Tanker: Difference between revisions

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{{TOCleft}}
{{Infobox_AT
|image=[[File:Archetypeicon_tanker.png]]
|alignment=hero
|pri=Defense
|sec=Melee
|inherent=[[Inherent Powers#Gauntlet|Gauntlet]]
|hp_base=1874.1
|hp_max=3212.7
|pri_sets=7
|sec_sets=9
|anc_sets=4
|dam_melee=0.800
|dam_range=0.500
|buff_def_melee=0.100
|buff_dam_melee=0.100
|buff_hpmax_melee=0.125
|buff_tohit_melee=0.100
|debuff_def_melee=0.700
|debuff_dam_melee=0.700
|debuff_tohit_melee=0.700
|endmod_melee=1.000
|fear_melee=1.490
|heal_melee=96.381
|healself_melee=187.407
|immob_melee=1.192
|kb_melee=2.596
|res_melee=0.100
|sleep_melee=1.192
|slow_melee=0.800
|stun_melee=1.192
|taunt_melee=2.050
|threat_melee=4.0
|buff_def_range=0.650
|buff_dam_range=0.700
|buff_hpmax_range=0.700
|buff_tohit_range=0.700
|debuff_def_range=0.700
|debuff_dam_range=0.700
|debuff_tohit_range=0.700
|endmod_range=1.000
|fear_range=1.490
|heal_range=96.381
|immob_range=1.192
|kb_range=2.596
|res_range=0.065
|sleep_range=1.192
|slow_range=0.800
|stun_range=1.192
|taunt_range=2.050
|threat_range=4.0
|dam_res_max=90%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=225.05%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2500%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1260.6 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
[[File:archetypeicon_tanker.png|left]]
The '''Tanker''' can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
The '''Tanker''' can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.


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== Historical ==
== Historical ==


* [[Arctic Mastery]], [[Earth Mastery]], [[Energy Mastery]] and [[Pyre Mastery]] were added to the game in [[Issue 3]].  
{{Historical|type=section|reason=change}}
* [[Dual Blades]] and [[Willpower]] were added to the game in [[Issue 11]].
 
* [[Dark Armor]] and [[Dark Melee]] were added as selectable sets for Tankers in [[Issue 12]].
* Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]].  
* [[Shield Defense]] was added to the game in [[Issue 13]].
* Dual Blades and Willpower were added to the game in [[Issue 11]].
* Dark Armor and Dark Melee were added as selectable sets for Tankers in [[Issue 12]].
* Shield Defense was added to the game in [[Issue 13]].


== See Also ==
== See Also ==

Revision as of 22:08, 13 August 2009

Tanker
Archetypeicon tanker.png  CreateSymbol Hero.png
Primary Defense
Secondary Melee
Inherent Gauntlet
Base HP 1874.1
Max HP 3212.7
Primary Sets 11
Secondary Sets 22
Epic Power Pools 4
v  d  e


Overview

The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.

Faction: Hero

The Tanker's power sets are:

Primary: Defense
Secondary: Melee

The Tanker has High Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Tanker's primary power sets are designed specifically for defense. They are:

Secondary Power Sets

A Tanker's secondary power sets are designed for melee. They are:

Ancillary Power Pools

Inherent Powers

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Dark Armor and Dark Melee were added as selectable sets for Tankers in Issue 12.
  • Shield Defense was added to the game in Issue 13.

See Also

External Links