Attribute Monitor Window: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Rugiel (historical)
(Monitored attributes may not have been movable when this page was written, but they are now.)
(Moved contents of Combat Attributes page here.)
Line 11: Line 11:
== Accessing ==
== Accessing ==
When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them.  Doing this opens the Attribute Monitor Window with the selected attribute.
When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them.  Doing this opens the Attribute Monitor Window with the selected attribute.
== Slash Commands ==
It is possible to add or remove Attributes from the Attribute Monitor Window via the following [[Slash Commands]]:
*{{slashcommand|monitor_attribute|attribute_name}}
*{{slashcommand|stop_monitor_attribute|attribute_name}}
where ''attribute_name'' is one of the following:
{{hidden|bg1=fdfdfd|Base|<pre>
Current Hit Points
Max Hit Points
Current Endurance
Max Endurance
Regeneration Rate
Recovery Rate
Endurance Consumption
ToHit Bonus
Accuracy Bonus
Last Hit Chance
Damage Bonus
Healing Bonus
Recharge Time Bonus
Endurance Discount
Stealth Radius (PvE)
Stealth Radius (PvP)
Perception Radius
Range Bonus
Threat Level
Experience to Next Level
Experience Debt
Influence/Infamy
</pre>}}
{{hidden|bg1=fdfdfd|Movement|<pre>
Running Speed
Flying Speed
Jumping Speed
Max Jump Height
</pre>}}
{{hidden|bg1=fdfdfd|Damage Resistance|<pre>
Smashing Resistance
Lethal Resistance
Fire Resistance
Cold Resistance
Energy Resistance
Negative Energy Resistance
Psionic Resistance
Toxic Resistance
</pre>}}
{{hidden|bg1=fdfdfd|Defense|<pre>
Base Defense
Ranged Defense
Melee Defense
AOE Defense
Smashing Defense
Lethal Defense
Fire Defense
Cold Defense
Energy Defense
Negative Energy Defense
Psionic Defense
</pre>}}
{{hidden|bg1=fdfdfd|Debuff Resistance|<pre>
Regeneration Resistance
Recovery Resistance
ToHit Resistance
Recharge Time Resistance
Defense Resistance
</pre>}}
{{hidden|bg1=fdfdfd|Status Effect Protection|<pre>
Hold Protection
Immobilize Protection
Stun Protection
Sleep Protection
Knockback Protection
Confuse Protection
Terrorize Protection
Repel Protection
Teleport Protection
</pre>}}
{{hidden|bg1=fdfdfd|Status Effect Resistance|<pre>
Hold Resistance
Immobilize Resistance
Stun Resistance
Sleep Resistance
Knockback Protection
Confuse Resistance
Terrorize Resistance
Placate Resistance
Taunt Resistance
</pre>}}





Revision as of 13:40, 15 January 2021

This article is a stub. You can help the Wiki by expanding it.

Overview

The Attribute Monitor Window allows players to monitor up to ten attributes from the Combat Attributes Window.

Details

The window can be moved freely around the UI. Players can right click an attribute being monitored and choose to no longer monitor it. Attributes are listed in the order they were chosen from the Combat Attributes Window, but can be re-ordered by right-clicking on them and selecting Move Up or Move Down.

Color Scheme

When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.

Accessing

When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute.

Slash Commands

It is possible to add or remove Attributes from the Attribute Monitor Window via the following Slash Commands:

where attribute_name is one of the following: