Port Oakes: Difference between revisions
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== Notes == | == Notes == | ||
* This map was created using graphic resources from [http://www.vidiotmaps.com/maps_ig.php?map=port_oakes VidiotMaps]. | * This map was created using graphic resources from [http://www.vidiotmaps.com/maps_ig.php?map=port_oakes VidiotMaps]. | ||
[[Category:CoV City Zones]] | [[Category:CoV City Zones]] | ||
[[Category:Villain Zones]] | [[Category:Villain Zones]] |
Revision as of 06:24, 6 July 2009
- Trainers:
- Arbiter Unger
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Driller, Powder Monkey, Scurvy Dog, Washed Up
- Plaque Badges:
- Lorekeeper II, Swashbuckler I
- Day Jobs:
- Architect, Duelist, Monitor Duty, Demagogue, Marketeer, Pain Specialist, Smuggler
- Enemies:
- Arachnos, Coralax, Council, The Family, Hellions, The Lost, Mooks, Snakes, Spectral Pirates, Turrets
- Connecting Zones:
- Cap Au Diable, Mercy Island, Pocket D
- Transits:
- Rogue Isles Ferries
Overview
Upon exhausting the readily available missions on Mercy Island, villains are next directed to a broker in Port Oakes. To reach it, they catch a ride on the ferry on Mercy Island's southwestern tip. Port Oakes is a much rougher place than Mercy Island, so they should probably be at least threat level 7 before venturing out of the (relative) safety of Mercy.
Upon entering Port Oakes for the first time, each villain is assigned a Broker, either Mikey the Ear or Drea the Hook. Port Oakes is the beginning of the "Broker, Newspaper Missions, Mayhem Mission, Contacts" steps to begin in every new villain zone. Port Oakes's trainer is Arbiter Unger, standing next to the Arena.
Contacts
Trainers
- Arbiter Unger (Arena District: -832.7, 180, 1020.8)
Brokers
- Mikey the Ear (Arena District: -227, 98, 1119.4)
- Drea the Hook (Dockside: -2821, 59.6, 1289.2)
Regular Contacts
- Level 5-9
- Angelo Vendetti (Arena District: -427.4, 144, 1303.9)
- Billie Heck (Arena District: -930, 160.1, 313.2)
- Mr. Bocor (Arena District: -402.5, 64, -41.9)
- └►(The Radio)
- Level 10-14
- The Radio (Arena District: -1456.8, 64, 59.6)
Special Contacts
- Brick Johnson, Soldiers of Arachnos Contact (Arena District: -1332.3, 144, 1147.4): Level 10-14
- Veluta Lunata (Fort Hades: -2507.2, 108.3, -824.9): Level 10-14
- Unlocked by Pirate Badge
- Reconnaissance Officer (Fort Hades: -2547.1, 122.7, -1008.3): Area Informational Officer
Zone Events
Major events
- None
Lesser events
- None
Important Locations
Neighborhoods
- Arena District, the south-central neighborhood that contains most of the important points in Port Oakes, is the zone a villain enters and leaves Mercy Island and Cap au Diable, as well as the Arena and Hospital, and an entrance to Pocket D. The contacts Angelo Vendetti, Billie Heck, Brick Johnson, and Mr. Bocor are all located here, as are Arbiter Unger the trainer, Arbiter Sawyer the Power Respecification contact, a Fortunata Fateweaver, and a Quartermaster. A Black Market truck is located between the Arena and Pocket D.
- Dockside, located in the southeast, contains the Abandoned Labs invention lab, where a villain can craft recipes. Drea the Hook is located here, as is the NPC Canada Joe.
- Fort Hades, in the northeast, is home to Port Oakes' Spectral Pirates. Veluta Lunata stands on the neighborhood border with Dockside.
- Marconeville, in the middle, has the Arachnos Headquarters in the tallest building in the zone, the Supergroup Registrar, The Radio contact, and a Quartermaster. Shady Cage is located here, on the border with Fort Hades.
- Oil Spill stretches down the western edge of town. A Quartermaster is located here.
- Villa Montrose to the north, the roughest neighborhood in town, is where The Family calls home, having constructed a heavily-defended mansion complete with turrets.
Exploration Badges
Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.
The last of the pirates died at this location defending the fort against Blackbeard.
The owner of Blackbeard's pub is rumored to have sent more than one patron to Davey Jones locker.
Emil Marcone's brother was found at low tide in this particular vehicle.
Plaques
You have learned much that is hidden from the eyes of mortal men.
Lorekeeper II - This monument is south of the Mercy Island ferry, at the end of the rocky peninsula. Coordinates (-1550, 35, 1945)
Arrhh, matey! You be a mighty scholar o' piracy!
Swashbuckler I - The plaque is on the outer wall facing west near the northwest corner of Fort Hades. Coordinates (-3113, 207, -1550)
Day Jobs
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
You spend your free time spreading Arachnos propaganda to better manipulate and placate the masses of the Rogue Isles earning you the Demagogue Day Job. Logging out in the Arachnos Building in Marconeville will earn you an Infamy bonus, upon each mission completion, for a short time.
While you're no longer interested in spreading Arachnos lies, there don't seem to be many opportunities in a similar vein here in Paragon City.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
Stores
- All Quartermasters sell Levels 5, 10, and 15 TO Enhancements
- Angelo Vendetti sells Levels 5 and 10 TO Enhancements and Small Inspirations
- Billie Heck sells Levels 5 and 10 TO Enhancements and Small Inspirations
- Mr. Bocor sells Levels 5 and 10 TO Enhancements and Small Inspirations
- Brick Johnson sells Levels 10 and 15 TO Enhancements and Small Inspirations
- Veluta Lunata sells Levels 5 and 10 TO Enhancements and Small Inspirations
Transfer Points
- Ferry to Mercy Island in the southeast part of Arena District.
- Ferry to Cap au Diable between Arena District and Oil Spill.
- Entrance to Pocket D at the top of the stairs in Arena District.
Enemy Groups
Notes
- This map was created using graphic resources from VidiotMaps.