Maggie Greene: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis (historical)
imported>Thirty7 (historical)
m (→‎Missions: updating link)
Line 102: Line 102:


== Missions ==
== Missions ==
{{Mission Intro Talk to the Faultline Security Chief}}
{{Mission:Common - See Faultline Security Chief}}
{{Mission Intro Be introduced to Jim Temblor}}
{{Mission Intro Be introduced to Jim Temblor}}
{{Mission Common Test Wave Scrambler against the Clockwork}}
{{Mission Common Test Wave Scrambler against the Clockwork}}

Revision as of 05:03, 3 April 2012

Overview

Maggie Greene
Maggie Greene.jpg
Freelance Journalist
Zone Skyway City
Coordinates (1328, -110, -5081)[Copy]
Level Range 15-19
Introduced By == Level 10-14 ==
Tristan Caine
Jill Pastor
Kyle Peck
== Level 15-19 ==
Fareed Abdullah
Kong Bao
Sgt. Suzanne Bernhard
Tom Bowden
Vitaly Cherenko
Olivia Chung
Guy Denson
Dr. Ann-Marie Engles
Mark Freeman
Pavel Garnier
Cho Ge
Virginia Hoffman
Thao Ku
Juliana Nehring
Karen Parker
Warren Trudeau
Introduces == Level 15-19 ==
Fareed Abdullah
Kong Bao
Sgt. Suzanne Bernhard
Tom Bowden
Vitaly Cherenko
Olivia Chung
Guy Denson
Dr. Ann-Marie Engles
Mark Freeman
Pavel Garnier
Cho Ge
Virginia Hoffman
Thao Ku
Juliana Nehring
Karen Parker
Warren Trudeau
== Level 20-24 ==
Polly Cooper
Kevin Cordell
Georgia Fields
Justine Kelly
Melanie Peebles
Kirsten Woods
Enemy Groups
v  d  e

Maggie Greene is a hero contact in the Astral District neighborhood of Skyway City at coordinates (1328, -110, -5081)[Copy] Maggie Greene is a Science origin contact. Her level range is 15-19.

Introductions

Contact Introduced By

Level 10-14

Level 15-19

Contact Introduces

Multiple contact options
Missing text
Single contact option
Missing text

Level 15-19

There's a technology expert named Fareed Abdullah you should talk to. He's a very interesting guy and knows a great deal about the Clockwork and the Lost. Fareed deals with folks out of Steel Canyon these days.

Fareed is very kind and courteous.

There's a Hmong businessman named Kong Bao who's a real leader in his community. You should talk to him. I'm sure you'd find him quite helpful, especially when it comes to the Tsoo and the Circle of Thorns. Mr. Kong has strong ties to Skyway City.

You will be helping a great man, Character.

I suggest you go speak to Sgt. Suzanne Bernhard in the street crimes division. She's a good person to know, especially when you're dealing with the Tsoo or the Council. Sgt. Bernhard works the desk in Skyway City.

Suzanne always has her eyes on the streets.

You should meet Tom Bowden. He's an NSA agent recently assigned to Paragon City. His first assignment is trying to crack the Clockwork puzzle, but he also has a chip on his shoulder for the Lost. Tom's government connections have him in Steel Canyon these days.

Tom is very focused, and knows what he is doing.

Have you ever met Vitaly Cherenko, the mystic healer? He's a walking hospital, only he uses magic instead of bandages. You should talk to him and see if you can help each other defeat the Tsoo and the Circle of Thorns. Vitaly can usually be found in Skyway City.

Many people don't understand the work Vitaly is doing, but that doesn't mean it's not important.

Did you ever see that weekly paper, the Asian Paragon? Well, its publisher, Olivia Chung, is a great woman. She knows all about what's going on in the immigrant community and has helped more than one hero sort out a jam involving the Vahzilok or the Outcasts. Olivia has her offices in Steel Canyon.

You won't meet many people as good-hearted as Olivia.

I know a courier named Guy Denson who would like to meet you. He runs all over town delivering important packages, and he's helped lots of heroes with the Clockwork and the Lost. Guy's routes have him in Steel Canyon now.

Guy will steer you to the heart of trouble.

Dr. Ann-Marie Engles is a real expert in the field of cybernetics. She is fascinated with the technical aspect of the Vahzilok and the social impact of the Outcasts. Dr. Engles has set up shop in Skyway City.

You'll learn a lot from Dr. Engles; she's always happy to lend heroes a hand.

Mark Freeman is a mutant with the ability to communicate with machines. He has been focusing his attention on the Clockwork activity lately, altough he's also interested in the mysterious Lost. Mark makes his home in Skyway City.

