Tanker: Difference between revisions
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imported>GuyPerfect (historical) m (-Faction for real. Got caught up in the numbers.) |
imported>Eabrace (historical) m (+Electric Armor and Electrical Melee) |
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{{Issue16}} | |||
{{TOCleft}} | {{TOCleft}} | ||
{{Infobox_AT | {{Infobox_AT | ||
|image=[[File:Archetypeicon_tanker.png]] | |image=[[File:Archetypeicon_tanker.png]] | ||
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|hp_base=1874.1 | |hp_base=1874.1 | ||
|hp_max=3212.7 | |hp_max=3212.7 | ||
|pri_sets= | |pri_sets=8 | ||
|sec_sets= | |sec_sets=10 | ||
|anc_sets=4 | |anc_sets=4 | ||
|dam_melee=0.800 | |dam_melee=0.800 | ||
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* [[Dark Armor]] | * [[Dark Armor]] | ||
* [[Electric Armor]] | |||
* [[Fiery Aura]] | * [[Fiery Aura]] | ||
* [[Ice Armor]] | * [[Ice Armor]] | ||
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* [[Dark Melee]] | * [[Dark Melee]] | ||
* [[Dual Blades]] | * [[Dual Blades]] | ||
* [[Electrical Melee]] | |||
* [[Energy Melee]] | * [[Energy Melee]] | ||
* [[Fiery Melee]] | * [[Fiery Melee]] | ||
Line 134: | Line 138: | ||
* Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]]. | * Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]]. | ||
* Dual Blades and Willpower were added to the game in [[Issue 11]]. | * Dual Blades and Willpower were added to the game in [[Issue 11]]. | ||
* Dark Armor and Dark Melee were | * Dark Armor and Dark Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 12]]. | ||
* Shield Defense was added to the game in [[Issue 13]]. | * Shield Defense was added to the game in [[Issue 13]]. | ||
* Electric Armor and Electrical Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 16]]. | |||
== See Also == | == See Also == |
Revision as of 22:09, 27 August 2009
Tanker | |
---|---|
Primary | Defense |
Secondary | Melee |
Inherent | Gauntlet |
Base HP | 1874.1 |
Max HP | 3212.7 |
Primary Sets | 11 |
Secondary Sets | 22 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Alignment: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee
- Dual Blades
- Electrical Melee
- Energy Melee
- Fiery Melee
- Ice Melee
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Inherent Powers
Historical
- Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file