Invention Temporary Powers: Difference between revisions
imported>Rigel Kent (historical) (linking temp power pages (see also)) |
imported>Rigel Kent (historical) (+power analyzers) |
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*Crafting price: 500 [[Inf]] | *Crafting price: 500 [[Inf]] | ||
*Damage inflicted: 141.35 Smashing at Level 50. | *Damage inflicted: 141.35 Smashing at Level 50. | ||
* 30 Uses | |||
{{PowerBox|Icon=Temp Melee Heavy.png|Name=St. Louis Slammer|Effect=Melee Smash, Med Dam, Knockback|Desc=There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.}} | {{PowerBox|Icon=Temp Melee Heavy.png|Name=St. Louis Slammer|Effect=Melee Smash, Med Dam, Knockback|Desc=There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.}} | ||
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*Crafting price: 500 [[Inf]] | *Crafting price: 500 [[Inf]] | ||
*Damage inflicted: 209.89 Smashing at Level 50. | *Damage inflicted: 209.89 Smashing at Level 50. | ||
* 30 Uses | |||
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}} | {{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}} | ||
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*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]] | *Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]] | ||
*Crafting price: 10,000 [[Inf]] | *Crafting price: 10,000 [[Inf]] | ||
* 5 Uses | |||
{{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.}} | {{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.}} | ||
===Power Analyzer Mk I=== | |||
:''See also:'' [[Temp Power: Power Analyzer mk I]] | |||
*Salvage required: [[Brass Salvage|Brass]], [[Spell Scroll Salvage|Spell Scroll]], [[Chemical Formula Salvage|Chemical Formula]], [[Unearthed Relic Salvage|Unearthed Relic]] | |||
*Crafting price: 2500 [[Inf]] | |||
*Target level: 1-20 | |||
* 20 Uses | |||
{{PowerBox|Icon=Power_Missing.png|Name=Power Analyzer mk I|Effect=Special|Desc=The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 20 or on PVP targets.}} | |||
===Power Analyzer Mk II=== | |||
:''See also:'' [[Temp Power: Power Analyzer mk II]] | |||
*Salvage required: [[Iron Salvage|Iron]], [[Spell Ink Salvage|Spell Ink]], [[Scientific Law Salvage|Scientific Law]], [[Ensorcelled Weapon Salvage|Ensorcelled Weapon]] | |||
*Crafting price: 10000 [[Inf]] | |||
*Target level: 1-35 | |||
* 20 Uses | |||
{{PowerBox|Icon=Power_Missing.png|Name=Power Analyzer mk I|Effect=Special|Desc=The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 35 or on PVP targets.}} | |||
===Power Analyzer Mk III=== | |||
:''See also:'' [[Temp Power: Power Analyzer mk II]] | |||
*Salvage required: [[Silver Salvage|Silver]], [[Spirit Thorn Salvage|Spirit Thorn]], [[Temporal Tracer Salvage|Temporal Tracer]], [[Unquenchable Flame Salvage|Unquenchable Flame]] | |||
*Crafting price: 40000 [[Inf]] | |||
*Target level: any | |||
* 20 Uses | |||
{{PowerBox|Icon=Power_Missing.png|Name=Power Analyzer mk I|Effect=Special|Desc=The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on PVP targets.}} | |||
==See Also == | ==See Also == |
Revision as of 04:47, 8 January 2009
Overview
The Invention System includes Recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at Level 10, no matter what level was the foe that dropped it.
St. Louis Slammer
- See also: Temp Power: St. Louis Slammer
- Salvage required: Thorn Tree Vine, Luck Charm
- Crafting price: 500 Inf
- Damage inflicted: 141.35 Smashing at Level 50.
- 30 Uses
Melee Smash, Med Dam, Knockback
There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.
Gabriel's Hammer
- See also: Temp Power: Gabriel's Hammer
- Salvage required: Steel, Thorn Tree Vine
- Crafting price: 500 Inf
- Damage inflicted: 209.89 Smashing at Level 50.
- 30 Uses
Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.
Revolver
- See also: Temp Power: Revolver
- Salvage required: Polycarbon, Boresight
- Crafting price: 500 Inf
- Damage inflicted: 130.21 Lethal at Level 50.
- 30 Uses
Ranged Lethal, Med Dam
Small caliber side arm. You have 30 bullets.
Ethereal Shift
- See also: Temp Power: Ethereal Shift
- Salvage required: Alchemical Gold, Living Tattoo, Rune
- Crafting price: 10,000 Inf
- 5 Uses
Self Intangible
You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.
Power Analyzer Mk I
- See also: Temp Power: Power Analyzer mk I
- Salvage required: Brass, Spell Scroll, Chemical Formula, Unearthed Relic
- Crafting price: 2500 Inf
- Target level: 1-20
- 20 Uses
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 20 or on PVP targets.
Power Analyzer Mk II
- See also: Temp Power: Power Analyzer mk II
- Salvage required: Iron, Spell Ink, Scientific Law, Ensorcelled Weapon
- Crafting price: 10000 Inf
- Target level: 1-35
- 20 Uses
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on foes over combat level 35 or on PVP targets.
Power Analyzer Mk III
- See also: Temp Power: Power Analyzer mk II
- Salvage required: Silver, Spirit Thorn, Temporal Tracer, Unquenchable Flame
- Crafting price: 40000 Inf
- Target level: any
- 20 Uses
Special
The Power Analyzer mk I enables you to gain significant insight into the abilities, strengths and weakness of your foes. It has 20 charges. It will not function on PVP targets.