Rogue Robots: Difference between revisions
imported>GuyPerfect (historical) m (Changed "Mark II Zenith Warcry" to "Mark I Zenith Warcry," as that's how they appear during these missions) |
imported>GuyPerfect (historical) m (I just noticed the Warcries are Lieutenants, including the named figures.) |
||
Line 29: | Line 29: | ||
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|''Zenith Hoverbots do not have any melee attacks at all.''}} | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|''Zenith Hoverbots do not have any melee attacks at all.''}} | ||
=== | ===Lieutenants=== | ||
====MK I Zenith Warcry==== | ====MK I Zenith Warcry==== | ||
Line 42: | Line 42: | ||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
===Named | ===Named Lieutenants=== | ||
* Prototype A12 (''Mk I Zenith Warcry'') | * Prototype A12 (''Mk I Zenith Warcry'') |
Revision as of 08:54, 17 November 2006
Overview
This faction is present only in CoH, and will only spawn during its own mini-Story Arc.
Villain types
Minions
Zenith Mech Man
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Zenith Hoverbot
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Flight Self fly
Hoverbots can Fly
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.
Lieutenants
MK I Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Named Lieutenants
- Prototype A12 (Mk I Zenith Warcry)
- Prototype B15 (Mk I Zenith Warcry)
- Progenitor Runtime 001 (Mk I Zenith Warcry)