknown)'' | *Crafting price: ''(unknown)'' | ||
{{PowerBox|Icon= | {{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}} | ||
===Revolver=== | ===Revolver=== | ||
*Salvage required: [[ | *Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]] | ||
*Crafting price: | *Crafting price: 500 inf. | ||
{{PowerBox|Icon=Temporary_RangeLightDamage.png|Name=Revolver|Effect=Ranged Lethal, Med Dam|Desc=Small caliber side arm. You have 30 bullets.}} | {{PowerBox|Icon=Temporary_RangeLightDamage.png|Name=Revolver|Effect=Ranged Lethal, Med Dam|Desc=Small caliber side arm. You have 30 bullets.}} |
Revision as of 00:43, 7 April 2007
This article is a stub. You can help the Wiki by expanding it.
Overview
The Invention System includes recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at level 10, no matter what level was the critter that dropped it.
St. Louis Slammer
- Salvage required: Thorn Tree Vine, Luck Charm
- Crafting price: 500 inf.
Melee Smash, Med Dam, Knockback
There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.
Gabriel's Hammer
- Salvage required: (unknown)
- Crafting price: (unknown)
Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.
Revolver
- Salvage required: Polycarbon, Boresight
- Crafting price: 500 inf.
Ranged Lethal, Med Dam
Small caliber side arm. You have 30 bullets.
Ethereal Shift
- Salvage required: Alchemical Gold, Living Tattoo, Rune
- Crafting price: 10,000 inf.
Self Intangible
You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may only use this ability once.