Rogue Robots: Difference between revisions
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==Villain types== | == Villain types == | ||
===Minions=== | === Minions === | ||
====Zenith Mech Man==== | ==== Zenith Mech Man ==== | ||
[[ | [[File:RogueRobotsMechMan.jpg|100px|thumb| |{{center|Rogue Mech Man}}]] | ||
These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Energy/Smash Damage, Foe Knockback| Zenith Mechs Blast sends a focused beam of energy that can knock foes back.}} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }} | ||
{{clr}} | {{clr}} | ||
====Zenith Hoverbot==== | ==== Zenith Hoverbot ==== | ||
[[ | [[File:RogueRobotsHoverbot.jpg|175px|thumb| |{{center|Rogue Hoverbot}}]] | ||
These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Hoverbots can Fly }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|''Zenith Hoverbots do not have any melee attacks at all.''}} | ||
===Lieutenants=== | === Lieutenants === | ||
====MK I Zenith Warcry==== | ==== MK I Zenith Warcry ==== | ||
[[ | [[File:RogueRobotsWarcryMkI.jpg|175px|thumb| |{{center|Rogue Warcry Mk I}}]] | ||
These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===Bosses=== | === Bosses === | ||
====MK II Zenith Warcry==== | ==== MK II Zenith Warcry ==== | ||
[[ | [[File:RogueRobotsWarcryMkII.jpg|175px|thumb| |{{center|Rogue Warcry Mk II}}]] | ||
These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===Named Bosses=== | === Named Bosses === | ||
* Prototype A12 (''Mk II Zenith Warcry'') | * Prototype A12 (''Mk II Zenith Warcry'') | ||
* Prototype B15 (''Mk II Zenith Warcry'') | * Prototype B15 (''Mk II Zenith Warcry'') | ||
* Progenitor Runtime 001 (''Mk II Zenith Warcry'') | * Progenitor Runtime 001 (''Mk II Zenith Warcry'') | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 03:11, 10 June 2009
Overview
In their attempts to create even more intelligent robots than the deadly machines they currently field, the Council has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.
This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from Merisel Valenzuela or Allison King. (Levels 30 - 34)
Background
There is no official background about this group at this time.
Villain types
Minions
Zenith Mech Man
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Zenith Hoverbot
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Flight Self fly
Hoverbots can Fly
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.
Lieutenants
MK I Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Bosses
MK II Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Named Bosses
- Prototype A12 (Mk II Zenith Warcry)
- Prototype B15 (Mk II Zenith Warcry)
- Progenitor Runtime 001 (Mk II Zenith Warcry)