Praetorian Merit Rewards: Difference between revisions
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|[[Crusader Storyline|Resistance Crusader]] | |[[Crusader Storyline|Resistance Crusader]] | ||
|3 Door Missions, 1 Patrol | |3 Door Missions, 1 Patrol | ||
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|'''[[Cleopatra#Organized_Crusaders|Organized Crusaders]]''' | |||
|[[Cleopatra]] | |||
|{{FlashbackMerits|2}} | |||
|{{Enemy Syndicate}}{{Enemy Praetorian Police Department}}{{enemy Resistance}} | |||
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|[[Responsibility Storyline|Loyalist Responsibility]] | |||
|3 Door Missions | |||
|- | |||
|'''[[Cleopatra#No_Man.27s_Lady|No Man's Lady]]''' | |||
|[[Cleopatra]] | |||
|{{FlashbackMerits|2}} | |||
|{{enemy Resistance}} | |||
| | |||
|[[Responsibility Storyline|Loyalist Responsibility]] | |||
|2 Door Missions | |||
|- | |||
|'''[[Warrant#Guns_and_Money|Guns and Money]]''' | |||
|[[Warrant]] | |||
|{{FlashbackMerits|2}} | |||
|{{enemy Resistance}}{{enemy Syndicate}}{{enemy Angry Citizens}} | |||
| | |||
|[[Power Storyline|Loyalist Power]] | |||
|4 Door Missions | |||
|- | |||
|'''[[Tunnel_Rat_(Contact)#Getting_Out_Alive|Getting Out Alive]]''' | |||
|[[Tunnel Rat]] | |||
|{{FlashbackMerits|2}} | |||
|{{enemy Praetorian Clockwork}}{{enemy Syndicate}}{{enemy Praetorian Police Department}} | |||
| | |||
|[[Warden Storyline|Resistance Warden]] | |||
|3 Door Missions | |||
|- | |||
|'''[[Splice#Insert_Paranoia_Here|Insert Paranoia Here]]''' | |||
|[[Splice]] | |||
|{{FlashbackMerits|2}} | |||
|{{enemy Praetorian Clockwork}}{{enemy Ghouls}} | |||
| | |||
|[[Crusader Storyline|Resistance Crusader]] | |||
|3 Door Missions | |||
|- | |- | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Merit Rewards]] | * [[Merit Rewards]] |
Revision as of 19:51, 31 March 2011
Overview
- Main Article: Merit Rewards
Merit Rewards are granted upon completion of Strike Forces, Trials, Story Arcs, Giant Monster defeats, and some Special Events.
For the following summaries, there are various options that an activity can involve, as follows:
- Door Missions: An instanced mission that only teammates can enter.
- Defeat All: Requires defeating all enemies in the instance.
- Talks: Deliver information or items to or obtain information or items from an NPC other than the contact.
- In a regular Story Arc, only the mission holder may complete the talk mission.
- In a Task Force, Strike Force, or Trial, anyone on the team may complete the talk mission, not just the mission holder.
- Hunts: Defeat enemy critters, sometimes restricted to a particular zone.
- Ambushes of the required enemy faction often accompany hunt missions.
- Patrols: Explore a zone by "calling in" at (clicking on) specific items, including pay phones and other items.
- Contains tough enemy critters:
- EB: Contains an Elite Boss, which does not upgrade into an Archvillain/Hero, even when Notoriety and team size is high enough.
- AV: Contains an Archvillain/Hero, which may or may not downgrade into an Elite Boss, depending on Notoriety and team size.
- AVs in most Task Forces, Strike Forces, and Trials do not downgrade.
- Ouroboros Task Forces and Strike Forces are Story Arcs that utilize the TF function, thus AVs/etc. will downgrade like in a Story Arc.
- Monster: Contains a Monster, whose defeat is usually required to advance the story.
- GM: Contains a Giant Monster, whose defeat is usually not required to advance the story.
Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards. Failing tasks that have 2 or less missions will award 0 merits. Failing tasks that have 3-4 missions will award 50% merits. Failing a task that has 5 or more missions will result in normal merits.
Level Ranges
Level 1-10
Arc Name | Contact | Merits | Enemies | EB/AV/Hero | Alignment Path | Summary/Notes |
---|---|---|---|---|---|---|
Joining the Pack | Praetor White | 2 Reward Merits | 3 Door Missions, 1 Patrol, 1 Delivery | |||
The Hit List | Chief Interrogator Washington | 1 Reward Merit | Loyalist Responsibility | 4 Door Missions | ||
Shrewd Lessons | Deputy Assistant of Information | 2 Reward Merits | Loyalist Power | 3 Door Missions | ||
Misinformation | Robert Flores | 2 Reward Merits | Resistance Warden | 3 Door Missions, 1 Patrol | ||
Justifying the Means | Ricochet | 2 Reward Merits | Resistance Crusader | 3 Door Missions, 1 Patrol | ||
Organized Crusaders | Cleopatra | 2 Reward Merits | Loyalist Responsibility | 3 Door Missions | ||
No Man's Lady | Cleopatra | 2 Reward Merits | Loyalist Responsibility | 2 Door Missions | ||
Guns and Money | Warrant | 2 Reward Merits | Loyalist Power | 4 Door Missions | ||
Getting Out Alive | Tunnel Rat | 2 Reward Merits | Resistance Warden | 3 Door Missions | ||
Insert Paranoia Here | Splice | 2 Reward Merits | Resistance Crusader | 3 Door Missions |