Patch Notes/2008-07-22: Difference between revisions
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=== Badges === | === Badges === | ||
* Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost. | * Fixed a bug that sometimes caused a Supergroup’s progress towards earning [[Supergroup Badges|SG badges]] to be lost. | ||
* Corrected the badge descriptions of [[Task Force]]/[[Strike Force]] challenge badges that referred to stature level 1 as being 1-15 to be 1-14. | * Corrected the badge descriptions of [[Task Force]]/[[Strike Force]] challenge badges that referred to stature level 1 as being 1-15 to be 1-14. | ||
* Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50. | * Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50. | ||
=== Custom Weapons === | === Custom Weapons === | ||
* Rularuu Claws should be available to Female and Huge players who have unlocked them | * [[Weapon Customization#Claws|Rularuu Claws]] should be available to Female and Huge players who have unlocked them | ||
* Custom Roman axes granted by completing the [[Imperious Task Force]] should now be properly awarded. | * [[Weapon Customization#Axes|Custom Roman axes]] granted by completing the [[Imperious Task Force]] should now be properly awarded. | ||
=== Global Chat === | === Global Chat === | ||
* Players with [[Trial Account]] | * Players with [[Trial Account|Trial accounts]] will no longer be able to use [[Global Chat Channel|Global chat channels]]. | ||
=== Invention === | === Invention === | ||
* Corrected two recipes in the [[Trap of the Hunter]] set that stated they granted range or damage. This set grants neither. | * Corrected two recipes in the [[Trap of the Hunter]] set that stated they granted range or damage. This set grants neither. | ||
* ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance. | * [[Common Invention Recipes#To Hit|ToHit Buffs]]/[[Common Invention Recipes#To Hit Debuff|DeBuff]] Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance. | ||
=== Powers === | === Powers === | ||
* Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets. | * [[The Players' Guide to the Cities/Fighting and Other Actions#Combat Terminology|Cone]] Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets. | ||
* Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds. | * Animation time for [[Energy Melee#Energy Punch|Energy Punch]], [[Stone Melee#Stone Fist|Stone Fist]], [[Dark Melee#Shadow Punch|Shadow Punch]], and [[Electrical Melee#Charged Brawl|Charged Brawl]] changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds. | ||
* Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects. | * [[Archery#Ranged Shot|Archery / Ranged Shot]] - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects. | ||
* Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds. | * [[Inherent Powers#Brawl|Brawl]] - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds. | ||
* Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively. | * [[Earth Control#Animate Stone|Earth Control / Animate Stone]] - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively. | ||
* Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects. | * [[Energy Melee#Energy Transfer|Energy Melee / Energy Transfer]] - Increased visual impact of Hit graphical effects. | ||
* Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks. | * [[Accolade Powers|Accolade / Portable Workbench]] - The Portable Workbench should no longer be seen as a viable target for critter attacks. | ||
* [[Speed#Flurry|Flurry]] and [[Veteran_Reward_Powers#Sands_of_Mu|Sands of Mu]] should now play the correct animation while Spines - Quills is active | * [[Speed#Flurry|Flurry]] and [[Veteran_Reward_Powers#Sands_of_Mu|Sands of Mu]] should now play the correct animation while Spines - Quills is active | ||
=== Tasks === | === Tasks === | ||
* The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels. | * The [[Montague Castanella#Lost and Found (Story Arc)|Lost and Found story arc]] will now correctly award salvage for players that are significantly higher levels than the mission levels. | ||
=== User Commands === | === User Commands === | ||
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=== User Interface === | === User Interface === | ||
* | * [[The Players' Guide to the Cities/Character Slot Management|Character Selection Screen]] - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in. | ||
* Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location. | * [[The Players' Guide to the Cities/Character Slot Management|Character Selection Screen]] – Corrected a bug where renaming a character moved the character to a different character slot location. | ||
== CITY of HEROES == | == CITY of HEROES == |
Revision as of 23:28, 22 July 2008
7.22.08 Version 17.20080709.3T2
COMBINED NOTES
AI
- Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.
Badges
- Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.
- Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
- Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.
Custom Weapons
- Rularuu Claws should be available to Female and Huge players who have unlocked them
- Custom Roman axes granted by completing the Imperious Task Force should now be properly awarded.
Global Chat
- Players with Trial accounts will no longer be able to use Global chat channels.
Invention
- Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
- ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.
Powers
- Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
- Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
- Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
- Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
- Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
- Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
- Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
- Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active
Tasks
- The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.
User Commands
- “Synch” Command - Players can now use “Synch” in addition to “Sync” if they are experiencing any synchronization issues with the game servers.
User Interface
- Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
- Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.
CITY of HEROES
Powers
Blasters
- Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
- Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power
Badges
- Corrected text in the Firefighter Badge.
CITY OF VILLAINS
Powers
Masterminds
- Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
- Mastermind / Necromancy / Lich should remain at Range in combat more often now.