Mark can be a little brusque, but he has a connection that no one else can possibly match.

Agent Pavel Garnier from the FBI asked me to send you to him. He thinks you could help him with some of his cases involving the Vahzilok and the Outcasts. Pavel is currently looking into something in Skyway City.

A positive connection with the FBI is a very good thing to have.

I know this guy, his name's Cho Ge. He's a little shady. He even used to be a gangster, but these days he's working for the good guys. He knows everything about the Tsoo and the Council. Cho Ge hangs out in Skyway City nowadays.

As long as you watch your step with Cho Ge, you will benefit from his knowledge.

You'd never guess it to look at her, but the sculptor Virginia Hoffman really knows a lot about what's going on in this town, especially with the Tsoo and the Circle of Thorns. You should talk to her. Ms. Hoffman lives in Steel Canyon these days.

Virginia is very eccentric, but she has a good heart and is really interested in doing the right thing.

Have you ever heard of Master Thao Ku? He's an amazing martial arts teacher, as well as aan truly enlightened person. You should meet with him sometime and discuss the Tsoo or the Circle of Thorns. Master Thao has his dojo in Skyway City.

Well done, Character. Master Thao will steer you straight.

Have you ever read Juliana Nehring's column? She's an Internet reporter who specializes in super-powered villains. She's always looking for new sources to help her investigate the latest Vahzilok and Outcast activities. Juliana files her stories in Skyway City.

Juliana is tough as nails and is willing to do whatever it takes to get a story.

Detective Karen Parker has a great reputation as a tough but fair-minded cop. If you're respectful and show her you're competent, I'm sure she'll be happy to work with you on the Tsoo and Council. Detective Parker investigates crimes out of the Skyway City precinct.

Detective Parker can be harsh, but only when it's warranted.

FBI Special Agent Warren Trudeau would like to have a word with you. He's particularly eager to work with new heroes like you in combating the Tsoo and the Council. Agent Trudeau is on special assignment to Skyway City.

I think you will find Agent Trudeau to be very helpful.

Level 20-24

I'd love for you to meet Polly Cooper. She's a coordinator for the Civil Air Patrol, and she knows a lot about the Sky Raiders and the Lost. Polly has access to Training Enhancements.

Miss Cooper is very skilled at her job and should prove to be a valuable asset to you.

I know a guy named Kevin Cordell who runs a small security consulting business. He's heard about you and would like to talk sometime about the Sky Raiders and the Lost. Kevin used to be a hero, and he still has access to Training Enhancements.

Kevin is not easily impressed, but I think you will do just fine with him, Character.

I have to admit that Georgia Fields doesn't have the best reputation. No one really knows how she gets her information, but she's an excellent source on the Sky Raiders and the Lost. She is usually able to get her hands on training enhancements.

If you are careful, Georgia can be of great assistance to you.

If you ever have a computer problem or want a lead on some computer related crime, you should talk to Justine Kelly. She's a whiz at technical stuff and a bit of an online hero in her own right. Lately she has been focusing her attention on the Sky Raiders and the Lost. Justine has access to Training Enhancements.

Justine is a very skilled young lady.

Melanie Peebles has the power to see things through her dreams. Her most recent dreams have been about the Sky Raiders and the Lost. Melanie has access to Training Enhancements.

Do not dismiss Melanie's guidance lightly.

I've been asked to keep this very quiet, but someone from the CIA wants to meet you. Her name is Kirsten Woods and she knows quite a bit about the Sky Raiders. She also thinks there may be more to the Lost than meets the eye. As a CIA operative, Agent Woods has access to Training Enhancements.

Keep a low profile when you are working with Kirsten.

Information

Freelance Journalist

Maggie Greene is one of the city's best known freelance reporters. She first came to prominence with a series of investigative reports about the illegal disposal of medical waste by the Morrell Corporation, a subsidiary of Crey Industries. Her stories helped spur on a class action lawsuit that eventually shut the company down, and Maggie received a public thanks from Countess Crey for discovering the corruption. Since then she's moved on to the mystical beat. Maggie's especially interested in Vahzilok, and she's eager to be the one to break the story of whatever strange technology the doctor may be using to animate his zombies.

Prior to Introduction

I don't have any solid leads yet. But I think Active Contact is working on a big scoop.

Initial Contact

The bad guys in Paragon City have way too much access to advanced technology. We need to put a stop to that!

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Even I wouldn't take on that many assignments at once. I can't give you another.

No More Missions

I've got my beat covered. Why not help another one of your contacts?

Store

Missing Store Unlock Dialogue

  • Inspirations (all)
  • Level 15 Mutation/Science Dual Origin Enhancements (200% base costs)

Missing Store Unlock Dialogue

  • Level 20 Mutation/Science Dual Origin Enhancements (200% base costs)

Story Arc

Merit Rewards: This activity awards 23 Reward Merits.

The Mind of a King (15-19)

Souvenir

Damaged power source

This burned out piece of technology represents the beginning and the end of a puzzling mystery. It seems the Clockwork King powers his constructs through telekinesis alone. the magnitude of his power must be astronomical for him to operate so many Clockworks at once, and at such a great range. All that remains now is to find the Clockwork King and force him to stop his mental marionettes. You learned all this in an adventure you've come to think of as:

The Mind of a King

It all began when your contact asked you to retrieve a Clockwork power source for analysis. You hit the streets, defeating many Clockwork before you recovered a suitable piece.

But the piece was only a small part of the mystery. Your contact sent you to a Clockwork base to retrieve a Clockwork broadcasting unit. After examining the unit, your contact was able to detect a similar signal coming from the sewers. You followed the signal, and discovered that it came from a Vahzilok broadcasting unit.

Your contact could only conclude that Vahzilok was the device's owner, and that the Clockwork were mearly using it for scrap. Puzzled, your contact asked you to recover some more Clockwork parts. Determined to solve the mystery, you went back to the streets.

You returned with 15 defeated robots, which your contact tried to reactivate. These efforts were not successful, but the robots were spurred to life anyway by the mental energies of the Clockwork King.

Find a Clockwork power source for Maggie Greene to study

Briefing

I'm interested in finding out more about how the Clockwork King's robots work. He may be a villain, but he's made some amazing creations. Could you find a Clockwork power source for me to study?

Mission Acceptance

I appreciate this, Character. The more we know about the Clockwork, the better we can combat them. Try looking in Atlas Park, Kings Row, Perez Park, Galaxy City, Boomtown, or Skyway City to find some.

Unnecessary Solicitation

I still need that Clockwork power source to analyze.

Mission Objective(s)

  • Collect Clockwork power source
    • Defeat 15 Clockwork

You found a Clockwork power source.

Clue
Damaged power source

You took this power source from a Clockwork minion you defeated. It seems that the power source was damaged in combat.

Debriefing

Thank you very much. I'm sure this will help me understand the Clockwork better. I'll let you know what I discover.

Combat the Clockwork in the office

Briefing

This Clockwork power source you recovered doesn't answer as many questions as I had hoped. In fact, I can't seem to make it function at all.

Perhaps the key lies in one of the Clockwork's bases of operation. According to my sources, there's a Clockwork base in a nearby office building, under the control of a mighty robot called Bolts. I want you to combat the Clockwork in that office. Bring back anything that looks like a power broadcasting unit, ok?

Mission Acceptance

The plot is definitely thickening, as they say.

Unnecessary Solicitation

I still need that Clockwork power broadcasting device.

Mission Objective(s)

You've wondered for a long time about the Clockwork's mysterious power source. Now that the answer seems near, there'll be no slowing you down.

  • Defeat Bolts and its minions

You found a broadcasting unit.

Enemies

Clockwork

Notable NPCs

Clue
Broadcasting unit

You found this device in a Clockwork lair. It broadcasts a signal to a remote source.

Debriefing

Thanks. This Clockwork broadcasting unit may help us figure out how the Clockwork King powers his minions. I must say, it's an odd design for the Clockwork. I'll have to run a number of tests.

Go into the sewers and recover the device

Briefing

I'm really stumped by the broadcasting unit you found in that Clockwork lair. It doesn't look anything like the Clockwork King's normal designs!

I've been scanning for a signal similar to the one the device outputs, and I've finally located one. It's in a section of the Paragon City sewers. I need you to go into the sewers and recover the device. If I were you, I'd be prepared for a fight.

Mission Acceptance

Tread carefully, hero. I have no idea what you are going to find down there.

Unnecessary Solicitation

Get down to the sewers and find that device.

Mission Objective(s)

As you enter the sewers, you hear the sound of distant radio static.

  • Defeat all villains in sewers
    • Locate the broadcasting device

You defeated the Vahzilok and found the broadcasting device.

Enemies

Clockwork
Vahzilok

You found the broadcasting device.

Clue
Vahzilok broadcasting unit

This device is almost identical to the broadcasting unit you found in a Clockwork den.

Debriefing

Clue
Data on Vahzilok device

The two broadcasting devices, which you found in a Clockwork den and a Vahzilok lair, emit some kind of long range, high frequency signal. This type of signal would be ideal for carrying messages, but there is no evidence that the signal can power the Clockwork.

Puzzling, Character. This device you took from the Vahzilok looks just like the one you found in the Clockwork base.

These devices look identical. Strange that you should find one in a Clockwork base and the other in a Vahzilok den. I believe they are emitting the same signal, but I'm not sure how it could be guiding the Clockwork.

Collect more Clockwork parts

Briefing

Interesting. This device you found in the Vahzilok den is just like the one you discovered in the Clockwork hideout. Character, I don't think they were designed by the Clockwork King at all! I believe Vahzilok's been using these devices to communicate with his minions; the Clockwork probably just took it for scrap.

It looks like we're no nearer to figuring out how the Clockwork King powers his robots. Can you collect some more Clockwork parts for me? I'd like to see if I can recreate the robots in my lab.

Mission Acceptance

About 15 should do it, Character.

Unnecessary Solicitation

I need more Clockwork parts, Character. Get back on the streets.

Mission Objective(s)

  • Collect sample parts
    • Defeat 15 Clockwork

You have collected enough Clockwork parts.

Clue
Clockwork parts

You collected these undamaged Clockwork parts so that your contact can recreate the Clockwork under laboratory conditions.

Debriefing

Excellent work! I'll take these Clockwork parts to my lab and begin work on them. I'm sure I can figure out the Clockwork King's power source.

Destroy the Clockwork and recover the research data

Briefing

Help! They're in my lab! The Clockwork King's robots! Believe me or not, Character, they're the same defunct robots you collected for me earlier. I don't know how it happened, but they're somehow functioning again!

I've sealed them in, but they'll get out eventually. You've got to destroy the Clockwork and recover the research data from my computer. Hurry, before they destroy it! The location of my lab is marked on your map.

Mission Acceptance

That data is our only hope of defeating the Clockwork King!

Unnecessary Solicitation

Clear those Clockwork out of my lab!

Mission Objective(s)

You tread carefully through the mishmash of broken beakers and strange fluids.

  • Defeat all Clockwork in lab
    • Recover research data

You have cleared the lab and salvaged the computer data.

Enemies

Clockwork

Notable NPCs

Clue
Research data

This large body of data, compiled by your contact, indicates that no technological force could possibly power the Clockwork. In fact, the design of the robots seems to be quite haphazard, and no two are built from exactly the same parts.

Debriefing

Thank you so much for combating those Clockwork in my lab. You saved some vital discoveries.

Well, I think I've figured out how the Clockwork operate. I had my lab cameras trained on those defunct Clockwork all night, and I just reviewed the film. It seems that the Clockwork slowly rose to life and began to reassemble each other! At the same time, my lab equipment detected a noticeable energy spike. Character, the energy was psychic in nature!

As hard as it may be to believe, the Clockwork King must control his robots through psychic energy. Apparently, he's some sort of powerful telekinetic. That's how he makes his machines work, even though physics dictates they should be little more than wind-up toys.

Missions

See Faultline Security Chief

This mission is no longer offered as of Issue 8. Characters who already had accepted the mission will still be able to complete the mission.

Briefing

The Security Chief for Faultline requested competent help. I volunteered you. Please help him however you can.

Faultline is a nasty place. Take backup.

Mission Objective(s)

  • Talk to the Security Chief

Briefing

Look over this brief and then head to the streets and curb the Vahzilok activity. If I were you, I'd start in Dark Canyons and the Aftershock neighborhood.

Clue
Faultline briefing

Overbrook was built on top of one of the many tributaries leading into the small lake outside of town. Eventually, the city dammed the lake, turning it into the reservoir. Overbrook became a beautiful place, with waterfront property and gleaming skyscrapers. But this was not to last. Right after the war, the archvillain Faultline tried to blackmail the city with his earthquake devices. A few novice heroes tried to stop him, but failed. The villain set off his machinery and leveled Overbrook. No one has heard from Faultline since, and the area adopted his name. A lot of villains have crawled out of the woodwork to claim the ruins of this zone.

Mission Objective(s)

  • Keep peace in Faultline
    • Defeat 15 Vahzilok

You have defeated 15 Vahzilok.

Enemies

Vahzilok

Debriefing

Trial zones are no cake walk. I'm impressed. Template:Mission Intro Be introduced to Jim Temblor Template:Mission Common Test Wave Scrambler against the Clockwork Template:Mission Common Get a sample of the Clockwork pistons Template:Mission Common Recover the Clockwork power source Template:Mission Common Hit the streets and show the Trolls you won't tolerate their thieving Template:Mission Common Go to Skyway City and stop the Troll rampages Template:Mission Common Break up the Trolls' contest of strength Template:Mission Common Go to Skyway City and stop the Clockwork from causing traffic accidents Template:Mission Common Combat Trolls in Boomtown

External Links